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Have a suggestion for Spiral Knights? We would like to hear it.

THIS THREAD IS OVER 90,000! (Making Usables more awesome)

Submitted by Hexzyle on Tue, 09/24/2013 - 13:49
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Introduction:

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Make Graveyards scary again

Submitted by Warp-Master on Tue, 09/24/2013 - 13:35
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I think Graveyards are fun. All you have to do is walk to your handy-dandy Arsenal Station no more than 10 steps from the elevator, equip your shadow-defense armor and an elemental sword, and faceroll to victory. Mountains of crowns and heat from Zombies, no challenge at all outside of remembering to kill the Phantoms first.

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Spiral Knights: Planet's Ring

Submitted by Gamrage on Tue, 09/24/2013 - 10:36
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Ever since I saw the planet's ring on the opening screen, I thought it would actually make for an interesting twist.

They can make the planet's ring into a survival mode, traveling sideways through depths rather than up or down. Every week, a tally is kept on the players who have made the most depths. If a player dies twice in a depth, they're automatically disqualified, but their team members can continue on. There are games that have implemented similar aspects to this, like an endless tower, but this version should go sideways.

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Spiral Knights: Episode 2! A New World!

Submitted by Gamrage on Tue, 09/24/2013 - 09:31
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Remove the orbs from Vanaduke or make them actually an obstacle.

Submitted by Quaquonfaes on Tue, 09/24/2013 - 08:01
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This is just a simple suggestion.

Currently the orbs surrounding vanduke during fighting his body, provide no extra difficulty to the party at all, the only thing they manage to do is get pure swordsmen kicked from the party, therefore forcing players to equip guns or GTFO, so my suggestion is to either remove the orbs or add MORE of them to force players to water the orbs before shooting at vanaduke, and not forcing a single strategy when fighting him.

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You're gonna love this idea.

Submitted by Scirio on Tue, 09/24/2013 - 04:20
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You know what would be cool?

MORE ELEMENTAL TYPE WEAPONS.

WHERE'S THE WATER TYPE?

WHERE'S THE WIND TYPE?

Would be nice to see a Final Flourish shaped like a Wind Waker and with every slash it has a chance of blasting someone away with a gale force.

The water type should be a drill with a charge attack that spawns a horizontal tornado of water. STATUS --> Chaos, it swaps your controls (up is down etc). People be like 'Yo that dude got watered dawg'.

Cheers,

-Sci.

  • 6 comments

Damage and health should all be one.

Submitted by Dekuinanutshell on Tue, 09/24/2013 - 00:24
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So I've got this new hat... *Rolls on with my magical hat of bottomless stupidity* whats this? *a piece of paper is in the hat* A question on this piece of paper says... "why does our damage come out in numbers but when we take damage it comes out in bars?" Herm I say. Forum tards c'mere and lets discuss this suggestion.

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Linchens and status effects.

Submitted by Dekuinanutshell on Tue, 09/24/2013 - 00:12
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So when a linchen supposedly creates symbiosis the two merge into 1 this makes total sense on why the health is added on, but what happens when you slap a linchen with a faust and get a curse status on that lil bad boy? His bro decides "ey lets go catch a bite at the spiral deli" he looks at his bro and says "ai`te mate les do dis" they symbiosis themselves together and go ahead and roll that pathetic curse you just slapped on the one out the way like a car dealer hides the additional payment on the contract with a white piece of paper.

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Re-release the Preview Event for Caketastrophe

Submitted by Warp-Master on Mon, 09/23/2013 - 18:24
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Read title. Sorta like how Runescape cloned a new branch of their game from before they ruined it.

  • 7 comments

Operation Crimson Revenge - New expansion

Submitted by Identy-Knight on Mon, 09/23/2013 - 18:19
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I want to spice things up for expansion missions!

Edit-- read my final thoughts so you get a revised version and don't go OMG ME HATE THIS BLAH BLAH BLAH. No. If you don't read it, I won't accept it.
Still TL;DR: SOME new changes and a new enemy

TL;DR version below

Operation Crimson Revenge (a.k.a OCR) is a new expansion to Operation Crimson Hammer. The tier 2 and 3 versions are unlocked by beating OCH tier 1 and either OCH 2 or 3. Revenge tier 2 is unlocked by beating OCH tier 2 and visa versa.

Story:

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