Hi all, I'm going to wrap several different ideas into this thread so please bear with me.
I was thinking it would be cool if we could have the option to join in class specific havens/missions/clockworks/pvp and unjoin at will. My thought was at the loading or missions screen we would be able to load into a sword/gun/bomb only instance of the content that we already have but with some additions. Each class specific instance has an added 5-10 weap/armor/shield options that can only be crafted and played there. For instance if I were to load into a bombs only instance and look at my inventory only bombs would be available for equipping but any shield and armor that doesn't belong to any other class or give buffs to any other class would be equip-able. I hope this makes sense.
I imagine something like this could be implemented without too much extra coding aside from new class specific craftable items. Although this wouldn't provide new playable content it would provide a new playing experience thus keeping OOO's players interested in the game. If OOO felt compelled to take it one step further they could make class specific T3 boss for each instance (a different boss with different tactics for each class). You may ask why only a T3 boss; this is for OOO benefit. It would push the player base to invest in the new equips for that class to have the advantage or better yet the fighting chance at beating the class specific boss. Three separate class instances would equate to three extra gaming experiences and extra income for OOO.
On the Idea of weaps/armor/shields as stated before each class gets close to 10 class specific pieces. My thought was 5 weapons 2 armor sets and a specific shield. All crafted items in the current game that pertain to that class would be playable in the instance but the specialty items available to craft in the instances could only be played there. I gotta tell ya I'd love some class specific LD no more complaining about an OP class that you're not playing.
Some Ideas for the weapons.
Swords
-A duel wield set with regular set and mix and mach status sets
-Items that have a lower dps on regular swings but an OP charge
Guns
-A shotgun with high dps at close range with the 5* being available in different shot types (e.g. splinter shot dealing pierce, buck shot for normal and sveral status lines) make it a double barrel shotgun where the normal attack is a single shot and the charge is both of them
Bombs
-Give us dps status bombs (a fire bomb that at 2* shoots flame out as a flame thrower and rotates with each * another flame is added, a corrosive acid bomb that leaves goop all over enemies in it's radius and the ground, an arc light bomb that shoots an arc of electricity dealing 100 dps for 5 seconds on a single target in its radius but dps being divided amongst the number of enemies in its radius if more than one)
-A shadow shard bomb and an Ice shard bomb
These class specific instances would be a great place to implement this idea as well http://forums.spiralknights.com/en/node/48502
I'm just going to leave this here...
Limiting players to one type of weapons seems (for lack of a better word) harsh. Existing Lockdown classes encourage people to use certain weapon types over others, but no one is restricted completely. For example, it's perfectly okay for a Recon to use a sword in spite of the Recon Cloak's sword attack speed decrease.
Swords
Cutters might as well be dual-wielding. This has been brought up before. Use the search bar
Guns
Autoguns might as well be shotguns.
Bombs
The DPS status bombs outclass existing Vaporizers. Unless you have some way of balancing them, they're OP.
See notes about shard bombs in this thread.