THREAD DEATH UPDATE MESSAGE (To all former participants): Guys, I really am sorry for having let this go, but the problem with my internet connection was just out of my hands. I know that this thread is probably impossible to revive now, but I would like nothing more than to reach the end of the story (as close as we have already come). But, if this is impossible, or you guys just choose to give it up, then I wont be ashamed, and will now give some final words and pay credit to where it is due :'). I've never been good at giving speeches, but I'll do my best here.
Having managed to bring the story this far is an achievement enough for me, and I would never have been able to accomplish it without everyone's help. Necroterra shaped most of the story that this Roleplay revolved around. Tevokkia and Za-ck have been very supportive of me (despite my, perhaps, overambitious dreams for this thread) and I don't know anyone else on these forums that I could trust more. Isisdelltion, Ebil-bunny, Windsickle, Treaman, Flyingninza, and Everyone Else, None of this would be possible without any of you, and I mean that. Everyone who has participated in this Roleplay has offered something to the table, shaping the world of the Clockwork Renegades with their own lore and stories (even in the slightest of ways). I shall also thank any readers who has watched this thread alongside the roleplayers. I hope that we have brought a tiny bit of entertainment into your lives :).
It saddens me that we never reached the end of the story, but I guess the end of the story is up to us, in our own personal fantasies. Perhaps someone will put it into words if they wish :). Still though, I would never have imagined that my first serious Roleplay would actually get this far (due to my very-obvious lack of skill in writing when I first started this XD). It's been a thrilling ride to watch this thread grow from a tiny, unnoticed hyperlink in the forums, to the multi-authored novel it is now.
Thank you, all of you. Though this thread may die, I will never forget everything that we have been through on this wild adventure. Goodbye, Clockwork Renegades. though you may die physically (or rather, virtually) now, you will always be alive in our memory...).
And if you are a wandering reader who has just happened to stumble upon this old thread, I invite you to read it. While it may not be the best, or most well-written story in the Treasure vault, I believe that this is worth a look, and may even inspire your own imagination. You need not reply, just do us one favor, and remember this story as much as we do :D.
[The dead thread starts here]
Hello Spiral knights forums. This is Azure-Orbit once again, but today I'm bringing something a little different to the Treasure vault.
This is an RP created by me and used for the enjoyment of others. This RP will NOT be a dice-roll style RP, but rather a "You control your character" RP where everyone (including me) will have a personal character which they will control in a world I conceived. I will NOT be telling you what shall happen, I will only describe the current scene and story, but the fate of your character rests upon you and you only.
Related literary works by others (Thanks for using it as inspiration guys :) )
Spiralstory: by Isisdelltion
The Games: by Necroterra
Writing on the wall: By Tevokkia
Tales from Stone Field borough: by Tevokkia
Forged Steel: by Za-Ck
Fan art:
By Tevokkia:
Bettit, Nearsighted
Vakros, Corrupted
Rultaos, Renegade
Corpser, Vengeance
Fridge, Sentinel
Torx, Half-life
Hanaphs, Elated
Terrar, Mischief
Subject 13, Silence
By Isisdelltion:
Winterfest Renegades
By Za-ck:
Q-77 "Fridge"
That ends the introduction, and if you have been reading so far then you are probably interested so please read on.
-
The Story:
It is a few years after the Spiral Knights first landed on Cradle. The battle in The Clockworks rages on with no end in sight. The Spiral Knights do everything in the power to extract the energy from the core while the subterranean life in The Clockworks is hell-bent on killing every last Spiralian. The Strangers grow wary of this constant fighting and feel as if the war will destroy the machinery that keeps the planet alive.
A Stranger named Takun decided that the only way this fight was going to end peacefully was if the Knights left their planet, but the only way to do that was for them to extract the power of the core. It would take them a long time to successfully extract the energy, and vicious fights continue in the tiers above. He wasn't sure how long it would take but he knew that there was only one way to end this once and for all. The Knights had to leave Cradle and he was going to make sure of that.
