The musings of a confused knight

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Portrait de Fehzor
Fehzor

Ok, so I've noticed quite a few people who decide to spite the people that feel like the game has bad development. They make threads that parallel the ones that people wanting the change in update to include more actual content, and they say that people are just complaining. They have this idea that those complaining about the lack of such updates are just annoying, and that the developers are right in the end. They stick up for the developers, and say that they're entirely justified, and that the game is going fine even when there are 10 page threads that show the community does not agree with whatever update just came out...

They seem to want the ones complaining to leave, and even entice them into doing so. They never really respect people who give up on the game after having faith in its improvement, because its just a game and those people are just getting replaced by more people in the future. I mean, they are right in that all dramatic situations are silly and that it doesn't really prove anything about the game, but I don't really like the attitude that they have about the whole thing. "The update benefits me/my needs, but not your own. You should be grateful. I'm glad that you're leaving because of it. You were annoying anyway."

Another interesting thing is the idea that "You don't like the update??? You should love the developers! They spent time to make such wonderful things... Lets show them love! Say something nice to them!", its a kind of thread that I see quite a bit in the middle of the threads that complain about the game as a whole, as a kind of buffer to all of the "Please make actual content. We haven't had that since two enemies during the mission update, which only reformatted things, etc. etc. etc.". I mean, I understand that from an outside viewpoint it must look like most of the existing knights are just pointlessly hating on the developers because we were hurt by their update; EG "This update is awful, I got jipped out of 140K worth of upgrades/items by the devs making a new loading screen!" may seem a bit of a selfish argument, but it makes the devs seem a bit... greedy themselves, when they do things like that, when they could have made some kind of item that just let us revisit the character selection screen, or even just spawned us some of the items rather than making us all pay for it anyways. They have done some things like this in the past, like the featured auctions containing 250 cr ctr high proto bombs, and I am grateful when they do it. But my thought on this is that they have a sort of responsibility to make content fair, and to benefit their existing players over time. After all, players are content, and they aren't producing too much of that too often.

So I have a question or two for you guys that go against the grain of players disliking the updates-
-Why are you happy with the game's development as it is?

-What do you think about the greedy seeming nature that many newer players pick up on? (generally from the energy system)

-You'll eventually get to a point where there is no more content for you to go through. Are you happy doing the same few runs over and over forever? Or will you just play through the game's content, and then leave? After all, once you've got weapons to do all of the levels with all the rest is just extra credit. Even UV'd items and weapons don't actually benefit you that much once you're set up. They provide a bit of amusement, but they don't really help you that much.

-If you like the game, and I presume that you do as you care enough to post these things, then why are you happy when the community leaves?

Portrait de Pawn
Pawn
+1 fehzor

^This.

I've also noticed the weapon of choice behind the people who criticize those who criticize is simply disrespect. That trend on the internet where one would rather just say something disrespectful than engage in an intelligent conversation.

Portrait de Tenkii
Tenkii
more on the I see what you did there~ side

Why are you happy with the game's development as it is?

While I'm not absolutely content, I can see that they're making it more friendly for newer players, and this is usually good things for the game, both from their side and from the players' side (really, if newer players aren't getting hooked by the shinies, then it's really dying).

What do you think about the greedy seeming nature that many newer players pick up on? (generally from the energy system)

Not sure what this is asking. are you asking about new players looking greedy? idk what you're talking about.

You'll eventually get to a point where there is no more content for you to go through. Are you happy doing the same few runs over and over forever? Or will you just play through the game's content, and then leave? After all, once you've got weapons to do all of the levels with all the rest is just extra credit. Even UV'd items and weapons don't actually benefit you that much once you're set up. They provide a bit of amusement, but they don't really help you that much.

I'm mostly endgame, and have been, since last August. I ended up recently getting into gunning, so it's sort of a different experience. Though, I have fun playing lockdown and blast network, because I like playing with other people.
I really wish there was an alternative to Vanaduke though. Something that focuses on not-elemental and not-piercing weapons.
I wish there was more focus on the Arcade again. I miss running random parties through places of the clockworks that you don't find in FSC (loool). I miss things like Project uJelly where people banded together to affect the gates.

