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Machinauts: Far Side of Cradle - A stat-based RP

5333 replies [Last post]
Fri, 06/21/2019 - 18:24
#4951
Midnight-Dj's picture
Midnight-Dj
:/

WORLD SHAPER CANON: DISABLED

"It sounds like Zollinock has associates other than machinauts and thralls: Gremlins, maybe Isorans," KV-103 said upon intercepting the transmission, "They will all burn in Zollinock's funeral pyre, they will not escape retribution."

[Enter the core]

[Eat a Master Health Capsule]

Sat, 06/22/2019 - 14:56
#4952
Xaurian's picture
Xaurian
Mysterious

-{Transmission received. Unable to timestamp.}-
-{Hmm. I can't make sense of any of this. Perhaps he has accomplices...}-

Reserving my thoughts for myself, I approached the hole we had made in the Worldshaper's structure. I seem...unnaturally quiet.

[Ultra Health Capsule > Self]

(And hey, 100th page! We're almost to 5000 posts as well.)

Sat, 06/22/2019 - 20:23
#4953
Doctorspacebar's picture
Doctorspacebar
Bring back the national dex

((Going to have to delay post today. See you tomorrow.))

Sun, 06/23/2019 - 14:14
#4954
Matikclocker's picture
Matikclocker
Hmmm

"Perhaps a childhood friend of sorts...I doubt they'd approve of Zallinock's plans. It might be either advantageous to our cause or will be an extra layer of danger, depending on if she's present and sided with the traitor. Either way, guard up and prepare, these are quite much the last whiles of the Worldshaper as we know it."

(Charge Winter Fury and enter the core)

Sun, 06/23/2019 - 18:34
#4955
Doctorspacebar's picture
Doctorspacebar
Bring back the national dex

All Machinauts enter the hole in the Worldshaper Core!
KV-103 uses a Master Health Capsule!
Ignem uses an Ultra Health Capsule!

The mortars avert their course to avoid the Worldshaper, blowing a few holes in the floor.

Finisher Buffs (2 turns left):
+20% Damage Reduction

--

"Aha." Adjutant says, "Zallinock called Somna 'Anvytt'. This recording... Zallinock and Anvytt sound like they're children in this recording. But how'd it end up being played? Does Zallinock have it?"

"I'll look into that. Advance Force, keep moving. The Mortafires haven't given chase."

--

You advance through the system, shattering another hole in the now-disabled Mist Piping to get into the internal control sector. It seems to be reacting to your presence, but how...

Then you notice the rising internal temperature of the machine. "Advance Force, be advised! Thermal sensors are showing a steady increase in temperature. You stay in there for too long and you'll catch fire!"

"Now do you see your mistake?" Zallinock says over the radio, "You won't make it to the Worldshaper's Core without melting into slag!"

"Advance Force! New plan." Adjutant says, "Check to your right... no, not there, try going back and turning left... There! Coolant. It's flowing through those pipes. Destroy some of them to release it and turn down the heat, and then move on toward the Core!"

"And... dang it, watch out. There's a few more Scarabs headed for you!"

--
WORLDSHAPER FIRING SEQUENCE CANCELED
Not Overheating. Heat reaches dangerous levels in 30 ticks; 20 ticks elapse per turn.
If the Inner Core is Overheating, all Machinauts suffer a Very Good Chance of Strong Fire for each consecutive turn of overheating!
Any Machinaut may advance into the Core sector at any time!
--

-Victory Conditions-
=Disable and destroy the Worldshaper!
-Countdown to next Worldshaper firing sequence: 4 turns -DISABLED-

-Worldshaper Internal Defenses (ENEMY)-

Fiery Grave Scarab A [A-8|B-4|R-6] - 4000/4000 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 10000
{Burning Fangs: 6 ACC, 1 bite, 1500 Shd, Fair Chance of Moderate Fire |
Swarming: Multiple Scarabs targeting the same foe increases the Fire potency on Burning Fangs to Strong!}

Fiery Grave Scarab B [A-8|B-4|R-6] - 4000/4000 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 10000
{Burning Fangs: 6 ACC, 1 bite, 1500 Shd, Fair Chance of Moderate Fire |
Swarming: Multiple Scarabs targeting the same foe increases the Fire potency on Burning Fangs to Strong!}

Worldshaper Coolant Transfer Pipe Array A [A-0|B-0|R-0] - 1000/1000 HP x 10 Pipes | NrmD: 1000 | PrcD: 4000 | EleD: 0 | ShaD: 1000
{Sub-Zero Coolant: For each pipe destroyed, delays Overheating by 4 ticks |
Dangerous Leak: Destroying a pipe will trigger a counterattack after the user's attack, with 14 ACC/1 strike/250x(Pipes Destroyed in Attack) Ele/Fair Chance of Moderate Freeze |
Coolant System: More of these might be elsewhere in the system. They cool the parts you're not traveling through. |
Pipe Array: Excess attacks against one array strike another pipe in it.}

Worldshaper Coolant Transfer Pipe Array B [A-0|B-0|R-0] - 1000/1000 HP x 10 Pipes | NrmD: 1000 | PrcD: 4000 | EleD: 0 | ShaD: 1000
{Sub-Zero Coolant: For each pipe destroyed, delays Overheating by 4 ticks |
Dangerous Leak: Destroying a pipe will trigger a counterattack after the user's attack, with 14 ACC/1 strike/250x(Pipes Destroyed in Attack) Ele/Fair Chance of Moderate Freeze |
Coolant System: More of these might be elsewhere in the system. They cool the parts you're not traveling through. |
Pipe Array: Excess attacks against one array strike another pipe in it.}

Worldshaper Coolant Transfer Pipe Array C [A-0|B-0|R-0] - 1000/1000 HP x 10 Pipes | NrmD: 1000 | PrcD: 4000 | EleD: 0 | ShaD: 1000
{Sub-Zero Coolant: For each pipe destroyed, delays Overheating by 4 ticks |
Dangerous Leak: Destroying a pipe will trigger a counterattack after the user's attack, with 14 ACC/1 strike/250x(Pipes Destroyed in Attack) Ele/Fair Chance of Moderate Freeze |
Coolant System: More of these might be elsewhere in the system. They cool the parts you're not traveling through. |
Pipe Array: Excess attacks against one array strike another pipe in it.}

Worldshaper Coolant Transfer Pipe Array D [A-0|B-0|R-0] - 1000/1000 HP x 10 Pipes | NrmD: 1000 | PrcD: 4000 | EleD: 0 | ShaD: 1000
{Sub-Zero Coolant: For each pipe destroyed, delays Overheating by 4 ticks |
Dangerous Leak: Destroying a pipe will trigger a counterattack after the user's attack, with 14 ACC/1 strike/250x(Pipes Destroyed in Attack) Ele/Fair Chance of Moderate Freeze |
Coolant System: More of these might be elsewhere in the system. They cool the parts you're not traveling through. |
Pipe Array: Excess attacks against one array strike another pipe in it.}

Worldshaper Coolant Transfer Pipe Array E [A-0|B-0|R-0] - 1000/1000 HP x 10 Pipes | NrmD: 1000 | PrcD: 4000 | EleD: 0 | ShaD: 1000
{Sub-Zero Coolant: For each pipe destroyed, delays Overheating by 4 ticks |
Dangerous Leak: Destroying a pipe will trigger a counterattack after the user's attack, with 14 ACC/1 strike/250x(Pipes Destroyed in Attack) Ele/Fair Chance of Moderate Freeze |
Coolant System: More of these might be elsewhere in the system. They cool the parts you're not traveling through. |
Pipe Array: Excess attacks against one array strike another pipe in it.}

-Ally Rows-
KV-103: 0
LV-909: 1
Matikclocker: 0

-Player Parameters-
King: 6384/11500 HP -- [ KO Meter: |||............ ] -- 0 Retribution (2/5) -- [Superguard: |...]
Ignem: 10375/10375 HP -- 0 BP (+2) -- [Mirror Attack: |||||] (Shield)
Matikclocker: 4028/5250 HP -- Risk attack enabled (50% halve reload time/25% instant Charge attack/25% 1/10 self-damage -- always adds Gun ASI+3) -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--

-Shields-
KV-103: 0/225 (Nm 600 | 20% Reduction)
Ignem: 3047/3047 (Nm 3000|Spc 750|16 Fir/Poi/Stn/Slp| 20% Reduction)
Matikclocker: 0/3450 (Nm 3000|Spcl 1000|Univ. Res 3 (all except Curse/Doom 6)| 20% Reduction)

-Finishing Moves-
(Finishers available at 600 FP!)
KV-103: 300/900 FP (20FP/Sword hit, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus)
Ignem: 435/900 FP (25FP/extra Gun target, 20FP/Sword hit, 35FP/dodged attack, 25FP/second+ hit in the same swing)
Matikclocker: 720/900 FP (35FP/dodged attack, 1FP/10 Overkill, 20FP/each Ricochet and Splitshot target, 25FP/Gathered target)
Finisher Field Guide
(This section is a work in progress.)

-Combo Attack Log-

Link here

-Player Allies (Requires Updating!)--

Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}

A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}

Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}

Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}

Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}

-Player Team-

KV-103 "Fallen King" Stats [Midnight-Dj]

DSN-001 Stats [Sonosuke]

LV-909 "Ignem" Stats [Gatrnerd]

903:99ASSASSIN Stats [Herozenzero]

Matikclocker Stats [Matikclocker]

Nano2Nano Stats [Nanonizer]

Thrynn G-54 Stats [Liminori]

FXZ-42 Stats [Blue-Knife]

PAD-103 "Mute" Stats [Magmaul-Ace]

903:99MAGICIAN "Lucretia" Stats [Sombei]

H4-D35 "Edolas" Stats [Edolas]

Idle (Ch.3) - Post for crafting info!

D-07 "Ditto" Stats [Spirals-Ore]

Mark30-Longshot Stats [Colray]

R8-368 "Royal" [Trymal]

K1XK1N9 "Enterthekicks" Stats [Whyna]

Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!

-SEE-4 Stats [Eternity-Terminal]

-"Sephiroth" Stats [Saucce]

-E-304 Stats [Arylide]

-BETA-01911 [Dreathuxy]

Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!

-'Cobalt' [Hexlash]

-M4g1k [Snakey-One]

--------

-INVENTORY-

Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500

-Consumables-
10 Vial Cells (User can apply a Vial’s effect to an attack)
3 Master Health Capsules [*****] (+3000 HP)
3 Remedy Capsule [Removes all status effects on user or target]
1 Impostoclaus's Boon [*****] [Gives entire team +2 Universal Damage/ASI/CTR for 10 turns]
---
1 Ultra Freeze Vial [****]
1 Ultra Shock Vial [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
0 Ultra Curse Vial [****]
1 Ultra Health Capsules [+2000 HP]
1 Elite Reconnaissignal [****]
---
0 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]

--INVENTORY--
Inventory is in this link

Mon, 06/24/2019 - 03:59
#4956
Midnight-Dj's picture
Midnight-Dj
I need to cool off

WARNING: HEAT DETECTED - POSSIBLE SYSTEM MELTDOWN

"It sounded like Somna and Zollinock were once close, no matter, that bondage ended a long time ago..."

[Halberd -> Worldshaper Coolant Transfer Pipe Array A]

Mon, 06/24/2019 - 18:16
#4957
Doctorspacebar's picture
Doctorspacebar

((Will have to miss post today. See you tomorrow.))

Tue, 06/25/2019 - 19:18
#4958
Doctorspacebar's picture
Doctorspacebar

Turn Order Roll:
Scarab A: 6 + 1 = 7
Scarab B: 6 + 1 = 7
KV-103: 3 - 2 ASI + 2 = 3
Ignem: 6 + 2 MSI + 1 = 9
Matikclocker: 7 + 3 = 10

Ticks to Overheat: 29!
28!
27!
26!
25!
24!
23!
22!
21!
20!

Matikclocker’s Winter Fury!
3 shots -> Scarab A @ 12 ES -- 2,6,16. 2 hits! 3360 damage. Frozen!
Shot 1 Ricochet 1 -> Pipe Array C @ 14 ES -- 16. Missed!
Shot 2 Ricochet 1 -> Pipe Array D @ 14 ES -- 16. Missed!
+40 FP.

Ticks to Overheat: 19!

Ignem’s Argilo’s Arbiter!
2 swings + 6 swings -> Pipe Array E @ 13 ES -- 6,12,7,13,10,7,4,1. 7 hits!
1118 damage - Pipe Destroyed!
1233 damage - Pipe Destroyed!
1233 damage - Pipe Destroyed!
1118 damage - Pipe Destroyed!
1233 damage - Pipe Destroyed!
1233 damage - Pipe Destroyed!
1233 damage - Pipe Destroyed! (Overheat delayed 28 ticks!)
Dangerous leak! 1 leak @ 11 ES/8 BlS -- 10. Blocked!
MIRROR ATTACK: 1312 damage added to next attack!
+140 FP.

Ticks to Overheat: 46!
45!

Scarab A is Frozen!
Scarab A tries to lunge!
1 strike -> KV-103 @ 1 ES -- 4. Missed!

Scarab B lunges!
1 strike -> Ignem @ 10 ES/6 BlS -- 9. Blocked!

Ticks to Overheat: 44!
43!
42!
41!

KV-103’s Forgegarde!
4 swings -> Pipe Array A @ 15 ES -- 6,13,2,14. 4 hits!
2812 damage - Pipe Destroyed!
1794 damage - Pipe Destroyed!
3000 damage - Pipe Destroyed!
1794 damage - Pipe Destroyed!
2 swings also -> Pipe Array A @ 15 ES -- 5,12. 2 hits!
2812 damage - Pipe Destroyed!
3000 damage - Pipe Destroyed!
Dangerous leak! 1 leak @ 10 ES/5 BlS -- 8. Blocked! Superguard reduced the damage! Shield Down! Armor absorbed the rest of the attack.
+336 FP.
Capacitor recharges in 3 turns!

Ticks to Overheat: 64!
63!
62!
(Gained 52; lost 20)

It’s still cool enough to preserve the Freeze effect on Grave Scarab A!

Finisher Buffs (1 turns left):
+20% Damage Reduction

--

“You can only buy yourselves so much time!”

--

Coolant spills into the room, and as it evaporates into the sweltering air, the room around you begins to cool. The Worldshaper strains- slightly- from the sudden fluctuation in temperature, then you once again feel the familiar sensation of rising heat.

“Aha! Lab did a little hacking and got a visual on the Worldshaper Inner Core. It’s powered by Mist reactors that are guarded by strong Constructs and a force wall. You throw any vial past the force wall, and the whole thing will start going out of whack… but what vial it is you throw in there will determine how much time you’ve got to get out of there before the whole thing collapses in on itself. I can’t determine any more details, other than that a Fire Vial will give you the least time to escape.”

Adjutant says, “You can split up if you want.”

--
WORLDSHAPER FIRING SEQUENCE CANCELED
Not Overheating. Heat reaches dangerous levels in 30 ticks; 20 ticks elapse per turn.
If the Inner Core is Overheating, all Machinauts suffer a Very Good Chance of Strong Fire for each consecutive turn of overheating!
Any Machinaut may advance into the Core sector at any time!
--

-Victory Conditions-
=Disable and destroy the Worldshaper!
-Countdown to next Worldshaper firing sequence: 4 turns -DISABLED-

-Worldshaper Internal Defenses (ENEMY)-

Fiery Grave Scarab A [A-8|B-4|R-6] - 640/4000 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 10000
{Burning Fangs: 6 ACC, 1 bite, 1500 Shd, Fair Chance of Moderate Fire |
Swarming: Multiple Scarabs targeting the same foe increases the Fire potency on Burning Fangs to Strong!}

Fiery Grave Scarab B [A-8|B-4|R-6] - 4000/4000 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 10000
{Burning Fangs: 6 ACC, 1 bite, 1500 Shd, Fair Chance of Moderate Fire |
Swarming: Multiple Scarabs targeting the same foe increases the Fire potency on Burning Fangs to Strong!}

Worldshaper Coolant Transfer Pipe Array A [A-0|B-0|R-0] - 1000/1000 HP x 4 Pipes | NrmD: 1000 | PrcD: 4000 | EleD: 0 | ShaD: 1000
{Sub-Zero Coolant: For each pipe destroyed, delays Overheating by 4 ticks |
Dangerous Leak: Destroying a pipe will trigger a counterattack after the user's attack, with 14 ACC/1 strike/250x(Pipes Destroyed in Attack) Ele/Fair Chance of Moderate Freeze |
Coolant System: More of these might be elsewhere in the system. They cool the parts you're not traveling through. |
Pipe Array: Excess attacks against one array strike another pipe in it.}

Worldshaper Coolant Transfer Pipe Array B [A-0|B-0|R-0] - 1000/1000 HP x 10 Pipes | NrmD: 1000 | PrcD: 4000 | EleD: 0 | ShaD: 1000
{Sub-Zero Coolant: For each pipe destroyed, delays Overheating by 4 ticks |
Dangerous Leak: Destroying a pipe will trigger a counterattack after the user's attack, with 14 ACC/1 strike/250x(Pipes Destroyed in Attack) Ele/Fair Chance of Moderate Freeze |
Coolant System: More of these might be elsewhere in the system. They cool the parts you're not traveling through. |
Pipe Array: Excess attacks against one array strike another pipe in it.}

Worldshaper Coolant Transfer Pipe Array C [A-0|B-0|R-0] - 1000/1000 HP x 10 Pipes | NrmD: 1000 | PrcD: 4000 | EleD: 0 | ShaD: 1000
{Sub-Zero Coolant: For each pipe destroyed, delays Overheating by 4 ticks |
Dangerous Leak: Destroying a pipe will trigger a counterattack after the user's attack, with 14 ACC/1 strike/250x(Pipes Destroyed in Attack) Ele/Fair Chance of Moderate Freeze |
Coolant System: More of these might be elsewhere in the system. They cool the parts you're not traveling through. |
Pipe Array: Excess attacks against one array strike another pipe in it.}

Worldshaper Coolant Transfer Pipe Array D [A-0|B-0|R-0] - 1000/1000 HP x 10 Pipes | NrmD: 1000 | PrcD: 4000 | EleD: 0 | ShaD: 1000
{Sub-Zero Coolant: For each pipe destroyed, delays Overheating by 4 ticks |
Dangerous Leak: Destroying a pipe will trigger a counterattack after the user's attack, with 14 ACC/1 strike/250x(Pipes Destroyed in Attack) Ele/Fair Chance of Moderate Freeze |
Coolant System: More of these might be elsewhere in the system. They cool the parts you're not traveling through. |
Pipe Array: Excess attacks against one array strike another pipe in it.}

Worldshaper Coolant Transfer Pipe Array E [A-0|B-0|R-0] - 1000/1000 HP x 3 Pipes | NrmD: 1000 | PrcD: 4000 | EleD: 0 | ShaD: 1000
{Sub-Zero Coolant: For each pipe destroyed, delays Overheating by 4 ticks |
Dangerous Leak: Destroying a pipe will trigger a counterattack after the user's attack, with 14 ACC/1 strike/250x(Pipes Destroyed in Attack) Ele/Fair Chance of Moderate Freeze |
Coolant System: More of these might be elsewhere in the system. They cool the parts you're not traveling through. |
Pipe Array: Excess attacks against one array strike another pipe in it.}

-Ally Rows-
KV-103: 0
LV-909: 1
Matikclocker: 0

-Player Parameters-
King: 6384/11500 HP -- [ KO Meter: |||||||||...... ] -- 0 Retribution (2/5) -- [Superguard: ||||]
Ignem: 10375/10375 HP -- 0 BP (+2) -- [Mirror Attack: |....] (Shield)
Matikclocker: 4028/5250 HP -- Risk attack enabled (50% halve reload time/25% instant Charge attack/25% 1/10 self-damage -- always adds Gun ASI+3) -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--

-Shields-
KV-103: 0/225 (Nm 600 | 20% Reduction)
Ignem: 298/3047 (Nm 3000|Spc 750|16 Fir/Poi/Stn/Slp| 20% Reduction)
Matikclocker: 3450/3450 (Nm 3000|Spcl 1000|Univ. Res 3 (all except Curse/Doom 6)| 20% Reduction)

-Finishing Moves-
(Finishers available at 600 FP!)
KV-103: 636/900 FP (20FP/Sword hit, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus)
Ignem: 435/900 FP (25FP/extra Gun target, 20FP/Sword hit, 35FP/dodged attack, 25FP/second+ hit in the same swing)
Matikclocker: 760/900 FP (35FP/dodged attack, 1FP/10 Overkill, 20FP/each Ricochet and Splitshot target, 25FP/Gathered target)
Finisher Field Guide
(This section is a work in progress.)

-Combo Attack Log-

Link here

-Player Allies (Requires Updating!)--

Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}

A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}

Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}

Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}

Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}

-Player Team-

KV-103 "Fallen King" Stats [Midnight-Dj]

DSN-001 Stats [Sonosuke]

LV-909 "Ignem" Stats [Gatrnerd]

903:99ASSASSIN Stats [Herozenzero]

Matikclocker Stats [Matikclocker]

Nano2Nano Stats [Nanonizer]

Thrynn G-54 Stats [Liminori]

FXZ-42 Stats [Blue-Knife]

PAD-103 "Mute" Stats [Magmaul-Ace]

903:99MAGICIAN "Lucretia" Stats [Sombei]

H4-D35 "Edolas" Stats [Edolas]

Idle (Ch.3) - Post for crafting info!

D-07 "Ditto" Stats [Spirals-Ore]

Mark30-Longshot Stats [Colray]

R8-368 "Royal" [Trymal]

K1XK1N9 "Enterthekicks" Stats [Whyna]

Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!

-SEE-4 Stats [Eternity-Terminal]

-"Sephiroth" Stats [Saucce]

-E-304 Stats [Arylide]

-BETA-01911 [Dreathuxy]

Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!

-'Cobalt' [Hexlash]

-M4g1k [Snakey-One]

--------

-INVENTORY-

Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500

-Consumables-
10 Vial Cells (User can apply a Vial’s effect to an attack)
3 Master Health Capsules [*****] (+3000 HP)
3 Remedy Capsule [Removes all status effects on user or target]
1 Impostoclaus's Boon [*****] [Gives entire team +2 Universal Damage/ASI/CTR for 10 turns]
---
1 Ultra Freeze Vial [****]
1 Ultra Shock Vial [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
0 Ultra Curse Vial [****]
1 Ultra Health Capsules [+2000 HP]
1 Elite Reconnaissignal [****]
---
0 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]

--INVENTORY--
Inventory is in this link

Wed, 06/26/2019 - 18:17
#4959
Doctorspacebar's picture
Doctorspacebar

((Will have to delay today too. See you tomorrow.))

Thu, 06/27/2019 - 02:40
#4960
Midnight-Dj's picture
Midnight-Dj
:/

"Maticlocker, I want you to stay behind to make sure this place doesn't overheat, use your alchemer to sabotage the pipe," said KV-103, "I and Ignem will push to the core, this ends now!"

[Use a master health capsule]

[KV-103 + Ignem -> Core]

[Maticlocker stay, winter fury -> Worldshaper Coolant Transfer Pipe Array E]

Thu, 06/27/2019 - 18:12
#4961
Doctorspacebar's picture
Doctorspacebar

KV-103 and Ignem move to the inner core!
KV-103 uses a Master Health Capsule. +3000 HP!
KV-103: Forgegarde’s capacitor refills in 2 turns.
Ignem: 1312HP Mirror Attack ready!

Turn Order Roll:
Scarab A: 6 + 1 = 7
Scarab B: 6 + 1 = 7
Matikclocker: 7 + 1 = 8

Ticks to Overheat: 61!
60!
59!
58!
57!
56!
55!
54!
53!
52!
51!
50!

Matikclocker’s Winter Fury!
4 shots -> Pipe Array E @ 14 ES -- 2,7,4,11. 4 hits!
1680 damage. Pipe destroyed!
1680 damage. Pipe destroyed!
1680 damage. Pipe destroyed!
Shot 1 Ricochet 1 -> Pipe Array D @ 14 ES -- 7. Hit!
1680 damage. Pipe destroyed!
Shot 1 Ricochet 2 -> Scarab A @ 16 ES (Frz) -- 14. Hit! 1680 damage. Down!
Shot 1 Ricochet 3 -> Pipe Array A @ 14 ES -- 16; Missed!
Shot 2 Ricochet 1 -> Scarab B @ 12 ES -- 9. Hit! 1680 damage. Frozen!
Shot 2 Ricochet 2 -> Pipe Array B @ 14 ES -- 2. Hit!
1680 damage. Pipe destroyed!
Shot 2 Ricochet 3 -> Pipe Array D @ 14 ES -- 2. Hit!
1680 damage. Pipe destroyed!
Shot 3 Ricochet 1 -> Scarab B @ 16 ES (Frz) -- 12. Hit! 1680 damage.
Shot 3 Ricochet 2 was an internal ricochet! Scarab B took 1680 damage. Down!
Shot 3 Ricochet 3 -> Pipe Array C @ 14 ES -- 14. Missed!
Dangerous leak! 1 leak @ 10 ES/6 BlS -- 3. Hit! 888 damage.
Matikclocker’s FP maxed out!

Ticks to Overheat: 73!

Scarab B is Frozen!
Scarab B tries to lunge!
1 strike -> Matikclocker @ 1 ES -- 3. Missed!

Ticks to Overheat: 72!
71!
70!
69!
68!
67!
66!
(Gained 24; lost 20)

It’s still cool enough to preserve the Freeze effect on Grave Scarab B!

Finisher Buffs expired.

--

“So you’re splitting your forces to keep the area cooled down while trying to break in.” Zallinock sighs. “I wish I didn’t have to use that fused Gremlonium reactor. It’s the only thing that keeps the Core from losing power instead of gaining it…”

--

“Advance Force! Be wary, there’s powerful enemies here!”

Ygglumbers, named for a mythical tree said to house a whole world within it, are among the strongest of Zallinock’s creations, with strong defenses and a mean downward smash as well as potent self-healing. And backing them up are the Force Wall generators themselves, outfitted with powerful Nameless-damage guns, as well as a Neo Monolith embedded in the system that’s being charged to emit the energy blast from its Status-inflicting Charge Attack.

But if you can destroy both generators and throw a vial into the Worldshaper Inner Reactor, the whole thing will begin imploding!

--

Not Overheating. Heat reaches dangerous levels in 66 ticks; 20 ticks elapse per turn.
If the Inner Core is Overheating, all Machinauts suffer a Very Good Chance of Strong Fire for each consecutive turn of overheating!
Any Machinaut may advance into or leave the Core sector at any time!

--

-Victory Conditions-
=Disable and destroy the Worldshaper!
-Countdown to next Worldshaper firing sequence: 5 turns -DISABLED-

-Worldshaper Internal Defenses I (ENEMY)-
KV-103 and Ignem are here.

Worldshaper Core Reactor [A-0|B-0|R-0] - 99999/99999 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000
{Force Wall: Cannot be targeted by any attack while either of the two Force Wall Generators are active |
Volatility: Inflicting any status effect will get the thing to implode! The safest means of doing so would be a Vial.}

Worldshaper Main Force Wall Generator [A-8|B-6|R-0] - 15000/15000 HP | NrmD: 0 | PrcD: 3000 | EleD: 3000 | ShaD: 3000
{Spectralgam Autocannon: 5 ACC, 15 ROF, 10x500 Nameless |
Force Wall: Generates a Force Wall for the Core Reactor |
Shield Traits: If this device is not attacked for a whole turn, it begins regenerating one fourth of its HP every turn}

Worldshaper Auxiliary Force Wall Generator [A-8|B-6|R-0] - 10000/10000 HP | NrmD: 3000 | PrcD: 100 | EleD: 100 | ShaD: 100
{Spectralgam Laser: 8 ACC, 1 blast (up to 5), 2500 Nameless |
Force Wall: Generates a Force Wall for the Core Reactor |
Shield Traits: If this device is not attacked for a whole turn, it begins regenerating one fourth of its HP every turn}

Worldshaper Embedded Monolith [A-6|B-10|R-0] - 5000/5000 HP | NrmD: 1500 | PrcD: 1500 | EleD: 1500 | ShaD: 1500
{Chaotic Monolith Pulse: 8 ACC, Good Chance of Minor (Common Status), 50% chance for an additional Fair Chance of Minor (Rare Status), adds +25% to Instacharge rate next turn, attack is interruptible |
Chaotic Monolith Surge: Charge Attack, 10 ACC, Good Chance of Strong (Common Status), 50% chance for an additional Fair Chance of Moderate (Rare Status)} |
Shield Traits: If this device is not attacked for a whole turn, it begins regenerating one fourth of its HP every turn}

Ygglumber A [A-10|B-8|R-4] - 15000/15000 HP | NrmD: 2000 | PrcD: 40000 | EleD: 0 | ShaD: 2000
{World Arm: 8 ACC, 1 smash, 2750 Nrm/Nameless, Good Chance of Moderate Stun, Fair Chance of Minor Stun (up to 3) |
World Roots: Restores user’s health by 5000}

Ygglumber B [A-10|B-8|R-4] - 15000/15000 HP | NrmD: 2000 | PrcD: 40000 | EleD: 0 | ShaD: 2000
{World Arm: 8 ACC, 1 smash, 2750 Nrm/Nameless, Good Chance of Moderate Stun, Fair Chance of Minor Stun (up to 3) |
World Roots: Restores user’s health by 5000}

-Worldshaper Internal Defenses II (ENEMY)-
Matikclocker is here.

Fiery Grave Scarab A down! (-1040, Matikclocker’s Winter Fury)

Fiery Grave Scarab B down! (-1040, Matikclocker’s Winter Fury)

Worldshaper Coolant Transfer Pipe Array A [A-0|B-0|R-0] - 1000/1000 HP x 3 Pipes | NrmD: 1000 | PrcD: 4000 | EleD: 0 | ShaD: 1000
{Sub-Zero Coolant: For each pipe destroyed, delays Overheating by 4 ticks |
Dangerous Leak: Destroying a pipe will trigger a counterattack after the user's attack, with 14 ACC/1 strike/250x(Pipes Destroyed in Attack) Ele/Fair Chance of Moderate Freeze |
Coolant System: More of these might be elsewhere in the system. They cool the parts you're not traveling through. |
Pipe Array: Excess attacks against one array strike another pipe in it.}

Worldshaper Coolant Transfer Pipe Array B [A-0|B-0|R-0] - 1000/1000 HP x 9 Pipes | NrmD: 1000 | PrcD: 4000 | EleD: 0 | ShaD: 1000
{Sub-Zero Coolant: For each pipe destroyed, delays Overheating by 4 ticks |
Dangerous Leak: Destroying a pipe will trigger a counterattack after the user's attack, with 14 ACC/1 strike/250x(Pipes Destroyed in Attack) Ele/Fair Chance of Moderate Freeze |
Coolant System: More of these might be elsewhere in the system. They cool the parts you're not traveling through. |
Pipe Array: Excess attacks against one array strike another pipe in it.}

Worldshaper Coolant Transfer Pipe Array C [A-0|B-0|R-0] - 1000/1000 HP x 10 Pipes | NrmD: 1000 | PrcD: 4000 | EleD: 0 | ShaD: 1000
{Sub-Zero Coolant: For each pipe destroyed, delays Overheating by 4 ticks |
Dangerous Leak: Destroying a pipe will trigger a counterattack after the user's attack, with 14 ACC/1 strike/250x(Pipes Destroyed in Attack) Ele/Fair Chance of Moderate Freeze |
Coolant System: More of these might be elsewhere in the system. They cool the parts you're not traveling through. |
Pipe Array: Excess attacks against one array strike another pipe in it.}

Worldshaper Coolant Transfer Pipe Array D [A-0|B-0|R-0] - 1000/1000 HP x 8 Pipes | NrmD: 1000 | PrcD: 4000 | EleD: 0 | ShaD: 1000
{Sub-Zero Coolant: For each pipe destroyed, delays Overheating by 4 ticks |
Dangerous Leak: Destroying a pipe will trigger a counterattack after the user's attack, with 14 ACC/1 strike/250x(Pipes Destroyed in Attack) Ele/Fair Chance of Moderate Freeze |
Coolant System: More of these might be elsewhere in the system. They cool the parts you're not traveling through. |
Pipe Array: Excess attacks against one array strike another pipe in it.}

Worldshaper Coolant Transfer Pipe Array E demolished!

-Ally Rows-
KV-103: 0
LV-909: 1
Matikclocker: 0

-Player Parameters-
King: 9384/11500 HP -- [ KO Meter: |||||||||...... ] -- 0 Retribution (2/5) -- [Superguard: ||||]
Ignem: 10375/10375 HP -- 0 BP (+2) -- [Mirror Attack: |....] (Shield)
Matikclocker: 3140/5250 HP -- Risk attack enabled (50% halve reload time/25% instant Charge attack/25% 1/10 self-damage -- always adds Gun ASI+3) -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--

-Shields-
KV-103: 0/225 (Nm 600 | 20% Reduction)
Ignem: 298/3047 (Nm 3000|Spc 750|16 Fir/Poi/Stn/Slp| 20% Reduction)
Matikclocker: 3450/3450 (Nm 3000|Spcl 1000|Univ. Res 3 (all except Curse/Doom 6)| 20% Reduction)

-Finishing Moves-
(Finishers available at 600 FP!)
KV-103: 636/900 FP (20FP/Sword hit, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus)
Ignem: 435/900 FP (25FP/extra Gun target, 20FP/Sword hit, 35FP/dodged attack, 25FP/second+ hit in the same swing)
Matikclocker: 900/900 FP (35FP/dodged attack, 1FP/10 Overkill, 20FP/each Ricochet and Splitshot target, 25FP/Gathered target)
Finisher Field Guide
(This section is a work in progress.)

-Combo Attack Log-

Link here

-Player Allies (Requires Updating!)--

Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}

A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}

Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}

Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}

Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}

-Player Team-

KV-103 "Fallen King" Stats [Midnight-Dj]

DSN-001 Stats [Sonosuke]

LV-909 "Ignem" Stats [Gatrnerd]

903:99ASSASSIN Stats [Herozenzero]

Matikclocker Stats [Matikclocker]

Nano2Nano Stats [Nanonizer]

Thrynn G-54 Stats [Liminori]

FXZ-42 Stats [Blue-Knife]

PAD-103 "Mute" Stats [Magmaul-Ace]

903:99MAGICIAN "Lucretia" Stats [Sombei]

H4-D35 "Edolas" Stats [Edolas]

Idle (Ch.3) - Post for crafting info!

D-07 "Ditto" Stats [Spirals-Ore]

Mark30-Longshot Stats [Colray]

R8-368 "Royal" [Trymal]

K1XK1N9 "Enterthekicks" Stats [Whyna]

Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!

-SEE-4 Stats [Eternity-Terminal]

-"Sephiroth" Stats [Saucce]

-E-304 Stats [Arylide]

-BETA-01911 [Dreathuxy]

Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!

-'Cobalt' [Hexlash]

-M4g1k [Snakey-One]

--------

-INVENTORY-

Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500

-Consumables-
10 Vial Cells (User can apply a Vial’s effect to an attack)
2 Master Health Capsules [*****] (+3000 HP)
3 Remedy Capsule [Removes all status effects on user or target]
1 Impostoclaus's Boon [*****] [Gives entire team +2 Universal Damage/ASI/CTR for 10 turns]
---
1 Ultra Freeze Vial [****]
1 Ultra Shock Vial [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
0 Ultra Curse Vial [****]
1 Ultra Health Capsules [+2000 HP]
1 Elite Reconnaissignal [****]
---
0 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]

--INVENTORY--
Inventory is in this link

Thu, 06/27/2019 - 23:37
#4962
Matikclocker's picture
Matikclocker
When you're Matikclocker, darkness is actually a polar night

Through the comlink, Matikclocker is talking to the rest of the team.

"Right, about the vials thing...my initial deduction is that while fire vials give you just about enough time to barely escape, I might've figured out some effects with other vials."

He pauses for a bit, before continuing.

"Know it that we're all out of fire and curse vials. Speaking of which, shock vials might have the power equal to a fire vial and can give you less time to leave the inner core. Less time, but marginally more than if you threw a fire vial in there. Not sure about the Doom effect. If my memory serves right, optimum escape time might be achieved by throwing a stun, sleep or freeze vial, but it's up to you if you like training your servos."

He pauses again, then continues.
"On the way, I'm not entirely sure which vial allows for a longer escape window, but from my knowledge these might favor us both. Preferably a sleep or a freeze vial? Either way, good luck out there. If I run out of pipes to wreck, I'll inform you about that. And perhaps I could join you in fight."
---------------
Matikclocker brings out the Winter Fury.
"Knock knock, it's the Matik Co. cryo plumbing service!"

(Winter Fury > Pipe Array C)

Fri, 06/28/2019 - 03:59
#4963
Midnight-Dj's picture
Midnight-Dj
YEETLUMBERs

"By the machine god, the core is in sight, but it is heavily defended." KV-103 said, "Maticlocker, follow us once the temperature is down, we will need additional firepower."

[DURANDAL FINISHER -> Worldshaper Main Force Wall Generator ((I hope that 0 nrm is not a typo))]

[Ignem Argilo’s Arbiter -> Worldshaper Main Force Wall Generator ((I REALLY hope that 0 nrm is not a typo))]

Fri, 06/28/2019 - 19:17
#4964
Doctorspacebar's picture
Doctorspacebar
0 nrm is not a typo

((Unfortunately I won't be able to post tonight. See you and the yeetlumbers tomorrow.))

Sat, 06/29/2019 - 20:16
#4965
Doctorspacebar's picture
Doctorspacebar
Find the reactor room!

---------------------
REACTOR ROOM
---------------------

Turn Order Roll:
Ygglumber A: 4 + 2 = 6
Ygglumber B: 4 + 3 = 7
KV-103: 3 + 3 - 2 ASI = 4
Ignem: 6 + 3 = 9

Ignem's Argilo's Arbiter!
4 swings + 16 swings -> Main Generator @ 10 ES -- 12,3,14,9,3,14,13,2,1,12,5,1,7,16,7,12,10,10,13,3. 10 hits! Mirror Attack strikes! 15797 damage. Generator disabled!

Ygglumber B's arm hurtles down!
1 smash -> KV-103 @ 14 ES/9 BlS -- 15. Missed!

Ygglumber A's arm hurtles down!
1 smash -> Ignem @ 14 ES/10 BlS -- 5. Hit! 2413 damage.

KV-103 unleashes Durandal's full power! LEGEND REBORN!
The blade strikes true! Auxiliary Generator took 19988 damage!
Overkill carried! Ygglumber A took 9988 damage!
KV-103: Forgegarde’s capacitor refills in 1 turn.
The entire party gained Sword Damage: High!
The Force Wall is down!

Embedded Monolith unleashes a Chaotic Pulse!
->Ignem @ 10 ES/6 BlS -- 12. Missed!

---------------------
COOLANT SECTOR
---------------------

Turn Order Roll:
Matikclocker: 7 + 3 = 10

Ticks to Overheat: 65!
64!
63!
62!
61!
60!
59!
58!
57!
56!

Matikclocker’s Winter Fury!
4 shots -> Pipe Array C @ 14 ES -- 5,14,3,14. 2 hits!
1680 damage. Pipe destroyed!
1680 damage. Pipe destroyed!
Shot 1 Ricochet 1 -> Pipe Array D @ 14 ES -- 14. Missed!
Shot 2 Ricochet 1 -> Pipe Array D @ 14 ES -- 1. Hit!
1680 damage. Pipe destroyed!
Shot 2 Ricochet 2 -> Pipe Array A @ 14 ES -- 9. Hit!
1680 damage. Pipe destroyed!
Shot 2 Ricochet 3 -> Pipe Array B @ 14 ES -- 6. Hit!
1680 damage. Pipe destroyed!
Dangerous leak! 1 leak @ 10 ES/6 BlS -- 4. Hit! 638 damage.

Ticks to Overheat: 75!
74!
73!
72!
71!
70!
69!
68!
67!
66!
(Gained 20; lost 20)

Finisher Buffs (3 turns, on KV-103):
Legend Reborn (Sword Damage: High)

--

“...you never fail to impress. I suppose I'll need those blueprints again after all. Perhaps with better armor this time."

The Force Wall is down! Now's your chance; throw a Vial in!

--

Not Overheating. Heat reaches dangerous levels in 66 ticks; 20 ticks elapse per turn.
If the Inner Core is Overheating, all Machinauts suffer a Very Good Chance of Strong Fire for each consecutive turn of overheating!
Any Machinaut may advance into or leave the Core sector at any time!

--

-Victory Conditions-
=Disable and destroy the Worldshaper!
-Countdown to next Worldshaper firing sequence: 5 turns -DISABLED-

-Worldshaper Internal Defenses I (ENEMY)-
KV-103 and Ignem are here.

Worldshaper Core Reactor [A-0|B-0|R-0] - 99999/99999 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000
{Force Wall: Cannot be targeted by any attack while either of the two Force Wall Generators are active |
Volatility: Inflicting any status effect will get the thing to implode! The safest means of doing so would be a Vial.}

Worldshaper Main Force Wall Generator [A-8|B-6|R-0] - INACTIVE/15000 HP | NrmD: 0 | PrcD: 3000 | EleD: 3000 | ShaD: 3000
{Spectralgam Autocannon: 5 ACC, 15 ROF, 10x500 Nameless |
Force Wall: Generates a Force Wall for the Core Reactor |
Shield Traits: If this device is not attacked for a whole turn, it begins regenerating one fourth of its HP every turn}

Worldshaper Auxiliary Force Wall Generator [A-8|B-6|R-0] - INACTIVE/10000 HP | NrmD: 3000 | PrcD: 100 | EleD: 100 | ShaD: 100
{Spectralgam Laser: 8 ACC, 1 blast (up to 5), 2500 Nameless |
Force Wall: Generates a Force Wall for the Core Reactor |
Shield Traits: If this device is not attacked for a whole turn, it begins regenerating one fourth of its HP every turn}

Worldshaper Embedded Monolith [A-6|B-10|R-0] - 5000/5000 HP | NrmD: 1500 | PrcD: 1500 | EleD: 1500 | ShaD: 1500
{Chaotic Monolith Pulse: 8 ACC, Good Chance of Minor (Common Status), 50% chance for an additional Fair Chance of Minor (Rare Status), adds +25% to Instacharge rate next turn, attack is interruptible |
Chaotic Monolith Surge: Charge Attack, 10 ACC, Good Chance of Strong (Common Status), 50% chance for an additional Fair Chance of Moderate (Rare Status)} |
Shield Traits: If this device is not attacked for a whole turn, it begins regenerating one fourth of its HP every turn}

Ygglumber A [A-10|B-8|R-4] - 5012/15000 HP | NrmD: 2000 | PrcD: 40000 | EleD: 0 | ShaD: 2000
{World Arm: 8 ACC, 1 smash, 2750 Nrm/Nameless, Good Chance of Moderate Stun, Fair Chance of Minor Stun (up to 3) |
World Roots: Restores user’s health by 5000}

Ygglumber B [A-10|B-8|R-4] - 15000/15000 HP | NrmD: 2000 | PrcD: 40000 | EleD: 0 | ShaD: 2000
{World Arm: 8 ACC, 1 smash, 2750 Nrm/Nameless, Good Chance of Moderate Stun, Fair Chance of Minor Stun (up to 3) |
World Roots: Restores user’s health by 5000}

-Worldshaper Internal Defenses II (ENEMY)-
Matikclocker is here.

Fiery Grave Scarab A down! (-1040, Matikclocker’s Winter Fury)

Fiery Grave Scarab B down! (-1040, Matikclocker’s Winter Fury)

Worldshaper Coolant Transfer Pipe Array A [A-0|B-0|R-0] - 1000/1000 HP x 2 Pipes | NrmD: 1000 | PrcD: 4000 | EleD: 0 | ShaD: 1000
{Sub-Zero Coolant: For each pipe destroyed, delays Overheating by 4 ticks |
Dangerous Leak: Destroying a pipe will trigger a counterattack after the user's attack, with 14 ACC/1 strike/250x(Pipes Destroyed in Attack) Ele/Fair Chance of Moderate Freeze |
Coolant System: More of these might be elsewhere in the system. They cool the parts you're not traveling through. |
Pipe Array: Excess attacks against one array strike another pipe in it.}

Worldshaper Coolant Transfer Pipe Array B [A-0|B-0|R-0] - 1000/1000 HP x 8 Pipes | NrmD: 1000 | PrcD: 4000 | EleD: 0 | ShaD: 1000
{Sub-Zero Coolant: For each pipe destroyed, delays Overheating by 4 ticks |
Dangerous Leak: Destroying a pipe will trigger a counterattack after the user's attack, with 14 ACC/1 strike/250x(Pipes Destroyed in Attack) Ele/Fair Chance of Moderate Freeze |
Coolant System: More of these might be elsewhere in the system. They cool the parts you're not traveling through. |
Pipe Array: Excess attacks against one array strike another pipe in it.}

Worldshaper Coolant Transfer Pipe Array C [A-0|B-0|R-0] - 1000/1000 HP x 8 Pipes | NrmD: 1000 | PrcD: 4000 | EleD: 0 | ShaD: 1000
{Sub-Zero Coolant: For each pipe destroyed, delays Overheating by 4 ticks |
Dangerous Leak: Destroying a pipe will trigger a counterattack after the user's attack, with 14 ACC/1 strike/250x(Pipes Destroyed in Attack) Ele/Fair Chance of Moderate Freeze |
Coolant System: More of these might be elsewhere in the system. They cool the parts you're not traveling through. |
Pipe Array: Excess attacks against one array strike another pipe in it.}

Worldshaper Coolant Transfer Pipe Array D [A-0|B-0|R-0] - 1000/1000 HP x 8 Pipes | NrmD: 1000 | PrcD: 4000 | EleD: 0 | ShaD: 1000
{Sub-Zero Coolant: For each pipe destroyed, delays Overheating by 4 ticks |
Dangerous Leak: Destroying a pipe will trigger a counterattack after the user's attack, with 14 ACC/1 strike/250x(Pipes Destroyed in Attack) Ele/Fair Chance of Moderate Freeze |
Coolant System: More of these might be elsewhere in the system. They cool the parts you're not traveling through. |
Pipe Array: Excess attacks against one array strike another pipe in it.}

Worldshaper Coolant Transfer Pipe Array E demolished!

-Ally Rows-
KV-103: 0
LV-909: 1
Matikclocker: 0

-Player Parameters-
King: 9384/11500 HP -- [ KO Meter: ||||||||||..... ] -- 0 Retribution (2/5) -- [Superguard: ||||]
Ignem: 7962/10375 HP -- 0 BP (+2) -- [Mirror Attack: ||...] (Shield)
Matikclocker: 2502/5250 HP -- Risk attack enabled (50% halve reload time/25% instant Charge attack/25% 1/10 self-damage -- always adds Gun ASI+3) -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--

-Shields-
KV-103: 0/225 (Nm 600 | 20% Reduction)
Ignem: 298/3047 (Nm 3000|Spc 750|16 Fir/Poi/Stn/Slp| 20% Reduction)
Matikclocker: 3450/3450 (Nm 3000|Spcl 1000|Univ. Res 3 (all except Curse/Doom 6)| 20% Reduction)

-Finishing Moves-
(Finishers available at 600 FP!)
KV-103: 36/900 FP (20FP/Sword hit, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus)
Ignem: 435/900 FP (25FP/extra Gun target, 20FP/Sword hit, 35FP/dodged attack, 25FP/second+ hit in the same swing)
Matikclocker: 900/900 FP (35FP/dodged attack, 1FP/10 Overkill, 20FP/each Ricochet and Splitshot target, 25FP/Gathered target)
Finisher Field Guide
(This section is a work in progress.)

-Combo Attack Log-

Link here

-Player Allies (Requires Updating!)--

Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}

A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}

Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}

Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}

Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}

-Player Team-

KV-103 "Fallen King" Stats [Midnight-Dj]

DSN-001 Stats [Sonosuke]

LV-909 "Ignem" Stats [Gatrnerd]

903:99ASSASSIN Stats [Herozenzero]

Matikclocker Stats [Matikclocker]

Nano2Nano Stats [Nanonizer]

Thrynn G-54 Stats [Liminori]

FXZ-42 Stats [Blue-Knife]

PAD-103 "Mute" Stats [Magmaul-Ace]

903:99MAGICIAN "Lucretia" Stats [Sombei]

H4-D35 "Edolas" Stats [Edolas]

Idle (Ch.3) - Post for crafting info!

D-07 "Ditto" Stats [Spirals-Ore]

Mark30-Longshot Stats [Colray]

R8-368 "Royal" [Trymal]

K1XK1N9 "Enterthekicks" Stats [Whyna]

Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!

-SEE-4 Stats [Eternity-Terminal]

-"Sephiroth" Stats [Saucce]

-E-304 Stats [Arylide]

-BETA-01911 [Dreathuxy]

Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!

-'Cobalt' [Hexlash]

-M4g1k [Snakey-One]

--------

-INVENTORY-

Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500

-Consumables-
10 Vial Cells (User can apply a Vial’s effect to an attack)
2 Master Health Capsules [*****] (+3000 HP)
3 Remedy Capsule [Removes all status effects on user or target]
1 Impostoclaus's Boon [*****] [Gives entire team +2 Universal Damage/ASI/CTR for 10 turns]
---
1 Ultra Freeze Vial [****]
1 Ultra Shock Vial [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
0 Ultra Curse Vial [****]
1 Ultra Health Capsules [+2000 HP]
1 Elite Reconnaissignal [****]
---
0 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
3 Shock Vials [0*]
1 Stun Vial [0*]

--INVENTORY--
Inventory is in this link

Sun, 06/30/2019 - 18:09
#4966
Doctorspacebar's picture
Doctorspacebar

((Will have to delay post one day. See you tomorrow.))

Mon, 07/01/2019 - 17:35
#4967
Midnight-Dj's picture
Midnight-Dj
F**K, THEM, UP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! - Marneus Calgar

"This blade is not as bad as I thought. Toss a vial into the core before the shield is back online!"

[KV-103 Ultra sleep vial -> Worldshaper Core Reactor]

[Ingem Ultra Shock vial -> Worldshaper Core Reactor]

[Maticlocker move to core, UNLEASH ROLLING THUNDERBOW FINISHER -> Ygglumber B]

Mon, 07/01/2019 - 19:23
#4968
Doctorspacebar's picture
Doctorspacebar

((Shoot! Have to delay one more day on top of the first day. See you tomorrow.))

Tue, 07/02/2019 - 18:15
#4969
Doctorspacebar's picture
Doctorspacebar

Matikclocker moves to the Reactor Room!

---------------------
REACTOR ROOM
---------------------

Turn Order Roll:
Ygglumber A: 4 + 2 = 6
Ygglumber B: 4 + 3 = 7
KV-103: 3 + 3 - 2 ASI = 4
Ignem: 6 + 3 = 9

Ignem throws a Shock Vial!
The Reactor is Shocked!
Internal Reactor charges are going haywire! Critical power failure imminent!
Irreversible reactor damage detected- collapse imminent, future firing sequences impossible. The device will self-destruct in 2 tur-
A stray charge just shorted out the main self-destruct mechanism! Self-destruct will be ready in 4 turns.

Ygglumber B's arm hurtles down!
1 smash -> KV-103 @ 14 ES/9 BlS -- 7. Hit! 2075 damage.

Ygglumber A's arm hurtles down!
1 smash -> Ignem @ 14 ES/10 BlS -- 16. Missed!

KV-103 throws a Stun Vial!
The Reactor is Stunned!
The Stun delayed the self-destruct timer! Self-destruct is now ready in 5 turns.
Forgegarde’s capacitor is refilled!

Embedded Monolith unleashes a Chaotic Pulse!
->Ignem @ 10 ES/6 BlS -- 12. Missed!

Ticks to Overheat: 46!
You may retreat!

Finisher Buffs (2 turns, on KV-103):
Legend Reborn (Sword Damage: High)

--

“Well, that’s that, isn’t it?" Zallinock says, “All right then, time to dust off the blueprints. But, first things first. All units, open fire on the maintenance lifts! Prevent their escape at all costs!”

The sounds of exploding Mortars outside rings in your auditory sensors… Zallinock intends to leave you stranded near the device when it self-destructs! Even if you’re outside it, that explosion might cause severe damage...

“Worry not, Advance Force.” Ohno says over the secure channel, “I have an idea. Once you escape the bowels of that machine, move to its western flank. You will have no need of those lifts.”

“Huh? ...I see.” Adjutant says, “That’s probably your best bet. Advance Force, retreat, and move to the west flank of the machine!”

--

Not Overheating. Heat reaches dangerous levels in 46 ticks; 20 ticks elapse per turn.
If the Inner Core is Overheating, all Machinauts suffer a Very Good Chance of Strong Fire for each consecutive turn of overheating!
The Worldshaper will self-destruct in 5 turns.

--

-Victory Conditions-
=Disable and destroy the Worldshaper!
-Countdown to next Worldshaper firing sequence: 5 turns -DISABLED-

-Worldshaper Internal Defenses I (ENEMY)-
KV-103 and Ignem are here.

Worldshaper Core Reactor [A-0|B-0|R-0] - 89143/99999 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000
{Force Wall: Cannot be targeted by any attack while either of the two Force Wall Generators are active |
Volatility: IT’S GONNA BLOOOOW! (In 5 turns.)}

Worldshaper Main Force Wall Generator [A-8|B-6|R-0] - INACTIVE/15000 HP | NrmD: 0 | PrcD: 3000 | EleD: 3000 | ShaD: 3000
{Spectralgam Autocannon: 5 ACC, 15 ROF, 10x500 Nameless |
Force Wall: Generates a Force Wall for the Core Reactor |
Shield Traits: If this device is not attacked for a whole turn, it begins regenerating one fourth of its HP every turn}

Worldshaper Auxiliary Force Wall Generator [A-8|B-6|R-0] - INACTIVE/10000 HP | NrmD: 3000 | PrcD: 100 | EleD: 100 | ShaD: 100
{Spectralgam Laser: 8 ACC, 1 blast (up to 5), 2500 Nameless |
Force Wall: Generates a Force Wall for the Core Reactor |
Shield Traits: If this device is not attacked for a whole turn, it begins regenerating one fourth of its HP every turn}

Worldshaper Embedded Monolith [A-6|B-10|R-0] - 5000/5000 HP | NrmD: 1500 | PrcD: 1500 | EleD: 1500 | ShaD: 1500
{Chaotic Monolith Pulse: 8 ACC, Good Chance of Minor (Common Status), 50% chance for an additional Fair Chance of Minor (Rare Status), adds +25% to Instacharge rate next turn, attack is interruptible |
Chaotic Monolith Surge: Charge Attack, 10 ACC, Good Chance of Strong (Common Status), 50% chance for an additional Fair Chance of Moderate (Rare Status)} |
Shield Traits: If this device is not attacked for a whole turn, it begins regenerating one fourth of its HP every turn}

Ygglumber A [A-10|B-8|R-4] - 5012/15000 HP | NrmD: 2000 | PrcD: 40000 | EleD: 0 | ShaD: 2000
{World Arm: 8 ACC, 1 smash, 2750 Nrm/Nameless, Good Chance of Moderate Stun, Fair Chance of Minor Stun (up to 3) |
World Roots: Restores user’s health by 5000}

Ygglumber B [A-10|B-8|R-4] - 15000/15000 HP | NrmD: 2000 | PrcD: 40000 | EleD: 0 | ShaD: 2000
{World Arm: 8 ACC, 1 smash, 2750 Nrm/Nameless, Good Chance of Moderate Stun, Fair Chance of Minor Stun (up to 3) |
World Roots: Restores user’s health by 5000}

-Worldshaper Internal Defenses II (ENEMY)-
Matikclocker is here.

Fiery Grave Scarab A down! (-1040, Matikclocker’s Winter Fury)

Fiery Grave Scarab B down! (-1040, Matikclocker’s Winter Fury)

Worldshaper Coolant Transfer Pipe Array A [A-0|B-0|R-0] - 1000/1000 HP x 2 Pipes | NrmD: 1000 | PrcD: 4000 | EleD: 0 | ShaD: 1000
{Sub-Zero Coolant: For each pipe destroyed, delays Overheating by 4 ticks |
Dangerous Leak: Destroying a pipe will trigger a counterattack after the user's attack, with 14 ACC/1 strike/250x(Pipes Destroyed in Attack) Ele/Fair Chance of Moderate Freeze |
Coolant System: More of these might be elsewhere in the system. They cool the parts you're not traveling through. |
Pipe Array: Excess attacks against one array strike another pipe in it.}

Worldshaper Coolant Transfer Pipe Array B [A-0|B-0|R-0] - 1000/1000 HP x 8 Pipes | NrmD: 1000 | PrcD: 4000 | EleD: 0 | ShaD: 1000
{Sub-Zero Coolant: For each pipe destroyed, delays Overheating by 4 ticks |
Dangerous Leak: Destroying a pipe will trigger a counterattack after the user's attack, with 14 ACC/1 strike/250x(Pipes Destroyed in Attack) Ele/Fair Chance of Moderate Freeze |
Coolant System: More of these might be elsewhere in the system. They cool the parts you're not traveling through. |
Pipe Array: Excess attacks against one array strike another pipe in it.}

Worldshaper Coolant Transfer Pipe Array C [A-0|B-0|R-0] - 1000/1000 HP x 8 Pipes | NrmD: 1000 | PrcD: 4000 | EleD: 0 | ShaD: 1000
{Sub-Zero Coolant: For each pipe destroyed, delays Overheating by 4 ticks |
Dangerous Leak: Destroying a pipe will trigger a counterattack after the user's attack, with 14 ACC/1 strike/250x(Pipes Destroyed in Attack) Ele/Fair Chance of Moderate Freeze |
Coolant System: More of these might be elsewhere in the system. They cool the parts you're not traveling through. |
Pipe Array: Excess attacks against one array strike another pipe in it.}

Worldshaper Coolant Transfer Pipe Array D [A-0|B-0|R-0] - 1000/1000 HP x 8 Pipes | NrmD: 1000 | PrcD: 4000 | EleD: 0 | ShaD: 1000
{Sub-Zero Coolant: For each pipe destroyed, delays Overheating by 4 ticks |
Dangerous Leak: Destroying a pipe will trigger a counterattack after the user's attack, with 14 ACC/1 strike/250x(Pipes Destroyed in Attack) Ele/Fair Chance of Moderate Freeze |
Coolant System: More of these might be elsewhere in the system. They cool the parts you're not traveling through. |
Pipe Array: Excess attacks against one array strike another pipe in it.}

Worldshaper Coolant Transfer Pipe Array E demolished!

-Ally Rows-
KV-103: 0
LV-909: 1
Matikclocker: 0

-Player Parameters-
King: 7309/11500 HP -- [ KO Meter: |||||||||||.... ] -- 2075 Retribution (2/5) -- [Superguard: ||||]
Ignem: 7962/10375 HP -- 0 BP (+2) -- [Mirror Attack: ||...] (Shield)
Matikclocker: 2502/5250 HP -- Risk attack enabled (50% halve reload time/25% instant Charge attack/25% 1/10 self-damage -- always adds Gun ASI+3) -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--

-Shields-
KV-103: 0/225 (Nm 600 | 20% Reduction)
Ignem: 298/3047 (Nm 3000|Spc 750|16 Fir/Poi/Stn/Slp| 20% Reduction)
Matikclocker: 3450/3450 (Nm 3000|Spcl 1000|Univ. Res 3 (all except Curse/Doom 6)| 20% Reduction)

-Finishing Moves-
(Finishers available at 600 FP!)
KV-103: 36/900 FP (20FP/Sword hit, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus)
Ignem: 435/900 FP (25FP/extra Gun target, 20FP/Sword hit, 35FP/dodged attack, 25FP/second+ hit in the same swing)
Matikclocker: 900/900 FP (35FP/dodged attack, 1FP/10 Overkill, 20FP/each Ricochet and Splitshot target, 25FP/Gathered target)
Finisher Field Guide
(This section is a work in progress.)

-Combo Attack Log-

Link here

-Player Allies (Requires Updating!)--

Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}

A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}

Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}

Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}

Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}

-Player Team-

KV-103 "Fallen King" Stats [Midnight-Dj]

DSN-001 Stats [Sonosuke]

LV-909 "Ignem" Stats [Gatrnerd]

903:99ASSASSIN Stats [Herozenzero]

Matikclocker Stats [Matikclocker]

Nano2Nano Stats [Nanonizer]

Thrynn G-54 Stats [Liminori]

FXZ-42 Stats [Blue-Knife]

PAD-103 "Mute" Stats [Magmaul-Ace]

903:99MAGICIAN "Lucretia" Stats [Sombei]

H4-D35 "Edolas" Stats [Edolas]

Idle (Ch.3) - Post for crafting info!

D-07 "Ditto" Stats [Spirals-Ore]

Mark30-Longshot Stats [Colray]

R8-368 "Royal" [Trymal]

K1XK1N9 "Enterthekicks" Stats [Whyna]

Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!

-SEE-4 Stats [Eternity-Terminal]

-"Sephiroth" Stats [Saucce]

-E-304 Stats [Arylide]

-BETA-01911 [Dreathuxy]

Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!

-'Cobalt' [Hexlash]

-M4g1k [Snakey-One]

--------

-INVENTORY-

Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500

-Consumables-
10 Vial Cells (User can apply a Vial’s effect to an attack)
2 Master Health Capsules [*****] (+3000 HP)
3 Remedy Capsule [Removes all status effects on user or target]
1 Impostoclaus's Boon [*****] [Gives entire team +2 Universal Damage/ASI/CTR for 10 turns]
---
1 Ultra Freeze Vial [****]
1 Ultra Shock Vial [****]
0 Ultra Stun Vials [****]
1 Ultra Sleep Vial [****]
0 Ultra Curse Vial [****]
1 Ultra Health Capsules [+2000 HP]
1 Elite Reconnaissignal [****]
---
0 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
2 Shock Vials [0*]
0 Stun Vials [0*]

--INVENTORY--
Inventory is in this link

Tue, 07/02/2019 - 21:19
#4970
Midnight-Dj's picture
Midnight-Dj
I threw a sleep vial but okay?

"Maticlocker, regroup at the core! We need to retreat now!" KV-103 said, "Move to the western flank of the machine!"

[Retreat!!!]

Wed, 07/03/2019 - 18:51
#4971
Doctorspacebar's picture
Doctorspacebar

((Oh, a sleep vial. Oops. I’ll correct inventory for it in this post. The effect would’ve been the same.))

---------------------
REACTOR ROOM
---------------------

KV-103, Ignem and Matikclocker retreat!

--

Finisher Buffs (2 turns, on KV-103):
Legend Reborn (Sword Damage: High)

--

“Move! Move! Move!”

You rush out of the machine, ignoring the Ygglumbers and the coolant sector entirely as the machine begins falling apart around you. A sheet of armor plating sloughs off the Worldshaper behind you as you emerge from the hole you blew in its side, clattering to the ground with a loud thud.

“Maintenance lifts are broken beyond repair. Advance Force, move to the west flank!”

Fires are beginning to catch all over the sides of the Worldshaper; the Railgun on top is entirely useless. You’ve completed your first objective- and now you just have to escape to complete your second.

But something bars your way: a hastily-constructed force field guarded by three gremlin Lightwelders!

--

Not Overheating. Heat reaches dangerous levels in 46 ticks; 20 ticks elapse per turn.
If the Inner Core is Overheating, all Machinauts suffer a Very Good Chance of Strong Fire for each consecutive turn of overheating!
The Worldshaper will self-destruct in 4 turns.

--

-Victory Conditions-
=Break through enemy lines, quickly!
-Countdown to Worldshaper explosion: 4 turns

-Zallinock’s Creations (ENEMY)-

Cyan Force Field [A-0|B-0|R-0] - --/-- HP | NrmD: -- | PrcD: -- | EleD: -- | ShaD: -- | Row 3
{Impenetrable: This Force Field is immune to damage from the side its source is on; attack its source! |
The real problem here: If the Force Field is disabled, you can advance!}

New Gremlin Red Lightwelder [A-8|B-6|R-6] - 12500/12500 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000 | Row 0
{Energy Projection: When attacked, toggles energy in the force field on or off |
Curative Mending: Restores 7500 HP to target ally, or cures Poison and restores 5000 HP if target is Poisoned |
Red Ray Barrage: 7 ACC, 8 shots, 8x200 Nameless}

New Gremlin Green Lightwelder [A-8|B-6|R-6] - 12500/12500 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000 | Row 0
{Energy Projection: When attacked, toggles energy in the force field on or off |
Curative Mending: Restores 7500 HP to target ally, or cures Poison and restores 5000 HP if target is Poisoned |
Green Ray Barrage: 7 ACC, 8 shots, 8x200 Nameless}

New Gremlin Blue Lightwelder [A-8|B-6|R-6] - 12500/12500 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000 | Row 0
{Energy Projection: When attacked, toggles energy in the force field on or off |
Curative Mending: Restores 7500 HP to target ally, or cures Poison and restores 5000 HP if target is Poisoned |
Blue Ray Barrage: 7 ACC, 8 shots, 8x200 Nameless}

-Ally Rows-
KV-103: 0
LV-909: 1
Matikclocker: 0

-Player Parameters-
King: 7309/11500 HP -- [ KO Meter: |||||||||||.... ] -- 2075 Retribution (2/5) -- [Superguard: ||||]
Ignem: 7962/10375 HP -- 0 BP (+2) -- [Mirror Attack: ||...] (Shield)
Matikclocker: 2502/5250 HP -- Risk attack enabled (50% halve reload time/25% instant Charge attack/25% 1/10 self-damage -- always adds Gun ASI+3) -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--

-Shields-
KV-103: 0/225 (Nm 600 | 20% Reduction)
Ignem: 298/3047 (Nm 3000|Spc 750|16 Fir/Poi/Stn/Slp| 20% Reduction)
Matikclocker: 3450/3450 (Nm 3000|Spcl 1000|Univ. Res 3 (all except Curse/Doom 6)| 20% Reduction)

-Finishing Moves-
(Finishers available at 600 FP!)
KV-103: 36/900 FP (20FP/Sword hit, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus)
Ignem: 435/900 FP (25FP/extra Gun target, 20FP/Sword hit, 35FP/dodged attack, 25FP/second+ hit in the same swing)
Matikclocker: 900/900 FP (35FP/dodged attack, 1FP/10 Overkill, 20FP/each Ricochet and Splitshot target, 25FP/Gathered target)
Finisher Field Guide
(This section is a work in progress.)

-Combo Attack Log-

Link here

-Player Allies (Requires Updating!)--

Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}

A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}

Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}

Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}

Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}

-Player Team-

KV-103 "Fallen King" Stats [Midnight-Dj]

DSN-001 Stats [Sonosuke]

LV-909 "Ignem" Stats [Gatrnerd]

903:99ASSASSIN Stats [Herozenzero]

Matikclocker Stats [Matikclocker]

Nano2Nano Stats [Nanonizer]

Thrynn G-54 Stats [Liminori]

FXZ-42 Stats [Blue-Knife]

PAD-103 "Mute" Stats [Magmaul-Ace]

903:99MAGICIAN "Lucretia" Stats [Sombei]

H4-D35 "Edolas" Stats [Edolas]

Idle (Ch.3) - Post for crafting info!

D-07 "Ditto" Stats [Spirals-Ore]

Mark30-Longshot Stats [Colray]

R8-368 "Royal" [Trymal]

K1XK1N9 "Enterthekicks" Stats [Whyna]

Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!

-SEE-4 Stats [Eternity-Terminal]

-"Sephiroth" Stats [Saucce]

-E-304 Stats [Arylide]

-BETA-01911 [Dreathuxy]

Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!

-'Cobalt' [Hexlash]

-M4g1k [Snakey-One]

--------

-INVENTORY-

Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500

-Consumables-
10 Vial Cells (User can apply a Vial’s effect to an attack)
2 Master Health Capsules [*****] (+3000 HP)
3 Remedy Capsule [Removes all status effects on user or target]
1 Impostoclaus's Boon [*****] [Gives entire team +2 Universal Damage/ASI/CTR for 10 turns]
---
1 Ultra Freeze Vial [****]
1 Ultra Shock Vial [****]
0 Ultra Stun Vials [****]
0 Ultra Sleep Vial [****]
0 Ultra Curse Vial [****]
1 Ultra Health Capsules [+2000 HP]
1 Elite Reconnaissignal [****]
---
0 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
2 Shock Vials [0*]
1 Stun Vial [0*]

--INVENTORY--
Inventory is in this link

Thu, 07/04/2019 - 01:20
#4972
Midnight-Dj's picture
Midnight-Dj
:/

"These new Gremlins have no soul," KV-103 remarked, "They are willing to follow their creator, even to their own destruction. It would be admirable if this came from their own freewill, but alas, Zollinock has no place in his heart for something such as that."

[Eviscerator -> New Gremlin Red Lightwelder]

[Ignem: Acheron -> New Gremlin Red Lightwelder, hold if barrier is off]

[Maticlocker: Thunder bow -> New Gremlin Red Lightwelder, hold if barrier is of]

Thu, 07/04/2019 - 19:55
#4973
Doctorspacebar's picture
Doctorspacebar

((Not going to have the time to post tonight. See you tomorrow.))

Fri, 07/05/2019 - 18:48
#4974
Doctorspacebar's picture
Doctorspacebar

((I am sick. It's not serious, but it is causing enough headache to prevent me from focusing. I'm sorry to say it, but there's going to be a delay tonight, possibly tomorrow depending on when this ailment decides to make itself scarce.

I'll keep you updated on when I'll be back.))

Sat, 07/06/2019 - 18:23
#4975
Doctorspacebar's picture
Doctorspacebar

((Yep, it's gonna be a delay today and probably tomorrow too. I'll see you all on Monday, most likely.))

Sun, 07/07/2019 - 17:51
#4976
Doctorspacebar's picture
Doctorspacebar

((As expected, I will have to delay today's post. I'll see you all on Monday.))

Mon, 07/08/2019 - 17:14
#4977
Doctorspacebar's picture
Doctorspacebar

Turn Order Roll: 2,2,1,1,3,2
Red Lightwelder: 6 + 2 = 8
Green Lightwelder: 6 + 2 = 8
Blue Lightwelder: 6 + 1 = 7
KV-103: 3 + 1 - 2 ASI = 2
Ignem: 6 + 3 = 9
Matikclocker: 7 + 2 = 9

Ignem’s Clarent!
3 swings -> Red Lightwelder @ 10 ES -- 2,3,12. 2 hits! 2492 damage.
Red light surges through the barrier! The barrier is now white!

Matikclocker draws back his Thunderbow!
Roll: 89. No Instacharge.

Red Lightwelder mends itself with Curative Mending!
It was restored to full HP.

Green Lightwelder mends itself with Curative Mending!
But it’s already at full HP.

Blue Lightwelder mends itself with Curative Mending!
But it’s already at full HP.

KV-103’s Eviscerator!
10 swings -> Red Lightwelder @ 12 ES -- 3,7,2,7,16,7,6,3,12,7. 8 hits!
The Lightwelder has somehow suppressed the Tome of Retribution and Challenger Belt bonus damage effects! 7428 damage.
KV-103 gained 160 FP.
Red light vanishes from the barrier! The barrier is now cyan!

--

Finisher Buffs (1 turns, on KV-103):
Legend Reborn (Sword Damage: High)

--

“Aha! If the red light was off...”

--

The Worldshaper will self-destruct in 3 turns.

--

-Victory Conditions-
=Break through enemy lines, quickly!
-Countdown to Worldshaper explosion: 3 turns

-Zallinock’s Creations (ENEMY)-

Cyan Force Field [A-0|B-0|R-0] - --/-- HP | NrmD: -- | PrcD: -- | EleD: -- | ShaD: -- | Row 3
{Impenetrable: This Force Field is immune to damage from the side its source is on; attack its source! |
The real problem here: If the Force Field is disabled, you can advance!}

New Gremlin Red Lightwelder [A-8|B-6|R-6] - 5072/12500 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000 | Row 0
{Energy Projection: When attacked, toggles energy in the force field on or off |
Curative Mending: Restores 7500 HP to target ally, or cures Poison and restores 5000 HP if target is Poisoned |
Red Ray Barrage: 7 ACC, 8 shots, 8x200 Nameless}

New Gremlin Green Lightwelder [A-8|B-6|R-6] - 12500/12500 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000 | Row 0
{Energy Projection: When attacked, toggles energy in the force field on or off |
Curative Mending: Restores 7500 HP to target ally, or cures Poison and restores 5000 HP if target is Poisoned |
Green Ray Barrage: 7 ACC, 8 shots, 8x200 Nameless}

New Gremlin Blue Lightwelder [A-8|B-6|R-6] - 12500/12500 HP | NrmD: 2000 | PrcD: 2000 | EleD: 2000 | ShaD: 2000 | Row 0
{Energy Projection: When attacked, toggles energy in the force field on or off |
Curative Mending: Restores 7500 HP to target ally, or cures Poison and restores 5000 HP if target is Poisoned |
Blue Ray Barrage: 7 ACC, 8 shots, 8x200 Nameless}

-Ally Rows-
KV-103: 0
LV-909: 1
Matikclocker: 0

-Player Parameters-
King: 7309/11500 HP -- [ KO Meter: ||||||||||||||| ] -- 2075 Retribution (2/5) -- [Superguard: ||||]
Ignem: 7962/10375 HP -- 0 BP (+2) -- [Mirror Attack: ||...] (Shield)
Matikclocker: 2502/5250 HP -- Risk attack enabled (50% halve reload time/25% instant Charge attack/25% 1/10 self-damage -- always adds Gun ASI+3) -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--

-Shields-
KV-103: 0/225 (Nm 600 | 20% Reduction)
Ignem: 298/3047 (Nm 3000|Spc 750|16 Fir/Poi/Stn/Slp| 20% Reduction)
Matikclocker: 3450/3450 (Nm 3000|Spcl 1000|Univ. Res 3 (all except Curse/Doom 6)| 20% Reduction)

-Finishing Moves-
(Finishers available at 600 FP!)
KV-103: 196/900 FP (20FP/Sword hit, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus)
Ignem: 475/900 FP (25FP/extra Gun target, 20FP/Sword hit, 35FP/dodged attack, 25FP/second+ hit in the same swing)
Matikclocker: 900/900 FP (35FP/dodged attack, 1FP/10 Overkill, 20FP/each Ricochet and Splitshot target, 25FP/Gathered target)
Finisher Field Guide
(This section is a work in progress.)

-Combo Attack Log-

Link here

-Player Allies (Requires Updating!)--

Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}

A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}

Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}

Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}

Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}

-Player Team-

KV-103 "Fallen King" Stats [Midnight-Dj]

DSN-001 Stats [Sonosuke]

LV-909 "Ignem" Stats [Gatrnerd]

903:99ASSASSIN Stats [Herozenzero]

Matikclocker Stats [Matikclocker]

Nano2Nano Stats [Nanonizer]

Thrynn G-54 Stats [Liminori]

FXZ-42 Stats [Blue-Knife]

PAD-103 "Mute" Stats [Magmaul-Ace]

903:99MAGICIAN "Lucretia" Stats [Sombei]

H4-D35 "Edolas" Stats [Edolas]

Idle (Ch.3) - Post for crafting info!

D-07 "Ditto" Stats [Spirals-Ore]

Mark30-Longshot Stats [Colray]

R8-368 "Royal" [Trymal]

K1XK1N9 "Enterthekicks" Stats [Whyna]

Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!

-SEE-4 Stats [Eternity-Terminal]

-"Sephiroth" Stats [Saucce]

-E-304 Stats [Arylide]

-BETA-01911 [Dreathuxy]

Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!

-'Cobalt' [Hexlash]

-M4g1k [Snakey-One]

--------

-INVENTORY-

Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500

-Consumables-
10 Vial Cells (User can apply a Vial’s effect to an attack)
2 Master Health Capsules [*****] (+3000 HP)
3 Remedy Capsule [Removes all status effects on user or target]
1 Impostoclaus's Boon [*****] [Gives entire team +2 Universal Damage/ASI/CTR for 10 turns]
---
1 Ultra Freeze Vial [****]
1 Ultra Shock Vial [****]
0 Ultra Stun Vials [****]
0 Ultra Sleep Vial [****]
0 Ultra Curse Vial [****]
1 Ultra Health Capsules [+2000 HP]
1 Elite Reconnaissignal [****]
---
0 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
2 Shock Vials [0*]
1 Stun Vial [0*]

--INVENTORY--
Inventory is in this link

Mon, 07/08/2019 - 18:03
#4978
Midnight-Dj's picture
Midnight-Dj
Color chart help

ANALYZING LIGHT WAVELENGTH: CYAN = GREEN + BLUE

[Eviscerator -> Green lightwelder]

[Ignem Acheron -> Green lightwelder]

[Matilcloker unleash thunder bow -> Blue lightwelder]

Tue, 07/09/2019 - 17:33
#4979
Doctorspacebar's picture
Doctorspacebar

((Will need to delay tonight's post. See you tomorrow.))

Wed, 07/10/2019 - 17:08
#4980
Doctorspacebar's picture
Doctorspacebar

Turn Order Roll: 1,2,3,1,3,2
Red Lightwelder: 6 + 1 = 7
Green Lightwelder: 6 + 2 = 8
Blue Lightwelder: 6 + 3 = 9 (6/100)
KV-103: 3 + 1 - 2 ASI = 2
Ignem: 6 + 3 = 9 (16/100)
Matikclocker: 7 + 2 = 9 (48/100)

Matikclocker’s Rolling Thunderbow Charge Attack!
Matikclocker focused fire to avoid hitting extra targets!
2 shots -> Blue Lightwelder @ 16 ES -- 16,9. Hit! 3600 damage.
Blue light vanishes from the barrier! The barrier is now green!

Blue Lightwelder mends Red Lightwelder with Curative Mending!
Red Lightwelder was restored to full HP!

Ignem’s Clarent!
3 swings -> Green Lightwelder @ 10 ES -- 6,3,13. 2 hits! 2492 damage.
Green light vanishes from the barrier!
“The barrier’s down! Move!”

--

“Go! Go! Go!”

You charge through the barrier. The Lightwelders hurriedly aim their Wrench Wands back where the barrier stood, and a gleaming white laser wall pops into existence once again- but you make it to the other side.

“All right, don’t stop! Hurry!”

You charge as fast as you can around the side of the Worldshaper, ducking under an exploding fragment of its armor plating, when Adjutant says, “Wait! Stop there.”

You hear the groan of a large metal object falling down. Then one of the redundant metal supports that holds up the area’s metal ceiling slams to the ground next to you, shaking the ground beneath you. Of course, by now, you’re used to the ground shaking, and your balance isn’t even fazed.

Ohno stands on the other side, nodding to you. “You told me when we met that I could atone for my sins on the field of battle. Had you not… I may have wallowed in despair while the land around me crumbled. I hope this is repayment enough.”

“Now let us cross this iron support. We must prepare to strike Zallinock.”

--

The Worldshaper will self-destruct in 2 turns.

--

-Victory Conditions-
=You’re clear, but put some more distance between you and that thing, just to be safe.
-Countdown to Worldshaper explosion: 2 turns

-Zallinock’s Creations (ENEMY)-

Iron Girder
{A redundant structural support is now a bridge to safety}

No Force Field [A-0|B-0|R-0] - --/-- HP | NrmD: -- | PrcD: -- | EleD: -- | ShaD: -- | Row 3
{Bypassed!}

-Ally Rows-
KV-103: 0
LV-909: 1
Matikclocker: 0

-Player Parameters-
King: 7309/11500 HP -- [ KO Meter: ||||||||||||||| ] -- 2075 Retribution (2/5) -- [Superguard: ||||]
Ignem: 7962/10375 HP -- 0 BP (+2) -- [Mirror Attack: ||...] (Shield)
Matikclocker: 2502/5250 HP -- Risk attack enabled (50% halve reload time/25% instant Charge attack/25% 1/10 self-damage -- always adds Gun ASI+3) -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--

-Shields-
KV-103: 0/225 (Nm 600 | 20% Reduction)
Ignem: 298/3047 (Nm 3000|Spc 750|16 Fir/Poi/Stn/Slp| 20% Reduction)
Matikclocker: 3450/3450 (Nm 3000|Spcl 1000|Univ. Res 3 (all except Curse/Doom 6)| 20% Reduction)

-Finishing Moves-
(Finishers available at 600 FP!)
KV-103: 196/900 FP (20FP/Sword hit, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus)
Ignem: 475/900 FP (25FP/extra Gun target, 20FP/Sword hit, 35FP/dodged attack, 25FP/second+ hit in the same swing)
Matikclocker: 900/900 FP (35FP/dodged attack, 1FP/10 Overkill, 20FP/each Ricochet and Splitshot target, 25FP/Gathered target)
Finisher Field Guide
(This section is a work in progress.)

-Combo Attack Log-

Link here

-Player Allies (Requires Updating!)--

Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}

A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}

Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}

Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}

Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}

-Player Team-

KV-103 "Fallen King" Stats [Midnight-Dj]

DSN-001 Stats [Sonosuke]

LV-909 "Ignem" Stats [Gatrnerd]

903:99ASSASSIN Stats [Herozenzero]

Matikclocker Stats [Matikclocker]

Nano2Nano Stats [Nanonizer]

Thrynn G-54 Stats [Liminori]

FXZ-42 Stats [Blue-Knife]

PAD-103 "Mute" Stats [Magmaul-Ace]

903:99MAGICIAN "Lucretia" Stats [Sombei]

H4-D35 "Edolas" Stats [Edolas]

Idle (Ch.3) - Post for crafting info!

D-07 "Ditto" Stats [Spirals-Ore]

Mark30-Longshot Stats [Colray]

R8-368 "Royal" [Trymal]

K1XK1N9 "Enterthekicks" Stats [Whyna]

Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!

-SEE-4 Stats [Eternity-Terminal]

-"Sephiroth" Stats [Saucce]

-E-304 Stats [Arylide]

-BETA-01911 [Dreathuxy]

Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!

-'Cobalt' [Hexlash]

-M4g1k [Snakey-One]

--------

-INVENTORY-

Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500

-Consumables-
10 Vial Cells (User can apply a Vial’s effect to an attack)
2 Master Health Capsules [*****] (+3000 HP)
3 Remedy Capsule [Removes all status effects on user or target]
1 Impostoclaus's Boon [*****] [Gives entire team +2 Universal Damage/ASI/CTR for 10 turns]
---
1 Ultra Freeze Vial [****]
1 Ultra Shock Vial [****]
0 Ultra Stun Vials [****]
0 Ultra Sleep Vial [****]
0 Ultra Curse Vial [****]
1 Ultra Health Capsules [+2000 HP]
1 Elite Reconnaissignal [****]
---
0 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
2 Shock Vials [0*]
1 Stun Vial [0*]

--INVENTORY--
Inventory is in this link

Thu, 07/11/2019 - 02:34
#4981
Midnight-Dj's picture
Midnight-Dj
;)

"Your deed on this day is admirable Almirian," KV-103 said to Ohno, "Your sins are atoned, but this is not the end...Zollinock will still have to atone for his."

Thu, 07/11/2019 - 18:19
#4982
Doctorspacebar's picture
Doctorspacebar

((Will not be able to post tonight. See you tomorrow.))

Fri, 07/12/2019 - 19:53
#4983
Doctorspacebar's picture
Doctorspacebar

Ohno carefully leads you across the iron support beam. As you reach the other side, a deafening KABOOM rattles the ground. Ohno winces at the loud sound, before turning around toward the smoldering metal wreckage. The scaffolding around the machine collapses with the force of the blast, and as you step off the beam, it begins to fall to the bottom of the gear.

“...Zallinock has ceased all communication for the time.” Adjutant says, “He’s off the radio. Maybe he’s done talking.”

“Strange. I had thought there would be foes here.” Ohno looks to his side. “The enemies here appear to be…”

You notice something in the distance. A battle? But it’s over quickly, as two sides converge on another side. You work out the details, and…

“The Spiral Knights and the Great Colony are working together against the New Gremlins?” Adjutant says, “I never thought I’d see the day!”

“They avoid interacting, though,” Ohno says. “I fear they will return to hostility after this is done.”

“They’ve sent strong troops. On the Great Colony’s side… I think that’s the Steelbreakers. They were the personal guard of the Crimson Order before the Herex fiasco. And on the Isoran side...” Adjutant thinks for a moment. “It looks like some of the Knights that put down Vanaduke are leading the charge.”

“Do you think they will immediately resume hostilities after the New Gremlins fall?”

Adjutant pauses, and then sighs. “We’ve picked up covert Ghostmane units and Recon Rangers in the area watching the other side. If this lasts too long, paranoia between the two sides will build up and hostilities may resume right on the spot. And with the village just two elevator rides up...”

“No need to worry about the Village,” a voice says over the Comms network. “Orders from the top are to keep a safe distance. We don’t want anyone there to get injured.” It’s one of the Spiral Order.

“A Spiral Knight, I presume? I am Adjutant, Strategist Machinaut and the Advance Force’s Mission Control.”

“Kora. I’m with Intel, coordinating the front. We saw what the Worldshaper did from Patra’s video feed... You have my condolences.”

Adjutant sighs. “We were ready. We knew some of us weren’t coming back. Agent Kora, what’s the situation near the Core Terminal elevator?”

“Dangerous. Even when the Steelbreakers launched an attack at the same time, none of us could break through, so we’ve been using hit-and-run attacks to try and soften it up. But it’s not getting all that softened. Zallinock has a weird floating construct set up there that’s got defenses like a Beast… It nearly caught Delta Squad’s striker with a big light blast.”

“That’s a Neofactorem. What’s supporting it?”

Kora says, “There’s two paths that lead to it. One is guarded with spikes and turrets, and we’ve only been able to disable the spikes temporarily using access switches. The Great Colony gremlins let us know that the other end is guarded by rocket launchers and Mortafires, and they couldn’t break through because everything on that path is ignoring their defenses too. There’s also four of those Ygglumbers directly in the path of the Neofactorem.”

--

“Understood. Keep holding out on your end. I’ll see if we can get to that elevator while you’re keeping the New Gremlin transfers focused on you,” Adjutant says.

“All right. I’ll send one of our Strikers to help…” Kora says, "Lieutenant Blake Dokuro will help you out. He has answers he wants to find in the Core, and he's as devoted as any to stopping the Swarm. And his skills are no joke; he'll definitely pull his weight.”

“Thanks. We need all the reinforcements we can get. All right, Advance Force, hear that?” Adjutant says, “We have two avenues of attack. One path to the Neofactorem is covered in spikes and guarded by Turrets, and the other is defended by Mortafires and rocket traps. Also, the target Neofactorem has the defensive qualities of a Beast and is guarded by four Ygglumbers. Expect heavy Nameless damage from either path. Which path do you think we should strike from?”

Sat, 07/13/2019 - 01:40
#4984
Midnight-Dj's picture
Midnight-Dj
YEETLUMBERS

"Both paths will be bloody..." said KV-103, "But since I have only swords, the latter seems more practical."

[Go to mortarfire + rocket trap]

Sat, 07/13/2019 - 20:55
#4985
Doctorspacebar's picture
Doctorspacebar
(looks miffed)

((I won't be able to post tonight. See you tomorrow.))

Sun, 07/14/2019 - 18:54
#4986
Doctorspacebar's picture
Doctorspacebar
(still looks miffed)

((Dang it! Something came up at the last minute, and I'm going to have to delay the post another day. Should be ready tomorrow; see you tomorrow.))

Mon, 07/15/2019 - 16:47
#4987
Doctorspacebar's picture
Doctorspacebar
This... is a bucket.

The attack begins in earnest. Ohno vanishes into the shadows first, arriving quickly to throw shuriken at the turrets. You notice the Spiral Knights and Great Colony begin to hit and run at the spikes and turrets, prompting a counterattack from the New Gremlins. Then both sides pull back, goading the New Gremlins into chasing them down.

That’s when you strike at the other route, covered by Mortafires. Rocket arrays await; these have been modified by Zallinock himself to track targets and fire powerful rockets loaded with Spectralgam charges. Still, if the Mortafires forming a wall between the arrays are defeated, you’ll be able to bypass them with ease.

“Kora, where’s the Lieutenant?” Adjutant asks.

“He should arrive in just a few seconds. He’ll move in at the moment you strike. Blake specializes in Standard attacks, so if you can knock off the Mortafires’ gear, that’d be a huge help.”

Remember: Bombs can start a battle with a Charge Attack right off the bat!

--

-Victory Conditions-
=Break through the lines and defeat Neofactorem V!
-OPTIONAL: Win the first skirmish without Lieutenant Blake using a Spark of Life

-Hazards-

Seeking Rocket Array A
{Rockets: Fires 3 Rockets toward a target, Rockets have 15 ACC and deal 1500 Nameless damage | Cover: A unit with a ranged attack can “cover” an array, destroying the rockets mid-flight with their ranged weapon | Firing Pattern: Rockets may not fire to prevent malfunctions}

Seeking Rocket Array B
{Rockets: Fires 3 Rockets toward a target, Rockets have 15 ACC and deal 1500 Nameless damage | Cover: A unit with a ranged attack can “cover” an array, destroying the rockets mid-flight with their ranged weapon | Firing Pattern: Rockets may not fire to prevent malfunctions}

Seeking Rocket Array C
{Rockets: Fires 3 Rockets toward a target, Rockets have 15 ACC and deal 1500 Nameless damage | Cover: A unit with a ranged attack can “cover” an array, destroying the rockets mid-flight with their ranged weapon | Firing Pattern: Rockets may not fire to prevent malfunctions}

Rocket Arrays A and C have rockets loaded!

-Zallinock’s Creations (ENEMY)-

New Gremlin Mortafire A [A-8|B-9|R-5] - 15000/15000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 30000 | ShaD: 200 | Row 0
[] Mortafire Gear (Immune to attack, but hit with a Charge Attack and it falls off! Once it’s dropped, the Mortafire must spend a turn to reclaim it before it can use rockets or benefit from its defense again)
{Homing Mortar: 1 Rocket (delayed 1 turn), 8 ACC, 2500 Nameless (up to 3), requires Mortafire Gear |
Barrier Deployment: Charge Attack, Launches a barrier at an allied target that adds +4000 Defense against the next 5 attacks}

New Gremlin Mortafire B [A-8|B-9|R-5] - 15000/15000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 30000 | ShaD: 200 | Row 0
[] Mortafire Gear (Immune to attack, but hit with a Charge Attack and it falls off! Once it’s dropped, the Mortafire must spend a turn to reclaim it before it can use rockets or benefit from its defense again)
{Homing Mortar: 1 Rocket (delayed 1 turn), 8 ACC, 2500 Nameless (up to 3), requires Mortafire Gear |
Barrier Deployment: Charge Attack, Launches a barrier at an allied target that adds +4000 Defense against the next 5 attacks}

New Gremlin Mortafire C [A-8|B-9|R-5] - 15000/15000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 30000 | ShaD: 200 | Row 0
[] Mortafire Gear (Immune to attack, but hit with a Charge Attack and it falls off! Once it’s dropped, the Mortafire must spend a turn to reclaim it before it can use rockets or benefit from its defense again)
{Homing Mortar: 1 Rocket (delayed 1 turn), 8 ACC, 2500 Nameless (up to 3), requires Mortafire Gear |
Barrier Deployment: Charge Attack, Launches a barrier at an allied target that adds +4000 Defense against the next 5 attacks}

New Gremlin Mortafire D [A-8|B-9|R-5] - 15000/15000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 30000 | ShaD: 200 | Row 0
[] Mortafire Gear (Immune to attack, but hit with a Charge Attack and it falls off! Once it’s dropped, the Mortafire must spend a turn to reclaim it before it can use rockets or benefit from its defense again)
{Homing Mortar: 1 Rocket (delayed 1 turn), 8 ACC, 2500 Nameless (up to 3), requires Mortafire Gear |
Barrier Deployment: Charge Attack, Launches a barrier at an allied target that adds +4000 Defense against the next 5 attacks}

-Spiral Order (ALLY)-

Lt. Blake Dokuro [A-8|B-4|R-8] - 6500/6500 HP | NrmD: 2100 | PrcD: 1000 | EleD: 1000 | ShaD: 2100 | Row 3 | Spark of Life x3
[] Swiftstriker Booster (1500/1500 HP, 1000 AllDef, at start of turn if no Charge held: user can freely expend 750 Shield HP to increase Accuracy by 1, Evade Sum by 4 (or by 8 on Defend) and Turn Order by 3, but this cancels Blocking, and if the user attacks with a Row dependent weapon, they immediately move to Row 0)
]- ***** Barbarous Thorn Blade: 6 ACC, 7 CSPD, Combo: 1280/1360/1475 Prc, Charge: 4080 + 800x7 Prc, with missed Extra Shots having a 50% chance to target another enemy
]- ***** Radiant Render: 7 ACC, 7 CSPD, Combo: 1312/1337/1418 Ele, Charge: 6875 Ele with no Back Row penalty
]- ***** Acheron: 7 ACC, Combo: 1315/1315/1462 Nm/Sh, Charge: 6062 Nm/Sh (35% extra target chance) + 925x4 on Main Slash hit
]- [L] Winfinity: 8 ACC, 8 CSPD, Combo: 1640/1690/1750 Nrm (up to 2, ignores Row entirely), Charge: 6750 Nrm (up to 5), Good Chance of Moderate Stun - “They finally upgraded this!”

-Ally Rows-
KV-103: 0
LV-909: 1
Matikclocker: 0

-Player Parameters-
King: 7309/11500 HP -- [ KO Meter: ||||||||||||||| ] -- 2075 Retribution (2/5) -- [Superguard: ||||]
Ignem: 7962/10375 HP -- 0 BP (+2) -- [Mirror Attack: ||...] (Shield)
Matikclocker: 2502/5250 HP -- Risk attack enabled (50% halve reload time/25% instant Charge attack/25% 1/10 self-damage -- always adds Gun ASI+3) -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--

-Shields-
KV-103: 0/225 (Nm 600 | 20% Reduction)
Ignem: 298/3047 (Nm 3000|Spc 750|16 Fir/Poi/Stn/Slp| 20% Reduction)
Matikclocker: 3450/3450 (Nm 3000|Spcl 1000|Univ. Res 3 (all except Curse/Doom 6)| 20% Reduction)

-Finishing Moves-
(Finishers available at 600 FP!)
KV-103: 196/900 FP (20FP/Sword hit, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus)
Ignem: 475/900 FP (25FP/extra Gun target, 20FP/Sword hit, 35FP/dodged attack, 25FP/second+ hit in the same swing)
Matikclocker: 900/900 FP (35FP/dodged attack, 1FP/10 Overkill, 20FP/each Ricochet and Splitshot target, 25FP/Gathered target)
Finisher Field Guide
(This section is a work in progress.)

-Combo Attack Log-

Link here

-Player Allies (Requires Updating!)--

Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}

A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}

Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}

Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}

Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}

-Player Team-

KV-103 "Fallen King" Stats [Midnight-Dj]

DSN-001 Stats [Sonosuke]

LV-909 "Ignem" Stats [Gatrnerd]

903:99ASSASSIN Stats [Herozenzero]

Matikclocker Stats [Matikclocker]

Nano2Nano Stats [Nanonizer]

Thrynn G-54 Stats [Liminori]

FXZ-42 Stats [Blue-Knife]

PAD-103 "Mute" Stats [Magmaul-Ace]

903:99MAGICIAN "Lucretia" Stats [Sombei]

H4-D35 "Edolas" Stats [Edolas]

Idle (Ch.3) - Post for crafting info!

D-07 "Ditto" Stats [Spirals-Ore]

Mark30-Longshot Stats [Colray]

R8-368 "Royal" [Trymal]

K1XK1N9 "Enterthekicks" Stats [Whyna]

Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!

-SEE-4 Stats [Eternity-Terminal]

-"Sephiroth" Stats [Saucce]

-E-304 Stats [Arylide]

-BETA-01911 [Dreathuxy]

Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!

-'Cobalt' [Hexlash]

-M4g1k [Snakey-One]

--------

-INVENTORY-

Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500

-Consumables-
10 Vial Cells (User can apply a Vial’s effect to an attack)
2 Master Health Capsules [*****] (+3000 HP)
3 Remedy Capsule [Removes all status effects on user or target]
1 Impostoclaus's Boon [*****] [Gives entire team +2 Universal Damage/ASI/CTR for 10 turns]
---
1 Ultra Freeze Vial [****]
1 Ultra Shock Vial [****]
0 Ultra Stun Vials [****]
0 Ultra Sleep Vial [****]
0 Ultra Curse Vial [****]
1 Ultra Health Capsules [+2000 HP]
1 Elite Reconnaissignal [****]
---
0 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
2 Shock Vials [0*]
1 Stun Vial [0*]

--INVENTORY--
Inventory is in this link

Tue, 07/16/2019 - 02:56
#4988
Midnight-Dj's picture
Midnight-Dj
:/

"Maticlocker, obliterate them!"

[Charge eviscerator -> New Gremlin Mortafire A]

[Ignem: Charge Acheron -> New Gremlin Mortafire B]

[GRAVITIME FINISHER -> New Gremlin Mortafire C]

Tue, 07/16/2019 - 19:36
#4989
Doctorspacebar's picture
Doctorspacebar

((I'll have to delay today's post, just too tired today. See you tomorrow.))

Wed, 07/17/2019 - 17:53
#4990
Doctorspacebar's picture
Doctorspacebar
There's more.

Turn Order Roll:
Mortafire A: 5 + 2 = 7
Mortafire B: 5 + 3 = 8
Mortafire C: 5 + 1 = 6
Mortafire D: 5 + 2 = 7
KV-103: 3 + 3 = 6
Ignem: 6 + 1 = 7
Matikclocker: 7 + 2 = 9
Blake: 8 + 3 Booster + 3 = 14 waiting for first attack (Matikclocker)

Matikclocker unleashes Gravitime’s full power!Black Hole!
A vortex of heavy gravity gathers Mortafire A, Mortafire B, Mortafire C, and Mortafire D! 5230/5230/5230/5230 damage.
Mortafire A’s gear is dropped!
Mortafire B’s gear is dropped!
Mortafire C’s gear is dropped!
Mortafire D’s gear is dropped!
All allies gained +1200 defense vs. Ranged attacks!

"Almost there... incoming from behind, by the way. I'll save the introductory formalities for later."
Blake rockets in with his Swiftstriker Boost! (-750 Booster HP)
Blake’s Winfinity attack!
5 swings -> Mortafire D @ 14 ES -- 3,12,12,6,2. 5 hits! 5910 damage.
3 swings also -> Mortafire C @ 14 ES -- 16,3,1. 2 hits! 2380 damage.

Mortafire B is disarmed!

Mortafire A is disarmed!

Mortafire D is disarmed!

Ignem charges Clarent!
Roll: 88. No Instacharge.

Mortafire C is disarmed!

KV-103 charges Eviscerator!
Roll: 56. No Instacharge.

Rocket Array A fires!
3 shots -> KV-103 @ 11 ES/6 BlS -- 7,5,2. 2 hits/1 Blocked! Superguard weakened the attack! 1800 damage.

Rocket Array C fires!
3 shots -> Matikclocker @ 11 ES/7 BlS -- 2,8,11. 1 hit/1 blocked! 900 damage.

Rocket Array B loads rockets!
Rocket Array C loads rockets!

Finisher Buffs:
-+1200 anti-Ranged defense
-3 turns left, on Matikclocker

--

“What?!”

Zallinock’s voice once again can be heard over comms for a second. He quickly shuts off communication.

“Looks like we threw him off a bit!” Kora says.

“I think he did that on purpose.” Adjutant says, “He’s trying to throw us off. Be wary of a trap beyond the rockets!”

--

-Victory Conditions-
=Break through the lines and defeat Neofactorem V!
-OPTIONAL: Win the first skirmish without Lieutenant Blake using a Spark of Life

-Hazards-

Seeking Rocket Array A
{Rockets: Fires 3 Rockets toward a target, Rockets have 15 ACC and deal 1500 Nameless damage | Cover: A unit with a ranged attack can “cover” an array, destroying the rockets mid-flight with their ranged weapon | Firing Pattern: Rockets may not fire to prevent malfunctions}

Seeking Rocket Array B
{Rockets: Fires 3 Rockets toward a target, Rockets have 15 ACC and deal 1500 Nameless damage | Cover: A unit with a ranged attack can “cover” an array, destroying the rockets mid-flight with their ranged weapon | Firing Pattern: Rockets may not fire to prevent malfunctions}

Seeking Rocket Array C
{Rockets: Fires 3 Rockets toward a target, Rockets have 15 ACC and deal 1500 Nameless damage | Cover: A unit with a ranged attack can “cover” an array, destroying the rockets mid-flight with their ranged weapon | Firing Pattern: Rockets may not fire to prevent malfunctions}

Rocket Arrays B and C have rockets loaded!

-Zallinock’s Creations (ENEMY)-

New Gremlin Mortafire A [A-8|B-9|R-5] - 9770/15000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 30000 | ShaD: 200 | Row 0
[] Mortafire Gear (Immune to attack, but hit with a Charge Attack and it falls off! Once it’s dropped, the Mortafire must spend a turn to reclaim it before it can use rockets or benefit from its defense again)
{Homing Mortar: 1 Rocket (delayed 1 turn), 8 ACC, 2500 Nameless (up to 3), requires Mortafire Gear |
Barrier Deployment: Charge Attack, Launches a barrier at an allied target that adds +4000 Defense against the next 5 attacks}

New Gremlin Mortafire B [A-8|B-9|R-5] - 9770/15000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 30000 | ShaD: 200 | Row 0
[] Mortafire Gear (Immune to attack, but hit with a Charge Attack and it falls off! Once it’s dropped, the Mortafire must spend a turn to reclaim it before it can use rockets or benefit from its defense again)
{Homing Mortar: 1 Rocket (delayed 1 turn), 8 ACC, 2500 Nameless (up to 3), requires Mortafire Gear |
Barrier Deployment: Charge Attack, Launches a barrier at an allied target that adds +4000 Defense against the next 5 attacks}

New Gremlin Mortafire C [A-8|B-9|R-5] - 7390/15000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 30000 | ShaD: 200 | Row 0
[] Mortafire Gear (Immune to attack, but hit with a Charge Attack and it falls off! Once it’s dropped, the Mortafire must spend a turn to reclaim it before it can use rockets or benefit from its defense again)
{Homing Mortar: 1 Rocket (delayed 1 turn), 8 ACC, 2500 Nameless (up to 3), requires Mortafire Gear |
Barrier Deployment: Charge Attack, Launches a barrier at an allied target that adds +4000 Defense against the next 5 attacks}

New Gremlin Mortafire D [A-8|B-9|R-5] - 3860/15000 HP | NrmD: 2000 | PrcD: 2000 | EleD: 30000 | ShaD: 200 | Row 0
[] Mortafire Gear (Immune to attack, but hit with a Charge Attack and it falls off! Once it’s dropped, the Mortafire must spend a turn to reclaim it before it can use rockets or benefit from its defense again)
{Homing Mortar: 1 Rocket (delayed 1 turn), 8 ACC, 2500 Nameless (up to 3), requires Mortafire Gear |
Barrier Deployment: Charge Attack, Launches a barrier at an allied target that adds +4000 Defense against the next 5 attacks}

-Spiral Order (ALLY)-

Lt. