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Finder's Keepers [discussion thread]

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Tue, 03/19/2013 - 12:41
Thinslayer's picture
Thinslayer

Finder's Keepers Discussion Thread
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Story Thread

Greetings fellow roleplayers,

This is the discussion thread for the upcoming story. I don't even have a name for it yet, but I have a few ideas for its plot. First off, though, I'd like to set up the ground rules. All discussion about the story occurs in this thread; no one may post in the story thread except when explicitly allowed to do so. This is intended to keep the story clean and readable. This thread is for us to propose, critique, and vote on additions to and editions of the story. All comments, questions, criticisms, praises, character apps, hate mail, spam, and such like all go in this thread, and are not to pollute the story thread.

Equipment in this story must work differently than usual. Currently, the system is far too complicated to effectively utilize in the story, and often gets ignored. Knights wearing Valkyrie armor will get hog-whalloped by a shadow villain just as easily as knights wearing Azure Guardian, and that's not right. So here's how equips work:

Each status is symbolic of a story function:
*Poison symbolizes either sickness or corruption. Knights with resistance to it can't get sick or become corrupted.
*Curse symbolizes any kind of magic that prevents knights from doing something. Characters resistant to it (in any quantity) cannot be cursed.
*Shock reliably interrupts characters at inopportune moments.
*Freeze completely encases a character in ice, allowing villains to monologue for a bit.
*Fire causes characters to stop what they are doing and try to put it out, rendering them helpless against those who inflict it. It also disfigures them sometimes.
*Stun makes characters dizzy, so they will miss more often and stumble around as if drunk. They can't dodge or hit worth beans.
*Sleep works normally. Characters resistant to it cannot be forcibly put to sleep.

Any resistance to a status renders the character completely immune to that status, so you never have to write about your character having it. Lack of resistance to a status means that you have to sometimes make your character suffer it. Any penalty to a status means that your character will always suffer from it. Resistance to a damage type gives the players permission to shrug off attacks of that type. Lack of resistance to it means that you must always report some kind of negative reaction to being hit by that type.

Effects of damage types:
*Normal damage causes traumatic damage and pushes characters around. Effects can include bruises, doubling over in pain, and being tossed like a ragdoll.
*Piercing damage puts cuts or holes in your characters, and typically draws blood and causes scars.
*Elemental attacks will burn and char your characters.
*Shadow attacks will also burn and char your characters, but will also cause extra pain. Characters must always cry out when effectively damaged by shadow attacks. They should also deal psychological damage to the characters when appropriate.
I've also tweaked the upgrade paths for a bunch more items:

1* Prototype Rocket Hammer => 3* Stable Rocket Hammer => 5* Warmaster Rocket Hammer
0* Punch Gun => 1* Pummel Gun
0* Stun Gun => 1* Super Stun Gun
0* Hatchet => 1* Heavy Hatchet
0* Beast Basher => 1* Big Beast Basher
0* Slime Slasher => 1* Super Slime Slasher
0* Robo Wrecker => 1* Rugged Robo Wrecker
1* Dark Reprisal => 3* Dark Reprisal Mk II => 5* Dark Retribution
0* Vitasuit => 2* Vitasuit Plus => 4* Vitasuit Deluxe
1* Fractured Mask of Seerus => 3* Flawed Mask of Seerus => 5* Perfect Mask of Seerus

I've taken the liberty of simplifying the roles of the various abilities and UVs:
*Increased health makes the death of a character less probable.
*Family damage bonuses allow characters to skillfully exploit the weaknesses of that family.
*Weapon damage bonuses mean that victims must report greater damage against characters with said bonuses.
*Attack speed increases allow characters to attack and defend more deftly.
*Charge time reductions allow characters to utilize their charge attacks more often. Also allows bombers to use their bombs more actively, e.g. throwing them, planting them in the heat of battle, etc., instead of having to arm them from behind cover first.

As you can see, upgrading will be a fairly major part of the story. Armor that has 1) all the same defensive types as the weapon that's challenging it and 2) is of greater star level than said weapon cannot be damaged at all by that weapon in this story. Hence, it will be important for characters to properly equip themselves before challenging their foes.

I have also tweaked the mechanics and lore of some equips:
*The Sealed Sword line is Almirian in origin, and can only be found in pedestals around Almire. They are never discovered in variants higher than 3*.
*The 3* Great Defender can be upgraded to the 4* Almirian Guard (uncursed Blackened Crest), but only upon admittance to the Almirian Crusaders.
*The Stone Tortoise can only be obtained from Tortodrones. It cannot be crafted from a Drake Scale Shield.
*The 4* Darkfang Shields can only be obtained from Darkfang Thwackers.
*Owlite equips can only be found in Owlite locations and upgraded by the Owlites (they have gremlin monster family stats, btw).
*Magnus-style weapons are strong enough to OHKO most enemies.
*Autogun-style weapons can act like fully-automatic miniguns. They also have a burst-fire mode that is identical to their in-game usage.
*Shard bombs are used like grenades, and throw shrapnel when detonated. The Sun Shards line throws energy bullets.
*Blast Bombs are used like grenades.
*The Cautery Sword inflicts fire status.
*The Cold Iron line inflicts freeze status.
*The Cyclops Cap is now basically a Spiral Pith Helm with built-in Knight Vision Goggles.
*Dark Reprisal is 1* again.

When submitting extras or supporting characters, please follow these basic arsenal guidelines:
*Valkyrie wearers always carry Fearless Rigadoons and Scintillating Sun Shards.
*Angelic line wearers always carry a Flourish line sword and Sun Shards line bomb.
*Snarbolax wearers always carry the Barbarous Thorn Shield, Barbarous Thorn Blade, and Dark Briar Barrage.
*Deadshot wearers always carry Silversix line guns.
*Silvermail line wearers always carry Cold Iron line swords.
*Skelly line wearers always carry Skelly line shields.
*Vitasuit line wearers always carry Scarlet Shields.
*Chroma line wearers always carry Vile Striker line swords and Salt shards line bombs.
*Drake line wearers always carry Hunting Blade line swords.
*Vog Cub wearers always carry Fangs of Vog.
*Ironmight Plate wearers always carry a Sudaruska, Iron Slug, and Big Angry Bomb.
*Volcanic Plate wearers always carry a Triglav, Callahan, and Irontech Destroyer.
*Jelly line wearers always carry Jelly line shields.
*Magic line wearers always carry an Owlite line shield (except Chaos)
*Ancient Plate wearers always carry an Ancient Plate Shield, Sudaruska, and Iron Slug.
*Cobalt line wearers always carry Defender line shields, Calibur line swords, Blaster line guns, and Blast line bombs.
These rules are *only* enforced on NPCs. PCs can wear whatever they want. NPCs may not wear costumes.

