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Have a suggestion for Spiral Knights? We would like to hear it.

Minor AH Tweak

Submitted by Ustrinaferalthorn on Fri, 09/27/2013 - 13:27
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  • Suggestions

1. Wishlist
Anyone who plays through Steam knows where this is going. It's annoying when you can't seem to find the item that you want anywhere and even more-so when you have to tediously dig through the forums, zone chats, and any other method you use to track down that item you want. Here's how it works:

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Difficulty based payout

Submitted by Aotr on Fri, 09/27/2013 - 00:30
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  • Suggestions

Mission payout should be based on mission/monster difficulty instead of mission location and lenght. For example compound 42 should payout 10k-12k cr instead of 3k-4k cr since it's one of the hardest missions in the game. While FSC should have a payout of 4k-6k cr instead of 8k-9k cr since it's so easy. Monsters that are harder to kill (devilite, kat, mecha knight etc) should drop more cr and heat while easier/predictable monsters (retrode, scuttlebot, zombie etc) should drop less cr and heat.

  • 4 comments

Let me use my emergency revive to open energy room doors.

Submitted by Toeni-Sevan on Thu, 09/26/2013 - 19:43
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  • Suggestions

I recall there being a special room in clockwork tunnel levels in which you choose between health boxes or treasure boxes, why not do a take on that with your emergency revive?

-It would encourage team play a little more and reward smart gameplay.
-Going into danger rooms without your emergency revives would be a good way to burn these sparks that I'm getting in surplus as well. (A light joke, I realize not everyone has sparks to spare.)
-Those treasure rooms with multiple energy doors would require multiple knights to open, encouraging parties.

  • 16 comments

Turn Heat Amps into Heat Crystal Amps

Submitted by Toeni-Sevan on Thu, 09/26/2013 - 17:30
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  • Suggestions

Back in old SK we used heat amps to double the heat we got and it in turn doubled our level progression.
Post patch these things are pretty worthless since you most likely will not have enough crystals to keep up with it.
In conclusion, the Heat Amp is not as effective as it used to be.

I have 3 suggestions, independent from each other and not to be considered one idea.
1. Lower it's price. It does less and should cost less. This is my least favored adjustment.
2. Turn it into a Crystal Amp, double the amount of crystals we gain. It's probably the most reasonable adjustment.

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Tortodrones Could be a Great Excuse for...

Submitted by Dracora-Speaking on Thu, 09/26/2013 - 17:08
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  • Suggestions

Tortodrones Could be a Great Excuse for...a lot of things!

EDIT: March of the Tortodrones! OH WOW! (Check date of post vs. the initial release of that event...I look forward to seeing it again!)

They're old. They're clunky. They're covered in moss. So is the Ancient set (available from brinks for Almirian seals). A few people have mentioned how much they love moss...and you know you love moss too. Minecrafters salivate over mossy cobblestone. So let's have some more moss!

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gremlin weps

Submitted by Mordenius on Thu, 09/26/2013 - 16:48
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  • Suggestions

the current status on gremlin looking, or related, weapons is disappointing... im a large fan of the gremlins and believe that there should be AT LEAST 4-star level versions of each of the already existing weapons. i am aware that there is the heavy deconstructor which i use frequently when running construct heavy areas but what about the robo wrecker? or the thwack hammer? maybe even adding a handgun version of the gremlin flamethrowers.

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More Poison Weapons

Submitted by Coolid on Thu, 09/26/2013 - 16:10
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  • Suggestions

I would really like a poison alchemer or Brandish line. I think it would be very useful because in my opinion, poison is the second best status ailment.
It would help alot.

Thanks for reading my suggestion

(inb4 op)

  • 27 comments

PETITION: Fix Gunslinger Armors!

Submitted by Dfliyerz on Thu, 09/26/2013 - 16:03
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  • General Discussion
  • Suggestions

Yes, I know this belongs in the Suggestions area, but I want it to actually be seen.

The models for the gunslinger line armors are VERY glitchy, and that really annoys me, since I wear it as my main costume.
The markings on the front of the Nameless Poncho are a completely different model, and therefore disconnect from the main poncho while the player's body is turned at a certain angle. Also, there is nothing underneath the armors, so you can see right through them. All of these in combination really mess with me, and I really wish it could be fixed.

So, who's with me?

  • 13 comments

Arcade Suggestion - small one

Submitted by Dracora-Speaking on Thu, 09/26/2013 - 15:59
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  • Suggestions

A minor adjustment to the arcade elevator icons.
I don't know how much the "Arcade Redux" will change things, but assuming that we still have lovely dynamic rotating levels, here's a suggestion to the elevators:

Have the elevator level icons stutter/go static/blink/etc. for the ten seconds before the floor changes, as they lose their connection to the floor.

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Sealed sword? Sealed bomb!

Submitted by Jaloenow on Thu, 09/26/2013 - 14:03
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  • Suggestions

Hi everybody,

I don't know if anyone ever thought about this...
But I really love the charge attack of the sealed sword (random status effect circle), but the bad thing is, the sword is only 3 star :(
So I've been thinking about the charge attack from the sealed sword, used as a bomb!
Starting as a 3 star bomb that has to be purchased with jelly gems (just as the sealed sword) with a short explosion range.
Then, just as the avenger and divine avenger or faust and gran faust, let us search the recipe for the (name?) bomb! (4 star)
that has a slightly bigger range.

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