((Not going to be able to post tonight. See you tomorrow.))
Machinauts: Far Side of Cradle - A stat-based RP
((Can’t believe I forgot about Winter Fury’s special Reflexes debuff.))
Turn Order Roll:
Neonid A: 5 + 1 = 6 (23/100)
Huntrode A: 8 + 2 = 10 (99/100)
Huntrode B: 8 + 3 = 11
Hush Puppy A: 8 + 3 = 11
KV-103: 3 + 3 = 6 (45/100)
Ignem: 6 + 2 = 8
Matikclocker: 7 + 3 = 10 (47/100)
Mini Gremlonium Scuttlebot A tries to start detonating!
Hush Puppy A’s Silencer!
3 shots -> Ignem @ 10 ES/6 BlS -- 11,4,1. 2 hits! 1026 damage. Doom is impending!
Huntrode B deploys an exploding Scuttlebot behind it!
Huntrode A deploys an exploding Scuttlebot behind it!
Matikclocker’s Winter Fury attack!
4 shots -> Hush Puppy A @ 14 ES -- 5,8,5,8. 4 hits! 6720 damage. Frozen!
Shot 1 Ricochet 1 -> Scuttlebot A @ 13 ES -- 1. Hit! 1695 damage. Scuttlebot A’s detonation sequence was interrupted!
Shot 1 Ricochet 2 -> Neonid A @ 10 ES/6 BlS -- 14. Missed!
Shot 2 Ricochet 1 -> Huntrode B @ 11 ES -- 13. Missed!
Shot 3 Ricochet 1 -> Scuttlebot A @ 13 ES -- 2. Hit! 1695 damage. Down!
Shot 3 Ricochet 2 -> Huntrode B @ 11 ES -- 15. Missed!
Shot 4 Ricochet 1 -> Neonid A @ 10 ES/6 BlS -- 13. Missed!
Matikclocker’s FP maxes out!
Ignem’s North Star Tempest!
6 shots -> Huntrode B @ 10 ES -- 10,16,8,10,14,16. 1 hit! 1265 damage. Huntrode B was Shocked! Huntrode B was Stunned!
4 shots -> Huntrode A @ 10 ES -- 8,13,14,6. 2 hits! 2530 damage. Huntrode A was Stunned!
3 shots -> Neonid A @ 9 ES/5 BlS -- 9,7,3. 1 hit/1 Blocked! 765 damage. Neonid A catches Fire! Neonid A was Stunned!
2 shots -> Hush Puppy A @ 16 ES (Frz) -- 13,16. 1 hit! 1265 damage. Down!
KV-103 charges Eviscerator!
Roll: 19. INSTACHARGE!
4 swings + 1 swing -> Neonid @ 14 ES/11 BlS -- 5,10,11,2,12. 3 hits/2 Blocked! 4913 damage + 7217 damage! (Total: 12130)
KV-103 gained 180 FP.
Two Mini Gremlonium Scuttlebots enter your field of view!
--
STATUS:
Neonid A: Moderate Fire (2 turns remain, 1500 DPT)
Neonid A: Moderate Stun (2 turns remain, -2 all stats)
Huntrode A: Moderate Stun (3 turns remain, -2 all stats)
Huntrode B: Strong Shock (5 turns remain, 45%/45%)
Huntrode B: Moderate Stun (3 turns remain, -2 all stats)
Hush Puppy A: Strong Freeze (4 turns remain)
Hush Puppy A: -3 Reflexes (4 turns remain)
Ignem: Moderate Doom (Win this fight in 4 turns to avoid an instant KO!)
--
“Rrrgh! If that Wall just got up faster, you’d be having a lot more trouble!”
“Ha.” Adjutant says, “All right, finish these guys off before that Doom sets in, and move forward!”
--
WORLDSHAPER READY TO FIRE IN T-MINUS 14 ROUNDS
--
-Victory Conditions-
=Disable and destroy the Worldshaper!
=Break through and reach the maintenance lifts!
-Countdown to next Worldshaper firing sequence: 14 turns
-Zallinock’s Creations (ENEMY)-
Neonid A down! (-895, KV-103’s Eviscerator)
Huntrode A [A-6|B-6|R-8] - 5970/8500 HP | NrmD: 2000 | PrcD: 25000 | EleD: 0 | ShaD: 2000 | Row 2
{Capture Beam: 7 ACC, 7 ROF, Clip: 4x1500 Ele, Good Chance of Moderate Stun |
Deploy Mini Gremlonium Scuttlebot: Releases a small Gremlonium construct that tries to explode on targets for massive damage}
Huntrode B [A-6|B-6|R-8] - 7235/8500 HP | NrmD: 2000 | PrcD: 25000 | EleD: 0 | ShaD: 2000 | Row 2
{Capture Beam: 7 ACC, 7 ROF, Clip: 4x1500 Ele, Good Chance of Moderate Stun |
Deploy Mini Gremlonium Scuttlebot: Releases a small Gremlonium construct that tries to explode on targets for massive damage}
Hush Puppy A down! (-985, Ignem’s North Star Tempest)
Mini Gremlonium Scuttlebot A down! (-390, Matikclocker’s Winter Fury)
Mini Gremlonium Scuttlebot B [A-7|B-2|R-8] - 3000/3000 HP | NrmD: 1500 | PrcD: 10000 | EleD: -60 | ShaD: 1500
{Boom!: At the end of the turn, explodes for 3000 Nm/El (up to 8) if not damaged in some way}
Mini Gremlonium Scuttlebot C [A-7|B-2|R-8] - 3000/3000 HP | NrmD: 1500 | PrcD: 10000 | EleD: -60 | ShaD: 1500
{Boom!: At the end of the turn, explodes for 3000 Nm/El (up to 8) if not damaged in some way}
75% of hostiles (not counting Minis) must be down to pass!
-Ally Rows-
KV-103: 0
LV-909: 1
Matikclocker: 0
-Player Parameters-
King: 9609/11500 HP -- [ KO Meter: |||||||||||||... ] -- 220 Retribution (2/5) -- [Superguard: ....]
Ignem: 9349/10375 HP -- 0 BP (+2) -- [Mirror Attack: |||..] (Shield)
Matikclocker: 5250/5250 HP -- Risk attack enabled (50% halve reload time/25% instant Charge attack/25% 1/10 self-damage -- always adds Gun ASI+3) -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--
-Shields-
KV-103: 0/225 (Nm 600 | 20% Reduction)
Ignem: 1047/3047 (Nm 3000|Spc 750|16 Fir/Poi/Stn/Slp| 20% Reduction)
Matikclocker: 1450/3450 (Nm 3000|Spcl 1000|Univ. Res 3 (all except Curse/Doom 6)| 20% Reduction)
-Finishing Moves-
(Finishers available at 600 FP!)
KV-103: 540/900 FP (20FP/Sword hit, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus)
Ignem: 900/900 FP (25FP/extra Gun target, 20FP/Sword hit, 35FP/dodged attack, 25FP/second+ hit in the same swing)
Matikclocker: 900/900 FP (35FP/dodged attack, 1FP/10 Overkill, 20FP/each Ricochet and Splitshot target, 25FP/Gathered target)
Finisher Field Guide
(This section is a work in progress.)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
H4-D35 "Edolas" Stats [Edolas]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells (User can apply a Vial’s effect to an attack)
4 Master Health Capsules [*****] (+3000 HP)
3 Remedy Capsule [Removes all status effects on user or target]
1 Impostoclaus's Boon [*****] [Gives entire team +2 Universal Damage/ASI/CTR for 10 turns]
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
0 Ultra Curse Vial [****]
2 Ultra Health Capsules [+2000 HP]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
--INVENTORY--
Inventory is in this link
Turn Order Roll:
Huntrode A: 8 + 3 - 2 Stun - 3 Winter Fury = 6
Huntrode B: 8 + 2 - 2 Stun - 3 Winter Fury = 5
KV-103: 3 + 2 = 5
Ignem: 6 + 1 = 7
Matikclocker: 7 + 2 = 9
Mini Gremlonium Scuttlebot B tries to start detonating!
Mini Gremlonium Scuttlebot C tries to start detonating!
Matikclocker’s Winter Fury attack!
4 shots -> Huntrode A @ 12 ES -- 8,16,11,1. 3 hits! 5040 damage. Frozen!
Shot 1 Ricochet 1 -> Scuttlebot C @ 13 ES -- 6. Hit! 1695 damage. Scuttlebot C’s detonation sequence was interrupted!
Shot 1 Ricochet 2 -> Scuttlebot B @ 13 ES -- 6. Hit! 1695 damage. Frozen! Scuttlebot B’s detonation sequence was interrupted!
Shot 1 Ricochet 3 -> Huntrode A @ 16 ES (Frz) -- 15. Hit! 1680 damage. Down!
Shot 2 Ricochet 1 -> Huntrode B @ 12 ES -- 9. 1680 damage.
Shot 2 Ricochet 2 -> Scuttlebot C @ 13 ES -- 8. Hit! 1695 damage. Down!
Shot 2 Ricochet 3 -> Huntrode B @ 12 ES -- 14. Missed!
Shot 3 Ricochet 1 -> Huntrode B @ 12 ES -- 8. Hit! 1680 damage. Frozen!
Shot 3 Ricochet 2 -> Internal ricochet! 1680 damage. Frozen!
Shot 3 Ricochet 3 -> Scuttlebot B @ 16 ES (Frz) -- 16. Missed!
The enemies are unable to stop your advance!
--
“Advance Force! That last one’s frozen and alone, and you can outrun its bots. Charge toward the maintenance lifts, you can finish it off later!”
You make a break for the lifts, expecting another force of Constructs- but then Zallinock shouts over comms, “Ah, I see your game! That Ninja must be trying to go for the lifts himself!”
--
“Ninja?” Adjutant says over the secure line, “I didn’t order any reconnaissance force in here yet…”
“Ah, so this is the line you’re using.” It’s Ohno, from the village. “Fallen King, you told me I may redeem myself on the field of battle. And I see no better way to do that, than to stop that weapon.”
“You’re going for it? Ohno, the sector you’re in is crawling with enemies!”
“I am not going for it. You are, as you planned. I’m creating the best diversion I can.” Ohno says, “Advance Force, Alph had a dream much like the late Sage Karilius. In it, he saw three armies other than the Torchbellow allied forces, converging on this place. One great host from within Cradle, and two great hosts from without.”
“If it’s anything like Karilius’s dream…” Adjutant says, “We’ve got to break that Worldshaper cannon. Advance Force, keep marching!”
--
WORLDSHAPER READY TO FIRE IN T-MINUS 13 ROUNDS
--
-Victory Conditions-
=Disable and destroy the Worldshaper!
=Be ready for battle at the maintenance lifts!
-Countdown to next Worldshaper firing sequence: 13 turns
-Zallinock’s Creations (ENEMY)-
Neonid A down! (-895, KV-103’s Eviscerator)
Huntrode A down! (-750, Matikclocker’s Winter Fury)
Huntrode B [A-6|B-6|R-8] - 2195/8500 HP | NrmD: 2000 | PrcD: 25000 | EleD: 0 | ShaD: 2000 | Row 2
{Capture Beam: 7 ACC, 7 ROF, Clip: 4x1500 Ele, Good Chance of Moderate Stun |
Deploy Mini Gremlonium Scuttlebot: Releases a small Gremlonium construct that tries to explode on targets for massive damage}
[BYPASSED]
Hush Puppy A down! (-985, Ignem’s North Star Tempest)
Mini Gremlonium Scuttlebot A down! (-390, Matikclocker’s Winter Fury)
Mini Gremlonium Scuttlebot B down! (-390, Matikclocker’s Winter Fury)
Mini Gremlonium Scuttlebot C down! (-390, Matikclocker’s Winter Fury)
75% of hostiles (not counting Minis) must be down to pass!
-Ally Rows-
KV-103: 0
LV-909: 1
Matikclocker: 0
-Player Parameters-
King: 9609/11500 HP -- [ KO Meter: |||||||||||||... ] -- 220 Retribution (2/5) -- [Superguard: ....]
Ignem: 9349/10375 HP -- 0 BP (+2) -- [Mirror Attack: |||..] (Shield)
Matikclocker: 5250/5250 HP -- Risk attack enabled (50% halve reload time/25% instant Charge attack/25% 1/10 self-damage -- always adds Gun ASI+3) -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--
-Shields-
KV-103: 0/225 (Nm 600 | 20% Reduction)
Ignem: 1047/3047 (Nm 3000|Spc 750|16 Fir/Poi/Stn/Slp| 20% Reduction)
Matikclocker: 1450/3450 (Nm 3000|Spcl 1000|Univ. Res 3 (all except Curse/Doom 6)| 20% Reduction)
-Finishing Moves-
(Finishers available at 600 FP!)
KV-103: 540/900 FP (20FP/Sword hit, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus)
Ignem: 900/900 FP (25FP/extra Gun target, 20FP/Sword hit, 35FP/dodged attack, 25FP/second+ hit in the same swing)
Matikclocker: 900/900 FP (35FP/dodged attack, 1FP/10 Overkill, 20FP/each Ricochet and Splitshot target, 25FP/Gathered target)
Finisher Field Guide
(This section is a work in progress.)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
H4-D35 "Edolas" Stats [Edolas]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells (User can apply a Vial’s effect to an attack)
4 Master Health Capsules [*****] (+3000 HP)
3 Remedy Capsule [Removes all status effects on user or target]
1 Impostoclaus's Boon [*****] [Gives entire team +2 Universal Damage/ASI/CTR for 10 turns]
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
0 Ultra Curse Vial [****]
2 Ultra Health Capsules [+2000 HP]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
--INVENTORY--
Inventory is in this link
"Your aid is very much appreciated, Almirian," KV-103 said, "Machinauts, victory is almost there, just one, last, push!"
[ADVANCE]
((Edit: I tried so hard and got so far-))
((Well, it's gonna be another delay today. See you tomorrow.))
You make for the lifts, closing the gap between the lifts and you. But connected to the lifts is a terminal, and it appears to be... "Hold position, Advance Force!"
The terminal explodes in a shower of scrap and flame, and you raise your shields to deflect the incoming chunks of metal. "Don't think you'll activate the lifts that easily!"
"Hell's bells, Zallinock... You don't know when to quit!"
Adjutant says over the secure line, "Advance Force! The terminal on the other side appears to have self-destructed as well. But I'm not picking up any signs of danger on the lift itself. Stay near it! I'm patching into the lift's internal systems!"
"Heheheheheh." Zallinock seems to be quite amused. "Standing by the lift? Your support team plans on hacking into it, don't they? That lift is running on Z-Script, the most secure system code known to the Torchbellow clan!"
"I'm not going to bring it up, but the lab boys figured out the weaknesses in Z-Script. Or rather," Adjutant says, still on the secure line, "Zallinock did, back when the Axo were abusing it, and we figured out where he put the records of it. We're already hacking in, but soon Zallinock's going to call the bluff."
Two Neonids charge at your position, and you hear the sound of incoming rockets!
--
WORLDSHAPER READY TO FIRE IN T-MINUS 12 ROUNDS
--
-Victory Conditions-
=Disable and destroy the Worldshaper!
=Survive against the incoming onslaught! (4 turns)
-Countdown to next Worldshaper firing sequence: 12 turns
-Zallinock’s Creations (ENEMY)-
Neonid B [A-7|B-8|R-5] - 12000/12000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000 | Row 0
[] Spectralgam Barrier (4000/4000 HP | 1000 AllDef | Universal Status Res 5)
{Spectralgam Wall: Creates a 4000-HP barrier for the team (affected by Damage Bonuses), uses up 1000 user HP |
Optic Attack -- Adaptive Eye: 8 ACC, 1 blast (up to 6), 2000 Nm/El, Good Chance of Moderate (select Fire/Freeze/Shock/Poison) |
Power Synthesis: Restores 4000 HP, affected by Damage Bonuses |
Rising Fists: 7 ACC, 6 CSPD, 1000/1000/2000 Nameless, each swing adds Universal Damage Bonus: Low to the user until after their next attack that isn’t Rising Fists}
Neonid C [A-7|B-8|R-5] - 12000/12000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000 | Row 0
[] Spectralgam Barrier (4000/4000 HP | 1000 AllDef | Universal Status Res 5)
{Spectralgam Wall: Creates a 4000-HP barrier for the team (affected by Damage Bonuses), uses up 1000 user HP |
Optic Attack -- Adaptive Eye: 8 ACC, 1 blast (up to 6), 2000 Nm/El, Good Chance of Moderate (select Fire/Freeze/Shock/Poison) |
Power Synthesis: Restores 4000 HP, affected by Damage Bonuses |
Rising Fists: 7 ACC, 6 CSPD, 1000/1000/2000 Nameless, each swing adds Universal Damage Bonus: Low to the user until after their next attack that isn’t Rising Fists}
Smart Rocket A [A-8|B-5|R-7] - 5000/5000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000 | Row 0
{Rocket Blast: 8 ACC, 1 blast (up to 3), 3000 Ele, Fair Chance of Weak Fire, Destroys user
| Explodes when struck by a melee weapon, bullets only interrupt its attack}
Smart Rocket B [A-8|B-5|R-7] - 5000/5000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000 | Row 0
{Rocket Blast: 8 ACC, 1 blast (up to 3), 3000 Ele, Fair Chance of Weak Fire, Destroys user
| Explodes when struck by a melee weapon, bullets only interrupt its attack}
Smart Rocket C [A-8|B-5|R-7] - 5000/5000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000 | Row 0
{Rocket Blast: 8 ACC, 1 blast (up to 3), 3000 Ele, Fair Chance of Weak Fire, Destroys user
| Explodes when struck by a melee weapon, bullets only interrupt its attack}
More enemies will arrive every turn!
