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Have a suggestion for Spiral Knights? We would like to hear it.

Lift pass

Soumis par Nazdar le jeu, 10/21/2010 - 21:27
in
  • Suggestions

Ski season! Sell lift passes that give unlimited elevator use.

  • 1 commentaire

Wot I think About Gremlins

Soumis par grohac le jeu, 10/21/2010 - 21:06
in
  • Suggestions

SO..

As any dev reading suggestion and or bug reports that have come in within the past hour and a half know.

Gremlins. They are broken.

And by broken I mean. I really don't want to play the game with them at the level they are.

  • 15 commentaires
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Mark mods/developers in the forum

Soumis par aido le jeu, 10/21/2010 - 20:05
in
  • Suggestions

This is really very secondary, but it'd be great if there was a signifier next to the developer's usernames in the forums. Since we're all using handles, it's difficult to tell you guys apart from the rest of us.

  • 9 commentaires

If an attack hits my shield, it should be blocked, at least partially

Soumis par Cire_Arodum le jeu, 10/21/2010 - 14:46
in
  • Suggestions

I have a shield. When I'm not holding it in front of me it's either in my left hand or my back. You'd think it would protect you even a little bit in those positions, but it doesn't.

Now, when I'm not holding it in front of me I'm not bracing, so I can see it not providing it's full blocking power, but it should do *something*. When my shield is in my left hand and facing my left, attacks to my left side, should be muffled some, moreso the closer to the center of my shield it hits. Same thing about my rear side when I'm holding a vial and the shield is on my back.

  • 9 commentaires
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Other uses for useless materials

Soumis par Nazdar le mer, 10/20/2010 - 19:54
in
  • Suggestions

I know the body of recipes is not finished, but I'd like to see a larger variety of ways to use common materials. For instance, I'd love to see crafting vending machines in the clockworks that craft one-use items like capsules, vials, hearts, vitapods, or even heat. They'd be great for stocking up before a tough area.

  • 5 commentaires

Storytelling mechanism

Soumis par Nazdar le mer, 10/20/2010 - 19:46
in
  • Suggestions

I've been thinking about good ways to deliver little snippets of lore. I think I'd like to see occasional friendly mobs you could encounter during your dungeon crawling. I think they'd go nicely in the side rooms with treasure boxes and no mobs. They could recite a line or two of story. That way, part of the random nature of dungeons would be randomly discovering more of the story.

  • 2 commentaires

Shortcuts for seasoned explorers

Soumis par Cire_Arodum le mar, 10/19/2010 - 22:18
in
  • Suggestions

Basic problem is that even after you have progressed in terms of weapons, armor, and skills, you sometimes you want to go back to Haven to either meet a friend, greet new players, check the bazaar, etc., really, any number of reasons.

If someone who spends their time at the deeper levels wants to go to Haven they must accept that they'll have to work back down to Emberlight, 18 levels deep. The problem is that this is kind of boring and grindy. Often these are the same levels you can play when you are deeper except the monsters are neutered, as is the treasure.

  • 4 commentaires
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pvp

Soumis par xshinoda le mar, 10/19/2010 - 19:59
in
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they should have a pvp like free for all or team deathmatch like blue kingdom vs red kingdom or destroy the base kinda like that or defend your king xP that would be cool

  • 9 commentaires

The gate map and levels cycling

Soumis par Cire_Arodum le mar, 10/19/2010 - 06:36
in
  • Suggestions

So not that I assume these things are in their final implementation, but the gate map combined with the level cycling seems a bit off to me. I think this is really because I don't know the desired outcome.

So right now, when we go to the arcade and go to a gate it shows us the gate map. This is good for giving us a general idea of what levels are below and how far down it goes. This should absolutely stay intact.

  • 6 commentaires
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Tell me before I purchase if a recipe requires another weapon/armor

Soumis par Cire_Arodum le mar, 10/19/2010 - 05:17
in
  • Suggestions

So, maybe I just haven't been understanding the star levels correctly, but a frustration for me thus far has been that I keep spending my crowns on recipes, only to find out after I learn them that I can't make the item until I obtain a lesser version of it.

My instinct was to get by on starter gear and save up for higher level gear, rather than continuously blowing my crowns on mediocre items. I'm more weary of doing it now, but the first 3 times it happened were really frustrating.

  • 12 commentaires
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