This story takes place an unknown time after the events of Spiral Knights, in an alternate universe from The Fangs & Return to Cradle. It could be mere decades, or it could be centuries. Even the location is not known; the characters won't know until they've explored. It could be Isora, Ilsola, Sol'Fork, or Cradle. I happen to know where this takes place, but I can't say yet. ;)

The story follows the struggles of our characters as they try to survive in this dystopic world they live in. Some characters are hunting the Channelers, some are running from the Enforcers, and others are trying to bridge the gap and create peace. There is a major, major supervillain to contend with at the end of this story, but I can't tell you who it is yet.

There are several factions in this game: Imperium, Almire, The Great Colony, Free Traders, Exiles, and Unaffiliated. The Imperium is ruled by the Morai, and controls the worlds of Ilsola and Isora. It pretends to be benevolent and caring, but we know better. Almire is a small but powerful kingdom led by the young Lord Vanaduke and his High Chancellor Lord Brandell. The Great Colony is a very technologically advanced nation of furry creatures called "gremlins," and is led by King Tinkinzar, who is not known to be very docile on the interplanetary stage. The Free Traders are gremlins who have separated from the Great Colony to form their own group. They used to hail from a city called "Emberlight." The Exiles are a band of Channelers who have been driven from the Imperium and no longer associate themselves with it. The Unaffiliated are individuals who do not hail from any other faction.

The allowable races in this game are human, gremlin, Stranger, devilite, language-capable beast, or sentient construct. Devilites are humanoid, and do not resemble the devilites in Spiral Knights. Gremlins also take on a more humanoid appearance, and humans are more realistically-shaped than the Spiral Knights.

Thu, 03/21/2013 - 16:23
#1
Thinslayer's picture
Thinslayer
Story proposal

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I propose that the upcoming story be about "Keepers" vs. "Channelers." Keepers are normal creatures, capable of doing only normal things. Channelers can channel their internal energies to do amazing things, like generating thunderballs, organically powering cybernetics, augmenting their physical abilities, and such like. The thing is, due to their increased energy usage, they must consume extra food and resources. The government has whipped up a frenzy about this, claiming that if Channelers are allowed to reproduce and multiply, they will consume the planet's resources faster than they can be recreated, thereby destroying the environment. And as everyone knows, the environment is more important than human life. Thus, the Channelers are now on the run or in hiding.

Players may choose to be either human (knight), fiend (humanoid devilite), gremlin, or reasonably sentient beast or construct.

Tue, 03/19/2013 - 17:20
#2
Liminori's picture
Liminori
mmmm. . . .

So, here's a question, from the people who (Might*) find this thread. So, what is the time period of said story?
Where does the event take place?
and for those who weren't paying attention, What is the story about?

Thu, 03/21/2013 - 16:23
#3
Thinslayer's picture
Thinslayer
@Liminori

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This story takes place an unknown time after the events of Spiral Knights, in an alternate universe from The Fangs & Return to Cradle. It could be mere decades, or it could be centuries. Even the location is not known; the characters won't know until they've explored. It could be Isora, Ilsola, Sol'Fork, or Cradle. I happen to know where this takes place, but I can't say yet. ;)

The story follows the struggles of our characters as they try to survive in this dystopic world they live in. Some characters are hunting the Channelers, some are running from the Enforcers, and others are trying to bridge the gap and create peace. There is a major, major supervillain to contend with at the end of this story, but I can't tell you who it is yet.

There are several factions in this game: Imperium, Almire, The Great Colony, Free Traders, Exiles, and Unaffiliated. The Imperium is ruled by the Morai, and controls the worlds of Ilsola and Isora. It pretends to be benevolent and caring, but we know better. Almire is a small but powerful kingdom led by the young Lord Vanaduke and his High Chancellor Lord Brandell. The Great Colony is a very technologically advanced nation of furry creatures called "gremlins," and is led by King Tinkinzar, who is not known to be very docile on the interplanetary stage. The Free Traders are gremlins who have separated from the Great Colony to form their own group. They used to hail from a city called "Emberlight." The Exiles are a band of Channelers who have been driven from the Imperium and no longer associate themselves with it. The Unaffiliated are individuals who do not hail from any other faction.

Tue, 03/19/2013 - 18:36
#4
Callis-The-Wicked's picture
Callis-The-Wicked
Hmph.

I think there should be Peacemakers, like monks. I think they should be like angels ((not powerwise, but position-wise))and help the people in need. Seatus, Gwen, and Anubis are myths for poor enslaved Isoran children when they sleep :O. Equinox would definitely be a Peacemaker. Peacemakers are despised by the Imperia.

Tue, 03/19/2013 - 19:17
#5
Liminori's picture
Liminori
@Seatus

(Well, Equinox could be a Peacemaker, but it also depends on the time of the events.
I for one, would like to think my character would happen to be Alceatuer (Rhendon the Seventh) But, that is not, however for me to say.

Now, Possible Character Development Story. (Will be edited a lot, dependent on if Dagoon survives in "Return to Cradle" .)

Dagoon was a friendly person, she lived a happy life after the events of (To be Named) with ( Erhm, Possibly Archemiday. | Blushes | ).
(Maybe not. Depends on if somebody manages to help her before she dies.)

Rhendon the Sixth found some of her mother's old old project files, and was determined to carry out her project, before he died.

Rhendon the Seventh: Alceatuer started helping his fathers project at an early age, and at later age, even managed the calls that his father often got.
(Calls like: Excuse me, but I'd like to enlarge my energy tank, or: Could you help me convert my mist energy into Crystal Energy?)

((If I'm correct about the timeline (One generation can be really long) Then I'll probably reveal more about the project/business ))

Thu, 03/21/2013 - 16:24
#6
Thinslayer's picture
Thinslayer
Kinda alluded to them.

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Peacekeepers, Peacemakers, or...Azure Guardians? ;D

I'd like to keep this storyline separate from our other two RPs, as I'm not too keen on all the Lewis Carroll stuff that permeates them. I don't mind allowing our characters to return, but they'll have to clear our their history from the other fanfics first.