A Signal Jammer will be deployed next turn! It will need to be destroyed before the lift can move!
-Ally Rows-
KV-103: 0
LV-909: 1
Matikclocker: 0
-Player Parameters-
King: 9609/11500 HP -- [ KO Meter: |||||||||||||... ] -- 220 Retribution (2/5) -- [Superguard: ....]
Ignem: 9349/10375 HP -- 0 BP (+2) -- [Mirror Attack: |||..] (Shield)
Matikclocker: 5250/5250 HP -- Risk attack enabled (50% halve reload time/25% instant Charge attack/25% 1/10 self-damage -- always adds Gun ASI+3) -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--
-Shields-
KV-103: 0/225 (Nm 600 | 20% Reduction)
Ignem: 1047/3047 (Nm 3000|Spc 750|16 Fir/Poi/Stn/Slp| 20% Reduction)
Matikclocker: 1450/3450 (Nm 3000|Spcl 1000|Univ. Res 3 (all except Curse/Doom 6)| 20% Reduction)
-Finishing Moves-
(Finishers available at 600 FP!)
KV-103: 540/900 FP (20FP/Sword hit, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus)
Ignem: 900/900 FP (25FP/extra Gun target, 20FP/Sword hit, 35FP/dodged attack, 25FP/second+ hit in the same swing)
Matikclocker: 900/900 FP (35FP/dodged attack, 1FP/10 Overkill, 20FP/each Ricochet and Splitshot target, 25FP/Gathered target)
Finisher Field Guide
(This section is a work in progress.)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
H4-D35 "Edolas" Stats [Edolas]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells (User can apply a Vial’s effect to an attack)
4 Master Health Capsules [*****] (+3000 HP)
3 Remedy Capsule [Removes all status effects on user or target]
1 Impostoclaus's Boon [*****] [Gives entire team +2 Universal Damage/ASI/CTR for 10 turns]
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
0 Ultra Curse Vial [****]
2 Ultra Health Capsules [+2000 HP]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
--INVENTORY--
Inventory is in this link
"Hurry, time is not on our side!"
"Incoming projectiles! Shoot them down!"
[Charge eviscerator -> Neonid B]
[Maticlocker winter's fury -> Smart Rocket A]
[Ignem Polaris -> Smart Rocket B]
((I’ve been inconsistent about this, so I figure I’ll add both ASI and MSI to turn order. Ignem now shoots very fast.))
Turn Order Roll:
Neonid B: 5 + 1 = 6 (49/100)
Neonid C: 5 + 1 = 6 (41/100)
Rocket A: 7 + 1 = 8
Rocket B: 7 + 1 = 8
Rocket C: 7 + 1 = 8
KV-103: 3 + 3 = 6 (89/100)
Ignem: 6 + 3 + 2 MSI + 3 ASI = 14
Matikclocker: 7 + 1 = 8
Ignem’s North Star Tempest!
6 -> Smart Rocket B @ 11 ES -- 16,9,2,10,4,11. 4 hits! 3060 damage. Smart Rocket B catches Fire! Smart Rocket B was Shocked! Smart Rocket B was Stunned! Smart Rocket B is knocked off course and will miss this turn’s attack!
6 -> Smart Rocket C @ 11 ES -- 13,14,14,11,2,16. 1 hit! 765 damage. Smart Rocket C catches Fire! Smart Rocket C is knocked off course and will miss this turn’s attack!
5 -> Smart Rocket A @ 11 ES -- 14,1,4,11,10. 3 hits! 2295 damage. Smart Rocket A catches Fire! Smart Rocket A was Shocked! Smart Rocket A was Stunned! Smart Rocket A is knocked off course and will miss this turn’s attack!
1 -> Neonid B @ 9 ES/5 BlS -- 4. Hit! 765 damage. Neonid B catches Fire!
1 -> Neonid C @ 9 ES/5 BlS -- 16. Missed!
Rocket A turns around and prepares for another run!
Rocket B is damaged by Fire.
Rocket B turns around and prepares for another run!
Rocket C is damaged by Fire.
Rocket C turns around and prepares for another run!
Matikclocker’s Winter Fury!
4 shots -> Smart Rocket A @ 12 ES -- 7,15,6,7. 3 hits! 3540 damage. Down!
Shot 1 Ricochet 1 -> Smart Rocket C @ 11 ES -- 6. Hit! 1180 damage. Frozen! The Rocket is stopped and cannot attempt to explode while Frozen!
Shot 1 Ricochet 2 -> Neonid C @ 9 ES/5 BlS -- 13. Missed!
Shot 2 Ricochet 1 -> Neonid B @ 9 ES/5 BlS -- 10. Missed!
Shot 3 Ricochet 1 -> Neonid B @ 9 ES/5 BlS -- 5. Blocked!
Shot 3 Ricochet 2 -> Smart Rocket C @ 16 ES (Frz) -- 13. Hit! 1180 damage.
Shot 3 Ricochet 3 -> Neonid C @ 9 ES/5 BlS -- 10. Missed!
KV-103 charges Eviscerator!
Roll: 16. INSTACHARGE!
4 + 1 swing -> Neonid B @ 13 ES/9 BlS -- 6,14,4,14,11. 2 hits/1 Blocked! Shield down! The Tome of Retribution bolstered the attack! 6030 damage + 3874 damage. (9992 total)
4 swings -> Neonid C @ 13 ES/9 BlS -- 14,11,6,4. 2 hits/1 Blocked! 2 damage + 3874 damage. (3876 total)
KV-103’s Belt gleams! KV-103 gained +80 FP! Finishing Move ready!
Neonid B takes 1500 damage from Fire. Down!
Neonid C expends 4000 HP to erect a Spectralgam Wall!
STATUS EFFECTS:
Smart Rocket C: Moderate Freeze (3 turns remain)
Smart Rocket B: Moderate Fire (1500 DPT, 2 turns remain)
Smart Rocket B: Strong Shock (45%/45%, 3 turns remain)
Smart Rocket B: Moderate Stun (-2 all stats, 3 turns remain)
Spectralgam Wall (Covering Enemy team, 4000 HP, 2000 AllDef)
“Rain judgment from above! Destroy them all!”
Four more Smart Rockets inbound!
A Prohibifactorem has appeared! It must be destroyed to allow the lift to move!
--
The Prohibifactorem appears to be similar to the smaller Minifactorems you saw earlier; it glowers down at you with its eight eyes. “That thing’s jamming signals of a certain frequency… We won’t be able to move the lift even after we’ve hacked into it! Take that thing down!”
The strange mineral wall before you- which scanners seem to place as some manner of alloy of all five minerals, with other unidentified energy stored within- is just as tough to break as its rock-solid creator.
--
WORLDSHAPER READY TO FIRE IN T-MINUS 11 ROUNDS
--
-Victory Conditions-
=Disable and destroy the Worldshaper!
=Survive against the incoming onslaught! (Survive 3+ turns and defeat Prohibifactorem)
-Countdown to next Worldshaper firing sequence: 11 turns
-Zallinock’s Creations (ENEMY)-
Neonid B down! (-257, Fire from Ignem’s North Star Tempest)
Neonid C [A-7|B-8|R-5] - 7124/12000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000 | Row 0
[] Spectralgam Barrier (2062/4000 HP | 1000 AllDef | Universal Status Res 5)
{Spectralgam Wall: Creates a 4000-HP barrier for the team (affected by Damage Bonuses), uses up 1000 user HP |
Optic Attack -- Adaptive Eye: 8 ACC, 1 blast (up to 6), 2000 Nm/El, Good Chance of Moderate (select Fire/Freeze/Shock/Poison) |
Power Synthesis: Restores 4000 HP, affected by Damage Bonuses |
Rising Fists: 7 ACC, 6 CSPD, 1000/1000/2000 Nameless, each swing adds Universal Damage Bonus: Low to the user until after their next attack that isn’t Rising Fists}
Smart Rocket A down! (-835, Matikclocker’s Winter Fury)
Smart Rocket B [A-8|B-5|R-7] - 440/5000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000 | Row 0
{Rocket Blast: 8 ACC, 1 blast (up to 3), 3000 Ele, Fair Chance of Weak Fire, Destroys user
| Explodes when struck by a melee weapon, bullets only interrupt its attack}
Smart Rocket C [A-8|B-5|R-7] - 375/5000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000 | Row 0
{Rocket Blast: 8 ACC, 1 blast (up to 3), 3000 Ele, Fair Chance of Weak Fire, Destroys user
| Explodes when struck by a melee weapon, bullets only interrupt its attack}
NEWLY ARRIVED:
Smart Rocket D [A-8|B-5|R-7] - 5000/5000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000 | Row 0
{Rocket Blast: 8 ACC, 1 blast (up to 3), 3000 Ele, Fair Chance of Weak Fire, Destroys user
| Explodes when struck by a melee weapon, bullets only interrupt its attack}
Smart Rocket E [A-8|B-5|R-7] - 5000/5000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000 | Row 0
{Rocket Blast: 8 ACC, 1 blast (up to 3), 3000 Ele, Fair Chance of Weak Fire, Destroys user
| Explodes when struck by a melee weapon, bullets only interrupt its attack}
Smart Rocket F [A-8|B-5|R-7] - 5000/5000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000 | Row 0
{Rocket Blast: 8 ACC, 1 blast (up to 3), 3000 Ele, Fair Chance of Weak Fire, Destroys user
| Explodes when struck by a melee weapon, bullets only interrupt its attack}
Smart Rocket G [A-8|B-5|R-7] - 5000/5000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000 | Row 0
{Rocket Blast: 8 ACC, 1 blast (up to 3), 3000 Ele, Fair Chance of Weak Fire, Destroys user
| Explodes when struck by a melee weapon, bullets only interrupt its attack}
Prohibifactorem [A-4|B-8|R-8] - 15000/15000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000 | Row 3
{Suppressor: 8 ACC, 1 Shot, No Damage, on hit: target is unable to initiate Charge Attacks (but this does not cancel a Charge Attack}
SIGNAL JAMMER: Lift will not move until this entity is destroyed! Defeat it before the lift is ready to save the most time!
More enemies will arrive every turn!
A Signal Jammer will be deployed next turn! It will need to be destroyed before the lift can move!
-Ally Rows-
KV-103: 0
LV-909: 1
Matikclocker: 0
-Player Parameters-
King: 9609/11500 HP -- [ KO Meter: |||||||||||||||| ] -- 0 Retribution (2/5) -- [Superguard: ||||]
Ignem: 9349/10375 HP -- 0 BP (+2) -- [Mirror Attack: |||..] (Shield)
Matikclocker: 5250/5250 HP -- Risk attack enabled (50% halve reload time/25% instant Charge attack/25% 1/10 self-damage -- always adds Gun ASI+3) -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--
-Shields-
KV-103: 0/225 (Nm 600 | 20% Reduction)
Ignem: 1047/3047 (Nm 3000|Spc 750|16 Fir/Poi/Stn/Slp| 20% Reduction)
Matikclocker: 1450/3450 (Nm 3000|Spcl 1000|Univ. Res 3 (all except Curse/Doom 6)| 20% Reduction)
-Finishing Moves-
(Finishers available at 600 FP!)
KV-103: 600/900 FP (20FP/Sword hit, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus)
Ignem: 900/900 FP (25FP/extra Gun target, 20FP/Sword hit, 35FP/dodged attack, 25FP/second+ hit in the same swing)
Matikclocker: 900/900 FP (35FP/dodged attack, 1FP/10 Overkill, 20FP/each Ricochet and Splitshot target, 25FP/Gathered target)
Finisher Field Guide
(This section is a work in progress.)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
H4-D35 "Edolas" Stats [Edolas]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells (User can apply a Vial’s effect to an attack)
4 Master Health Capsules [*****] (+3000 HP)
3 Remedy Capsule [Removes all status effects on user or target]
1 Impostoclaus's Boon [*****] [Gives entire team +2 Universal Damage/ASI/CTR for 10 turns]
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
0 Ultra Curse Vial [****]
2 Ultra Health Capsules [+2000 HP]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
--INVENTORY--
Inventory is in this link
"Maintain fire on the incoming projectiles!"
[Eviscerator +belt -> Neonid C]
[Maticlocker winter's fury -> Smart Rocket C]
[Ignem Polaris -> Smart Rocket B]
((Not going to have the post ready tonight. See you tomorrow.))
((Well, darn. It looks like I won't be able to post tonight either.
See you tomorrow, for real this time.))
Turn Order Roll:
Neonid C: 5 + 2 = 7
Rocket B: 7 + 3 = 10 (59/100)
Rocket C: 7 + 3 = 9
Rocket D: 7 + 2 = 8
Rocket E: 7 + 2 = 8 (to 6 on turn)
Rocket F: 7 + 1 = 8 (to 6 on turn)
Rocket G: 7 + 3 = 10 (to 8 on turn)
Prohibifactorem: 8 + 2 = 10 (to 8 on turn)
KV-103: 3 + 3 = 6
Ignem: 6 + 3 + 2 MSI + 3 ASI = 14
Matikclocker: 7 + 3 = 10 (33/100)
Ignem’s North Star Tempest!
6 -> Smart Rocket B @ 12 ES -- 9,1,11,12,13,10. 4 hits! The Spectralgam Wall absorbed 3060 damage.
4 -> Smart Rocket E @ 11 ES -- 1,12,2,15. 2 hits! The Spectralgam Wall absorbed 940 damage. 590 damage. Smart Rocket E is Shocked! Smart Rocket E is Stunned! Smart Rocket E is knocked off course and will miss this turn’s attack!
3 -> Smart Rocket F @ 11 ES -- 7,13,1. 2 hits! 1530 damage. Smart Rocket F catches Fire! Smart Rocket F is Shocked! Smart Rocket F is Stunned! Smart Rocket F is knocked off course and will miss this turn’s attack!
1 -> Smart Rocket C @ 16 ES (Frz) -- 14. Hit! 765 damage. Down!
1 -> Smart Rocket D @ 11 ES -- 7. Hit! 765 damage. Smart Rocket D catches Fire! Smart Rocket D is Shocked! Smart Rocket D is knocked off course and will miss this turn’s attack!
1 -> Smart Rocket G @ 11 ES -- 9. Hit! 765 damage. Smart Rocket G catches Fire! Smart Rocket G is Stunned! Smart Rocket G is knocked off course and will miss this turn’s attack!
2 -> Neonid C @ 9 ES/5 BlS -- 9,7. 1 Blocked! Shield down! 765 damage.
2 -> Prohibifactorem @ 9 ES -- 2,1. 2 hits! 1530 damage. Prohibifactorem catches Fire! Prohibifactorem is Shocked! Prohibifactorem was Poisoned! Prohibifactorem was Stunned!
Rocket B is damaged by Fire.
Rocket B explodes prematurely!
Matikclocker’s Winter Fury!
4 shots -> Smart Rocket E @ 12 ES -- 4,12,14,11. 2 hits! 2360 damage. Frozen! The Rocket is stopped and cannot attempt to explode while Frozen!
Shot 1 Ricochet 1 -> Prohibifactorem @ 10 ES -- 12. Missed!
Shot 2 Ricochet 1 -> Neonid C @ 9 ES -- 7. Hit! 1180 damage. Frozen!
Shot 2 Ricochet 2 -> Prohibifactorem @ 10 ES -- 3. Hit! 1180 damage. Frozen!
Shot 2 Ricochet 3 -> Internal Ricochet to Prohibifactorem! 1180 damage.
The Prohibifactorem’s HP is 11110! There is no jackpot for four 1’s in a row, but I just felt like mentioning it, because it’s kinda funny.
The Prohibifactorem glowers at KV-103…
1 gaze @ 1 ES (Frz) -- 7. Suppression failed!
“Those infernal guns cause no end of trouble! I suppose you’re doing your jobs...”
Rocket D is damaged by Fire.
Rocket D turns around and prepares for another run!
Rocket E is lying on the ground, attempting to restart!
Rocket F is damaged by Fire.
Rocket F turns around and prepares for another run!
Rocket G is damaged by Fire.
Rocket G turns around and prepares for another run!
Neonid C expends 1000 HP to erect a Spectralgam Wall!
KV-103’s Eviscerator!
10 swings -> Neonid C @ 16 ES (Frz) -- 2,5,13,16,3,14,3,6,9,11. The Belt empowered the attack! 9 hits! The Spectralgam Wall absorbed 4000 damage! 5278 damage.
KV-103 gained +180 FP!
