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Have a suggestion for Spiral Knights? We would like to hear it.

Small updates, huge difference

Submitted by Scirio on Mon, 09/30/2013 - 03:27
in
  • Suggestions

Guys, really, how have you even missed this,

-Let us choose the haven we want to go to from the ready room.

-Make it possible to chose which section in haven we want to spawn in (arcade, bazaar, etc.)

-The old energy meter was way nicer, also it was nice to be able to see your CE/CR at all time!

-We should be able to forge anywhere we please, not just haven or arsenal stations. We used to be able to level up anywhere we wanted too, right?

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Enable voice chat for EVERYONE, not just steam users!

Submitted by Batabii on Sun, 09/29/2013 - 17:09
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  • Suggestions

What else needs to be said here? Nobody ever has voice chat and it's a pain.

  • 16 comments

Anti-party leader griefing/blackmail

Submitted by Writhes on Sun, 09/29/2013 - 15:33
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  • Suggestions

Party leaders can be quite the dictators and this is not always a bad thing but this power can be abused. I have never personally had problems myself but I have witnessed them as well as read about them on these forums. There needs to be a limit on the situations which a party leader can kick other players.

-Kicking players from a group should be democratic aka voting. (Anyone can initiate a kick and everyone else votes.)

-Players shouldn't be able to initiate a kick while dead. (Party leaders have been known to blackmail players into rezzing them.)

  • 10 comments
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Quicksilver sets idea

Submitted by Strangepie on Sun, 09/29/2013 - 15:13
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  • Suggestions

Hello fellow knights, I am here to suggest something based on a conversation I had with my girlfriend. So basicaly, the quicksilver set (from 4* to 5*) should behave just like a quicksilver, allowing the player to move faster if it is inflicted with shock.

The sets would have a medium shock weakness, it means that the shock will stay longer (it will still spasm though) and inflict damage to the player, but on the other hand, it will guarantee him medium movement bonus while shocked and medium damage bonus while shocked.

  • 12 comments
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TF2 Mender Hood + Mender Cloak - O:CH Promotional Items

Submitted by Zerokken on Sun, 09/29/2013 - 12:00
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  • Gremlin Chatter
  • Suggestions

You know what I, and possibly some other people, would like to have?

The Mender Hood (at least) and the Mender Cloak (preferably along with the hood) as promotional items for the Medic in Team Fortress 2.

For getting the Operation Crimson Hammer DLC, that is.

..

Decided to move this to the suggestions forum. It might make some more sense..

  • 17 comments

Super Brawl

Submitted by Theirillusion on Sun, 09/29/2013 - 11:52
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  • Suggestions

I want it, give us it now! :D

  • 34 comments

Revamp the Krogmo Bribing System

Submitted by Monkeybash on Sun, 09/29/2013 - 10:54
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  • Suggestions

As the title says in my opinion they should revamp the bribing system in pvp.

The meter getting filled rarely cause people hardly need energy. I myself would love to get all bombhead masks but it makes it even harder now.

Maybe replace filling it with heat crystals rather then energy?

  • 11 comments

Just a Request: Mine Bombs

Submitted by Glad-Amparus on Sun, 09/29/2013 - 08:34
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  • Suggestions

Before I actually leave...

I want Three Rings to make mine bombs.

This may have already been suggested but... this has got to be made.

You may all go thinking this is a bad idea. It will only sound good if you read the way I describe it, so read carefully...

"Ze mine bomb will be a type of bomb that is placed on the ground. After the charge time is finished, you may pewt ze mine bomb on ze floor and it will dizzappear. You may put up to 5 mine bombs. If yuu put ze sixth mine bomb, the first one you pout on the ground will start its fuse time and then it will explode.

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Random boss thought

Submitted by Creeperlucario on Sun, 09/29/2013 - 06:28
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  • Suggestions

I was just playing the game and thought of a new boss and what it would do.

Boss - Core's clone(s)

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Fuse Time Reduction

Submitted by Panair on Sun, 09/29/2013 - 05:55
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  • Suggestions

'twould be neat if there was a UV specifically for bombs. The UV would decrease the amount of time for the bomb to detonate after the bomb is placed. I don't believe that having a Fuse Time Reduction UV on a bomb would make it better than a non-FTR UV bomb. It would simply open up more options for strategy.

As far as FTR's go, the time reduction shouldn't be too terribly big-- just enough to catch some people off guard (I'm thinking LD here). I'm not sure about the exact amount of time that would be, but that wouldn't be my choice, anyhow.

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