He sent out messages and gathered creatures of The Clockworks who shared similar views and created The Clockwork Renegades. A group of rogue Clockwork dwellers whose mission is to help the Knights achieve their goal. However, this rebellion must remain secret from the Knights and so the only ones who know of it are The Spiral Order who coordinate the knights' movements with the missions done by The Renegades.
It is time to take up arms. You must fight your own brethren to rid your planet of the alien knights. They will not share your opinion and perhaps brand you a heretic, but through thick and thin we stand together for the glory of Cradle and The Clockworks.
Welcome to The Clockwork Renegades
-
-
-
RULES:
1. No controlling events like "A giant gear falls from the ceiling and kills everyone". You will be removed from the RP if you do this.
2. Do not control other players' characters. Everyone hates losing control of their character. Don't do it.
3. Do NOT use information that you know, but your character doesn't. For example: Player1 tells Player2 that he placed traps that would seriously hurt Player2's character. Player2's character miraculously knows that there was a trap there and safely avoids it even though there were no clues to suggest that there was a trap there. This style of Roleplaying is annoying and will get you removed.
4.When you are fighting against other players or NPC's describe every moment in full detail.
Don't say:
"I charged in with my sword, sliced their necks and left them all dead with only a few scratched on me" = No, just no
DO say:
"I attacked the outlaw with my claymore and managed to land a hit on his left arm. He blocks my second swing with his blade and attempts to counter-attack me. He manages to graze my leg and I kneel to the ground. The outlaw prepares and overhead swing to end me, but I roll out of the way and slash his right leg. He falls to the ground and I finish him off with an overhead swing hitting him straight in the back. He slumps lifelessly to the ground" = Good Roleplaying
(When battling with other players Do NOT say how they will attack you. Simply say what you do in response to their attack but describe it in full detail. Don't just say "I dodge it". Be more elaborate but do not take control of them. I know this is an easy line to cross and mistakes will be made, but at least put some effort into it)
5. Do not make your character perfect. Nobody likes a perfect character, except the controller. True it may seem cool to make a friendly character who is smart, strong, compassionate, and an all-around hero. But believe me when I say it is much more fun to play as a flawed character. It makes both the story and character interesting.
6. When you need to say something Out-of-character or OOC, enclose it in double parenthesis like ((This is so epic :D )). However, do not always use it with your In-character or IC posts and do not reply to the thread with an OOC post without an IC part unless absolutely necessary.
7. If you wish to add something to the story or plot, please message me BEFORE doing it. I'm not sure if the site has a messaging system, if not just send them to me via in-game mail. I am not always online so please tell me in out-of-character about it here and even then I may not be able to reply quickly so please bear with me.
8. Put T.C.R. The seal of the rebellion to prove that you have read the rules. Applications without these will be denied.
9. You must have at least decent grammar to participate. I know I'm probably being a hypocrite here but at least put effort into your spelling and punctuation. Complete and utter ignorance of grammar such as: "I walk to bar, talk, with owner abot, mission and-" I'm gonna stop you right there, please put effort into your grammar.
10. Do not post more than once until at least 2-5 players have posted. Do not post again and again just to speed up the story, wait for the other players so nobody gets left behind.
11. You are allowed to swear, but keep it minimal. Do not swear every two sentences.
12. Avoid any and all short posts. Have at the very least 1 paragraph of IC text.
13. You are allowed to have relationships, but don't get too inappropriate
14. I will select mods who will run the roleplay if I will be gone for a long period of time. Do not ask for mod status, it will simply annoy me and convince me of your immaturity and lack of ability to run this roleplay. I will have the decision.
-
-
-
Application:
Note: You may only play as Clockwork creatures like Gremlins, Greavers, Trojan horses, wolvers, devilites, etc. But strictly NO knights and bosses
UPDATE: I will no longer be accepting applications for constructs. Please be a different kind of Clockwork creature.
-
Name: (What is your character's name?)
Race: (Gremlin, Greaver, Lumber, Devilite, Wolver, Zombie, etc.)
