It would seem appropriate that this finally got a petition. There have been countless threads demanding this, all with good points and reasonable suggestions that this would be beneficial in the long run.
First off, I'm going to put links to the main threads that I'm borrowing from:
Retaeq: http://forums.spiralknights.com/en/node/88971
El-Odio: http://forums.spiralknights.com/en/node/75220
Myself: http://forums.spiralknights.com/en/node/87765
Khamsin: http://forums.spiralknights.com/en/node/89107
Now let's get right into it:
The Setup
- This DLC will be purchased for a set amount in-game so that any player can use it (i.e. Kongregate, Steam, people who download the game from here) The DLC will be available account-wide, same as OCH.
- Once the DLC is unlocked, you report to one of the NPC's in the back of the Garrison to be introduced & walked through 5 quick turorial missions when you first access it. The tutorial missions will award you 100 Construction pieces overall. Afterwards, a new button will be added along with the '' Go To Haven '' '' Go to Ready Room '' buttons labeled '' Design Mode '' to quickly enter design mode rather than entering Haven and going all the way to the Garrison should you be in the Bazaar.
- The Level Designer will be based on a color-coded grid-block system. The player will:
1: Chose a Mode (Mission type, Prestige, Arcade, DLC)
2: Chose a Tier
3: Chose a theme (status effect)
4: Level type (Devilite Drudgery, Candlestick Keep, Wolver Den, ect.),
5: Design a floor plan before
6: Place enemies/traps and deciding how they trigger.
7: Place NPC's, props, & other obstacles ect.
8: Place prize boxes.
- Requirements for building per level:
Tier 1: 10 Construction Pieces
Tier 2: 20 Construction Pieces
Tier 3: 40 Construction Pieces
- When a level is complete, you have the option to make it open to the public via a Custom Arcade Gate (CAG for short).
- When you upload your level, keep in mind that the Admins will be able to view them. The point of this is that public levels that get the highest ratings will be evaluated for being implemented into the game.
- There is 3rd-party software used to preview and make sprites. In an advanced option for the level creator, you can upload a file of a sprite you created if you've gone through that kind of effort.
- Advanced Option: Edit Music. There are some unused files of music in the files of SK and some of them are fantastic! No idea why they aren't in-game.
- At the end of every level, a monitor will be stationed next to the elevator displaying the estimated amount of crowns dropped
(Suggested, but not mandatory) A new section in the forum will appear strictly for the CAG. This is to prevent swarmings in the
Feedback/Treasure Vault sections.
Building Explained?
Since it's been hinted at (or established I think) that the gremlins are responsible for the Clockworks, we have to explain the Knights' part in how we're building levels. Well, we aren't. Taken from El-Odio's thread, we're simply '' borrowing '' blueprints from gremlins who are being paid under the table. Ever wonder how the gremlins could still feel safe in Emberlight, still surrounded by the Clockworks?
SK HQ made a pact with any gremlin who was willing to turn in blueprints of any level that could be found in the Clockworks in exchange for protection from King Tinkizar. They're rather dusty though... I mean... REALLY dusty. Like 4 layers of dust is just sitting on that thing. All you're really doing is trying to remove it carefully without damaging the blueprints.
They have to be hundreds of years old...
Construct Pieces & Testing
- Construct Pieces (CP) will be drops from the testing levels used to submit votes for the tested levels of your choice as well as used for construction of your levels (hence the name)
- The first playthrough of the CAG + a questionnaire at the end will give bonus CP.
- To enter testing, you will go to the Arcade and enter a special gate that will be put here: http://imgur.com/w1labm7
- Levels will be filtered through 4 ways:
1. Default (alphabetical)
2. Level Type (Mission, Arcade, ect.)
Since this can't be sorted in a descending/ascending order, this filter will have 4 sub tabs, much like when you pull up your Missions Menu.
3. Intensity (this will be decided by the amount of enemies, enemies stats, obstacles present, and the space of the room. I'm sure that could be converted into an algorithm)
4. Ratings (levels with the highest amount of CP deposits will be at the top)
- A Complain button will be used to report the level (& the creator) for explicit content (i.e. A level is shaped like.... apples and bananas... or spells profanity.) Punishment for designing levels such as these is suspension from level design for 3 days, then 1 week, then a permanent ban with no refunds.
- Crowns, heat, and rarities will NOT be dropped in testing levels. In place of that, tickets for exclusive accessories only found in the CAG will be dropped as well as Construction Pieces. This is to avoid people farming testing levels but still giving them incentive to play.