STATUS EFFECTS:
Smart Rocket D: Moderate Fire (1500 DPT, 2 turns remain)
Smart Rocket D: Strong Shock (45%/45%, 3 turns remain)
-
Smart Rocket E: Strong Freeze (3 turns remain)
Smart Rocket E: Strong Shock (45%/45%, 3 turns remain)
Smart Rocket E: Moderate Stun (-2 all stats, 3 turns remain)
-
Smart Rocket F: Moderate Fire (1500 DPT, 2 turns remain)
Smart Rocket F: Strong Shock (45%/45%, 3 turns remain)
Smart Rocket F: Moderate Stun (-2 all stats, 3 turns remain)
-
Smart Rocket G: Moderate Fire (1500 DPT, 2 turns remain)
Smart Rocket G: Moderate Stun (-2 all stats, 3 turns remain)
-
Spectralgam Wall (Covering Enemy team, 0 HP, 2000 AllDef)
“Ha! Think you can just shoot down everything in your way? Shoot at this!”
Three more Smart Rockets inbound, accompanied by three Graviton Flares!
Another Neonid joins the fray!
--
The mineral alloy composing the Spectralgam Wall is alive, and it seems to move itself to protect the Smart Rockets- but it’s not enough to stop the hail of bullets falling on the rockets.
But the next wave of rockets is accompanied by Graviton Flares that absorb projectiles! “Gaah! Machinauts, be advised! Those Flares are going to draw in a bullet each!”
--
WORLDSHAPER READY TO FIRE IN T-MINUS 10 ROUNDS
--
-Victory Conditions-
=Disable and destroy the Worldshaper!
=Survive against the incoming onslaught! (2+ turns, defeat Signal Jammer)
-Countdown to next Worldshaper firing sequence: 10 turns
-Zallinock’s Creations (ENEMY)-
Neonid B down! (-257, Fire from Ignem’s North Star Tempest)
Neonid C [A-7|B-8|R-5] - 81/12000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000 | Row 0
[] Spectralgam Barrier (0/4000 HP | 1000 AllDef | Universal Status Res 5)
{Spectralgam Wall: Creates a 4000-HP barrier for the team (affected by Damage Bonuses), uses up 1000 user HP |
Optic Attack -- Adaptive Eye: 8 ACC, 1 blast (up to 6), 2000 Nm/El, Good Chance of Moderate (select Fire/Freeze/Shock/Poison) |
Power Synthesis: Restores 4000 HP, affected by Damage Bonuses |
Rising Fists: 7 ACC, 6 CSPD, 1000/1000/2000 Nameless, each swing adds Universal Damage Bonus: Low to the user until after their next attack that isn’t Rising Fists}
Smart Rocket A down! (-835, Matikclocker’s Winter Fury)
Smart Rocket B down! (-1060, Fire from Ignem’s North Star Tempest)
Smart Rocket C down! (-390, Ignem’s North Star Tempest)
Smart Rocket D [A-8|B-5|R-7] - 2735/5000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000 | Row 0
{Rocket Blast: 8 ACC, 1 blast (up to 3), 3000 Ele, Fair Chance of Weak Fire, Destroys user
| Explodes when struck by a melee weapon, bullets only interrupt its attack}
Smart Rocket E [A-8|B-5|R-7] - 1700/5000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000 | Row 0
{Rocket Blast: 8 ACC, 1 blast (up to 3), 3000 Ele, Fair Chance of Weak Fire, Destroys user
| Explodes when struck by a melee weapon, bullets only interrupt its attack}
Smart Rocket F [A-8|B-5|R-7] - 1970/5000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000 | Row 0
{Rocket Blast: 8 ACC, 1 blast (up to 3), 3000 Ele, Fair Chance of Weak Fire, Destroys user
| Explodes when struck by a melee weapon, bullets only interrupt its attack}
Smart Rocket G [A-8|B-5|R-7] - 2735/5000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000 | Row 0
{Rocket Blast: 8 ACC, 1 blast (up to 3), 3000 Ele, Fair Chance of Weak Fire, Destroys user
| Explodes when struck by a melee weapon, bullets only interrupt its attack}
Prohibifactorem [A-4|B-8|R-8] - 11110/15000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000 | Row 3
{Suppressor: 8 ACC, 1 Shot, No Damage, on hit: target is unable to initiate Charge Attacks (but this does not cancel a Charge Attack)}
SIGNAL JAMMER: Lift will not move until this entity is destroyed! Defeat it before the lift is ready to save the most time!
NEWLY ARRIVED:
Neonid D [A-7|B-8|R-5] - 12000/12000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000 | Row 0
[] Spectralgam Barrier (4000/4000 HP | 1000 AllDef | Universal Status Res 5)
{Spectralgam Wall: Creates a 4000-HP barrier for the team (affected by Damage Bonuses), uses up 1000 user HP |
Optic Attack -- Adaptive Eye: 8 ACC, 1 blast (up to 6), 2000 Nm/El, Good Chance of Moderate (select Fire/Freeze/Shock/Poison) |
Power Synthesis: Restores 4000 HP, affected by Damage Bonuses |
Rising Fists: 7 ACC, 6 CSPD, 1000/1000/2000 Nameless, each swing adds Universal Damage Bonus: Low to the user until after their next attack that isn’t Rising Fists}
Smart Rocket H [A-8|B-5|R-7] - 5000/5000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000 | Row 0
{Rocket Blast: 8 ACC, 1 blast (up to 3), 3000 Ele, Fair Chance of Weak Fire, Destroys user
| Explodes when struck by a melee weapon, bullets only interrupt its attack}
Smart Rocket H [A-8|B-5|R-7] - 5000/5000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000 | Row 0
{Rocket Blast: 8 ACC, 1 blast (up to 3), 3000 Ele, Fair Chance of Weak Fire, Destroys user
| Explodes when struck by a melee weapon, bullets only interrupt its attack}
Smart Rocket I [A-8|B-5|R-7] - 5000/5000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000 | Row 0
{Rocket Blast: 8 ACC, 1 blast (up to 3), 3000 Ele, Fair Chance of Weak Fire, Destroys user
| Explodes when struck by a melee weapon, bullets only interrupt its attack}
Graviton Flare A [A-0|B-8|R-10] - 1/1 HP | No Defenses | Row 0
{Decoy Alert: When a projectile weapon is fired, one projectile from the clip is drawn into the Flare, consuming both the bullet and the Flare}
Graviton Flare B [A-0|B-8|R-10] - 1/1 HP | No Defenses | Row 0
{Decoy Alert: When a projectile weapon is fired, one projectile from the clip is drawn into the Flare, consuming both the bullet and the Flare}
Graviton Flare C [A-0|B-8|R-10] - 1/1 HP | No Defenses | Row 0
{Decoy Alert: When a projectile weapon is fired, one projectile from the clip is drawn into the Flare, consuming both the bullet and the Flare}
More enemies will arrive every turn!
-Ally Rows-
KV-103: 0
LV-909: 1
Matikclocker: 0
-Player Parameters-
King: 9609/11500 HP -- [ KO Meter: ||||||||....... ] -- 0 Retribution (2/5) -- [Superguard: ||||]
Ignem: 9349/10375 HP -- 0 BP (+2) -- [Mirror Attack: |||..] (Shield)
Matikclocker: 5250/5250 HP -- Risk attack enabled (50% halve reload time/25% instant Charge attack/25% 1/10 self-damage -- always adds Gun ASI+3) -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--
-Shields-
KV-103: 0/225 (Nm 600 | 20% Reduction)
Ignem: 1047/3047 (Nm 3000|Spc 750|16 Fir/Poi/Stn/Slp| 20% Reduction)
Matikclocker: 1450/3450 (Nm 3000|Spcl 1000|Univ. Res 3 (all except Curse/Doom 6)| 20% Reduction)
-Finishing Moves-
(Finishers available at 600 FP!)
KV-103: 780/900 FP (20FP/Sword hit, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus)
Ignem: 900/900 FP (25FP/extra Gun target, 20FP/Sword hit, 35FP/dodged attack, 25FP/second+ hit in the same swing)
Matikclocker: 900/900 FP (35FP/dodged attack, 1FP/10 Overkill, 20FP/each Ricochet and Splitshot target, 25FP/Gathered target)
Finisher Field Guide
(This section is a work in progress.)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
H4-D35 "Edolas" Stats [Edolas]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells (User can apply a Vial’s effect to an attack)
4 Master Health Capsules [*****] (+3000 HP)
3 Remedy Capsule [Removes all status effects on user or target]
1 Impostoclaus's Boon [*****] [Gives entire team +2 Universal Damage/ASI/CTR for 10 turns]
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
0 Ultra Curse Vial [****]
2 Ultra Health Capsules [+2000 HP]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
--INVENTORY--
Inventory is in this link
"Ignem, Maticlocker, maximum firepower!!!"
[Eviscerator -> Flares / Neonid D if not possible]
[Ignem POLARIS FINISHER -> Prohibifactorum]
[Maticlocker WINTER'S FURY FINISHER -> Rockets]
((Shoot! Stuff came up, I'll have to miss tonight too.
See you tomorrow.))
Turn Order Roll:
Neonid C: 5 + 1 = 6
Neonid D: 5 + 1 = 6
Rocket D: 7 + 2 = 7
Rocket E: 7 + 2 - 2 Stun = 5
Rocket F: 7 + 3 - 2 Stun = 8
Rocket G: 7 + 2 - 2 Stun = 7
Rocket H: 7 + 2 = 9
Rocket I: 7 + 1 = 8
Rocket J: 7 + 2 = 9
Prohibifactorem: 8 + 3 - 2 Stun = 9
KV-103: 3 + 2 = 5 (to 7 on turn)
Ignem: 6 + 2 + 2 MSI + 3 ASI = 13
Matikclocker: 7 + 3 = 10 (to 12 on turn)
Ignem unleashes her North Star Tempest’s full power! Astral Armageddon!
The Flares draw in 3 bullets!
6 shots -> Prohibifactorem: 10278 damage. Prohibifactorem’s Fire/Shock/Poison/Stun renewed!
3 shots -> Neonid D: 5139 damage. Inflicted Fire/Shock/Poison/Stun!
3 shots -> Rocket G: 5139 damage. Down!
3 shots -> Rocket J: 5139 damage. Down!
2 shots -> Rocket D: 3426 damage. Down!
2 shots -> Rocket E: 3426 damage. Down!
2 shots -> Rocket I: 3426 damage. Inflicted Fire/Shock/Stun! Attack interrupted!
1 shot -> Rocket H: 1713 damage. Inflicted Fire! Attack interrupted!
600 FP expended. All Machinauts gained Universal Attack Speed Increase: Medium!
“One...”
Matikclocker unleashes his Winter Fury’s full power! Fragmentation Storm!
Big bullet -> Smart Rocket H: 5500 damage. Down!
Shot 1 -> Smart Rocket F: 1180 damage. Frozen!
Shot 1 Ricochet 1 -> Smart Rocket I: 1180 damage.
Shot 1 Ricochet 2 -> Smart Rocket F: 1180 damage. Down!
Shot 1 Ricochet 3 -> Prohibifactorem: 1180 damage. Down!
Shot 2 -> Neonid C: 1180 damage. Down!
Shot 2 Ricochet 1 -> Neonid D: 1180 damage. Frozen!
Shot 2 Ricochet 2 -> Smart Rocket I: 1180 damage. Down!
Shot 2 Ricochet 3 -> Neonid D: 1180 damage.
Shot 3 -> Neonid D: 1180 damage.
Shot 4 -> Neonid D: 1180 damage.
Shot 5 -> Neonid D: 1180 damage.
Shot 6 -> Neonid D: 1180 damage. Down!
“...and two. I was wondering when those would show up.”
STATUS EFFECTS:
-
Spectralgam Wall (Covering Enemy team, 0 HP, 2000 AllDef)
“I should never have left that device behind… but it doesn’t matter! Prepare for annihilation!”
A powerful missile is approaching!
--
“Incoming missile! Watch out!”
An incredibly powerful Smart Rocket is moving in fast, accompanied by a swarm of flares, and its explosion will deal crippling damage if it hits! Is there any weapon or item you have that can pull it aside or stop its approach without being consumed by flares?
--
WORLDSHAPER READY TO FIRE IN T-MINUS 9 ROUNDS
--
-Victory Conditions-
=Disable and destroy the Worldshaper!
=Survive against the incoming onslaught! (1+ turns, defeat Signal Jammer)
-Countdown to next Worldshaper firing sequence: 9 turns
-Zallinock’s Creations (ENEMY)-
Neonid B down! (-257, Fire from Ignem’s North Star Tempest)
Neonid C down! (-1099, Matikclocker’s Fragmentation Storm)
Neonid D down! (-219, Matikclocker’s Fragmentation Storm)
Smart Rocket A down! (-835, Matikclocker’s Winter Fury)
Smart Rocket B down! (-1060, Fire from Ignem’s North Star Tempest)
Smart Rocket C down! (-390, Ignem’s North Star Tempest)
Smart Rocket D down! (-691, Ignem’s Astral Armageddon)
Smart Rocket E down! (-1726, Ignem’s Astral Armageddon)
Smart Rocket F down! (-390, Matikclocker’s Fragmentation Storm)
Smart Rocket G down! (-2404, Ignem’s Astral Armageddon)
Prohibifactorem down! (-348, Matikclocker’s Fragmentation Storm)
NEWLY ARRIVED:
Smart Rocket H down! (-2213, Matikclocker’s Fragmentation Storm)
Smart Rocket I down! (-786, Matikclocker’s Fragmentation Storm)
Smart Rocket J down! (-139, Ignem’s Astral Armageddon)
Giant Smart Rocket [A-2|B-2|R-2] - 20000/20000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000 | Row 0
{Super Rocket Blast: 8 ACC, 1 blast (up to 30), 8500 Ele, Fair Chance of Weak Fire, Destroys user
| Explodes when struck by a melee weapon, bullets will only interrupt its attack
| Can any weapons stop it?!}
Graviton Flares A, B, C consumed!
Graviton Flare D [A-0|B-8|R-10] - 1/1 HP | No Defenses | Row 0
Graviton Flare E [A-0|B-8|R-10] - 1/1 HP | No Defenses | Row 0
Graviton Flare F [A-0|B-8|R-10] - 1/1 HP | No Defenses | Row 0
Graviton Flare G [A-0|B-8|R-10] - 1/1 HP | No Defenses | Row 0
Graviton Flare H [A-0|B-8|R-10] - 1/1 HP | No Defenses | Row 0
Graviton Flare I [A-0|B-8|R-10] - 1/1 HP | No Defenses | Row 0
Graviton Flare J [A-0|B-8|R-10] - 1/1 HP | No Defenses | Row 0
Graviton Flare K [A-0|B-8|R-10] - 1/1 HP | No Defenses | Row 0
Graviton Flare L [A-0|B-8|R-10] - 1/1 HP | No Defenses | Row 0
Graviton Flare M [A-0|B-8|R-10] - 1/1 HP | No Defenses | Row 0
Graviton Flare N [A-0|B-8|R-10] - 1/1 HP | No Defenses | Row 0
Graviton Flare O [A-0|B-8|R-10] - 1/1 HP | No Defenses | Row 0
{Decoy Alert: When a projectile weapon is fired, one projectile from the clip is drawn into the Flare, consuming both the bullet and the Flare}
More enemies will arrive every turn!
-Ally Rows-
KV-103: 0
LV-909: 1
Matikclocker: 0
-Player Parameters-
King: 9609/11500 HP -- [ KO Meter: ||||||||....... ] -- 0 Retribution (2/5) -- [Superguard: ||||]
Ignem: 9349/10375 HP -- 0 BP (+2) -- [Mirror Attack: |||..] (Shield)
Matikclocker: 5250/5250 HP -- Risk attack enabled (50% halve reload time/25% instant Charge attack/25% 1/10 self-damage -- always adds Gun ASI+3) -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--
-Shields-
KV-103: 0/225 (Nm 600 | 20% Reduction)
Ignem: 1047/3047 (Nm 3000|Spc 750|16 Fir/Poi/Stn/Slp| 20% Reduction)
Matikclocker: 1450/3450 (Nm 3000|Spcl 1000|Univ. Res 3 (all except Curse/Doom 6)| 20% Reduction)
-Finishing Moves-
(Finishers available at 600 FP!)
KV-103: 780/900 FP (20FP/Sword hit, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus)
Ignem: 300/900 FP (25FP/extra Gun target, 20FP/Sword hit, 35FP/dodged attack, 25FP/second+ hit in the same swing)
Matikclocker: 300/900 FP (35FP/dodged attack, 1FP/10 Overkill, 20FP/each Ricochet and Splitshot target, 25FP/Gathered target)
Finisher Field Guide
(This section is a work in progress.)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
H4-D35 "Edolas" Stats [Edolas]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells (User can apply a Vial’s effect to an attack)
4 Master Health Capsules [*****] (+3000 HP)
3 Remedy Capsule [Removes all status effects on user or target]
1 Impostoclaus's Boon [*****] [Gives entire team +2 Universal Damage/ASI/CTR for 10 turns]
---
1 Ultra Freeze Vial [****]
2 Ultra Shock Vials [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
0 Ultra Curse Vial [****]
2 Ultra Health Capsules [+2000 HP]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
--INVENTORY--
Inventory is in this link
“Agent Kora, this is Geo Knight Patra. I nearly got burned to death several times, but the village is safe!”
“Phew! I was worried when I heard about the Swarm incursion.” Kora sighs and says, “If it weren’t for the killer Gremlins, I’d say we could go back to the surface and throw a party.”
“Killer Gremlins… you mean the New Gremlin forces?”
“Is that what they’re called over there?” Kora says, “HQ called them ‘Bright Gremlins’ after their glowing eyes. They… Hahn told me, all brain scanners are turning up absolutely nothing. It’s like they don’t have a mind of their own. Hahn was shocked into silence for a moment. Hahn.”
“They’re the result of a rogue Torchbellow artificer. I feel bad for him... but I won't excuse his actions. Those New Gremlins are made from deconstructed life-forms. I'm going to help the Torchbellow and their allies hold out while they eliminate him from here.”
“Understood. We're ignoring the local Great Colony forces and focusing on the Brights as well, and it looks like they're doing the same… oh, one moment.” Kora shouts, “Phi Squad! We need coverage at coordinate 21 Delta! Zeta Squad needs the flares out of the way!”
“Phi Squad? They’re on the front lines?”
“They’ve gotten much better once HQ let up and gave them a chance to train properly.” Kora says, “You should’ve seen them deal with the big offensive a few hours ago. Between their new Avenger and Vortex, the experience from cleaning up after the Dread Velvet incident, and especially their Recon... it’s like they’re a whole new squad. I even saw their Guardian throw a vial a hundred and fifty yards to stop a Void Lumber!”
"Sounds like you all were busy while I was gone." Patra says, "Once this is over, I'd like to see how Phi Squad is doing myself..."
"Oh, yeah. While you're over there, keep an eye open for Delta Squad's Striker... he's off running ahead again."
"I don't blame him. After the Core incident... Yeesh." Patra says, "I'll keep my eyes open."
"Damnation, I was a fool, Maticlocker," KV-103 said, "Use your vortex bomb on those flares."
[Ultra Shock Vials-> Giant Smart Rocket]
[Maticlocker Gravitime -> Flare]
[Ignem Polaris -> Giant Smart Rocket]
((Going to have to delay today's post. See you tomorrow.))
Turn Order Roll:
Giant Rocket: 2 + 3 = 5
KV-103: 3 + 2 + 2 ASI = 5 (to 7 on turn)
Ignem: 6 + 1 + 2 MSI + 5 ASI = 14
Matikclocker: 7 + 1 + 2 ASI = 10
Ignem’s North Star Tempest!
6 bullets were consumed by Flares!
Matikclocker’s Gravitime!
The weapon’s extra-effective against the Flares! All remaining Flares were drawn into the Vortex and destroyed!
Finisher turncount: 2
KV-103 hurls a Shock vial!
Giant Smart Rocket took 50 damage. Giant Smart Rocket was Shocked! Giant Smart Rocket was pushed aside!
Giant Smart Rocket turns around to prepare for another run!
STATUS EFFECTS:
Giant Smart Rocket: Strong Shock (45%/45%)
“I should’ve known… Sucking up the flares with a vortex. Needs improvement...”
--
“Advance Force, on to the lift!”
The rocket corrects its course and beelines for your location, but the maintenance lift is successfully hacked, and it’s going fast now! The missile follows its diagonal path down to the Worldshaper...
“It isn’t just life-forms I can create!” Grave Scarabs are crawling across the cables that connect the lift to the Worldshaper. “Loath as I am to resort to these creatures, they’re going to do a great job of tearing you apart!”
“Advance Force, be advised! Grave Scarabs are going to jump onto that lift and try to get nips in, but don’t forget about the missile!”
--
WORLDSHAPER READY TO FIRE IN T-MINUS 8 ROUNDS
--
-Victory Conditions-
=Disable and destroy the Worldshaper!
=The lift is active! Survive the trip! (2 turns)
-Countdown to next Worldshaper firing sequence: 8 turns
-Zallinock’s Creations (ENEMY)-
Accursed Grave Scarab A [A-8|B-4|R-6] - 4000/4000 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 10000
{Cursed Fangs: 6 ACC, 1 bite, 1500 Shd, Fair Chance of Moderate Curse |
Swarming: Multiple Scarabs targeting the same foe increases the Curse potency on Cursed Fangs to Strong!}
-This scarab is on the cables, out of melee range!
Accursed Grave Scarab B [A-8|B-4|R-6] - 4000/4000 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 10000
{Cursed Fangs: 6 ACC, 1 bite, 1500 Shd, Fair Chance of Moderate Curse |
Swarming: Multiple Scarabs targeting the same foe increases the Curse potency on Cursed Fangs to Strong!}
-This scarab is on the cables, out of melee range!
Accursed Grave Scarab C [A-8|B-4|R-6] - 4000/4000 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 10000
{Cursed Fangs: 6 ACC, 1 bite, 1500 Shd, Fair Chance of Moderate Curse |
Swarming: Multiple Scarabs targeting the same foe increases the Curse potency on Cursed Fangs to Strong!}
-This scarab is on the cables, out of melee range!
Giant Smart Rocket [A-2|B-2|R-2] - 19950/20000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000 | Row 0
{Super Rocket Blast: 8 ACC, 1 blast (up to 30), 8500 Ele, Fair Chance of Weak Fire, Destroys user
| Explodes when struck by a melee weapon, bullets will only interrupt its attack
| Can any weapons stop it?!}
--CHASING: Cannot catch up with the lift! Fire on it while you can; sword-users can prepare to attack the cables instead!
Graviton Flares A-O consumed!
{Decoy Alert: When a projectile weapon is fired, one projectile from the clip is drawn into the Flare, consuming both the bullet and the Flare}
More enemies will arrive every turn!
-Ally Rows-
KV-103: 0
LV-909: 1
Matikclocker: 0
-Player Parameters-
King: 9609/11500 HP -- [ KO Meter: ||||||||....... ] -- 0 Retribution (2/5) -- [Superguard: ||||]
Ignem: 9349/10375 HP -- 0 BP (+2) -- [Mirror Attack: |||..] (Shield)
Matikclocker: 5250/5250 HP -- Risk attack enabled (50% halve reload time/25% instant Charge attack/25% 1/10 self-damage -- always adds Gun ASI+3) -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--
-Shields-
KV-103: 0/225 (Nm 600 | 20% Reduction)
Ignem: 1047/3047 (Nm 3000|Spc 750|16 Fir/Poi/Stn/Slp| 20% Reduction)
Matikclocker: 1450/3450 (Nm 3000|Spcl 1000|Univ. Res 3 (all except Curse/Doom 6)| 20% Reduction)
-Finishing Moves-
(Finishers available at 600 FP!)
KV-103: 780/900 FP (20FP/Sword hit, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus)
Ignem: 300/900 FP (25FP/extra Gun target, 20FP/Sword hit, 35FP/dodged attack, 25FP/second+ hit in the same swing)
Matikclocker: 300/900 FP (35FP/dodged attack, 1FP/10 Overkill, 20FP/each Ricochet and Splitshot target, 25FP/Gathered target)
Finisher Field Guide
(This section is a work in progress.)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
H4-D35 "Edolas" Stats [Edolas]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells (User can apply a Vial’s effect to an attack)
4 Master Health Capsules [*****] (+3000 HP)
3 Remedy Capsule [Removes all status effects on user or target]
1 Impostoclaus's Boon [*****] [Gives entire team +2 Universal Damage/ASI/CTR for 10 turns]
---
1 Ultra Freeze Vial [****]
1 Ultra Shock Vial [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
0 Ultra Curse Vial [****]
2 Ultra Health Capsules [+2000 HP]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
--INVENTORY--
Inventory is in this link
((Will not be able to post tonight. See you tomorrow.))
WARNING: WORLD SHAPER CANON 35% CHARGED
[Halberd -> Accursed Grave Scarab A]
[Ignem Polaris -> Accursed Grave Scarab B]
[Maticlocker winter's fury -> Giant Smart Rocket]
Turn Order Roll: 3,1,3,1
Giant Rocket: 2 + 3 = 5
KV-103: 3 + 1 = 4
Ignem: 6 + 3 + 2 MSI + 5 ASI = 16
Matikclocker: 7 + 1 + 2 ASI = 10
All three Scarabs take evasive maneuvers as they crawl up the cables! (That's a cool way of saying they're Defending.)
Ignem’s North Star Tempest!
6 shots -> Scarab B @ 9 ES -- 1,13,1,9,4,10. 3 hits! 3795 damage. Fire! Shock! Poison! Stun! (It'll die next turn.)
5 shots -> Scarab A @ 9 ES -- 13,7,11,16,13. 1 hit! 1265 damage. Fire! Poison!
4 shots -> Scarab C @ 9 ES -- 14,13,7,7. 2 hits! 2530 damage. Fire! Shock! (It'll die next turn.)
+225 FP.
Matikclocker’s Winter Fury!
4 shots -> Giant Smart Rocket @ 12 ES -- 16,10,8,1. 3 hits! 3540 damage. Frozen!
The Giant Smart Rocket's propulsion jets sputtered out, and it fell into the abyss below you!
Finisher turncount: 1
KV-103 is out of reach of the Scarabs!
KV-103 charges Forgegarde!
STATUS EFFECTS:
Scarab A: Fire(1500)/Poison(-30%atk/-10%def) who cares about turns when it is going to die on the next one basically
Scarab B/C: Fire(1500) means it dies before it can act.
--
"They... are not doing a great job of tearing you apart." Zallinock says, "I admit, I was being overly dramatic there. Ah, well. There's more where they came from!"
More Scarabs await you on the other side of the lift, guarding the way to the Worldshaper! You could probably get some shots in at them while you're still on it... But that's not the only threat, as Statikats emerge from below the lift, flying alongside you!
--
WORLDSHAPER READY TO FIRE IN T-MINUS 7 ROUNDS
--
-Victory Conditions-
=Disable and destroy the Worldshaper!
=The lift is active! Survive the trip! (1 turns)
-Countdown to next Worldshaper firing sequence: 7 turns
-Zallinock’s Creations (ENEMY)-
Preowa's-Eye Statikat A [A-8|B-5|R-7] - 2735/4000 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 10000
{Electric Fang: 7 ACC, 2 bites, 1400 Nm/Shd, Fair Chance of Moderate Shock |
Dark Storm Shot: 8 ACC, 8 ROF, 4x(1350 Shd), Fair Chance of Moderate Shock (becomes Good chance on 2+ hits, Strong Shock on 3+ hits)}
Preowa's-Eye Statikat B [A-8|B-5|R-7] - 2735/4000 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 10000
{Electric Fang: 7 ACC, 2 bites, 1400 Nm/Shd, Fair Chance of Moderate Shock |
Dark Storm Shot: 8 ACC, 8 ROF, 4x(1350 Shd), Fair Chance of Moderate Shock (becomes Good chance on 2+ hits, Strong Shock on 3+ hits)}
Preowa's-Eye Statikat C [A-8|B-5|R-7] - 2735/4000 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 10000
{Electric Fang: 7 ACC, 2 bites, 1400 Nm/Shd, Fair Chance of Moderate Shock |
Dark Storm Shot: 8 ACC, 8 ROF, 4x(1350 Shd), Fair Chance of Moderate Shock (becomes Good chance on 2+ hits, Strong Shock on 3+ hits)}
Accursed Grave Scarab A [A-8|B-4|R-6] - 2735/4000 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 10000
{Cursed Fangs: 6 ACC, 1 bite, 1500 Shd, Fair Chance of Moderate Curse |
Swarming: Multiple Scarabs targeting the same foe increases the Curse potency on Cursed Fangs to Strong!}
Accursed Grave Scarab B [A-8|B-4|R-6] - 205/4000 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 10000
{Cursed Fangs: 6 ACC, 1 bite, 1500 Shd, Fair Chance of Moderate Curse |
Swarming: Multiple Scarabs targeting the same foe increases the Curse potency on Cursed Fangs to Strong!}
Accursed Grave Scarab C [A-8|B-4|R-6] - 1470/4000 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 10000
{Cursed Fangs: 6 ACC, 1 bite, 1500 Shd, Fair Chance of Moderate Curse |
Swarming: Multiple Scarabs targeting the same foe increases the Curse potency on Cursed Fangs to Strong!}
Accursed Grave Scarab D [A-8|B-4|R-6] - 4000/4000 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 10000
{Cursed Fangs: 6 ACC, 1 bite, 1500 Shd, Fair Chance of Moderate Curse |
Swarming: Multiple Scarabs targeting the same foe increases the Curse potency on Cursed Fangs to Strong!}
-This scarab is waiting at the end of the lift!
Accursed Grave Scarab E [A-8|B-4|R-6] - 4000/4000 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 10000
{Cursed Fangs: 6 ACC, 1 bite, 1500 Shd, Fair Chance of Moderate Curse |
Swarming: Multiple Scarabs targeting the same foe increases the Curse potency on Cursed Fangs to Strong!}
-This scarab is waiting at the end of the lift!
Accursed Grave Scarab F [A-8|B-4|R-6] - 4000/4000 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 10000
{Cursed Fangs: 6 ACC, 1 bite, 1500 Shd, Fair Chance of Moderate Curse |
Swarming: Multiple Scarabs targeting the same foe increases the Curse potency on Cursed Fangs to Strong!}
-This scarab is waiting at the end of the lift!
Accursed Grave Scarab G [A-8|B-4|R-6] - 4000/4000 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 10000
{Cursed Fangs: 6 ACC, 1 bite, 1500 Shd, Fair Chance of Moderate Curse |
Swarming: Multiple Scarabs targeting the same foe increases the Curse potency on Cursed Fangs to Strong!}
-This scarab is waiting at the end of the lift!
Accursed Grave Scarab H [A-8|B-4|R-6] - 4000/4000 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 10000
{Cursed Fangs: 6 ACC, 1 bite, 1500 Shd, Fair Chance of Moderate Curse |
Swarming: Multiple Scarabs targeting the same foe increases the Curse potency on Cursed Fangs to Strong!}
-This scarab is waiting at the end of the lift!
Accursed Grave Scarab I [A-8|B-4|R-6] - 4000/4000 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 10000
{Cursed Fangs: 6 ACC, 1 bite, 1500 Shd, Fair Chance of Moderate Curse |
Swarming: Multiple Scarabs targeting the same foe increases the Curse potency on Cursed Fangs to Strong!}
-This scarab is waiting at the end of the lift!
Giant Smart Rocket fell a looooong way down.
Graviton Flares A-O consumed!
{Decoy Alert: When a projectile weapon is fired, one projectile from the clip is drawn into the Flare, consuming both the bullet and the Flare}
More enemies will arrive every turn!
-Ally Rows-
KV-103: 0
LV-909: 1
Matikclocker: 0
-Player Parameters-
King: 9609/11500 HP -- [ KO Meter: ||||||||....... ] -- 0 Retribution (2/5) -- [Superguard: ||||]
Ignem: 9349/10375 HP -- 0 BP (+2) -- [Mirror Attack: |||..] (Shield)
Matikclocker: 5250/5250 HP -- Risk attack enabled (50% halve reload time/25% instant Charge attack/25% 1/10 self-damage -- always adds Gun ASI+3) -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--
-Shields-
KV-103: 0/225 (Nm 600 | 20% Reduction)
Ignem: 1047/3047 (Nm 3000|Spc 750|16 Fir/Poi/Stn/Slp| 20% Reduction)
Matikclocker: 1450/3450 (Nm 3000|Spcl 1000|Univ. Res 3 (all except Curse/Doom 6)| 20% Reduction)
-Finishing Moves-
(Finishers available at 600 FP!)
KV-103: 780/900 FP (20FP/Sword hit, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus)
Ignem: 525/900 FP (25FP/extra Gun target, 20FP/Sword hit, 35FP/dodged attack, 25FP/second+ hit in the same swing)
Matikclocker: 300/900 FP (35FP/dodged attack, 1FP/10 Overkill, 20FP/each Ricochet and Splitshot target, 25FP/Gathered target)
Finisher Field Guide
(This section is a work in progress.)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
H4-D35 "Edolas" Stats [Edolas]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells (User can apply a Vial’s effect to an attack)
4 Master Health Capsules [*****] (+3000 HP)
3 Remedy Capsule [Removes all status effects on user or target]
1 Impostoclaus's Boon [*****] [Gives entire team +2 Universal Damage/ASI/CTR for 10 turns]
---
1 Ultra Freeze Vial [****]
1 Ultra Shock Vial [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
0 Ultra Curse Vial [****]
2 Ultra Health Capsules [+2000 HP]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
--INVENTORY--
Inventory is in this link
"The thrusters can be frozen?" KV-103 said, astonished, "Good to know..."
[Halberd -> Preowa's-Eye Statikat C]
[Maticlocker winter's fury-> Accursed Grave Scarab D]
[Ignem Polaris -> Accursed Grave Scarab G]
((I'm unfortunately going to have to miss another post due to a headache. See you tomorrow.))
Turn Order Roll:
Scarab A: 6 + 3 = 9
Kat A: 7 + 3 = 10
Kat B: 7 + 2 = 9
Kat C: 7 + 3 = 10
KV-103: 3 + 3 + 1 CTR = 7
Ignem: 6 + 2 + 2 MSI + 5 ASI = 15
Matikclocker: 7 + 2 + 2 ASI = 11
Scarab B is damaged by Fire! Down!
Scarab C is damaged by Fire! Down!
Scarabs D through I Defend.
Ignem’s North Star Tempest!
6 shots -> Scarab G @ 9 ES -- 6,9,13,2,13,15. 2 hits! 2530 damage. Fire! Shock! Stun!
4 shots -> Scarab F @ 9 ES -- 3,5,16,5. 3 hits! 3795 damage. Fire! Shock! Poison! Stun!
3 shots -> Scarab D @ 9 ES -- 13,4,4. 2 hits! 2530 damage.
3 shots -> Scarab H @ 9 ES -- 1,4,11. 2 hits! 2530 damage.
3 shots -> Scarab I @ 9 ES -- 4,5,5. 3 hits! 3795 damage. Fire! Shock! Poison! Stun!
1 shot -> Scarab E @ 9 ES -- 10. Missed!
Ignem’s FP maxed out! Ignem can use a Finishing Move!
Matikclocker’s Winter Fury!
4 shots -> Scarab D @ 9 ES -- 16,6,16,5. 2 hits! 3360 damage. Down!
Shot 1 Ricochet 1 -> Scarab H @ 9 ES -- 5. Hit! 1680 damage. Down!
Shot 1 Ricochet 2 -> Scarab G @ 11 ES -- 3. Hit! 1680 damage. Down!
Shot 1 Ricochet 3 -> Scarab F @ 11 ES -- 10. Hit! 1680 damage. Down!
Shot 1 Ricochet 4 -> Scarab E @ 9 ES -- 3. Hit! 1680 damage. Frozen!
Shot 2 Ricochet 1 -> Scarab E @ 16 ES (Frz) -- 15. Hit! 1680 damage.
Shot 2 Ricochet 2 -> Scarab I @ 11 ES -- 9. Hit! 1680 damage. Down!
Shot 2 Ricochet 3 -> Scarab E @ 16 ES (Frz) -- 6. Hit! 1680 damage. Down!
Matikclocker’s FP maxed out! (Wondering if I should nerf Overkill FP gain on the bow…)
Finisher buffs expired!
“This is no longer funny.”
Statikat A’s Dark Storm Shot!
8 shots -> KV-103 @ 12 ES/7 BlS -- 7,12,13,2,7,15,16,11. 1 Hit/3 Blocked! Superquard reduced damage! Shield down! 1140 damage.
KV-103’s FP maxed out!
Statikat C’s Dark Storm Shot!
6 shots -> KV-103 @ 12 ES -- 1,9,3,2,13,7. 5 hits! 1900 damage. KV-103’s belt is gleaming!
Statikat B’s Dark Storm Shot!
6 shots -> KV-103 @ 12 ES -- 7,13,7,14,4,11. 4 hits! Superquard reduced damage! 1520 damage.
Scarab A is damaged by Fire.
Scarab A’s Cursed Fangs!
-> Ignem @ 10 ES/6 BlS -- 2. Hit! 940 damage.
KV-103 was not stopped by Shock.
KV-103’s Forgegarde charge attack!
2 swings -> Statikat C @ 15 ES -- 9,2. 2 hits! The belt’s charge was preserved! 25329 damage. Down!
1 swing -> Statikat A @ 15 ES -- 16. Missed!
Forgegarde’s capacitor will recharge in 3 turns.
STATUS EFFECTS:
KV-103: Moderate Shock (90%/45%, 3 turns remain)
Scarab A: Fire(1500)/Poison(-30%atk/-10%def) who cares about turns when it is going to die on the next one basically
--
"Keep the pressure on! Do not allow them to damage the Worldshaper!”
As the lift stops at the edge of a scaffolding around the Worldshaper, you have a clear view of the dreaded weapon itself. It appears to be based on a battlepod, only significantly larger. A massive railgun in the center must be the source of the pulses that struck earlier, while you’re able to determine how the railgun charges energy: pipes that pump Mist Energy into a tank.
And around the weapon itself, a mechanical Repair Drone hovers, ready to fix up any damaged parts...
“Initial scans are in. Every part of that thing’s immune to poison, and the Mist Tank and Repair Drone are heavily resistant to Freeze. The parts are all heavily armored, and the weak points are all on the other side… I’ll update you with any weaknesses I find, unless you can find them first!”
--
WORLDSHAPER READY TO FIRE IN T-MINUS 6 ROUNDS
--
-Victory Conditions-
=Disable and destroy the Worldshaper!
-Countdown to next Worldshaper firing sequence: 6 turns
-Worldshaper (ENEMY)-
Worldshaper Railgun [A-20|B-4|R-0] - 75000/75000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000
{Vital Part: The Worldshaper can’t fire without its gun, of course |
Bolt of Unmaking: When firing sequence is complete, fires a precision blast with the same area of effect as a Neofactorem’s Omega Reconstruction. Don’t let the firing sequence finish! |
Connected: This part is connected to the Worldshaper Core}
-Above the ground! You need projectile weapons to hit it!-
Worldshaper Core [A-0|B-8|R-0] - 250000/250000 HP | NrmD: 4000 | PrcD: 4000 | EleD: 4000 | ShaD: 4000
{What? 250 thousand?!: Destroying the core would be enough to cause the whole system to fail, of course, but this core isn’t going to be destroyed anytime soon.}
Worldshaper Mist Tank [A-0|B-9|R-0] - 50000/50000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000
{Vital Part: If destroyed, the firing sequence stops! |
Energy Feedback: Attacking this part directly will cause it to retaliate with a 14-ACC attack that deals 2000 Nrm |
Connected: This part is connected to the Worldshaper Core}
Worldshaper Main Mist Pipe [A-0|B-6|R-0] - 40000/40000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000
{Pump: Pumps Mist into the Mist Tank |
Delay: If destroyed, the firing sequence is delayed by 1 turn while power switches to the Auxiliary Mist Pipe |
Connected: This part is connected to the Worldshaper Mist Tank}
Worldshaper Auxiliary Mist Pipe [A-0|B-6|R-0] - 35000/35000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000
{Pump: Pumps Mist into the Mist Tank if the Main Pipe did not use Pump |
Power Failure: If this pipe and the main pipe are destroyed, the Firing Sequence stops |
Connected: This part is connected to the Worldshaper Mist Tank}
Worldshaper Power Supply [A-0|B-8|R-0] - 50000/50000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000
{Vital Part: If destroyed, the firing sequence stops! |
Electrical Surge: Every 500 points of damage adds a +1% chance for this part to fire a 15 ACC, 1000-Ele attack with a Good Chance of Moderate Shock that chains to a second target if it hits |
Connected: This part is connected to the Worldshaper Core}
Worldshaper Input Distribution Segment [A-0|B-8|R-0] - 60000/60000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000
{Holding Tank: You detect traces of glowing white energy in this segment... Is this where the converted matter from the weapon is stored? |
Connected: This part is connected to the Worldshaper Core}
Worldshaper Repair Drone [A-0|B-8|R-10] - 20000/20000 HP | NrmD: 2000 | PrcD: 20000 | EleD: 0 | ShaD: 2000
{Focused Mending: Restores 10000 HP to any part of the Worldshaper, including a destroyed part}
-Zallinock’s Creations (ENEMY)-
Preowa's-Eye Statikat A [A-8|B-5|R-7] - 8000/8000 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 10000
{Electric Fang: 7 ACC, 2 bites, 1400 Nm/Shd, Fair Chance of Moderate Shock |
Dark Storm Shot: 8 ACC, 8 ROF, 4x(1350 Shd), Fair Chance of Moderate Shock (becomes Good chance on 2+ hits, Strong Shock on 3+ hits)}
Preowa's-Eye Statikat B [A-8|B-5|R-7] - 8000/8000 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 10000
{Electric Fang: 7 ACC, 2 bites, 1400 Nm/Shd, Fair Chance of Moderate Shock |
Dark Storm Shot: 8 ACC, 8 ROF, 4x(1350 Shd), Fair Chance of Moderate Shock (becomes Good chance on 2+ hits, Strong Shock on 3+ hits)}
Preowa's-Eye Statikat C down! (-17329, KV-103’s Forgegarde!)
Accursed Grave Scarab A [A-8|B-4|R-6] - 1235/4000 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 10000
{Cursed Fangs: 6 ACC, 1 bite, 1500 Shd, Fair Chance of Moderate Curse |
Swarming: Multiple Scarabs targeting the same foe increases the Curse potency on Cursed Fangs to Strong!}
Accursed Grave Scarab B down! (-1295, Fire from Ignem’s North Star Tempest)
Accursed Grave Scarab C down! (-30, Fire from Ignem’s North Star Tempest)
Accursed Grave Scarab D down! (-1890, Matikclocker’s Winter Fury)
Accursed Grave Scarab E down! (-1040, Matikclocker’s Winter Fury)
Accursed Grave Scarab F down! (-1475, Matikclocker’s Winter Fury)
Accursed Grave Scarab G down! (-210, Matikclocker’s Winter Fury)
Accursed Grave Scarab H down! (-210, Matikclocker’s Winter Fury)
Accursed Grave Scarab I down! (-1475, Matikclocker’s Winter Fury)
Giant Smart Rocket fell a looooong way down.
Graviton Flares A-O consumed!
{Decoy Alert: When a projectile weapon is fired, one projectile from the clip is drawn into the Flare, consuming both the bullet and the Flare}
More enemies will arrive every turn!
-Ally Rows-
KV-103: 0
LV-909: 1
Matikclocker: 0
-Player Parameters-
King: 5049/11500 HP -- [ KO Meter: ||||||||||||||| ] -- 4560 Retribution (2/5) -- [Superguard: ||||]
Ignem: 8409/10375 HP -- 0 BP (+2) -- [Mirror Attack: |||||] (Shield)
Matikclocker: 5250/5250 HP -- Risk attack enabled (50% halve reload time/25% instant Charge attack/25% 1/10 self-damage -- always adds Gun ASI+3) -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--
-Shields-
KV-103: 0/225 (Nm 600 | 20% Reduction)
Ignem: 1809/3047 (Nm 3000|Spc 750|16 Fir/Poi/Stn/Slp| 20% Reduction)
Matikclocker: 2313/3450 (Nm 3000|Spcl 1000|Univ. Res 3 (all except Curse/Doom 6)| 20% Reduction)
-Finishing Moves-
(Finishers available at 600 FP!)
KV-103: 900/900 FP (20FP/Sword hit, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus)
Ignem: 900/900 FP (25FP/extra Gun target, 20FP/Sword hit, 35FP/dodged attack, 25FP/second+ hit in the same swing)
Matikclocker: 900/900 FP (35FP/dodged attack, 1FP/10 Overkill, 20FP/each Ricochet and Splitshot target, 25FP/Gathered target)
Finisher Field Guide
(This section is a work in progress.)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
H4-D35 "Edolas" Stats [Edolas]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells (User can apply a Vial’s effect to an attack)
4 Master Health Capsules [*****] (+3000 HP)
3 Remedy Capsule [Removes all status effects on user or target]
1 Impostoclaus's Boon [*****] [Gives entire team +2 Universal Damage/ASI/CTR for 10 turns]
---
1 Ultra Freeze Vial [****]
1 Ultra Shock Vial [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
0 Ultra Curse Vial [****]
2 Ultra Health Capsules [+2000 HP]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
--INVENTORY--
Inventory is in this link
"It seems Zollinock has improved the canon while we were battling his creations," KV-103 said, "He is yet to show himself, and I sure as Vog won't play by his rule!"
WARNING: WORLD SHAPER CANON CHARGE AT 50%
WARNING: ARMOR INTEGRITY AT 50%
IGNORE PREVIOUS WARNING: RAILGUN <>
"A direct assault is possible, Ignem and Maticlocker can destroy the rail gun itself, but it will be close, I will deal with the drone on the ground and tie up any backup. But regardless of how flawless that wretch Zollinock thinks of himself, I thin there is still a weakness we can exploit..."
SCANNING: Worldshaper Input Distribution Segment -->POSSIBLE ENERGY LEAKAGE IF DAMAGED
"IGNEM, TEAR THOSE TANKS APART!"
"MATICLOCKER, ELIMINATE OUR FOES!!!"
[Halberd finisher -> Worldshaper Repair Drone]
[Maticlocker Winter's fury finisher -> Preowa's-Eye Statikat A]
[Ignem acheron finisher -> Worldshaper Input Distribution Segment]
((Will have to delay post tonight. See you tomorrow with a finisherrific post. Yes, that counts as a word.))
Turn Order Roll:
Kat A: 7 + 1 = 8
Kat B: 7 + 2 = 9
KV-103: 3 + 2 = 5
Ignem: 6 + 1 + 2 MSI + 2 ASI = 11
Matikclocker: 7 + 2 + 2 ASI = 11
Scarab A is damaged by Fire! Down!
“Well, those were almost useless.”
Ignem unleashes Clarent’s full power! Warrior-Poet’s Edge!
1 strike + 4 blasts -> Input Distribution Segment: 16960+2164+2164+2164+2164 damage. 25616 total damage!
All allies gained Sword Damage Boost: High for three turns!
Matikclocker unleashes Winter Fury’s full power! Fragmentation Storm!
Big bullet -> Statikat A: 6000 damage! Frozen!
Shot 1 Ricochet 1 -> Statikat B: 1680 damage! Frozen!
Shot 1 Ricochet 2 -> Worldshaper Railgun: 1180 damage. Frozen!
Shot 1 Ricochet 3 -> Worldshaper Core: 680 damage. Frozen! But it doesn’t really do much...
Shot 2 Ricochet 1 -> Worldshaper Main Mist Pipe: 1180 damage. Frozen!
Shot 2 Ricochet 2 -> Worldshaper Aux. Mist Pipe: 1180 damage. Frozen!
Shot 2 Ricochet 3 -> Worldshaper Power Supply: 1180 damage. Frozen! (Power Supply has taken 1180 damage; 2% chance for it to attack!)
Shot 3 Ricochet 1 -> Worldshaper Input Distribution Segment: 1180 damage. Frozen!
Shot 3 Ricochet 2 -> Statikat B: 1680 damage!
Shot 3 Ricochet 3 -> Statikat A: 1680 damage!
Shot 4 Ricochet 1 -> Statikat B: 1680 damage!
Shot 4 Ricochet 2 -> Statikat A: 1680 damage! Down!
Shot 4 Ricochet 3 -> Statikat B: 1680 damage! Down!
Bonus Shot 5 Ricochet 1 -> Worldshaper Aux. Mist Pipe @ 9 ES -- 2. Hit! 1180 damage.
5 Ricochet 2 -> Worldshaper Main Mist Pipe @ 9 ES -- 4. Hit! 1180 damage.
5 Ricochet 3 -> Worldshaper Aux. Mist Pipe @ 9 ES -- 6. Hit! 1180 damage.
Bonus Shot 6 Ricochet 1 -> Worldshaper Aux. Mist Pipe @ 9 ES -- 15. Miss! (I had to nerf this Finisher somehow or it would oneshot everything even more than most finishers already do.)
Both Mist Pipes are frozen! Firing Sequence charges at half speed while they both remain Frozen.
The Input Distribution Segment’s tank is reacting violently to status conditions!
All allies’ Gun attacks now ricochet one additional time if they are single target, or gain an extra target if they are multi-target, for 3 turns!
Shock’s effect delayed by the Finishing Move effect!
KV-103 unleashes Forgegarde’s full power! Sentinel Gambit!
1 swing @ Repair Drone: KAPOW! 20702 damage. Down!
All units gained additional 20% Damage Reduction for 3 turns!
Forgegarde’s capacitor will recharge in 2 turns.
The Main Mist Pump is slowly pumping Mist Energy into the tank.
The Core begins building heat to thaw out other parts of the system!
Power Supply rolled 37 < 98%: No attack.
FINISHER BUFFS:
Damage Reduction 20%
Sword Damage High
+1 Gun Ricochet/Multitarget
STATUS EFFECTS:
KV-103: Moderate Shock (90%/45%, 2 turns remain)
Worldshaper Railgun, Core, Main Pipe, Aux Pipe, Power Supply, Input Dist.: Strong Freeze (3 turns remain, Parts still retain the same Blocking as normal)
The Main and Auxiliary Mist input pipes are both frozen over! Firing sequence is slowed down!
The matter inside the Input Distribution Segment’s tank is reacting to 1 status effect!
--
Zallinock shouts in anger as the Repair Drone is sliced neatly in two! “Aaaargh! Do you have any idea how much time it took to build that thing?!”
“Advance Force! Its internal temperature is already in chaos!“ Adjutant shouts, “Keep up the attack! Find a way to throw it off some more!”
--
WORLDSHAPER READY TO FIRE IN T-MINUS 5.5 ROUNDS
Reinforcements will arrive next turn!
--
-Victory Conditions-
=Disable and destroy the Worldshaper!
-Countdown to next Worldshaper firing sequence: 5.5 turns
-Worldshaper (ENEMY)-
Worldshaper Railgun [A-20|B-4|R-0] - 73820/75000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000
{Vital Part: The Worldshaper can’t fire without its gun, of course |
Bolt of Unmaking: When firing sequence is complete, fires a precision blast with the same area of effect as a Neofactorem’s Omega Reconstruction. Don’t let the firing sequence finish! |
Connected: This part is connected to the Worldshaper Core}
-Above the ground! You need projectile weapons to hit it!-
Worldshaper Core [A-0|B-8|R-0] - 249320/250000 HP | NrmD: 4000 | PrcD: 4000 | EleD: 4000 | ShaD: 4000
{What? 250 thousand?!: Destroying the core would be enough to cause the whole system to fail, of course, but this core isn’t going to be destroyed anytime soon.}
Worldshaper Mist Tank [A-0|B-9|R-0] - 50000/50000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000
{Vital Part: If destroyed, the firing sequence stops! |
Energy Feedback: Attacking this part directly will cause it to retaliate with a 14-ACC attack that deals 2000 Nrm |
Connected: This part is connected to the Worldshaper Core}
Worldshaper Main Mist Pipe [A-0|B-6|R-0] - 37640/40000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000
{Pump: Pumps Mist into the Mist Tank |
Delay: If destroyed, the firing sequence is delayed by 1 turn while power switches to the Auxiliary Mist Pipe |
Connected: This part is connected to the Worldshaper Mist Tank}
Worldshaper Auxiliary Mist Pipe [A-0|B-6|R-0] - 31460/35000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000
{Pump: Pumps Mist into the Mist Tank if the Main Pipe did not use Pump |
Power Failure: If this pipe and the main pipe are destroyed, the Firing Sequence stops |
Connected: This part is connected to the Worldshaper Mist Tank}
Worldshaper Power Supply [A-0|B-8|R-0] - 48820/50000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000
{Vital Part: If destroyed, the firing sequence stops! |
Electrical Surge: Every 500 points of damage adds a +1% chance for this part to fire a 15 ACC, 1000-Ele attack with a Good Chance of Moderate Shock that chains to a second target if it hits |
Connected: This part is connected to the Worldshaper Core}
Worldshaper Input Distribution Segment [A-0|B-8|R-0] - 33204/60000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000
{Holding Tank: You detect traces of glowing white energy in this segment... Is this where the converted matter from the weapon is stored? |
Connected: This part is connected to the Worldshaper Core}
Worldshaper Repair Drone down! (-702, KV-103’s Sentinel Gambit)
-Zallinock’s Creations (ENEMY)-
Preowa's-Eye Statikat A down! (-1360, Matikclocker’s Fragmentation Storm)
Preowa's-Eye Statikat B down! (-400, Matikclocker’s Fragmentation Storm)
Preowa's-Eye Statikat C down! (-17329, KV-103’s Forgegarde!)
Accursed Grave Scarab A down! (-265, Fire from Ignem’s North Star Tempest)
Accursed Grave Scarab B down! (-1295, Fire from Ignem’s North Star Tempest)
Accursed Grave Scarab C down! (-30, Fire from Ignem’s North Star Tempest)
Accursed Grave Scarab D down! (-1890, Matikclocker’s Winter Fury)
Accursed Grave Scarab E down! (-1040, Matikclocker’s Winter Fury)
Accursed Grave Scarab F down! (-1475, Matikclocker’s Winter Fury)
Accursed Grave Scarab G down! (-210, Matikclocker’s Winter Fury)
Accursed Grave Scarab H down! (-210, Matikclocker’s Winter Fury)
Accursed Grave Scarab I down! (-1475, Matikclocker’s Winter Fury)
Giant Smart Rocket fell a looooong way down.
Graviton Flares A-O consumed!
{Decoy Alert: When a projectile weapon is fired, one projectile from the clip is drawn into the Flare, consuming both the bullet and the Flare}
More enemies will arrive every turn!
-Ally Rows-
KV-103: 0
LV-909: 1
Matikclocker: 0
-Player Parameters-
King: 5049/11500 HP -- [ KO Meter: ||||||||||||||| ] -- 4560 Retribution (2/5) -- [Superguard: ||||]
Ignem: 8409/10375 HP -- 0 BP (+2) -- [Mirror Attack: |||||] (Shield)
Matikclocker: 5250/5250 HP -- Risk attack enabled (50% halve reload time/25% instant Charge attack/25% 1/10 self-damage -- always adds Gun ASI+3) -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--
-Shields-
KV-103: 0/225 (Nm 600 | 20% Reduction)
Ignem: 1809/3047 (Nm 3000|Spc 750|16 Fir/Poi/Stn/Slp| 20% Reduction)
Matikclocker: 2313/3450 (Nm 3000|Spcl 1000|Univ. Res 3 (all except Curse/Doom 6)| 20% Reduction)
-Finishing Moves-
(Finishers available at 600 FP!)
KV-103: 300/900 FP (20FP/Sword hit, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus)
Ignem: 300/900 FP (25FP/extra Gun target, 20FP/Sword hit, 35FP/dodged attack, 25FP/second+ hit in the same swing)
Matikclocker: 300/900 FP (35FP/dodged attack, 1FP/10 Overkill, 20FP/each Ricochet and Splitshot target, 25FP/Gathered target)
Finisher Field Guide
(This section is a work in progress.)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
H4-D35 "Edolas" Stats [Edolas]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells (User can apply a Vial’s effect to an attack)
4 Master Health Capsules [*****] (+3000 HP)
3 Remedy Capsule [Removes all status effects on user or target]
1 Impostoclaus's Boon [*****] [Gives entire team +2 Universal Damage/ASI/CTR for 10 turns]
---
1 Ultra Freeze Vial [****]
1 Ultra Shock Vial [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
0 Ultra Curse Vial [****]
2 Ultra Health Capsules [+2000 HP]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
--INVENTORY--
Inventory is in this link
((Too tired. Will have to delay post. See you tomorrow.))
"Let's focus on crippling this machine first. I don't want to know what's in that segment..." I remarked.
[Acheron: Attack > Worldshaper Auxiliary Mist Pipe]
"The system is trying to redistribute power, let's make it harder..."
[Halberd -> Worldshaper Main Mist Pipe]
[Maticlocker thunderbow -> Worldshaper Input Distribution Segment]
Turn Order Roll:
KV-103: 3 + 3 = 6
Ignem: 6 + 2 + 2 MSI + 2 ASI = 12
Matikclocker: 7 + 1 + 2 ASI = 10
Ignem’s Clarent!
6 swings -> Aux. Mist Pipe @ 10 ES -- 16,2,8,7,5,8. 5 hits! 5093 damage.
Ignem gained 100 FP!
Matikclocker’s Rolling Thunderbow Charge Attack!
Roll: 6. INSTACHARGE!
2 shots -> Aux. Mist Pipe @ 13 ES -- 10,10. 2 hits! 7200 damage. Shocked!
Shot 1 Ricochet 1 -> Main Mist Pipe @ 13 ES -- 12. Hit! 3600 damage.
Shot 1 Ricochet 2 -> Main Mist Pipe @ 13 ES -- 3. Hit! 3600 damage. Shocked!
KV-103 was fully shocked! He can’t move!
Finisher Buffs expire in 2 turns.
Forgegarde’s capacitor will recharge in 1 turn.
The Main Mist Pump is slowly pumping Mist Energy into the tank.
The Core has built up heat! It’s now actively preventing Freeze effects on the Mist Pipes and Input Distribution Segment!
Power Supply rolled 36 < 98%: No attack.
FINISHER BUFFS:
Damage Reduction 20%
Sword Damage High
+1 Gun Ricochet/Multitarget
STATUS EFFECTS:
KV-103: Moderate Shock (45%/45%, 1 turn remains)
Worldshaper Railgun, Core, Power Supply: Strong Freeze (2 turns remain, Parts still retain the same Blocking as normal)
Main Mist Pipe, Aux Mist Pipe: Strong Shock (4 turns remain, 60%/30% | 60%/30%)
Main Mist Pipe, Aux Mist Pipe, Input Dist.: Warmed Up by the Core (Immune to Freeze!)
The matter inside the Input Distribution Segment’s tank is not reacting to status effects.
New Gremlins warp in and attack!
--
“Not feeling so good now, are you?” Zallinock seems to have regained his composure. “New Gremlins! Finish them off!”
Adjutant says, “Aha! I think I have an idea. While the Core’s actively heating the parts, the parts are susceptible to heat. Try using Fire on something that’s being heated!”
--
WORLDSHAPER READY TO FIRE IN T-MINUS 5 ROUNDS
Reinforcements will arrive next turn!
--
-Victory Conditions-
=Disable and destroy the Worldshaper!
-Countdown to next Worldshaper firing sequence: 5 turns
-Worldshaper (ENEMY)-
Worldshaper Railgun [A-20|B-4|R-0] - 73820/75000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000
{Vital Part: The Worldshaper can’t fire without its gun, of course |
Bolt of Unmaking: When firing sequence is complete, fires a precision blast with the same area of effect as a Neofactorem’s Omega Reconstruction. Don’t let the firing sequence finish! |
Connected: This part is connected to the Worldshaper Core}
-Above the ground! You need projectile weapons to hit it!-
Worldshaper Core [A-0|B-8|R-0] - 249320/250000 HP | NrmD: 4000 | PrcD: 4000 | EleD: 4000 | ShaD: 4000
{What? 250 thousand?!: Destroying the core would be enough to cause the whole system to fail, of course, but this core isn’t going to be destroyed anytime soon.}
Worldshaper Mist Tank [A-0|B-9|R-0] - 50000/50000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000
{Vital Part: If destroyed, the firing sequence stops! |
Energy Feedback: Attacking this part directly will cause it to retaliate with a 14-ACC attack that deals 2000 Nrm |
Connected: This part is connected to the Worldshaper Core}
Worldshaper Main Mist Pipe [A-0|B-6|R-0] - 30440/40000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000
{Pump: Pumps Mist into the Mist Tank |
Delay: If destroyed, the firing sequence is delayed by 1 turn while power switches to the Auxiliary Mist Pipe |
Connected: This part is connected to the Worldshaper Mist Tank}
Worldshaper Auxiliary Mist Pipe [A-0|B-6|R-0] - 19167/35000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000
{Pump: Pumps Mist into the Mist Tank if the Main Pipe did not use Pump |
Power Failure: If this pipe and the main pipe are destroyed, the Firing Sequence stops |
Connected: This part is connected to the Worldshaper Mist Tank}
Worldshaper Power Supply [A-0|B-8|R-0] - 48820/50000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000
{Vital Part: If destroyed, the firing sequence stops! |
Electrical Surge: Every 500 points of damage adds a +1% chance for this part to fire a 15 ACC, 1000-Ele attack with a Good Chance of Moderate Shock that chains to a second target if it hits |
Connected: This part is connected to the Worldshaper Core}
Worldshaper Input Distribution Segment [A-0|B-8|R-0] - 33204/60000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000
{Holding Tank: You detect traces of glowing white energy in this segment... Is this where the converted matter from the weapon is stored? |
Connected: This part is connected to the Worldshaper Core}
Worldshaper Repair Drone down! (-702, KV-103’s Sentinel Gambit)
-Zallinock’s Creations (ENEMY)-
New Gremlin Mortafire A [A-8|B-9|R-5] - 15000/15000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 30000 | ShaD: 200 | Row 0
[] Mortafire Gear (Immune to attack, but hit with a Charge Attack and it falls off! Once it’s dropped, the Mortafire must spend a turn to reclaim it before it can use rockets or benefit from its defense again)
{Homing Mortar: 1 Rocket (delayed 1 turn), 8 ACC, 2500 Nameless (up to 3), requires Mortafire Gear |
Barrier Deployment: Charge Attack, Launches a barrier at an allied target that adds +4000 Defense against the next 5 attacks}
New Gremlin Mortafire B [A-8|B-9|R-5] - 15000/15000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 30000 | ShaD: 200 | Row 0
[] Mortafire Gear (Immune to attack, but hit with a Charge Attack and it falls off! Once it’s dropped, the Mortafire must spend a turn to reclaim it before it can use rockets or benefit from its defense again)
{Homing Mortar: 1 Rocket (delayed 1 turn), 8 ACC, 2500 Nameless (up to 3), requires Mortafire Gear |
Barrier Deployment: Charge Attack, Launches a barrier at an allied target that adds +4000 Defense against the next 5 attacks}
New Gremlin Data Archmage A [A-10|B-5|R-7] - 10000/10000 HP | NrmD: 1500 | PrcD: 1500 | EleD: 15000 | ShaD: 150 | Row 3
{Greater Data Crush: 1 blast, 10 ACC, 500 Shd, On hit: Attack again with -2 ACC and +500 damage until user misses |
Invoke: Overcharge attack, summons three Datapparitions to attack |
Chain Mending: Restores target’s HP by 2500, effect ricochets to allies twice afterward}
Giant Smart Rocket fell a looooong way down.
Graviton Flares A-O consumed!
{Decoy Alert: When a projectile weapon is fired, one projectile from the clip is drawn into the Flare, consuming both the bullet and the Flare}
More enemies will arrive every turn!
-Ally Rows-
KV-103: 0
LV-909: 1
Matikclocker: 0
-Player Parameters-
King: 5049/11500 HP -- [ KO Meter: ||||||||||||||| ] -- 4560 Retribution (2/5) -- [Superguard: ||||]
Ignem: 8409/10375 HP -- 0 BP (+2) -- [Mirror Attack: |||||] (Shield)
Matikclocker: 5250/5250 HP -- Risk attack enabled (50% halve reload time/25% instant Charge attack/25% 1/10 self-damage -- always adds Gun ASI+3) -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--
-Shields-
KV-103: 0/225 (Nm 600 | 20% Reduction)
Ignem: 1809/3047 (Nm 3000|Spc 750|16 Fir/Poi/Stn/Slp| 20% Reduction)
Matikclocker: 2313/3450 (Nm 3000|Spcl 1000|Univ. Res 3 (all except Curse/Doom 6)| 20% Reduction)
-Finishing Moves-
(Finishers available at 600 FP!)
KV-103: 300/900 FP (20FP/Sword hit, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus)
Ignem: 400/900 FP (25FP/extra Gun target, 20FP/Sword hit, 35FP/dodged attack, 25FP/second+ hit in the same swing)
Matikclocker: 300/900 FP (35FP/dodged attack, 1FP/10 Overkill, 20FP/each Ricochet and Splitshot target, 25FP/Gathered target)
Finisher Field Guide
(This section is a work in progress.)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
H4-D35 "Edolas" Stats [Edolas]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells (User can apply a Vial’s effect to an attack)
4 Master Health Capsules [*****] (+3000 HP)
3 Remedy Capsule [Removes all status effects on user or target]
1 Impostoclaus's Boon [*****] [Gives entire team +2 Universal Damage/ASI/CTR for 10 turns]
---
1 Ultra Freeze Vial [****]
1 Ultra Shock Vial [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
0 Ultra Curse Vial [****]
2 Ultra Health Capsules [+2000 HP]
1 Elite Reconnaissignal [****]
---
1 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
--INVENTORY--
Inventory is in this link
"Aha." I noted. "Let's hope these materials don't release toxic chemicals when burned..."
[Super Fire Vial > Main Mist Pipe]
"If it did, the fire might actually help us burn down the rail gun," KV-103 said.
[Eviscerator+retribution+belt -> New Gremlin Mortafire A]
[Maticlocker charge gravitime -> New Gremlin Mortafire B]
((Looking back, I realized we already have Greater Data Crush. So this Archmage now has Major Data Crush.))
Turn Order Roll: 1,2,3,2,2,3
Mortafire A: 5 + 1 = 6
Mortafire B: 5 + 2 = 7
Data Archmage A: 7 + 3 = 10 (40/100)
KV-103: 3 + 2 - 2 ASI = 3
Ignem: 6 + 2 + 2 MSI + 2 ASI = 12
Matikclocker: 7 + 3 = 10 (4/100)
Ignem throws a Vial!
Main Mist Pipe catches Fire!
Auxiliary Mist Pipe catches Fire!
Heat overload! The Main Mist Pipe and Auxiliary Mist Pipe take 10000 damage!
New Gremlin Data Archmage casts Major Data Crush!
1 blast -> Matikclocker @ 16 ES/11 BlS -- 13. Blocked!
Next (1000) -> Matikclocker @ 14 ES/9 BlS -- 9. Blocked!
Next (1500) -> Matikclocker @ 12 ES/7 BlS -- 10. Blocked!
Next (2000) -> Matikclocker @ 10 ES/5 BlS -- 6. Blocked! Shield down! 88 damage.
Next (2500) -> Matikclocker @ 8 ES -- 10. Missed!
Matikclocker gained 35 FP.
"If I could focus on honing their accuracy, imagine the damage they'd inflict on Apocreans."
Matikclocker charges Gravitime!
Roll: 42. No Instacharge.
"Finish them! Quickly!"
Mortafire A fires a Mortar! It'll crash down next turn!
Mortafire B fires a Mortar! It'll crash down next turn!
KV-103's Eviscerator
10 swings -> Mortafire A @ 11 ES/6 BlS -- 9,4,6,7,9,15,3,10,8,11. 2 hits/6 Blocked!
The Challenger Belt and Tome of Retribution bolstered the attack! 6455 damage.
5 swings also -> Data Archmage A @ 13 ES -- 1,16,2,16,2. 3 hits! 3521 damage.
KV-103 gained 100 FP.
Finisher Buffs expire in 1 turns.
Forgegarde’s capacitor recharged!
The Main Mist Pump is pumping Mist Energy into the tank.
The Main Mist Pump and Auxiliary Mist Pump take damage from Fire!
The Core is attempting to cool the Mist Pumps!
Power Supply rolled 43 < 98%: No attack.
FINISHER BUFFS:
Damage Reduction 20%
Sword Damage High
+1 Gun Ricochet/Multitarget
STATUS EFFECTS:
Worldshaper Railgun, Core, Power Supply: Strong Freeze (2 turns remain, Parts still retain the same Blocking as normal)
Main Mist Pipe, Aux Mist Pipe: Strong Shock (3 turns remain, 90%/30% | 90%/30%)
The matter inside the Input Distribution Segment’s tank is not reacting to status effects.
--
"Apocreans, eh..." Adjutant says, "Is that what this is really about? Creating an army to fight the Apocrea with?"
"The Apocrea, and the Swarm as well. My new Creation has to survive both. It's something Cradle will never be able to do in its natural state." Zallinock sighs and says, "That's another reason, you know. Why I'm going through with all of this. Not only are we corrupt... we're weak. Too weak to survive against the Swarm and the Apocrea!"
"...are we now?"
"You've seen what power has done already to the minds of so many. If this Creation gains enough power to crush both the Swarm and the Apocrea, it'll go straight to our heads. We will become more and more like the Axo, crueler to those beneath us, until we become even worse than our enemies without! Conversely, somehow force sentient species to behave themselves- if it's even possible- and most of us will rest on our laurels, unprepared for those same enemies! Total revolution- re-creation from the ground up- is the only way we can..." Zallinock's voice trails off.
Adjutant says, "Let us prove you wrong, then. Advance Force! Press the attack!"
--
WORLDSHAPER READY TO FIRE IN T-MINUS 4 ROUNDS
Reinforcements will arrive next turn!
--
-Victory Conditions-
=Disable and destroy the Worldshaper!
-Countdown to next Worldshaper firing sequence: 4 turns
-Worldshaper (ENEMY)-
Worldshaper Railgun [A-20|B-4|R-0] - 73820/75000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000
{Vital Part: The Worldshaper can’t fire without its gun, of course |
Bolt of Unmaking: When firing sequence is complete, fires a precision blast with the same area of effect as a Neofactorem’s Omega Reconstruction. Don’t let the firing sequence finish! |
Connected: This part is connected to the Worldshaper Core}
-Above the ground! You need projectile weapons to hit it!-
Worldshaper Core [A-0|B-8|R-0] - 249320/250000 HP | NrmD: 4000 | PrcD: 4000 | EleD: 4000 | ShaD: 4000
{What? 250 thousand?!: Destroying the core would be enough to cause the whole system to fail, of course, but this core isn’t going to be destroyed anytime soon.}
Worldshaper Mist Tank [A-0|B-9|R-0] - 50000/50000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000
{Vital Part: If destroyed, the firing sequence stops! |
Energy Feedback: Attacking this part directly will cause it to retaliate with a 14-ACC attack that deals 2000 Nrm |
Connected: This part is connected to the Worldshaper Core}
Worldshaper Main Mist Pipe [A-0|B-6|R-0] - 18940/40000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000
{Pump: Pumps Mist into the Mist Tank |
Delay: If destroyed, the firing sequence is delayed by 1 turn while power switches to the Auxiliary Mist Pipe |
Connected: This part is connected to the Worldshaper Mist Tank}
Worldshaper Auxiliary Mist Pipe [A-0|B-6|R-0] - 7667/35000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000
{Pump: Pumps Mist into the Mist Tank if the Main Pipe did not use Pump |
Power Failure: If this pipe and the main pipe are destroyed, the Firing Sequence stops |
Connected: This part is connected to the Worldshaper Mist Tank}
Worldshaper Power Supply [A-0|B-8|R-0] - 48820/50000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000
{Vital Part: If destroyed, the firing sequence stops! |
Electrical Surge: Every 500 points of damage adds a +1% chance for this part to fire a 15 ACC, 1000-Ele attack with a Good Chance of Moderate Shock that chains to a second target if it hits |
Connected: This part is connected to the Worldshaper Core}
Worldshaper Input Distribution Segment [A-0|B-8|R-0] - 33204/60000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000
{Holding Tank: You detect traces of glowing white energy in this segment... Is this where the converted matter from the weapon is stored? |
Connected: This part is connected to the Worldshaper Core}
Worldshaper Repair Drone down! (-702, KV-103’s Sentinel Gambit)
-Zallinock’s Creations (ENEMY)-
New Gremlin Mortafire A [A-8|B-9|R-5] - 8545/15000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 30000 | ShaD: 200 | Row 0
[] Mortafire Gear (Immune to attack, but hit with a Charge Attack and it falls off! Once it’s dropped, the Mortafire must spend a turn to reclaim it before it can use rockets or benefit from its defense again)
{Homing Mortar: 1 Rocket (delayed 1 turn), 8 ACC, 2500 Nameless (up to 3), requires Mortafire Gear |
Barrier Deployment: Charge Attack, Launches a barrier at an allied target that adds +4000 Defense against the next 5 attacks}
New Gremlin Mortafire B [A-8|B-9|R-5] - 15000/15000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 30000 | ShaD: 200 | Row 0
[] Mortafire Gear (Immune to attack, but hit with a Charge Attack and it falls off! Once it’s dropped, the Mortafire must spend a turn to reclaim it before it can use rockets or benefit from its defense again)
{Homing Mortar: 1 Rocket (delayed 1 turn), 8 ACC, 2500 Nameless (up to 3), requires Mortafire Gear |
Barrier Deployment: Charge Attack, Launches a barrier at an allied target that adds +4000 Defense against the next 5 attacks}
New Gremlin Data Archmage A [A-10|B-5|R-7] - 6479/10000 HP | NrmD: 1500 | PrcD: 1500 | EleD: 15000 | ShaD: 150 | Row 3
{Major Data Crush: 1 blast, 10 ACC, 500 Shd, On hit: Attack again with -2 ACC and +500 damage until user misses |
Invoke: Overcharge attack, summons three Datapparitions to attack |
Chain Mending: Restores target’s HP by 2500, effect ricochets to allies twice afterward}
Giant Smart Rocket fell a looooong way down.
Graviton Flares A-O consumed!
{Decoy Alert: When a projectile weapon is fired, one projectile from the clip is drawn into the Flare, consuming both the bullet and the Flare}
More enemies will arrive every turn!
-Ally Rows-
KV-103: 0
LV-909: 1
Matikclocker: 0
-Player Parameters-
King: 5049/11500 HP -- [ KO Meter: |.............. ] -- 0 Retribution (2/5) -- [Superguard: ||||]
Ignem: 8409/10375 HP -- 0 BP (+2) -- [Mirror Attack: |||||] (Shield)
Matikclocker: 5162/5250 HP -- Risk attack enabled (50% halve reload time/25% instant Charge attack/25% 1/10 self-damage -- always adds Gun ASI+3) -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--
-Shields-
KV-103: 0/225 (Nm 600 | 20% Reduction)
Ignem: 3047/3047 (Nm 3000|Spc 750|16 Fir/Poi/Stn/Slp| 20% Reduction)
Matikclocker: 0/3450 (Nm 3000|Spcl 1000|Univ. Res 3 (all except Curse/Doom 6)| 20% Reduction)
-Finishing Moves-
(Finishers available at 600 FP!)
KV-103: 300/900 FP (20FP/Sword hit, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus)
Ignem: 400/900 FP (25FP/extra Gun target, 20FP/Sword hit, 35FP/dodged attack, 25FP/second+ hit in the same swing)
Matikclocker: 335/900 FP (35FP/dodged attack, 1FP/10 Overkill, 20FP/each Ricochet and Splitshot target, 25FP/Gathered target)
Finisher Field Guide
(This section is a work in progress.)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
H4-D35 "Edolas" Stats [Edolas]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells (User can apply a Vial’s effect to an attack)
4 Master Health Capsules [*****] (+3000 HP)
3 Remedy Capsule [Removes all status effects on user or target]
1 Impostoclaus's Boon [*****] [Gives entire team +2 Universal Damage/ASI/CTR for 10 turns]
---
1 Ultra Freeze Vial [****]
1 Ultra Shock Vial [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
0 Ultra Curse Vial [****]
2 Ultra Health Capsules [+2000 HP]
1 Elite Reconnaissignal [****]
---
0 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
--INVENTORY--
Inventory is in this link
[Ignem fire vial -> Worldshaper Main Mist Pipe]
[Eviscerator -> New Gremlin Mortafire A]
[Maticlocker unleash Gravitime -> New Gremlin Mortafire B]
((Will probably be on tomorrow, have to delay today. See you tomorrow!))
((Well, I'm gonna be a bit too tired to post tonight. See you tomorrow.))
Turn Order Roll: 1,2,2,2,3,1
Mortafire A: 5 + 1 = 6
Mortafire B: 5 + 2 = 7
Data Archmage A: 7 + 2 = 9
KV-103: 3 + 2 - 2 ASI = 3
Ignem: 6 + 3 + 2 MSI + 2 ASI = 13
Matikclocker: 7 + 1 = 8
Out of Fire Vials! Defaulting to the North Star Tempest!
6 shots -> Main Mist Pipe @ 10 ES -- 16,7,4,15,11,9. 3 hits! 2295 damage. Main Mist Pipe catches Fire!
5 shots -> Main Mist Pipe @ 10 ES -- 12,16,14,12,5. Hit! 765 damage. Auxiliary Mist Pipe catches Fire!
Heat overload! The Main Mist Pipe and Auxiliary Mist Pipe take 10000 damage! The Auxiliary Mist Pipe explodes in a shower of glass!
“Bah! I’ll just fix them later!”
New Gremlin Data Archmage casts Major Data Crush!
1 blast -> Matikclocker @ 16 ES -- 4. Hit! 78 damage.
Next (1000) -> Matikclocker @ 14 ES -- 6. Hit! 378 damage.
Next (1500) -> Matikclocker @ 12 ES -- 10. Hit! 678 damage.
Next (2000) -> Matikclocker @ 10 ES -- 11. Missed!
Matikclocker gained 35 FP.
"Hmph. That’s not all you should be worried about."
Matikclocker’s Gravitime charge attack!
-> Mortafire B @ 12 ES/7 BlS -- 7. Blocked! The Mortafire Gear was knocked off and Gathered!
-> Mortafire A @ 12 ES/7 BlS -- 3. Hit! Gathered, and dropped Gear!
-> Data Archmage A @ 14 ES -- 5. Hit! Gathered!
The Gravitime charge attack will detonate next turn! Matikclocker gained 75 FP!
"It’s too late! Your death is imminent!"
Mortafire B cannot act!
Mortafire B’s Mortar strikes!
-> KV-103 @ 12 ES/7 BlS -- 11. Blocked! Superguard weakened the blow! Shield Down! 165 damage.
-> Ignem @ 12 ES/8 BlS -- 13. Missed!
KV-103 gained 40 FP. Ignem gained 35 FP.
Mortafire A cannot act!
Mortafire A’s Mortar strikes!
-> KV-103 @ 12 ES -- 6. Hit! 1500 damage.
-> Matikclocker @ 12 ES/8 BlS -- 13. Missed!
Matikclocker gained 35 FP.
“What if I sent more than just two of them. Maybe that’d do it.”
KV-103's Eviscerator!
10 swings -> Mortafire A @ 11 ES -- 3,4,10,2,7,4,15,15,4,3. 8 hits!
The Tome of Retribution bolstered the attack! 9125 damage. Down!
8 swings also -> Data Archmage A @ 13 ES -- 6,5,13,10,5,8,7,15. 6 hits! 7035 damage. Down!
KV-103’s FP maxed out! KV-103 has a Finishing Move ready!
Finisher Buffs expired.
The Main Mist Pump is fully shocked! It failed to pump Mist this turn!
The Main Mist Pump takes damage from Fire!
The Core is cooling down the Mist Pumps! They are now immune to Fire!
Power Supply rolled 40 < 98%: No attack.
Four more Mortafires transfer in!
STATUS EFFECTS:
Worldshaper Railgun, Core, Power Supply: Strong Freeze (1 turns remain, Parts still retain the same Blocking as normal)
Main Mist Pipe is cooled, and immune to Fire!
Main Mist Pipe: Strong Shock (2 turns remain, 30%/30%)
The matter inside the Input Distribution Segment’s tank is not reacting to status effects.
--
"This is your end, Advance Force! You cannot hope to stop this many of them!”
Adjutant says, “The Mortafires will deal 2000 damage through your Legendary Armor now that Sentinel Gambit’s effect is down. And I’m almost certain Zallinock is attempting to just stop you here, since the main pipe is dead to rights now. Make sure you survive this assault!”
“...hmm. You know, that gaping hole in the mist pipe goes right into the tank…”
--
WORLDSHAPER DELAYED; READY TO FIRE IN T-MINUS 4 ROUNDS
Reinforcements will arrive next turn!
--
-Victory Conditions-
=Disable and destroy the Worldshaper!
-Countdown to next Worldshaper firing sequence: 4 turns
-Worldshaper (ENEMY)-
Worldshaper Railgun [A-20|B-4|R-0] - 73820/75000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000
{Vital Part: The Worldshaper can’t fire without its gun, of course |
Bolt of Unmaking: When firing sequence is complete, fires a precision blast with the same area of effect as a Neofactorem’s Omega Reconstruction. Don’t let the firing sequence finish! |
Connected: This part is connected to the Worldshaper Core}
-Above the ground! You need projectile weapons to hit it!-
Worldshaper Core [A-0|B-8|R-0] - 249320/250000 HP | NrmD: 4000 | PrcD: 4000 | EleD: 4000 | ShaD: 4000
{What? 250 thousand?!: Destroying the core would be enough to cause the whole system to fail, of course, but this core isn’t going to be destroyed anytime soon.}
Worldshaper Mist Tank [A-0|B-9|R-0] - 50000/50000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000
{Vital Part: If destroyed, the firing sequence stops! |
Energy Feedback: Attacking this part directly will cause it to retaliate with a 14-ACC attack that deals 2000 Nrm |
Connected: This part is connected to the Worldshaper Core}
Worldshaper Main Mist Pipe [A-0|B-6|R-0] - 5145/40000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000
{Pump: Pumps Mist into the Mist Tank |
Delay: If destroyed, the firing sequence is delayed by 1 turn while power switches to the Auxiliary Mist Pipe |
Connected: This part is connected to the Worldshaper Mist Tank}
Worldshaper Auxiliary Mist Pipe down! (-3098, Heat overload from Ignem’s Super Fire Vial)
There’s a gaping hole in this part. Hmm.
Worldshaper Power Supply [A-0|B-8|R-0] - 48820/50000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000
{Vital Part: If destroyed, the firing sequence stops! |
Electrical Surge: Every 500 points of damage adds a +1% chance for this part to fire a 15 ACC, 1000-Ele attack with a Good Chance of Moderate Shock that chains to a second target if it hits |
Connected: This part is connected to the Worldshaper Core}
Worldshaper Input Distribution Segment [A-0|B-8|R-0] - 33204/60000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000
{Holding Tank: You detect traces of glowing white energy in this segment... Is this where the converted matter from the weapon is stored? |
Connected: This part is connected to the Worldshaper Core}
Worldshaper Repair Drone down! (-702, KV-103’s Sentinel Gambit)
-Zallinock’s Creations (ENEMY)-
New Gremlin Mortafire A down! (-580, KV-103’s Eviscerator)
New Gremlin Mortafire B [A-8|B-9|R-5] - 15000/15000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 30000 | ShaD: 200 | Row 0
[] Mortafire Gear (Immune to attack, but hit with a Charge Attack and it falls off! Once it’s dropped, the Mortafire must spend a turn to reclaim it before it can use rockets or benefit from its defense again)
{Homing Mortar: 1 Rocket (delayed 1 turn), 8 ACC, 2500 Nameless (up to 3), requires Mortafire Gear |
Barrier Deployment: Charge Attack, Launches a barrier at an allied target that adds +4000 Defense against the next 5 attacks}
New Gremlin Mortafire C [A-8|B-9|R-5] - 15000/15000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 30000 | ShaD: 200 | Row 0
[] Mortafire Gear (Immune to attack, but hit with a Charge Attack and it falls off! Once it’s dropped, the Mortafire must spend a turn to reclaim it before it can use rockets or benefit from its defense again)
{Homing Mortar: 1 Rocket (delayed 1 turn), 8 ACC, 2500 Nameless (up to 3), requires Mortafire Gear |
Barrier Deployment: Charge Attack, Launches a barrier at an allied target that adds +4000 Defense against the next 5 attacks}
New Gremlin Mortafire D [A-8|B-9|R-5] - 15000/15000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 30000 | ShaD: 200 | Row 0
[] Mortafire Gear (Immune to attack, but hit with a Charge Attack and it falls off! Once it’s dropped, the Mortafire must spend a turn to reclaim it before it can use rockets or benefit from its defense again)
{Homing Mortar: 1 Rocket (delayed 1 turn), 8 ACC, 2500 Nameless (up to 3), requires Mortafire Gear |
Barrier Deployment: Charge Attack, Launches a barrier at an allied target that adds +4000 Defense against the next 5 attacks}
New Gremlin Mortafire E [A-8|B-9|R-5] - 15000/15000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 30000 | ShaD: 200 | Row 0
[] Mortafire Gear (Immune to attack, but hit with a Charge Attack and it falls off! Once it’s dropped, the Mortafire must spend a turn to reclaim it before it can use rockets or benefit from its defense again)
{Homing Mortar: 1 Rocket (delayed 1 turn), 8 ACC, 2500 Nameless (up to 3), requires Mortafire Gear |
Barrier Deployment: Charge Attack, Launches a barrier at an allied target that adds +4000 Defense against the next 5 attacks}
New Gremlin Mortafire F [A-8|B-9|R-5] - 15000/15000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 30000 | ShaD: 200 | Row 0
[] Mortafire Gear (Immune to attack, but hit with a Charge Attack and it falls off! Once it’s dropped, the Mortafire must spend a turn to reclaim it before it can use rockets or benefit from its defense again)
{Homing Mortar: 1 Rocket (delayed 1 turn), 8 ACC, 2500 Nameless (up to 3), requires Mortafire Gear |
Barrier Deployment: Charge Attack, Launches a barrier at an allied target that adds +4000 Defense against the next 5 attacks}
New Gremlin Data Archmage A down! (-286, KV-103’s Eviscerator)
Giant Smart Rocket fell a looooong way down.
