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Have a suggestion for Spiral Knights? We would like to hear it.

An auditory suggestion regarding the upcoming update

Submitted by Xtweeterx on Sun, 09/29/2013 - 02:28
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  • Suggestions

Have Harry Mack work his talents yet again and make the new boss levels' soundtrack AMAZING. I was listening to OCH's theme a few minutes ago and thought it would be cool if the music track sounded like an orchestra with a choir at some parts (choirs are just amazing to the ears. No other words to describe it).

  • 4 comments

A Different, More Balanced, Forge

Submitted by Cactac on Sat, 09/28/2013 - 16:49
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  • Suggestions

The Forge, being new and all, needs improvements. I propose a new, improved idea of the Forge, with heat and the occasional Heat Crystal loss, to make it easier on players to Level their said gear.

It will contain...

~ Little to no Heat Crystals needed.
~ Heat sacrifice over wasted Crystals.(In the case of failure)
~ The same possible bonuses.
~ Wider variety of chances.

The way it would work would be that, say a Player has a fully heated, Level 5 piece of gear, (I will say Weapon) and needs to use the Forge to get it to Level 6. The player has 5 choices to make~

  • 5 comments
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Alchemy machines in the guild hall.

Submitted by Oh-Quiet-You on Sat, 09/28/2013 - 15:31
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  • Suggestions

It'd be nice to have a use for the second alchemy machine that just sits there in the Guild Hall being completely redundant. Would it possible for it to change one of them in to the pet food alchemy machine?

Thanks!

  • 1 comment

Please more shadow weapons and piercing weapons.

Submitted by Sirius-Voltbreaker on Sat, 09/28/2013 - 14:11
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  • Suggestions

We have a bunch of elemental and normal weapons. However we only have 5 sshadow weapons, and 2 piercing guns, but all the piercint swords look the same and have the same attack patterns. We have 10 elemental weapons, probably more but I am too dumb to think em up. Then we have 6 normal weapons, again probably more. I would want a piercing heavy sword. And maybe a shadow cutter.
This is a thread for new piercing and shadow ideas.

  • 1 comment

Make the recipe for 4* recipes there when you need it the most.

Submitted by Sirius-Voltbreaker on Sat, 09/28/2013 - 14:03
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  • Suggestions

The recipe for the 4* fire crystal is given to yo after the 5* Hoh. Please make it accessible when you really nees it.

  • 4 comments

Elite enemies

Submitted by Autofire on Sat, 09/28/2013 - 13:25
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  • Suggestions

Elite enemies would show up only in T2 and T3 when playing in Elite mode. They would sometimes spawn in place of other enemies. They would also spawn regularly in Danger Rooms regardless of where you are or the difficulty. Elite enemies can drop rarities.

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Furnishing - Item Stands

Submitted by Dracora-Speaking on Sat, 09/28/2013 - 12:21
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  • Suggestions

Guns in stands on display. Swords over the mantelpiece. People like to display their weapons (even if they are fake :P).
We already have this in the form of knight stands- a shield and a sword together, representing specific ranks. Lovely gold and blue.

Let's have some more - like all items. Stands for swords, shields, bombs, guns, armors, and helms - separate.
A full armor/helm would look kind of like a statue, but be a bit different, crafting-wise.

This would be a great way to furnish halls that are either sparse, or chaotically clogged with mismatched themes.

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Make Dangerous Armor an actual Armor

Submitted by Blitzsonic on Sat, 09/28/2013 - 10:55
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So, why can't we have "real" armor/helmets for the dangerous line ? I think it would fit a lot more to the game.
For the Stats, I thought about something like that:

Grim
50% Normal Defense
25% Elemental
25% Shadow
25% Piercing

Oni(with fixed Plume(one is missing))
25% Normal Defense
25% Elemental
25% Shadow
50% Piercing

Diablo
25% Normal Defense
50% Elemental
25% Shadow
25% Piercing

Angelic(there is one in the danger missions)
25% Normal Defense
25% Elemental
50% Shadow
25% Piercing

Shield
50%, or 30/35% of everything.

  • 8 comments
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The Burning Boomstick.

Submitted by Arkate on Sat, 09/28/2013 - 09:28
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The Burning Boomstick.

2* - The Spiral Shotty.

Has one shot.
Fires a tight spread of 3 antigua-like projectiles up to 5 tiles away. Projectiles spread across to two tiles in the end.
Damage: Elemental.
It should look like a simple shotty, only spiral knights style. (Maybe with one of those alchemer energy cell things in place of the barrel.)

3* - The Spiral Disembowler

Has two shots.
Fires a tight spread of 3 antigua-like projectiles up to 5 tiles away. Projectiles spread across two tiles in the end.
Damage: Elemental.

  • 12 comments
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Brandish Cosmetic.

Submitted by Arkate on Sat, 09/28/2013 - 08:49
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Yeah, I know most of you'll downvote this thread. Because the winmillion is obviously going to be upgraded. But I've always like the little energy cells of the alchemer line. Wouldn't it be cool to have a pair of those in the guard of the brandish line?

  • 5 comments
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