If you like the game, and I presume that you do as you care enough to post these things, then why are you happy when the community leaves?
While I'm actually indifferent to these strangers leaving (I'm assuming you're talking about the I'M RICH AND I QUIT THEREFORE OOO SUCKS AND DOESN'T CARE FOR ANYBODY kids), for me, my 'community' in-game has always been my IRL friends that play the game with me and people who talk/play with me often. If my IRL friends stop playing, or start playing a different game, I'll probably join them.

But talking about the general game community, it's very rare that 1337besthighestgearedUVblah are actually representative of the community as a whole. Not even the old, seasoned players who have been around since beta, since I'm pretty sure many beta players have already silently gone. Heck, I made a Heavy Swords guide that people have apparently been using and a few weeks later silently ragequit to a life circumstance. I am not the community. It's likely that you, reader, are not the community.

The community is the people in-game. Go to haven, play public games. They're the community.

While the forums were making a huge stink about this set of patches, I went to haven, had /zone on, and I heard NO complaints about the patches. The patches didn't really affect them like it did the 1%. People were happy with their pets, the UV locking was irrelevant, etc.

I WAS gone from August to January, but I will say, the last time I saw that community get heated up about something, it was when energy was 7.3k-7.5k shortly before the Steam release. You mess with energy prices to the point that normal t2+ players can't do runs and keep playing, and the real community will start raging lol.

Portrait de Pokenuevo
Pokenuevo
I was going to basically

I was going to basically write what Seiran did, but he just wrote it all too well. When people rant about others' leaving, they're not talking about everyone who leaves. They usually are referring to those who are overdramatic, making themselves sound like the most important in the game. Everyone is equally important to a game.
Also, Pawn, criticizing critiques isn't such a bad thing. Sometimes those original posts needed the critique to be better. If it's rude criticism, it's different. However, that doesn't happen /sarcasm (looks at Suggestion Forum).
The game is still in its beginning to an extent. It's tending to new knights before older ones because they expected them to be patient. That's all.

Portrait de Crimson-Cataphract
Crimson-Cataphract
+1 @ Pawn

I too greatly prefer the in-game community compared to the forum community. There's virtually no rage there compared to most of the other MMOs I've joined.

One might make the case that they're just clueless, don't care about the game and are just there to fool around but I get a whole ton more fun out of them than I do from the rational and logical people here, which in the end is exactly what I want from a game.

I don't play to have a depressing reality smashed in my face and face it, most of SK isn't real anyway unless one pays for Energy.

Portrait de Thimol
Thimol
-----

Cataphract

:D

I haven't quite found out what those are yet.

Portrait de Tenkii
Tenkii
Not to derail the thread but...

I knew I had seen that word before

-----------

Also, Fehzor, I don't know about you, but reading some of the quitting threads made me really mad, not at OOO, but the players. Then I logged in and remembered that silly fact that, unlike their perceptions, they aren't the world. The support threads also give me that feel, but more of a ... pony feel to it, idk. Sometimes when you see someone getting hurt (as if those threads really hurt), sociology and/or psychology (forgot which, but I remember this at some point) says that girls are more likely to be "let's group together to make you feel better when you're sad!".

I haven't looked at those threads, but I wouldn't be surprised if those support threads aggregated that, lol.

Portrait de Halandin
Halandin
Kinda what I was thinking,

@Seiran: Kinda what I was thinking, but of the one from AoE 2. :D

Really though, since we don't have mounts, technically he would be Crimson-Dragoon in-game. LOL

As for OP...
-Why are you happy with the game's development as it is?
Well, I'm still new enough (I was part of the Steam bunch) that I don't have to worry about running out of stuff to do, but I have noticed even since then how the game keeps being less and less F2P friendly, and to cost more in general. Personally, I don't know how well OOO is doing financially, but I'd think that keeping costs down to get more people to start and to keep older players would help more, as well as encourage people to pay more into it if they got more for their money. (I read some really old posts about how crafting costs were waaay lower that they are now.)