Graviton Flares A-O consumed!
{Decoy Alert: When a projectile weapon is fired, one projectile from the clip is drawn into the Flare, consuming both the bullet and the Flare}
More enemies will arrive every turn!
-Ally Rows-
KV-103: 0
LV-909: 1
Matikclocker: 0
-Player Parameters-
King: 3384/11500 HP -- [ KO Meter: |||............ ] -- 0 Retribution (2/5) -- [Superguard: |...]
Ignem: 8409/10375 HP -- 0 BP (+2) -- [Mirror Attack: |||||] (Shield)
Matikclocker: 4028/5250 HP -- Risk attack enabled (50% halve reload time/25% instant Charge attack/25% 1/10 self-damage -- always adds Gun ASI+3) -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--
-Shields-
KV-103: 0/225 (Nm 600 | 20% Reduction)
Ignem: 3047/3047 (Nm 3000|Spc 750|16 Fir/Poi/Stn/Slp| 20% Reduction)
Matikclocker: 0/3450 (Nm 3000|Spcl 1000|Univ. Res 3 (all except Curse/Doom 6)| 20% Reduction)
-Finishing Moves-
(Finishers available at 600 FP!)
KV-103: 900/900 FP (20FP/Sword hit, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus)
Ignem: 435/900 FP (25FP/extra Gun target, 20FP/Sword hit, 35FP/dodged attack, 25FP/second+ hit in the same swing)
Matikclocker: 480/900 FP (35FP/dodged attack, 1FP/10 Overkill, 20FP/each Ricochet and Splitshot target, 25FP/Gathered target)
Finisher Field Guide
(This section is a work in progress.)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
H4-D35 "Edolas" Stats [Edolas]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells (User can apply a Vial’s effect to an attack)
4 Master Health Capsules [*****] (+3000 HP)
3 Remedy Capsule [Removes all status effects on user or target]
1 Impostoclaus's Boon [*****] [Gives entire team +2 Universal Damage/ASI/CTR for 10 turns]
---
1 Ultra Freeze Vial [****]
1 Ultra Shock Vial [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
0 Ultra Curse Vial [****]
2 Ultra Health Capsules [+2000 HP]
1 Elite Reconnaissignal [****]
---
0 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
--INVENTORY--
Inventory is in this link
"..."
Matikclocker is up to something. It is unsure whether it works or not...but he thinks it's worth a try.
"Let me take a gamble here. I think a direct assault on mist energy won't hurt. If it hurts, I'll be back."
(Attack the Mist Tank through the gaping hole with Winter Fury)
((Wait, how large is the pipe? Can it fit a machinaut?))
[SENTINEL'S GAMBIT -> Mist tank through the hole, or directly if not possible]
((The pipe is about a foot and a half wide, not big enough to fit a machinaut but easy enough for something like a bullet to travel through. Although that may not matter at this point.))
Turn Order Roll: 2,1,3,1,2,2,2,3
Mortafire B: 5 + 2 = 7
Mortafire C: 5 + 1 = 6
Mortafire D: 5 + 3 = 8
Mortafire E: 5 + 1 = 6
Mortafire F: 5 + 2 = 7
KV-103: 3 + 2 - 2 ASI = 3
Ignem: 6 + 2 + 2 MSI = 10
Matikclocker: 7 + 3 = 10
Matikclocker aims Winter Fury into the Auxiliary Pipe! (Target destroyed; effective Blocking reduced by 2)
The shots are bouncing around the inside of the Mist Tank! It can’t counter with Energy Feedback in that direction, either!
4 shots -> Mist Tank @ 11 ES -- 2,8,10,9. 4 hits! 4720 damage. Frozen!
Shot 1 Ricochet 1: Internal Ricochet! 1180 damage.
Shot 1 Ricochet 2: Internal Ricochet! 1180 damage.
Shot 1 Ricochet 3: Internal Ricochet! 1180 damage.
Shot 2 Ricochet 1: Internal Ricochet! 1180 damage.
Shot 2 Ricochet 2: Internal Ricochet! 1180 damage.
Shot 2 Ricochet 3: Internal Ricochet! 1180 damage.
Shot 3 Ricochet 1: Internal Ricochet! 1180 damage.
Shot 3 Ricochet 2: Internal Ricochet! 1180 damage.
Shot 3 Ricochet 3: Internal Ricochet! 1180 damage.
Shot 4 Ricochet 1: Internal Ricochet! 1180 damage.
Shot 4 Ricochet 2: Internal Ricochet! 1180 damage.
Shot 4 Ricochet 3: Internal Ricochet! 1180 damage.
Mist is chaotically freezing within the tank! 15000 bonus damage!
“...I remember when Anvytt would catch flaws like that one. Was she right...?”
Matikclocker gained 240 FP! Finishing Move Ready!
Matikclocker’s Gravitime explodes!
Nothing really was caught in it but Mortafire Gear.
Ignem’s Clarent!
4 swings -> Mortafire B @ 9 ES -- 4,15,8,6. 3 hits! 3897 damage.
Mortafire D launches a Homing Mortar!
Mortafire F launches a Homing Mortar!
Mortafire B reclaims his Gear!
Mortafire C launches a Homing Mortar!
Mortafire E launches a Homing Mortar!
KV-103 unleashes Forgegarde’s full power! SENTINEL GAMBIT!
1 strike -> Mist Tank: Hit! 30553 damage.
You raise your arms to deflect the shower of plateglass as the Mist Tank is destroyed!
All Machinauts gained +20% Damage Reduction!
The Core has no longer
Power Supply rolled 40 < 98%: No attack.
Finisher Buffs:
+20% Damage Reduction
STATUS EFFECTS:
Main Mist Pipe: Strong Shock (1 turn remains, 60%/30%)
The matter inside the Input Distribution Segment’s tank is not reacting to status effects.
--
“Ha! I can make another Mist Tank. Can you-”
“Ignore him,” Adjutant says over the secure line. “There’s a big hole in the Worldshaper that you just made. The falling mortars will be useless at best inside it, but this is Zallinock we’re talking about. I’m expecting some manner of security system inside. Yet if we could damage the inner Core… We’d just need to get it to go unstable and then get out of there.”
--
WORLDSHAPER FIRING SEQUENCE CANCELED
Reinforcements will arrive next turn!
--
-Victory Conditions-
=Disable and destroy the Worldshaper!
-Countdown to next Worldshaper firing sequence: 4 turns -DISABLED-
-Worldshaper (ENEMY)-
Worldshaper Railgun [A-20|B-4|R-0] - 73820/75000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000
{Vital Part: The Worldshaper can’t fire without its gun, of course |
Bolt of Unmaking: When firing sequence is complete, fires a precision blast with the same area of effect as a Neofactorem’s Omega Reconstruction. Don’t let the firing sequence finish! |
Connected: This part is connected to the Worldshaper Core}
-Above the ground! You need projectile weapons to hit it!-
Worldshaper Core [A-0|B-8|R-0] - 249320/250000 HP | NrmD: 4000 | PrcD: 4000 | EleD: 4000 | ShaD: 4000
{What? 250 thousand?!: Destroying the core would be enough to cause the whole system to fail, of course, but this core isn’t going to be destroyed anytime soon.}
Worldshaper Mist Tank down! (-14433, KV-103’s Sentinel Gambit)
The Mist Tank was directly connected to the inside of the Worldshaper. You can see maintenance tunnels inside.
Worldshaper Main Mist Pipe [A-0|B-6|R-0] - 5145/40000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000
{Pump: Pumps Mist into the Mist Tank |
Delay: If destroyed, the firing sequence is delayed by 1 turn while power switches to the Auxiliary Mist Pipe |
Connected: This part is connected to the Worldshaper Mist Tank}
Worldshaper Auxiliary Mist Pipe down! (-3098, Heat overload from Ignem’s Super Fire Vial)
Worldshaper Power Supply [A-0|B-8|R-0] - 48820/50000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000
{Vital Part: If destroyed, the firing sequence stops! |
Electrical Surge: Every 500 points of damage adds a +1% chance for this part to fire a 15 ACC, 1000-Ele attack with a Good Chance of Moderate Shock that chains to a second target if it hits |
Connected: This part is connected to the Worldshaper Core}
Worldshaper Input Distribution Segment [A-0|B-8|R-0] - 33204/60000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000
{Holding Tank: You detect traces of glowing white energy in this segment... Is this where the converted matter from the weapon is stored? |
Connected: This part is connected to the Worldshaper Core}
Worldshaper Repair Drone down! (-702, KV-103’s Sentinel Gambit)
-Zallinock’s Creations (ENEMY)-
New Gremlin Mortafire A down! (-580, KV-103’s Eviscerator)
New Gremlin Mortafire B [A-8|B-9|R-5] - 11103/15000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 30000 | ShaD: 200 | Row 0
[] Mortafire Gear (Immune to attack, but hit with a Charge Attack and it falls off! Once it’s dropped, the Mortafire must spend a turn to reclaim it before it can use rockets or benefit from its defense again)
{Homing Mortar: 1 Rocket (delayed 1 turn), 8 ACC, 2500 Nameless (up to 3), requires Mortafire Gear |
Barrier Deployment: Charge Attack, Launches a barrier at an allied target that adds +4000 Defense against the next 5 attacks}
New Gremlin Mortafire C [A-8|B-9|R-5] - 15000/15000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 30000 | ShaD: 200 | Row 0
[] Mortafire Gear (Immune to attack, but hit with a Charge Attack and it falls off! Once it’s dropped, the Mortafire must spend a turn to reclaim it before it can use rockets or benefit from its defense again)
{Homing Mortar: 1 Rocket (delayed 1 turn), 8 ACC, 2500 Nameless (up to 3), requires Mortafire Gear |
Barrier Deployment: Charge Attack, Launches a barrier at an allied target that adds +4000 Defense against the next 5 attacks}
New Gremlin Mortafire D [A-8|B-9|R-5] - 15000/15000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 30000 | ShaD: 200 | Row 0
[] Mortafire Gear (Immune to attack, but hit with a Charge Attack and it falls off! Once it’s dropped, the Mortafire must spend a turn to reclaim it before it can use rockets or benefit from its defense again)
{Homing Mortar: 1 Rocket (delayed 1 turn), 8 ACC, 2500 Nameless (up to 3), requires Mortafire Gear |
Barrier Deployment: Charge Attack, Launches a barrier at an allied target that adds +4000 Defense against the next 5 attacks}
New Gremlin Mortafire E [A-8|B-9|R-5] - 15000/15000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 30000 | ShaD: 200 | Row 0
[] Mortafire Gear (Immune to attack, but hit with a Charge Attack and it falls off! Once it’s dropped, the Mortafire must spend a turn to reclaim it before it can use rockets or benefit from its defense again)
{Homing Mortar: 1 Rocket (delayed 1 turn), 8 ACC, 2500 Nameless (up to 3), requires Mortafire Gear |
Barrier Deployment: Charge Attack, Launches a barrier at an allied target that adds +4000 Defense against the next 5 attacks}
New Gremlin Mortafire F [A-8|B-9|R-5] - 15000/15000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 30000 | ShaD: 200 | Row 0
[] Mortafire Gear (Immune to attack, but hit with a Charge Attack and it falls off! Once it’s dropped, the Mortafire must spend a turn to reclaim it before it can use rockets or benefit from its defense again)
{Homing Mortar: 1 Rocket (delayed 1 turn), 8 ACC, 2500 Nameless (up to 3), requires Mortafire Gear |
Barrier Deployment: Charge Attack, Launches a barrier at an allied target that adds +4000 Defense against the next 5 attacks}
New Gremlin Data Archmage A down! (-286, KV-103’s Eviscerator)
Giant Smart Rocket fell a looooong way down.
Graviton Flares A-O consumed!
{Decoy Alert: When a projectile weapon is fired, one projectile from the clip is drawn into the Flare, consuming both the bullet and the Flare}
More enemies will arrive every turn!
-Ally Rows-
KV-103: 0
LV-909: 1
Matikclocker: 0
-Player Parameters-
King: 3384/11500 HP -- [ KO Meter: |||............ ] -- 0 Retribution (2/5) -- [Superguard: |...]
Ignem: 8409/10375 HP -- 0 BP (+2) -- [Mirror Attack: |||||] (Shield)
Matikclocker: 4028/5250 HP -- Risk attack enabled (50% halve reload time/25% instant Charge attack/25% 1/10 self-damage -- always adds Gun ASI+3) -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--
-Shields-
KV-103: 0/225 (Nm 600 | 20% Reduction)
Ignem: 3047/3047 (Nm 3000|Spc 750|16 Fir/Poi/Stn/Slp| 20% Reduction)
Matikclocker: 0/3450 (Nm 3000|Spcl 1000|Univ. Res 3 (all except Curse/Doom 6)| 20% Reduction)
-Finishing Moves-
(Finishers available at 600 FP!)
KV-103: 300/900 FP (20FP/Sword hit, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus)
Ignem: 435/900 FP (25FP/extra Gun target, 20FP/Sword hit, 35FP/dodged attack, 25FP/second+ hit in the same swing)
Matikclocker: 720/900 FP (35FP/dodged attack, 1FP/10 Overkill, 20FP/each Ricochet and Splitshot target, 25FP/Gathered target)
Finisher Field Guide
(This section is a work in progress.)
-Combo Attack Log-
Link here
-Player Allies (Requires Updating!)--
Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}
A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}
Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}
-Player Team-
KV-103 "Fallen King" Stats [Midnight-Dj]
DSN-001 Stats [Sonosuke]
LV-909 "Ignem" Stats [Gatrnerd]
903:99ASSASSIN Stats [Herozenzero]
Matikclocker Stats [Matikclocker]
Nano2Nano Stats [Nanonizer]
Thrynn G-54 Stats [Liminori]
FXZ-42 Stats [Blue-Knife]
PAD-103 "Mute" Stats [Magmaul-Ace]
903:99MAGICIAN "Lucretia" Stats [Sombei]
H4-D35 "Edolas" Stats [Edolas]
Idle (Ch.3) - Post for crafting info!
D-07 "Ditto" Stats [Spirals-Ore]
Mark30-Longshot Stats [Colray]
R8-368 "Royal" [Trymal]
K1XK1N9 "Enterthekicks" Stats [Whyna]
Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!
-SEE-4 Stats [Eternity-Terminal]
-"Sephiroth" Stats [Saucce]
-E-304 Stats [Arylide]
-BETA-01911 [Dreathuxy]
Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!
-'Cobalt' [Hexlash]
-M4g1k [Snakey-One]
--------
-INVENTORY-
Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500
-Consumables-
10 Vial Cells (User can apply a Vial’s effect to an attack)
4 Master Health Capsules [*****] (+3000 HP)
3 Remedy Capsule [Removes all status effects on user or target]
1 Impostoclaus's Boon [*****] [Gives entire team +2 Universal Damage/ASI/CTR for 10 turns]
---
1 Ultra Freeze Vial [****]
1 Ultra Shock Vial [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
0 Ultra Curse Vial [****]
2 Ultra Health Capsules [+2000 HP]
1 Elite Reconnaissignal [****]
---
0 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]
--INVENTORY--
Inventory is in this link
“Is it gonna work?”
“Yeah, looks like it. This is cool!”
“Thanks, uh... Anvett?”
“It’s Anvytt. With an ‘it’ at the end. You’re... Zallinock?”
“Yeah. It’s a long name.”
“Can I call you Nock?”
“Sure. Can I call you Ann?”
“Yeah, okay.”
“So what kinda grade do you think we’re gonna get?”
“I dunno. Maybe a B or a C. I was tired today.”
“Are you always tired?”
“Pop is up late all the time. He has a hard job. I try to help him with it.”
“Really? What’s his job?”
“He’s a police detective. He has to find bad guys. But the bad guys always hide their trail. He has to stay up late.”
“Your dad is a detective? That’s cool! Has he caught any bad guys?”
“Not really. Just a bunch of small-time crooks so far. There was one time where he thought he caught a big one, but... the evidence was fake.”
“Aww, really? Maybe he needs more guys to help him. Don’t they have big teams of, uhh... what was it? Forensics. Those guys that find clawprints and stuff.”
“Yeah, that’s what we need!”
“Hmm… hey, we have a bit of iron over here. Wanna keep it?”
“This little metal ring? Nah, you can have it.”
“Okay.”
"Destroy that suttlebot! It is on self destruct mode!"
[Charge eviscerator -> Neonid A]
[Ignem Polaris -> Mini Gremlonium Scuttlebot A]