Why is it the attack animation of enemies (in both PvE and PvP) play AFTER the damage dealing animation? I don't have a good video demo, but you can see it in a lot of the Spiral Knight videos on Youtube. Basically your knight loses health and flinches a fraction of a second before the attack hits. The effect most visible with fast traveling projectiles and gets more pronounced at higher depth. I'm not sure if this is bug or an intentional "feature" the devs are exploiting to make the game harder. If the latter, I hope you realize it's only making it harder for people with high latency.