Voting and Test Phases
- Players can put a donation of 1, 5, 10, or 25 Construction Pieces to one level but can only vote on a level once account-wide. Players can vote on multiple levels, the max amount of levels a player can vote on per phase will be set at the amount of levels that will be moved through the next phase
- Testing phases will go as followed:
Phase 1: Premium Member access only. The top picks from this period will move on to Phase 2 (Range from 25-50 based on level design output). Will last roughly around 1-2 weeks.
Phase 2: All-Member access. The top picks from this period will move on to Phase 3 (Range from around 10-25 based on level design output and voting process). Will last roughly around 1-2 weeks.
Phase 3: Dev Evaluation. The top picks from Phase 2 go through one last inspection by the developers. This is to make sure that no explicit content reach the whole community. All levels that have made it to this stage have the possibility to be implemented in-game as long as they are approved. No estimated time, but would prefer 1-2 weeks, same as the rest.
Phase 4: The approved levels will be put into an update and added in-game accordingly so. After this, things will pick up back at Phase 1 and go through the motions.
Pros
- With a simplistic level designer, it'll be easy to quickly learn how to use. The faster people learn, the more level designs that get pumped out.
- If a decent amount of levels are added, people wont be bored from playing the same levels over and over again (a personal problem that I and several older members are having)
- Once this takes off, I see an even larger increase in active users from both old and new users. I want to stress about the old users because it seems that as of lately OOO has been focusing more on gaining new users rather than keeping the old ones around. This would be fine if it weren't for the fact that older users are usually the ones that are spending money on this game rather than new people.
- In the long term, this will help in taking a lot of responsibility from OOO. They should still create their own content, of course, but I myself would like them to work on new weapons (not reskins), fixing some glitches involving some weapons, maybe create some new missions? We may or may not see the Core open ever, but I'd still like to know what's happened to the Recon squad.
- Since you have to buy something in order to gain early access to the CAG, players will want to start buying things from the store page to gain early access to the levels, make sure they get to promote the levels they want, and earn the exclusive accessories the CAG offers.
Cons
(In any proposition, it is important to outline problems proposed from the idea to help consider the users and devs if this is what they really want. It also helps to speak of any problems that may occur sooner rather than later as so that they can be addressed accordingly so to hopefully avoid it should it be implemented in-game)
- Should player activity increase, that means more and more servers will be filled. Hopefully the new funding from this DLC may combat that though.
- People will try to create levels that are purely for making money (a level just filled with prize boxes and no enemies.) One way to avoid this is to put in a limit so that there must be x amount of enemies per prize/health box. Red prize boxes, of course, will mean that there will need to be more enemies than a green prize box, seeing as how red ones are supposed to contain the more valuable drops.
- Players may also make rude content, but this issue has already been addressed above.
- Chance of major downtime when the update is implemented if the file size is anywhere near as big as the Battle Sprite update.
Rewards?
- Levels that are implemented in the game will have a small tag under them showing the username of the creator.
- A special artifact will be given to any player who contributes levels to the game:
Crumpled Blueprint
This is a blueprint of a level that has long been sweated over. Days and knights have passed with still manual labour seeming less never ending...
- A prize box will be gifted to any user whose levels successfully make it into the game + a 10% refund on the amount of CP used for level design.
- Players who contributed to a level that was chosen will get a random accessory ticket. The higher amount pledged, the more likely it will be something rare, like a pair of wings or an aura.
- Should someone make a set of levels that are so enjoyed by the community that they get support to be turned into it's own DLC, the creator should get 3-5% of the earnings converted to E if the developers decide to make it so.
Now that I've covered basics, I want to hear from everyone else, including the creators of the other 2 threads.
What should be added?
What should be taken out? And of course why.
This thread will be regularly updated should new ideas, corrections, ect. be needed so make sure to stop by periodically.
EDIT: 9/8/2013 01:07 Added specific testing system suggested by Khamsin
EDIT: 9/8/2013 01:41 Specified testing phases suggested by Khamsin and added a CAG Section for the forum
EDIT: 9/8/2013 02:57 Specified building details and voting system. Added Rewards. Reorganized thread.
EDIT: 9/8/2013 5:25 Added Advanced Option: Edit Music
EDIT: 9/8/2013 14:42 Added Building Explained? Adjusted rewards value suggested by Isekuube
EDIT: 9/8/2013 17:51 Added 5 mandatory tutorial missions. Tweaked voting system and construction requirements.
EDIT: 9/9/2013 00:21 Added Level Mode.
Edit: Feel free to ignore this post, this discussion is continuing elsewhere.