-What do you think about the greedy seeming nature that many newer players pick up on? (generally from the energy system)
I kinda thought it was a good idea when I joined, since it gave an encouragement to buy CE or elevator passes, but still being quite workable to do F2P.

-You'll eventually get to a point where there is no more content for you to go through. Are you happy doing the same few runs over and over forever? Or will you just play through the game's content, and then leave? After all, once you've got weapons to do all of the levels with all the rest is just extra credit. Even UV'd items and weapons don't actually benefit you that much once you're set up. They provide a bit of amusement, but they don't really help you that much.
Well, I haven't gotten there yet since I'm still 3/4*, but I can see how it could get boring fast. Even doing loads of RJP and RoF can get a little boring at times right now. The missions seem to have made that worse in some ways since people are not forced to do randomized levels to get to bosses and profitable strata now.

Portrait de Shoebox
Shoebox
Stay classy.

Well.

Now I know how it feels to have a thread title repeatedly misappropriated.

Portrait de Rommil
Rommil
forum rage vs no in-game-community rage.

On all these patch updates, you will see a very brief but intense in game rage. Basically, a quick mutual confirmation of feelings. Its probably about 30-70 /2 chat vs /w chat with your friends. And then we move on.

You see a much more vocal, long-standing, multithread airing of grievances on the forums. This isn't because in game no one really cares, and just 2 people are mad and go to rage on the forums. The reason you see 100-1 forum rage vs in game rage is because when these patches drop, and make people unhappy, they want to make the dev's and OOO aware of how frustrated and angry we are. That doesn't mean we want to go into the game and try and make other players unhappy. We are not looking to tell every individual knight how angry we are, but we certainly want OOO to know our frustrations.

--and when this is done in a passionate rage mode, it often borders on wanting to hurt (their feelings), as some sort of petty compensatory measure. Usually done so in a regrettable way, one that the poster is not entirely proud of after they calm down a bit. **guilty of this myself on numerous occasions. While i regret the way i have voiced my opinions at times, i do not regret that I DID voice my opinion. Nor do i back off the points i made. All my points were valid, just not always made with a level head. --i'll refrain from listing off, again, all the questionable to deplorable actions that have infuriated many of us.

So yeah. Forum rage because people want OOO to see and hear their complaints. Less in game rage, because those they are raging against are not in game to hear their complaints.

Portrait de Rommil
Rommil
As to "don't let the door hit you"

I think the majority of these are people on the initial stages of the gameplay life cycle. People who are in the early game, or progressing nicely into mid game, or on the verge of transition from mid-game to endgame play.

These people, in a very myopic way, cannot comprehend that this lack of content affects them in the same way it affects us worn out, ground down endgame players. In a very short-sighted stint, they cannot imagine that they will face the same issues in a few months, or even weeks, once they have consumed the last of the new content. And they certainly don't understand it from a position of "i've been sitting here looking at FSC for over a year now" perspective. Instead, they rather self-importantly declare "don't let the door hit you on the way out."

Then there is a more subtle, deeper level that resides below that. These same people, on the precipice of gaining a new level of completion to the game, be it moving from newbie to intermediate or intermediate to advanced player, have something of an innate desire to be the "it guys (gals)." I was the same as i transitioned from being random knight, to somewhat of a "known name" (worth nothing on an online silly game, lol). But the residing "famous knights" are somewhat of a barrier to the incoming wave of knights.

Its sort of like the rookies coming into the NBA, are just happy to stick for a year or two, and then they start eyeballing the superstars in the league, and decide its "their time," and eagerly anticipate knocking off those on top of the hill.

So i think some of these players are more than happy to say "goodbye. i won't miss you. no one cares," because thats one less hurdle between them and the top of the hill. Certainly this doesn't apply to everyone who says this nonsense, but surely it does apply to a few of them.

