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Balance in Numbers?

7 respuestas [Último envío]
Lun, 06/18/2012 - 05:34
Imagen de Gunnerific
Gunnerific

if u didn,t knew there are 8 lines of swords, 7 lines of guns, 5 lines of bombs ( excluding 0-1* weapons, btw the msit bombs, alchemers, brandishes adn the two graviton bombs are their own line (for this calculation))

from the above numbers, u all know wolvers > gunners > bombers in the variaty of weaps...... so i would like to try to stop the nerf and buffing complains by equalling all "classes" in the variaty of weaps.

all hate, love, +1 comment (migth) be prossesed trough the "deepest-side" of my brain and read twice to prevent missreads and missunderstandung, but above al that no "class" wars, please :)

Lun, 06/18/2012 - 05:39
#1
Imagen de Juances
Juances
~

Yeah, sure easy to say.

But how to make unique stuff? Swords have it easy because all you need is a different swing pattern.

Lun, 06/18/2012 - 07:43
#2
Imagen de Luguiru
Luguiru
Hurr

Swords are also easier to create new mechanics for because of the variety of weaponry available to steal from. I created a few weapon mechanics myself starting here.

Guns are somewhat more difficult considering we have most firearm archetypes already.

Bombs have essentially nothing to start with because in reality we have these things called "rules of logic", several of which being part of pyrotechnic and demolition education. Bomb go boom. Vaporizers only do leetle boom. Gravity bomb not normal boom. Poot example heer.

For a weapon mechanic index for stuff that upgrades to 4*+ see here.

Now make some original mechanic content since you are suggesting it.

Lun, 06/18/2012 - 14:51
#3
Imagen de Addisond
Addisond
I don't agree with your numbers...

Weed out the filler, and you get these models, which are by far the most common
GF/DA
Brandishes
Flourish
DVS (sorta)
Hammer

Alchemers
Antiguas
Trollaris
Needles
Callahan (used by dedicated gunners)

Blast bombs (nitronome, but nitro seems to have gone out of style in both PvE and PvP)
RSS
Vortexes
Hazes (these are pretty different functionally)
(Does anyone use DR anymore?)

I see balance. If they just brought back DR, added a second piercing sword (or piercing+shadow lines), fixed callahan/biohazard, and made the worthless bombs applicable I think we'd be pretty much set. But they still need to balance flourishes and hammer...

They need to fix bomber armors as well, there are a lot of other things that still suck. But numerically, I think we've got enough variety here.

@luguiru I don't really see this as entirely true, a bomb can really be just about anything with a delayed effect. RSS doesn't make a boom. If OOO wants to make more bombs, they can.

Lun, 06/18/2012 - 14:55
#4
Imagen de Luguiru
Luguiru
Hurr

Design a bomb mechanic which is balanced and applicable to the game without overlapping existing content.

Mar, 06/19/2012 - 02:32
#5
Imagen de Gunnerific
Gunnerific
hmmmmm......

we could always use Kentard's cluster bomb (A.K.A. jelly bomb)

Mar, 06/19/2012 - 06:20
#6
Imagen de The-Avvesome-Hero
The-Avvesome-Hero
Why not a shaped charge?

All of the current bombs explode in a circle blowing enemies every which way. Why not something like a claymore that only blasts forward.

Mar, 06/19/2012 - 14:41
#7
Imagen de Addisond
Addisond
--

I made a crappy idea involving chain lightning in response to luguiru's post, but something stopped me from posting it and I lost the text block (about five lines). Basically, an electrical current is released from the source that moves from monster to monster, shocking them, can't move to currently shocked monsters, and has a limited amount of energy to travel over empty space from one monster to the next.

But that's not really the point, the point is that you can make any effect you want (sword swing type hitboxes, guns you place on the ground, etc), and just slap a fuse on it and you can call it a bomb.

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