I'm speculating that this story takes place about a generation or two after the events of Spiral Knights, with Vanaduke becoming un-cursed and Lord Brandell revived, but I'm open to the possibility of it taking place beforehand. I've included elements in the proposed introduction that allow for either timeline.

But to get back to your proposal, I'm wondering how the Peacemakers would be any different from the Channelers. If they use channeling at all, for any reason, they are lumped in with the exiles (hey, that's a good name for a new faction!). It's kinda hard to keep the peace when nobody respects you. Peacemakers would have to be Keepers in order properly operate. They would undoubtedly be despised by the Imperium for usurping the role of the Enforcers.

Thu, 03/21/2013 - 16:24
#7
Thinslayer's picture
Thinslayer
Tentative story plotline

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The story should probably start off by introducing our characters, and should set the tone for their character traits. After or during the introduction, the character need to interact with each other somehow, instead of just going their own separate ways. Then the villain needs to be introduced, and we should ramp up the story towards the battle with said villain. Until then, we will be detailing the character's struggles as they try to survive and achieve victory over this hostile world. The main villain is not the only villain; on the contrary, the whole of the surrounding populace is the villain. Everyone hates the characters, and they need to find a way to convince them that channelers aren't the bad guys. Finding a friend should be a rare treat in this story, and the loss of a friend should be a very traumatic or dramatic event.

Tue, 03/19/2013 - 19:52
#8
Aekuryi's picture
Aekuryi
Ohooooo

I've only read a little bit of the Roleplay thread, and refrained to join in mostly because you guys are 20-ish pages in, but I think your ideas are very interesting, and the concepts/rules.
You can count on me joining in on your next one!

Thu, 03/21/2013 - 16:25
#9
Thinslayer's picture
Thinslayer
@Aekuryi

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Awesome! Welcome to the roleplay. Yeah, the page length is also the reason I didn't participate much in Azure-Orbit's "Clockwork Renegades" thread. By separating the story from the discussion, we get the best of both worlds: the story is readable, and the page length of the discussion becomes nigh-irrelevant.

Speaking of which, the Story Thread should probably contain a character list so that readers don't have to sift through the Discussion Thread to figure out what the characters look like. Alternately, we could try to integrate the characters' appearances in the story, but that could get messy if not done correctly.

By the way, I'm tentatively proposing that the title of the story be "Finder's Keepers." It sounds like it should be a pun, so I'm thinking that the main villain should be known only as "The Finder." She (yes, the villain is female) is notorious for being able to hunt down anyone, anywhere in the galaxy. If a character gets her attention, we can be assured that she and the character will inevitably meet.

The villain is, as previously noted, a female. She is also one of the few remaining Valkyries, and a Shadow Valkyrie at that. Her skin is a very pale green, her eyes are white, her hair is thick, lank, and silver-colored, and she wears a pitch-black, skintight bodysuit with razor-sharp Shadow Dragon wings on her back. She is described as being unusually beautiful, but she can voluntarily disfigure herself at will. Her disfigured alter-ego is a blackened, charred, and anorexic version of herself, with the addition of a nasty spiked tail with an arrowhead-shaped tip. She has a tendency to vomit dark matter when using this form.

She is able to cloak like a recon, dart like a striker, and block & buff like a guardian. She utilizes a variety of melee and ranged attacks in combat, including throwing shadow fire (purple energy balls), shooting poisoned barbs from her spiked tail, cursing her enemies with a breath attack, slicing them with the razor-edges of her wings, and delivering powerful kicks and punches. Despite the presence of wings, she is incapable of flight, but they do boost her jumps and running abilities.

Thu, 03/21/2013 - 16:25
#10
Thinslayer's picture
Thinslayer
New character applications!

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Name: Jetta
Race: Keeper (Isoran)
Faction: Imperium
Gender: Female
Appearance: normal height, almond eyes, blue personal color, lank shoulder-length black hair
Costume: Shadowsun Stetson (without bandana/mask), Dusker Coat
Equips: Magnus, Blast Bomb, Troika, Swiftstrike Buckler, Magic set
Bio: Her fighting style is mostly melee (e.g., punching people in the nose), preferring to blow stuff up with her Magnus & Irontech. She is a bounty hunter, and is not concerned about faction politics. She's mostly unconcerned with the affairs of others except when it suits her. She can often be found drinking corn-syrup soda in the local bars, if she hasn't been kicked out for antagonizing the patrons (i.e., punching their lights out).

Name: Thinslayer
Race: Keeper (Isoran)
Faction: Almire
Gender: Male
Appearance: normal height, happy eyes (hazel w/o the digital mask), cobalt personal color, short & lank blond hair
Costume: Gold Rose Chapeau w/ regal pipe, Gold Rose Tabard w/ Crest of Summer & Sunshine Aura
Equips: Drake Scale Mail, Gunslinger Hat, Swiftstrike Buckler, Flourish, Antigua, Blast Bomb
Bio: Thinslayer is a member of the Order of the Rose. He is also a very religious knight, and doesn't buy into the lore of deities and such like. He is a patient swordsman, preferring to fight defensively until his opponent gives him an opening. He is also a decent bomber and gunslinger. He used to be an Imperial citizen, but he was exiled for protecting Channelers. He has since become a citizen of Almire, and has joined the ranks of the Crusaders.

Wed, 03/20/2013 - 04:12
#11
Callis-The-Wicked's picture
Callis-The-Wicked
.-.

No comment with the Lewis Carrol permeates.(soft spot)

Mmmm second thoughts. Considering how mad everyone gets at me, I don't think it's safe to participate in another fanfic without getting shot 37 times in the chest.....

Wed, 03/20/2013 - 04:22
#12
Cobalterian's picture
Cobalterian
Can I..... Can I?

Can I join this? I never joined a roleplaying thread, but this seems like fun!

So...... Can I make an application?

Wed, 03/20/2013 - 06:18
#13
Aekuryi's picture
Aekuryi
It's ok :3

I won't shoot you Seatus...
But the reason why people want to murder you is because you don't make chapters sometimesss.
Also, are applications open nao?

Wed, 03/20/2013 - 07:15
#14
Azure-Orbit's picture
Azure-Orbit
My thoughts

It's an interesting story; It'll be able to delve into the emotions of the characters, and simulate tense moments, without getting people unrealistically overpowered :).

As for the title, "Finders, Keepers."... Yeah it does sound like a pun XD. Although, I can't think of any better titles...

One question I do have is: How hated are The Channelers? I know that they are being hunted by the Imperium, but are they also being sought out by Almire, The Great colony, etc.?