And they are wrong. Those people will be missed. Again, guilty of this myself. When i was coming up, and some1 like shoeboxes was quitting, i couldn't have cared less. he was just some rich guy who had the stuff i wanted, and i wasn't sure at all how to get those things. But other well-rooted players were certainly sad to see him go. Just as now, that i have the things i want in the game, there is no ulterior motives, and when a stalwart of the game leaves, even ones i didn't know, or ones i rarely talked to, it saddens me. The game is poorer for having lost these players, wether the indignant majority is aware of it yet or not.

Portrait de Sodaaddict
Sodaaddict
@Rommil

Correct me if I'm wrong, but what you're saying is that the reason people don't care about the more famous knights leaving... is because we want to take their place? I think you're giving a bit too much importance to the more famous players.

I'm a 5* player, I've finished my first costume, I have reached the point where, as you say, I have the things I want from this game. And to be honest, I don't care that someone "famous" like Pawn or Shoebox leaves. It's a bit of a logical fallacy to compare SK to the NBA. The NBA only has so many spots - there's only so much room on the hill. SK isn't set up like that, the hill is infinite. Quite literally everyone could have what you have, given enough time. Of course that would wreak havoc on the economy, make the game less fun, etc etc. But the point I'm making is that in SK there is no game-coded limit to who can be on top (with the exception of PvP leaderboards and such.)

I don't care about Pawn. I don't care about Shoebox. I don't care about you, or any other rich and well-known knight. Hell, if I didn't hang out in the forums, I wouldn't even know Pawn or Shoebox existed. The "famous" knights in SK aren't nearly as important as they'd like to think they are. Just like how I, no matter how rich or famous I become, no matter how many LD matches I win or how many costumes I make, will never be important.

Now, that isn't to say I *want* them to leave. I don't. I want as many people to play SK as possible, and to that end I don't like quite a few things OOO has done here lately. But, I'm indifferent to their leaving, just like I am indifferent to Joe 1* with his Proto armor and Big Beast Basher leaving. It doesn't matter who you are - you don't mean crap, because those who leave are replaced. No matter how many crowns one pumps into the economy, one just doesn't affect SK enough to warrant the average SK player crying at one's departure.

I've reached the "lack of content," as you call it, and you're right - there's a lack of content. There will always be a lack of (non-repeating) content for top-tier players, it's the eternal curse of the MMO. Is that an excuse for OOO releasing more accessories instead of more real stuff? Hell no.

TL;DR: It's a little bit egotistical to accuse the playerbase at large of harboring malicious intent towards the rich knights. Honestly, no one matters that much.

Portrait de Fehzor
Fehzor
XXI: The World

Ah yes, the community.

That is a good point; the community is defined as all of the parts of the puzzle that makes up the playerbase, which is of course made up of the players.

We've got a large number of T1/early T2 knights, a moderate number of T2/early T3 knights, and a smallish number of T3 elitist awesome knights. And then there are the 1%, with VHs and Maxes like Rommil and Cocosnake.

You claim that the community is a lot more than just the smallish number of T3 knights that I happen to know (another view that I don't understand- why can't I look at the big picture of the game? Why am I not capable of this? I certainly try; I go on jelly runs with noobs, I made a guild to help newer players that are willing to cooperate with me/value my advice, and I too look at who is in Haven.) Anyways, you're absolutely correct. But here is my thought- the older knights are the ones contributing more in many situations, and are far more likely to stay in the community. Now, if we had a pie chart marked 'community', with pieces the size of our knights to represent what part of the community we represent, would it be fair to have them all equal? Heres why I think not~

Most new players quit. They play the game, they try it out, they don't like the energy system or the art or something, and they leave before they even get to fight in tier two.

Most older players stay. They play the game regularly, they hold events, they talk, they blog, they do stuff with each other. Newer players do these things too, but they must join in with the older players much of the time; they are new, and even then, mostly it is older players.

Lets say that we remove a few of the newer players from the game. They quit, they didn't like a patch, whatever. These newer players probably weren't really contributing much to the game, and they are far more expendable to the economy. They probably only used up 4-500 ce, and didn't even talk or anything.

Lets say we remove a few of the older members. They quit. These members had groundbreaker armor, they had costume items, they were invested into the game. That means that there isn't someone out there posting youtube videos, and organizing auctions to purchase knights. Take for example NJThug. He has a whole guild named after him, the moderators on the forums joke about him on April Fools day, but no more, because he is gone.

Is a random T1 knights equal to a knight like NJthug in terms of "representing the community"? I'd like to think not.

I take part in the forums, and I record videos on occasion. I do these things too. Am I the whole community or even a large enough part to matter as an individual? I certainly hope not. Am I a larger part of the community than the people in the new recruits who may not even finish the build that the forum regulars suggest? I'd like to think so. I'm not trying to be stuck up here, and I don't think I'm all that valuable. Just... .0005 percent as opposed to .0001 percent, maybe. Any knight like MysteryZX or Tsubasa-no-me could start a guild, or could help a player to stay in game far easier than a knight with 3* equips could as well.

And if Spiral Knights is able to retain regulars fast enough to build them up, then it'll gain more and more people. It'll be bigger: more people IRL will say "I play spiral knights.", more youtube videos will pop up faster with more limits being passed. More UV'd gear and better player-lead events will occur. The rich knights provide CE, so even if they're not contributing youtube videos or forum posts, they're supporting OOO by buying CE and selling it eventually... and they support all of the F2P parts quite a bit more as well.

In summary, the things that "add to your portion of the community" are:
-Higher tier (capacity to help new players)
-Will to produce "content"/work (things like youtube videos, the wiki, arsenal/suggestions posts)
-Buying energy
-Inviting/holding new people
-Having been active in game for a long time (Capacity to help+more players in game always = bigger game)

Portrait de Sodaaddict
Sodaaddict
Of course,

Of course, some people ARE just jealous clockwaffles who would like to see Pawn knocked off of his virtual feet. I'm certainly not implying that those people don't exist. But to accuse the playerbase at large of being made up of such folk? Don't flatter yourself.

Portrait de Fehzor
Fehzor
I didn't say that. I just

I didn't say that. I just said that the playerbase at large is made up of those whom contribute. Pawn is not the playerbase; but he is a slightly larger part of it than a random T2 knight is.

Or are you saying that losing pawn would be no worse than losing a random T2 knight?

Portrait de Sodaaddict
Sodaaddict
Of course these people add to the community

I didn't mean to imply that certain knights aren't valued members. I'd really hate to see my guild leaders leave, for example. But what I'm trying to say is that SK just isn't set up to really value individuals. And individuals are certainly not valued enough to the point where an update that benefits the majority should be nixed in favor of a few who are drastically harmed by it.

Also, my previous post was not meant to be a response to yours, I just tacked it on there.

Portrait de Fehzor
Fehzor
...I thought you read it a

...I thought you read it a bit quickly lol.

You're right about that, that specific knights are never to be over valued, but what about things like the guild hall updates thread? Things that harm the entire playerbase like this- http://forums.spiralknights.com/en/node/51858 ? It wouldn't be the first time that an update effected more than 3/4s of the playerbase negatively.

Portrait de Gigglebytes
Gigglebytes
Good points

I agree with much of what you've said but I think you are seeing it a little too black and white. From what I've seen you see the world as "OOO really does stink and I'm getting tired of this game" (which seems to be the side you are on) and (OOO is freakin awesome and all that say otherwise are stupid and dumb and should go away anyways." I support OOO wholeheartedly but I respect those that don't (I think my last thread proves that). There is a difference in saying that OOO is perfect and saying that there still is hope and that optimism wins the day. But I think if the choice to leave is made that a post that OOO stinks and making a big fuss about it is just a grab for attention, I usually try not to post in those threads.

