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Some ideas to improve Iron Lockboxes

Submitted by Sereos on Fri, 10/04/2013 - 11:09
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  • Suggestions

Hi there~

I would like to share some ideas to make Iron Lockboxes more interesting~
They have the potential to make a lot of money for OOO, but right now such Lockboxes just aren't attractive enough.
So here are some ideas to change that:

Bigger variety
At the moment there are only 2 types of Lockboxes that need a key to open. Those are the Iron Lockboxes and Mirrored Lockboxes. Both are acquired through the price wheel at the end of a level.
There should be more different Lockboxes, each with their own rewards~

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A fixed jump mechanic.

Submitted by Dekuinanutshell on Fri, 10/04/2013 - 10:29
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Jumping! Mario loves it, Link hates it and spiral knights doesn't have it. But what if there was a mechanic that could suit the clockworks without you falling off the stage in a panic? The answer, seesaws! Imagine a seesaw that is either mechanic or a natural seesaw. You could have one player stand on one end and shoot, stab or blow up a button on the other end that shoots the player up high enough to reach a hard to grab ledge. The jump would be fixed so all the player needs to do is click once or hold that clicker down just one time just to get launched into a new area of that depth.

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Possible new use for low-level Fire Crystals.

Submitted by Mickmane on Fri, 10/04/2013 - 04:46
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  • Suggestions

How about we could use 0* to 2* Fire Crystals (at a >1 rate per needed Token) to replace needed Forge/Grim/Primal Spark Tokens to get stuffs from Brinks?

The desperation among players for something to do with 0* to 2* Fire Crystals seems to range from "{shrug} Doesn't take up space." to "Please, if I can't at least chuck them out the window, I'll go that way myself Real Soon Now!1!!"

I'm somewhere in the middle, I'd like to be able to use them for something that is somewhat useful.

  • 3 comments
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Hall of Heroes: All vendors should only sell one set

Submitted by Skyguarder on Thu, 10/03/2013 - 18:32
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Similar to:
http://forums.spiralknights.com/en/node/90377

Lots of people would like to get rid of the Hall of Heroes. However, I don't like the point where the Hall of Heroes is taken out entirely and I disagree. I've commented on the thread about what we should do to the Hall of Heroes, but I don't think it's receiving enough attention. So I've come up with an idea where each vendor sells ONLY ONE set.

==========

Echo

*Echo should only sell the following: Skolver Set, Iceburst Brandish line, cutter line, swiftstrike buckler, flourish line

Daxen

  • 17 comments
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Replace Arcade bosses (Vanaduke, Royal Jelly, Rourmalus twins) with NEW DIFFERENT bosses

Submitted by Grimranger on Thu, 10/03/2013 - 17:44
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well um
title

  • 8 comments

Change "sword" "gun" and "bomb" bonuses on armor

Submitted by Waffleconecake on Thu, 10/03/2013 - 16:47
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to "Melee", "Ranged", and "area of effect" so people stop making stupid "New weapon type" threads.
All I am asking for is for the name to be changed.
The image for them can stay but the name should be changed to help people understand that they are more of a simplification of the three "basic" weapon types.

I'm all up for new weapons with new ways to fight but really those are the three simple types in this game and I find it silly how they are named.

  • 11 comments

Not sure if this is the right place for this but,

Submitted by Mczeno on Thu, 10/03/2013 - 16:06
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Seriously? I mean, come on Four Rings.

  • 3 comments

A new weapon type.

Submitted by Broman on Thu, 10/03/2013 - 12:20
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We knights have been slicing with Swords, shooting with Guns, blowing up things with Bombs, and have used the assistance of Battle Sprites. But now, there's not much variety for weapon types. (Battle Sprites only correspond to 3/5 minerals.) I say we have a new weapon type for this game, and it's gotta be balanced properly to introduce more variety in some way. But i have seen Mistakes others have made: irrevelent Fisticuffs, gimmicky Spears, and a few others.

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Swamps

Submitted by Khamsin on Thu, 10/03/2013 - 05:39
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Google Swamp.

Google Swamp Autumn.

Google Swamp Winter.

Don't tell me these wouldn't look beautiful in spiral knights (neutral, fire, and ice themed swamp stages respectively).

After talking about water themed levels, while most of the suggestions are aimed at fully submerged gameplay, I think that levels with waist-high bodies of water would be fantastic too. Calling the levels swamps would get the message across quite clearly what is going on in these stages.

Also, I think swamps could be a fun lockdown stage.

Thoughts?

  • 13 comments

Release "Sunset Steppes" as an Aurora Isles sub-level

Submitted by Inferno-Forum on Thu, 10/03/2013 - 03:42
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  • Suggestions

Title says it all. Sunset Steppes are too pretty to waste. Same jelly & Fire enemies would spawn, along with the compound-like buildings here and there (like in the original).

  • 2 comments
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