Thu, 03/21/2013 - 16:26
#15
Thinslayer's picture
Thinslayer
Some good points.

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@Seatus: I'm not mad at you. In the last roleplays, I didn't see anyone get mad at you. You'll be fine. :)

@Knight-Of-Vanaduke: Go ahead and join! All comers are welcome (within reason xD).

@Aekuryi: Yes, they are open now. I've modified Jetta's equips to abide by the following rules: no character may begin with equips higher than 3*. Higher-starred equips should come as the story progresses.

I've also tweaked the upgrade paths for a bunch more items:

1* Prototype Rocket Hammer => 3* Stable Rocket Hammer => 5* Warmaster Rocket Hammer
0* Punch Gun => 1* Pummel Gun
0* Stun Gun => 1* Super Stun Gun
0* Hatchet => 1* Heavy Hatchet
0* Beast Basher => 1* Big Beast Basher
0* Slime Slasher => 1* Super Slime Slasher
0* Robo Wrecker => 1* Rugged Robo Wrecker
1* Dark Reprisal => 3* Dark Reprisal Mk II => 5* Dark Retribution
0* Vitasuit => 2* Vitasuit Plus => 4* Vitasuit Deluxe
1* Fractured Mask of Seerus => 3* Flawed Mask of Seerus => 5* Perfect Mask of Seerus

I've taken the liberty of simplifying the roles of the various abilities and UVs:
*Increased health makes the death of a character less probable.
*Family damage bonuses allow characters to skillfully exploit the weaknesses of that family.
*Weapon damage bonuses mean that victims must report greater damage against characters with said bonuses.
*Attack speed increases allow characters to attack and defend more deftly.
*Charge time reductions allow characters to utilize their charge attacks more often. Also allows bombers to use their bombs more actively, e.g. throwing them, planting them in the heat of battle, etc., instead of having to arm them from behind cover first.

As you can see, upgrading will be a fairly major part of the story. Armor that has 1) all the same defensive types as the weapon that's challenging it and 2) is of greater star level than said weapon cannot be damaged at all by that weapon in this story. Hence, it will be important for characters to properly equip themselves before challenging their foes.

I have also tweaked the mechanics and lore of some equips:
*The Sealed Sword line is Almirian in origin, and can only be found in pedestals around Almire. They are never discovered in variants higher than 3*.
*The 3* Great Defender can be upgraded to the 4* Almirian Guard (uncursed Blackened Crest), but only upon admittance to the Almirian Crusaders.
*The Stone Tortoise can only be obtained from Tortodrones. It cannot be crafted from a Drake Scale Shield.
*The 4* Darkfang Shields can only be obtained from Darkfang Thwackers.
*Owlite equips can only be found in Owlite locations and upgraded by the Owlites (they have gremlin monster family stats, btw).
*Magnus-style weapons are strong enough to OHKO most enemies.
*Autogun-style weapons can act like fully-automatic miniguns. They also have a burst-fire mode that is identical to their in-game usage.
*Shard bombs are used like grenades, and throw shrapnel when detonated. The Sun Shards line throws energy bullets.
*Blast Bombs are used like grenades.
*The Cautery Sword inflicts fire status.
*The Cold Iron line inflicts freeze status.
*The Cyclops Cap is now basically a Spiral Pith Helm with built-in Knight Vision Goggles.
*Dark Reprisal is 1* again.

When submitting extras or supporting characters, please follow these basic arsenal guidelines:
*Valkyrie wearers always carry Fearless Rigadoons and Scintillating Sun Shards.
*Angelic line wearers always carry a Flourish line sword and Sun Shards line bomb.
*Snarbolax wearers always carry the Barbarous Thorn Shield, Barbarous Thorn Blade, and Dark Briar Barrage.
*Deadshot wearers always carry Silversix line guns.
*Silvermail line wearers always carry Cold Iron line swords.
*Skelly line wearers always carry Skelly line shields.
*Vitasuit line wearers always carry Scarlet Shields.
*Chroma line wearers always carry Vile Striker line swords and Salt shards line bombs.
*Drake line wearers always carry Hunting Blade line swords.
*Vog Cub wearers always carry Fangs of Vog.
*Ironmight Plate wearers always carry a Sudaruska, Iron Slug, and Big Angry Bomb.
*Volcanic Plate wearers always carry a Triglav, Callahan, and Irontech Destroyer.
*Jelly line wearers always carry Jelly line shields.
*Magic line wearers always carry an Owlite line shield (except Chaos)
*Ancient Plate wearers always carry an Ancient Plate Shield, Sudaruska, and Iron Slug.
*Cobalt line wearers always carry Defender line shields, Calibur line swords, Blaster line guns, and Blast line bombs.
These rules are *only* enforced on NPCs. PCs can wear whatever they want.

NPCs may not wear costumes.

Opinions?

Thu, 03/21/2013 - 16:27
#16
Thinslayer's picture
Thinslayer
@Azure-Orbit

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Channelers are accepted by any faction other than the Imperium. Problem is, the Imperium is far and away the largest faction of them all, dwarfing all the others combined. Almire has been seeking them out to recruit them into their Crusader legions.

Wed, 03/20/2013 - 19:37
#17
Gzilla's picture
Gzilla
App

Seems a bit complex but I guess it'll keep things tidy, I'm in.

Name: Axis

Faction: Exiled (Imperium)

Channeler

Loadout: Chroma set (Recolored to black, secondary color toxic green.) com unit on mask , Toxic vaporizer Mk.II, toxic needle, nightblade, rigadoon.

Bio: Axis was always a smart mind, he might have been a bit devious at times but still was a very intellectual mind. He had some good friends and a great family, until the one day he found he was a channeler, at the time he thought it was cool, but kept it to himself. A few months later the government broke the story that Channelers were unstable and vicious and should be captured immediately. He couldn't keep his powers a secret. One accident happened, and suddenly he found his friends and family were out to get him. He fled, and he's been on the run ever since, with only his weapons and armor.

Wed, 03/20/2013 - 17:26
#18
Aekuryi's picture
Aekuryi
Alrighty

I'm applying now :3

Name: Amaranth

Race: Channeler (Isoran)

Faction: Unaffiliated

Gender: Female

Appearance: Short height, short bleached hair, purple personal color, sleepy eyes

Costume: Purple colored Dusker Coat, Fancy Scarf, Kat Eye Hood colored the same shade of Purple.