Anyways this is a great post to those who fit this category.

Optimism wins the day
~Gigglebytes

Portrait de Sodaaddict
Sodaaddict
@ Fehzor: Oh certainly right on that

That update irritated me - I feel as if a great many people lost crowns they shouldn't have. Just like when the missions update came out, and I got several recipes I had already paid for. Again, I feel like I lost. And just like this update, in which players like Pawn have lost OODLES of crowns on UV rolling that now anyone can do. I feel like he was wronged. And I feel bad for him. But not so bad that I think the update should be nixed. I certainly don't agree with EVERYTHING OOO DOES. But I have little tolerance for folks who consider themselves so important as to warrant a funeral service upon their departure.

Seiran's post sums up nicely the majority of my feelings in regards to the OP. My post was foremost a rebuttal to Rommil's assertion that the dismissal by the larger community of the complaints of players like Pawn stems from myopia and jealousy.

Portrait de Rommil
Rommil
@ soda

have not caught up on the thread. But i am saying that is certainly a contributing factor for some knights (not all, by any means.)

edit: and that was the least of my points. If that was your one take away from my posts, then you missed the bulk of what i had to say (or we are just engaging in the long lived internet tradition of ignoring everything worthwhile in a post in favor of arguing about the one thing one might be able to take fault in........ but as i haven't read all of your post yet, i'lll not say thats what you are doing, yet.)

--and again. i said some select few, not every single knight who doesn't care. plz don't put words in my mouth :) i stated my point in a very precise way, as to have it read exactly as i feel :)

double edit for having finished your post:
You misinterpreted my post completely. I am implying that 5-10% of those who don't care, don't mind seeing them leave as it opens up slots for others to move up. (this is all a rather non-direct analogy, generalizng for teh ease of making points more clearly). Just as the basketball analogy was loose in nature, and not to be directly applied point for point across the stratum of games.

From reading your post, it appears you thought i was implying every single knight who doesn't care has this secret ambition. nope. just a small select few. So rather than get in an internet back and fourth derailing argument, thot i'd just clarify my point for you. Lets not bury the lead of my overall point.

Portrait de Rommil
Rommil
thats part of the point

I think many of these updates hurt more people than they help.

Not everyone has the macro-sense to see how these patches affect the community at large. Take the supply depot. Was a time, any mid-level knight could make a living, and a consistent profit leveling 5* gear, unbinding and selling to other people. The supply depot was instituted to cut out that self-sufficient means of player sustainability without buying CE. You can't convince me they didn't put in the supply depot for any reason other than to undercut players from making in game profits.

They made the price such that no poor player could ever unbind a no UV 5* gear and compete vs the supply depot. (4k to unbind. plus costs of crafting. vs 3500 ce from supply depot). Now, it didn't completely kill the market, just 90%. To the point its not a viable business model for newer knights. OOO claims other reasons, but you cannot convince me that the patch wasn't placed to cut out in game economy amongst players.

Same with recipes in hall of heroes. THey say it was to make it easier to find recipes, but i believe it was to keep lower funded knights from making profitable recipe runs. Just cutting out money making schemes in game.

Those who complain, complain mostly, because we feel these patches are hurting more than they are helping. and then on rarer occasions, such as this uv locking, we feel personally slighted and tricked. I will admit, that gets a little more personal. I do feel a bit swindled. They very loudly told us, "nope. losing your UV is the risk you take when you choose to roll." And while they never said, AND FOREVER IT IS SO. It was more or less implied. then they change it.

Portrait de Rommil
Rommil
aaaaaarggggghhhhhh

sorry to triple post but soddaadicts is driving me freaking crazy. CRAZY. lol.

I just want to reitterate, one last time, for the record.

Soddaddict "My post was foremost a rebuttal to Rommil's assertion that the dismissal by the larger community of the complaints of players like Pawn stems from myopia and jealousy." NO NO NO NO NO NO NO. That is not what i said or would ever say.