Gender: (Male or Female?)
Personality: (How does your character behave?)
Appearance: (Sure we all know what the monster looks like, but is there anything that makes him/her stand out from the crowd?)
Equipment: (What weapons and armor does your character carry?)
Skills: (Do not make your character perfect. Select only a few specialties and keep it within the scope of your selected race)
Biography: (Give us a history of your character. What was their life in the Clockworks? What did they do? Was their life interesting or mundane?)
Additional facts: (Some random fact about your character. Does he like a certain type of food? What does he like or dislike?)
Suggestions: (Anything you want me to add to the Roleplay, perhaps correct some mistakes I made. Anything at all that you think will improve this)
Seal of the Rebellion: (If you know this then welcome. If you don't then please read the thread again)
-
My Application:
Name: Rultaos
Race: Trojan
Gender: Male
Personality: He is a serious kind of person. He does not like being distracted by when he is busy and will focus on the task at hand. He does not like the knights but he knows that the best way to end the conflict is to assist them in leaving the planet. He will not speak leisurely to anyone unless they are his friends. Those who are not friends of his, he will only speak too when he has too. However, despite his seemingly cold personality, he cares about his allies and will do what it takes to protect them
Appearance: Looks like most other tier 1 Trojans. He wears scarlet armor and a shield with the symbol of The Clockwork Renegades as its coat of arms(A golden gear with the core of the Clockworks in the background) that replaces the Firestorm Citadel Rook symbol. His stone mane is painted gold to signify his alignment.
Equipment: A Trojan sword forged by a Gremlin. He always makes sure that it is sharpened and ready for battle. His shield with The Clockwork Renegades symbol which he does his best to maintain. His scarlet armor which is battle-worn and has chinks in some places; others suggest that he replace it, but a Trojan's pride is his weapons and armor and so he will only search for a way to repair it.
Skills: He is a decent swordsman, but he is not as skilled as Trojan Knightmares. Like all other Trojans, he is a slow but hard attacker. He thinks on his feet and remains calm in the heat of battle. He is fiercely loyal to the renegades and would not even think about betraying them.
Biography: He had lived most of his life as a warrior of The Firestorm Citadel. He showed great skill and was offered to be promoted to Dark Trojan, but he declined all of them. He remained with his weaker allies because he believed that someone had to lead them. He had led his rag-tag band of Trojans against attacks by the knights until all of them fell and Lord Vanaduke recalled his forces into the Deeper levels of the Clockworks. He was knocked out during a battle and left for dead.
When he awoke, he saw his allies turned to stone and shattered beyond recognition. He felt great anger at The Spiral Knights for such an atrocity against them, for some of the Trojans were not warriors but simply citizens forced to fight for Lord Vanaduke. He wanted to kill every single knight at that moment, until he saw something in the rubble.
It was a knight. Like Rultaos, he was also left behind by his allies. He was buried under the corpse of a Trojan warrior but still conscious. Rultaos raised his sword to finish off the fallen knight, but something inside him couldn't bring him to kill his helpless foe, which was surprising since he had taken the lives of many knights. He instead pulled the Trojan statue off of the knight and told him to raise his weapon, he did not like killing an enemy who could not fight back. At least that was his explanation for the sudden feeling.
The knight told Rultaos "Why do you fight us?" in a weary voice. "You invaded our planet, we are defending what is ours" Rultaos told the small warrior. "It was not our choice to be here I'm afraid" The knight said. Afterwards, the two of them talked about the Spiral Knights and their mission to repair The Skylark in order to leave Cradle. Rultaos despised the knights, but his eyes were opened that fateful day. He let the knight leave on the nearest elevator to Haven.
When Takun began The Clockwork Renegades, Rultaos joined without hesitation.
Additional facts: Rultaos is more interested in Gremlins than any other Clockwork race. He is not always friends with them, but they intrigue him.
Suggestions: Since I'm me, none
Seal of The Rebellion: Sorry, you'll have to find this out yourself :)