Equips: Gunslinger Sash, Kat Eye Hood (the same one as on her costume, stats are the same), Toxic Needle, Striker

Bio: Amaranth would usually sit in one of the Haven gardens, staring at the sky and humming to herself, as well as playing with Snipes, only going into the Clockworks for money to support her increased appetite as a result of her powers. When the government agents came to eradicate all the Channelers, she was barely caught, and escaped into the Clockworks, making home in the Aurora Isles. She likes using her Toxic Needle a lot, preferring to use to take out enemies from a distance. However, she refrains from shooting monsters like Wolvers, and uses her Channeling powers to freeze them instead, saying that it's better than killing them with a gun. She uses her Striker in close range melee fights, darting around the enemy and landing hits on all sides.

Personality: Very childlike, whimsical and shy outside of battle, but usually becomes more serious and even sadistic sometimes when in battle or fighting. Doesn't like Gremlins, and especially doesn't like Enforcers or Keepers. Loves Mewkats and Wolver cubs.

Thu, 03/21/2013 - 16:28
#19
Thinslayer's picture
Thinslayer
Basic NPC troops

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Imperial Striker: Cyclops Cap, Fencing Jacket, Iron Buckler, Hatchet, Punch Gun
Imperial Recon: Mining Hat, Vitasuit, Iron Buckler, Proto Bomb
Imperial Guardian: Spiral Scale Helm/Mail/Shield, Heavy Hatchet, Pummel Gun
Imperial Shock Troopers: Surge Breaker Helm/Armor/Shield, Shocking Edge, Zapper, Static Flash

Almirian Striker: Blizzbreaker Helm/Armor/Shield, Iceburst Brandish, Antigua
Almirian Recon: Blizzbreaker Helm/Armor/Shield, Cryotech Alchemer Mk II, Sun Shards
Almirian Guardian: Blizzbreaker Helm/Armor/Shield, Grintovec, Freezing Vaporizer Mk II
Almirian Crusader: Solid Cobalt Helm/Armor, Great Honor Guard, Tempered Honor Blade, Antigua
Almirian Trooper: Cobalt Helm/Armor, Defender, Calibur, Blaster, Blast Bomb

Gremlin Hunter: Gremlin Helm, Fused Demo Suit, Stable Rocket Hammer, Dark Reprisal, Darkfang Shield
Gremlin Demo: Gremlin Demo Helm/Suit, Dark Reprisal Mk II, Deconstructor
Gremlin Mender: Gremlin Hood/Cloak, Wrench Wand
Gremlin Stalker: Gremlin Hood/Cloak, Winmillion, Recon Cloak, Striker Boost

Wed, 03/20/2013 - 15:12
#20
Aekuryi's picture
Aekuryi
Also, a question

Can Costumes be whatever you want? Like, can I make a suit of armor that would not normally be blue that color?

Wed, 03/20/2013 - 15:15
#21
Liminori's picture
Liminori
Question.

Alright, So. . . are there going to be weapon apps? Because, I was wanting to see if I could try my hand on making a weapon based on another game.
(Metal Gear Rising: Revengance, (Muramasa Blade))

Wed, 03/20/2013 - 16:37
#22
Thinslayer's picture
Thinslayer
Questions!

@Aekuryi: Sure! Color them any way you want. :)

@Liminori: I'll look at weapon apps, but I doubt I'll accept any. There likely won't be a scenario in this story where a current weapon can't be co-opted to fill the role. Need a Master Sword? We have Divine Avenger. Want a gunblade? Valiance. Want a minigun? Blitz Needle. Want Samus Aran's plasma beam? Magma Driver. Need a nuclear bomb? BAB. I'll look at your apps, but don't plan around them being accepted.

Your Muramasa Blade, for instance, would be a 3* Nightblade.

Wed, 03/20/2013 - 17:37
#23
Aekuryi's picture
Aekuryi
There

I updated my post with my application.

Wed, 03/20/2013 - 19:23
#24
Thinslayer's picture
Thinslayer
App accepted!

Amaranth is accepted!
Before I can begin, I need a character to be on the run from the authorities in the opening scene.

Name: Vaelyntine

Appearance: tall height, almond eyes, red personal color, golden wavy hair, blue eyes, light skin

Race: Channeler (Isoran?)

Affiliation: Exile (from the Imperium)

Costume: Violet Rose Chapeau, Angelic Raiment w/ Dusky Valkyrie Wings

Loadout: Angelic Helm/Raiment, Flourish, Blaster, Splinter Bomb

Fighting Style: When fighting up close, she dances around her opponent, using a combination of melee and blade attacks. She's not a very good swordsman yet, but is a quick learner. At range, she's a crack shot, but sometimes has the urge to toss a grenade every now and then.

Personality: She is often lighthearted and enthusiastic, but has a tendency to pick random fights with the people around her. Those who know her find her both annoying and irresistible. She also likes to tease and prank her friends on occasion.

Wed, 03/20/2013 - 18:21
#25
Thinslayer's picture
Thinslayer
Faction list updated

I have added the Exiles to the faction list. The Exiles are different from the Unaffiliated in that the Exiles were once part of a faction, but were "exiled" from it and are not currently affiliated with another faction, while the Unaffiliated either left their factions peaceably or were never part of one to begin with.

Wed, 03/20/2013 - 18:55
#26
Gzilla's picture
Gzilla
@Thinslayer

Can we have custom gear or do we have to stick with only in-game gear.

Wed, 03/20/2013 - 19:18
#27
Thinslayer's picture
Thinslayer
@Gzilla

We may have recolored in-game-only gear.

Wed, 03/20/2013 - 19:59
#28
Liminori's picture
Liminori
Hmm. .

Well, I think I'll keep playing a Knight/Gremlin mix, but I think only a few times I will use the Rhendon line.
Duly noted, two generations in a row of evil. (Evil overlord, Evil pirate king.)
Character App
Alice (No, not that Alice.)
Faction: Channeler, 73% Human, 27% Gremlin. Age: 15
Costume: Hallow fur coat (Heavy Bomb bandolier, Prismatic Side Blade) Hallow Winged Helm (Heavy Headband, Heavy Pipe), Closed eyes
Arsenal: Flawed Mask of Seerus (I'm Seerus about this!), Dusker Coat, Nightblade, Twisted Spine Cone.
Bio: Alice was a child who lived a relatively quiet life, but one day, she set sparks to her blanket while there were people inspecting
(For Channellers) And the parents were given one day to stay with her, before she was taken away. However, because they didn't want to live with shame, they threw their child out on the streets, and she has been searched for by the Police and Community, for she was no longer welcome.
((So, this is the character you asked for Thinslayer.))