I was saying that is a small fraction, a sliver, of what is going on, but does exist to some extent. And my basketball analogy more than not was to explain why it was natural human emotion, and not somethign that made them malicious or evil (while it does make their glib forum dismissals a little more annoying).

I feel better now. And lets not let a back and forth on this point take over the thread. Very good points made by fehzor in regards to a "weighted community."

Portrait de Sodaaddict
Sodaaddict
"The game is poorer for

"The game is poorer for having lost these players, wether the indignant majority is aware of it yet or not."

"Indignant majority" doesn't seem to me like you were referring to a small subset of players. Your opening line, "as to 'don't let the door hit you'" does direct your thoughts at only a few players, and as I said (clockwaffles!) I agree with that - there are going to be jealous jerks. However, with the last statement of "indignant majority" you are implying A. a majority of players, i.e. most of them, and B. not only a majority but an INDIGNANT majority, i.e. a majority that is "feeling or showing anger because of something unjust or unworthy" (to quote Merriam-Webster on the definition, because I can't put it better). This contradicted your earlier implication that it was only a few, so I derived that you meant the latter.

As to your next one:

The energy depot is a sham, you're right on that. That hurts the community. I don't like it, or the reasoning behind it.

Hall of Heroes is convenient, but it did kill a market. I would sacrifice the convenience for that market.

As stated before, I don't like all the patches. But the rage from this specific patch, and the words of a few specific players regarding this specific patch, is what I'm talking about.

Portrait de Rommil
Rommil
last post on this. its irrelevant.

nvm. I'm not going to get in an internet battle of semantics. I think that these flippant and glib posts about "don't let the door hit you" etc.. lack dignity. and are therefor indignant. I do think that its a myopic view, as they don't realize how this is the exact same fate that awaits them, if OOO doesnt start producing true content. ---THIS WAS THE MAJOR TAKEAWAY.

I spoke my peace and corrected what i felt was your misrepresentation of my posts. I certainly did not say, nor imply that the majority of these people were jealous or happy to see them go because it opens up "slots" for them. I merely threw that out to point out that a small minority certainly do feel this way. It was a throw in point. This whole thing got sideways on a misunderstanding of a minor point.

no harm no foul. misunderstanding. miscommunication. Lets leave this tree alone and get back to addressing the forest. Back to productive discourse.

Portrait de Sodaaddict
Sodaaddict
Right, I was just clarifying

Right, I was just clarifying why I took what I did from what you posted. And I would argue that semantics is everything in written language - but it's a digression from the original topic.

Portrait de Rommil
Rommil
Back to that issue of words of specific players.

Many were out of lines on some levels. Myself included. But sometimes you feel wronged in such a BIG way, that it becomes deeply personal--especially given a personal investment of time and effort. This combined with an accumulation of other frustrations, reach a critical mass where a player speak out.

And in fairness, to a certain extent, it'd be wrong for these players who leave not to give an "exit interview," if you will. Granted in 95% of these cases they could certainly do it in a more beneficial and less pissy way. And the same goes for feedback about any changes we don't like. It'd be almost unfair to not let them know when we feel they have gravely erred. And of course, again, this could be done better 95% of the time. As those posts, my own included, are also indignant more often than not.

But thats a look as to why these threads pop up entirely too often.
posted from a standpoint of dignity, i'd hope :)

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Sodaaddict
Agreed with the above. The

Agreed with the above. The community NEEDS to complain if they believe something is amiss. Even if I don't agree with their complaints, complaining is good.

And while I wouldn't say an exit interview is necessary - especially not the rather venomous ones that they usually turn out to be - I do agree that a little more... tact is in order from everyone involved.

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Pawn
Hi

I don't think an exit interview is really necessary either given how hot and cold the community runs. Plus we are so vocal, i doubt that they'd get any feedback that they aren't already hammered over the head. But i could be wrong, maybe most players would say, "Reason i left spiral knights was, i didn't feel like you are releasing accessories at a rapid enough rate".

:D

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Arquebus
Okay, I'll bite.

I'm not terribly active here on the forums, so here's a little bit of an introduction: I'm a very late-game player who's been active since a few days after the game came out. I can run most anywhere but a Shadow Lair solo with no problems. I've made a small but significant contribution to the game (a few energy packages and elevator passes early on), but nothing recently as I can make money easily enough to buy what I want with crowns.

I've also made games in some form of another for my whole life, and now do so professionally as the founder of my own company. This makes me very picky about which games I choose to play for long periods of time, and Spiral Knights has exceeded, and continues to exceed, my expectations.

-Why are you happy with the game's development as it is?

Because the overall experience is still fun. Those things that hooked me in the first week I played are still there: the charming visuals and music, the fascinating economy, and the wide variety of weapons and play styles are all just as solid a core as they used to be. I'm also conscious from my own knowledge of what it takes to produce a game of how much time and energy it takes to produce new content, especially new content with the high standards upon release that OOO seems to have.
In regards to the concern that cosmetic additions seem to be taking priority over gameplay additions in development, I can say from personal experience that art is easy and mechanics are hard. I wouldn't be surprised if the monster pockets, wings, cake stuff, and all the other accessories were fabricated in less total time and with less total effort than it took to create even a simple dungeon sequence like the Gloaming Wildwoods. New art is simple and easy to produce, and can be produced concurrently with new mechanics by people with different skill sets; it's very unlikely that one is worked on "instead" of the other.

-What do you think about the greedy seeming nature that many newer players pick up on? (generally from the energy system)

I believe that most people in general are selfish and short-sighted. Spiral Knights' energy system strikes me as very fair to free players because very little (I wish I could say "no" here) content is restricted to paying players. Binding level exploration and crafting together with a common currency unit is a clever way to keep the price low (since the price will always stabilize at the approximate payout of an average run). Without stepping back from one's own immediate needs and looking at the way the system actually works, however, it's hard for new players to get past the "it wants my money just to PLAY?" stage.
In response to the unasked question about the "greediness" perceived by OLDER players, I'll direct you to my opinions about cosmetic additions above, and add that I think it's very poor design when playing the game or supporting the developers isn't the most effective way of gaining resources. In removing the recipe and unbinding markets and severely limiting the UV market, OOO is trying to ensure that the game's core play experience and not its tertiary economic experience is the one that's most rewarding, which is a smart move in my book. As far as the height and eyes change goes, it's a cosmetic change that you can choose to use if you want to with no effect on your power, unlike the Proto Bombs mentioned in the OP which could arguably have provided a real advantage to people who had them; it's unfortunate that an easy change wasn't available, but it hardly seems important enough to complain about. You don't see people crying about not getting wings because they bought their CE package the day before a promo started, do you?

-You'll eventually get to a point where there is no more content for you to go through. Are you happy doing the same few runs over and over forever?

The answer is and always has been no. This is why I mostly run clockworks rather than grinding bosses; it's something a little different each time. I get even more novelty by helping newbies and joining random parties, since responding to unfamiliar tactics from my allies is going to expose me to many more new situations than running through any level. A run is just as much the people you do it with as the dungeon you do it in, and thankfully, there's no shortage of new people to fuel this.

-If you like the game, and I presume that you do as you care enough to post these things, then why are you happy when the community leaves?

If someone's having a bad time with something, then it's best for everyone if they leave. All communities are improved when everyone's happy, and if there's no way to make them happy with what the community's capable of offering, then leaving is the logical choice. That's all especially true in games, where fun is the primary objective. If you are not having fun playing a game, then please go play something else, for everyone's sake. There's to malice in that unless people choose to put it there.

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Fehzor
Yes, I realize its been gasp, a whole 2 and a halfish weeks.

@Arquebus

Very nice post, it was very insightful. I'd actually agree with you on most of what you wrote, and I found it quite insightful.