(Also, Can we make custom Sheathes and Cases for weapons?)

Wed, 03/20/2013 - 19:38
#29
Gzilla's picture
Gzilla
@lim

He said we only start with 3* as a max/ @ thin also posted my app, is this the suspect running from the police you're looking for?

Wed, 03/20/2013 - 19:54
#30
Thinslayer's picture
Thinslayer
Characters accepted!

@Gzilla: Axis accepted!
@Liminori: Gzilla is correct, your character must start entirely at 3* or lower. She will have to replace her Perfect Mask with the Flawed Mask. Fortunately, she can upgrade it at a later date. So, Alice is accepted on condition that the Mask is the Flawed version. Also, we can indeed make custom sheaths and cases for our weapons.

Wed, 03/20/2013 - 20:05
#31
Liminori's picture
Liminori
Edited!

I also gave her A Silent nightblade. :P That was also changed.
Also, The problem with custom sheaths is a sheath like this.

Nightblade (Muramasa) Sheath:
An explosive is hidden in the scabbard to make for a quick draw.
(The problem with that, is that you'd be able to draw before your enemy, And the force of the explosion pushing the sword really fast would probably leave a a serious wound, Just a bit Too op.)

Wed, 03/20/2013 - 20:31
#32
Thinslayer's picture
Thinslayer
A CTR sheath!

Looks like your Muramasa has a CTR UV on it! ;) Thanks for changing your Nightblade, too. I didn't notice that.

You guys can start writing your proposed story additions now. :D

Wed, 03/20/2013 - 20:37
#33
Gzilla's picture
Gzilla
It started in a galaxy far, far away.....

HUZZAH, story thread is up! So THin before we begin can you tell us the in and outs of the government, how sadistic they are, who's in charge, the REAL reason they want Channelers off the streets and captured? Or is that for us to decide?

Wed, 03/20/2013 - 20:46
#34
Callis-The-Wicked's picture
Callis-The-Wicked
Equinox Returns :D!

Name: Equinox

Faction: Exile

Gender: Male

Race: ...........let's say Stranger

Personality: Childish, Bloodthirsty, Innocent, Sinful

Appearance: Sniped Stranger Hat, Stranger Cloak, Black and White Snipes, Umbra and Lumini (assume the gear is 3*....)

Bio: When Equinox was born, his mother didn't want him. He looked...monster-like since he couldn't control his appearance back then. The mother didn't know who the father was, so it was proclaimed a child of the Master. (equal of devil)No body showed a kindness to Equinox, no one talked to Equinox, except if they were cussing at him and spitting at him. Many nights Equinox would be alone in an allyway, crying himself to sleep in a cardboard box. God-forsaken, he was left without food, and he could only find some discarded bread every now and again. One twilight, however, and a particularly rainy one at that, a dark silhouette appeared before him and rumbled, "My son, why let them treat you this way? Take these, and be lonely no more." After that, Equinox never saw that man again. He looked in his hands to find too tiny rocks. He cried, and though they were mere pebbles he held them close to his heart as he slept. The next day, he found two Snipes in place of the rocks. One black, and one white Snipe. They cuddled with him, and sang him songs. That's when he stopped. Stopped letting himself go. He walked out of that allyway, after almost everyone forgot about his existence, and walked happily. He liked taking walks along in the Clockworks, and found himself an Owlite Keep. He walked in, and discovered the most amazing library. He often traveled there from that day on, reading every book he could. He found a book about Ancient Owlite Mystics, and tried out the spells for himself. He was surprised when he did succeed, and got good enough he no longer needed to say or think the words for the Sigils.

Wed, 03/20/2013 - 21:21
#35
Thinslayer's picture
Thinslayer
In 'n Out Government

@Gzilla: I don't know yet who is really in charge. The Finder is the face of the Imperium, but she may be subservient to a higher power. I don't know yet whether the higher-up is her puppet, or she is the higher-up's puppet. It's hard to tell (and decide!) at this point. Channelers are famous, influential, and very powerful. They can be either very powerful allies or very dangerous enemies. Most of them are conservative, and often act against corruption, invasive government, and social evil, so they are seen as a threat. If it weren't for the environmental frenzy whipped up about them, most societies would appreciate their presence.

The Imperium happens to be very sadistic. Like I said, Channelers can make very powerful allies, so the government has been doing research on them to create such allies. Unfortunately, this "research" is very invasive and excruciating, and is often done on living victims. When channelers are captured, they are either killed, imprisoned, tortured, or handed over to the public. The last is the most terrible punishment, because mobs are the most cruel executioners in existence. People are extremly unkind and sadistic towards those they dislike, and those tendencies are multiplied when they have the approval of their peers, particularly if their peers are also acting that way.

So, things aren't looking good for the Channeler Exiles.

@Seatus: You haven't stated whether Equinox is a Channeler or Keeper. It makes a big difference; if he is a Channeler, then he is permitted to use a small variety of special powers. If he is a Keeper, then he is not very physically different from anyone else, and cannot use "powers" of any kind, at all. His status as Exile suggests that he is a Channeler, but bear in mind that not all Exiles need be Channelers. My character Thinslayer, for instance, was an Imperial Keeper who was exiled for collaborating with Channelers, but he is not listed as an Exile because he has joined Almire.

Also, Equinox is not one of the allowed race choices listed previously. Would you like me to list "Strangers" as an allowed race choice, or would you like to make Equinox a different race?

Wed, 03/20/2013 - 22:03
#36
Liminori's picture
Liminori
Also. . .

So, how do we want the story to start? I mean, we should at least have a plan before we start the actual story.
Mehehehe. . . I'm going to have a lot of fun with this Nightblade. . . (Click) Aw crap, the blade fell out!
I accidentally pressed the trigger. D:
(And all of that was a lie. . .) What? Nothing, nothing.

Wed, 03/20/2013 - 22:08
#37
Aekuryi's picture
Aekuryi
Suggestion!

I suggest that when Channelers use too much power in a short amount of time, they go into a feverish state shortly after for a couple days.

It doesn't have to be a fever, but I think that there should be some drawback to using Channeling other than needing to eat more food.

Wed, 03/20/2013 - 22:30
#38
Cobalterian's picture
Cobalterian
Application!

Name: Topoyozada (Friends call him Top/Topo)
Age: 14 or so~
Race: Isoran
Faction: Channeler
Gender: Male
Bio: When born, he was dumped by his family. One day, he encountered a friend, one that would help him through his journies. He once met another group of channelers, allies of the Imperium (Is that what it's called). They had a duel, and Topoyozada was left in trouble of almost dying, being dragged off by his friend and healed.
Personailty: Friendly, but when threatened, will be rather rude and will always try and prtect his friends, however he can.

Friend of Topo's

Name: Rachel
Age: 12
Race: Isoran
Faction: Channeler
Gender: Female
Bio: Found on the streets by Top, she was supported by him and she in return also supported him. She is a little sister to Top, and Top is like a big brother to her. She looks up to him.
Personailty: Cowardly, friendly, sarcastic.

Wed, 03/20/2013 - 23:55
#39
Gzilla's picture
Gzilla
2nd App

Name: Syphon

Faction: Imperium

Channeler (Hunter)

Gear: Scary skelly set, (dusky) shadowtech alchemer Mk.II, Graviton bomb, skelly flourish super dark matter bomb, swiftstrike buckler.

Bio: Syphon's a backstabber, regardless of whatever happens. He's cruel, evil, and sadistic. The whole anti-channeler war has been going on for a lot longer then ANYONE has known it to be on the outside. The government "collected" Channeler's at a young age, why? To counteract the enemy they were going up against. Through cruel and warped experiments they're creating an army that hunts channelers, the hunters. A frontrunner in these ranks? Syphon. They were raised to think they were saviors, that they were cleansing evil, but Syphon knew better. He knew from the start they were just tools, to get the government what they wanted. But he used it as a way of getting power, without any reprimand, using his channeling powers he drains any person he can find, gaining their powers, while fueling his need for a power source (i.e eating, sleeping). He's viewed as the lowest of the low, a traitor to his own kind, a hypocrite. He also uses his powers to boost his armaments. After a while he's found himself working at the top of the governments "Hunter" division, working directly with government higher ups.

To clarify, syphons not an experiment, he's a natural channeler.

Wed, 03/20/2013 - 23:02
#40
Aekuryi's picture
Aekuryi
@Gzilla

Sorry to call you out on this, but Exxon is the name of an American oil company.

Just wanted to point that out before we got too far into this.

Wed, 03/20/2013 - 23:49
#41
Gzilla's picture
Gzilla
edited

Edited per advice.

Wed, 03/20/2013 - 23:36
#42
Thinslayer's picture
Thinslayer
More new stuff!

@Liminori: I agree. I'm already working on it. Tentatively, Vaelyntine is on the run from a Hunter trying to catch her. She's running along rooftops, through crowds, and past busy streets. She eventually loses him, and runs into someone else's character. The two then have to escape the city without getting caught by the Enforcers.

@Aekuryi: I like that idea as-is. When Channelers use too much of their power at once, their bodies heat up to a feverish and unnatural level. If allowed to prolong, it could kill them. Hey! I just realized that this might be a good reason why the Angelic set is weak to fire! You think?

@Knight-Of-Vanaduke: Topoyozada is accepted! Rachel is accepted only on condition that she be renamed "Raechal." There exists a real player in Spiral Knights by that name, and she's kinda awesome. Though, she is kinda both romantic and gung-ho simultaneously.

@Gzilla: The bad channelers should only work for the Imperium, and not for any other organization. But I kinda like the character; replace his Shockburst Brandish with a Skelly Flourish (you can find the 5* version in Spiral Spy), color the armor dusky (dark gray-purple), and I'll be a happy to have him. I'd like to use your "interceptor" concept; through biological research on living channelers, the government has been able to create its own army of channelers loyal to itself, called "hunters."

Shadow Hunter: Scary Skelly Mask/Suit, Blizzbreaker Shield, Scary (Skelly) Flourish, Shadowtech Alchemer Mk II, Cold Snap (grenade)
Element Hunter: Elemental Hood/Cloak, Blazebreak Shield, Flamberge, Firotech Alchemer Mk II, Firecracker (grenade)
Blade Hunter: Brute Jelly Helm/Mail, Surge Breaker Shield, Rigadoon, Prismatech Alchemer Mk II, Static Flash (grenade)

Of the three, the Element Hunters are probably the most dangerous because they inflict fire on the already-overheated Channelers. I'm sure the government was aware of that.

Wed, 03/20/2013 - 23:46
#43
Thinslayer's picture
Thinslayer
First Offical Story Proposal!

Official Story Proposal Begins

Vaelyntine looked behind her. The hunters had to be close. She lept off the edge of the rooftop and rolled to a stop at the base of the roof. The hunters reached the other edge of the roof, shouted to each other and pointed at her. She had been seen! She scrambled up and raced to the next roof, with the hunters in hot pursuit. She lept onto another one and almost lost her balance, but recovered and kept going. That stumble had lost her precious time and distance. They were getting closer; one of them had even begun firing his alchemer. She ducked under a fiery bolt and jumped over the ricochet. She came to the edge of the building, and found to her dismay that the ground was a long way down. With the hunters closing in on her, she had very little choice.

She closed her eyes and jumped.

Official Story Proposal Ends

Critique, anyone?

Wed, 03/20/2013 - 23:50
#44
Thinslayer's picture
Thinslayer
@Gzilla

I have spotted your edit. Your character is now officially accepted!

Thu, 03/21/2013 - 00:21
#45
Gzilla's picture
Gzilla
Great start, gives a great

Great start, gives a great atmosphere, can we write our own bits and have it critiqued?

Thu, 03/21/2013 - 16:36
#46
Thinslayer's picture
Thinslayer
Critiquing is encouraged.

Jump to top

@Gzilla: Yep, that's the point of this thread. Oh, and feel free to nitpick at my proposal. I don't mind. :D

Thu, 03/21/2013 - 02:54
#47
Azure-Orbit's picture
Azure-Orbit
A character application :)

Name: Auger
Race: Keeper (Gremlin)
Faction: Unaffiliated
Gender: Male

Personality: When speaking casually with friends, or just random people, he can be quite friendly. During missions, he will hunt, kill, and perform the job without second thoughts. He does however, have a short temper, causing him to become reckless when provoked. He also doesn't like to have the small size of Gremlins be insulted.

Equipment: Standard-issue Gremlin Stalker gear, repainted completely grey in order to make it look inconspicuous, and hide its military origins.

Bio: Born and raised in a Free Trader town, Auger was never really assimilated into the disciplined and loyalist lifestyle of those who dwell in The Great Colony. His father was a merchant, and his mother remained at home to care for Auger and his siblings (Genevar and Fuse). King Tinkinzar was not fond of the Free Trader towns, and thus ordered some of them to be purged. Auger's town was part of the purging.

His parents managed to get Auger, Genevar, and Fuse away from the town, but they themselves were hunted and killed by soldiers of The Great Colony. Their parents never told them what had attacked their town, and so they were unaware that it was King Tinkinzar who razed their village to the ground. The three of them were eventually found and taken in by a slave trader named Rotor. The two brothers (Auger and Fuse) and one sister (Genevar) were raised up until their adolescent years, before they were sold as slaves. Auger was the first to go.

The young Gremlin was purchased by a Colony officer (due to Auger's strong physical build) and trained him to become part of the Gremlin Knocker Corps. Auger performed exceptionally well in the training drills and skirmishes. As he grew older, he was promoted to Gremlin Stalker, and Auger became adept at stealth and assassination. He learned to kill quickly and quietly, and that a moment's hesitation can be the difference between life and death. He performed a few reconnaissance missions for The Colony, before he learned from the Palace's archives about the destruction of their village.

Auger felt disgusted at the discovery, and immediately abandoned his military post, stealing his Stalker equipment as well.

Now, he roams the lands as a thief and mercenary, taking jobs from anyone besides The Great Colony. During his adventures (and misadventures) he has encountered Channelers. He felt pity for the exiled beings after hearing their story, and has once offered his services to them. He will not accept a job that has him kill a Channeler if he can help it. His main goal however, is to find his siblings: Genevar and Fuse, wherever they may be now.

Thu, 03/21/2013 - 03:56
#48
Cobalterian's picture
Cobalterian
Well, I shall post a chapter.

Oh! Raechal is fine. I've got a friend that goes by Raechel too. What a coincidence. Are we talking about the same person? Are you talking about Yttriu?
P.S I'm thinking that channelers fire beams or balls of elemental stuff, so I'll be writing it like that. If I'm wrong, please correct me.

oh and the elements that Top shoots are fire, and Raechal Ice.

The hunters looked around, the Channelers nowhere to be found. "Drat! Search the entire building. Do NOT let them escape!" growled the leader. The other hunters nodded, then ran off. Above them, inside an air duct, was Topoyozada and his 'sister' Raechal. She was captured, and sent to the Imperium, which Topoozada had found, and busted her out off. She now lay unconscious, Topoyozada holding her in his arms. They dropped like a stone, down the floor, and ran towards the exit. As he ran out, an alarm sounded, and nearby hunters chased them. Topoyozada closed his eyes for a second, sending a prayer to no one in particular, and opened his eyes. He found a woman, running atop roofs, also chased by Hunters. 'Maybe she could help us.' Thought Top, until a alchemer bullet whizzed by, too close for comfort. He turned partially around, and shot back. He was careful to shoot in controlled bursts, and to aim as well as he could, or he's going to overheat. The hunters pursuing Top was instantly burned, their bodies burned into a fine crisp. But Top didn't look at the hunters, he was looking at the woman. She was trapped, and the only way was to jump down. But the ground from there was really high. Top thought he saw the woman look back at her hunters once and closed her eyes. "NO!" A scream tore out of Top's throat. The woman jumped. And the hunters turned, and saw Top. "S***........" He swore, and he ran once more.

Thu, 03/21/2013 - 07:14
#49
Infernus-Dragneel's picture
Infernus-Dragneel
Um... May I join? No Gods or anything wacky this time...

Name: Iris

Faction: Exile

Race: Channeler (Isoran)

Gender: Female

Appearance: Normal Height, Sleepy Eyes, Sky personal Color, long straight blond hair.

Gear: Angelic Raiment, (no helm) Frosty Glasses, Prismatic Headband, Swift Flourish.

Bio: Iris is a brilliant girl, she was able to comprehend the whole Knight manual at the age of 3, grasped the knowledge of a smart Geoknight at the age of 6 and cracked the secret of opening the Core at 8... Although she never told anyone about it since she knew it would be a death sentence to every living being in Cradle.

She slowly found out about her special abilities and hid it from everyone else, she studied the art of arcane magic at 10 and had mastered the basics of her powers. But the only thing which fascinated her was the elemental power of Ice, curious, she studied it even more and had excelled on that skill only.

And that was when the accident happened, Iris one day accidentaly froze her home- resulting the death of her foster parents. Other Knights found out about her 'strangeness' and banished her away from Haven, turning her into an Exile.

Iris had spent many years in solitude and was at the edge of sanity, she continued her study and increased her obsession to the power of frost to kill the painful loneliness. Eventually she mastered the advanced skill of her power, but that wasn't enough for her, she would sneak into Haven to find one unfortunate knight as her 'test subject'. Iris experimented on many knights which resulted in most of their deaths, many tried to hunt her down but none of them ever found her.

One day, a group of Exiles stumbled up on her, she thought of experimenting at them but she didn't. Knowing that they also went through something that she once went herself. Iris then joined the Exiles and had subsided her obsession of experimenting at everything... Although she now prefer to call it as a 'side hobby'.

Personality: Iris is a kind and very caring girl who cares more about her research than anything else. She is very curious and would consider in doing anything, other than that she lacks a sense of humor.

Battle Style: Iris employs Ice-based attacks in combats, using her Swift Flourish on her left hand and her right hand for casting. She is the observer type and would watch every step of the opponent to find openings and weak points, she relies on her Ice and speed.

She is very fragile and a powerful blow could easily knock her out of the fight.

Additional Facts:

-Iris had developed a strong resistance to Ice and Sleep status damage, since she procrastinate against sleep for her precious Ice research.
-Iris is capable of adding elemental properties to her weapons, but not to others.
-Iris always sleeptalks... If she ever fallen asleep.
-Iris would always avoid combat and would prefer to act as a supporter.
-She is 100% not related to Theo, Cleo or any other Gods at all.
-She loves to dissect Chromalisk and shove Everfrost at their hearts.

((And I'm back... I was quite busy lately and now I got free time! Before I post anything else on the Return to Cradle, I must catch up with the whole story...

And Seatus, nobody wants to shoot you, they only wanted to do that because you haven't been abusing any Chromalisks lately...))

Thu, 03/21/2013 - 04:12
#50
Callis-The-Wicked's picture
Callis-The-Wicked
:P

I think Strangers should be an allowed race, only because they are intelligent beings of Cradle as well.

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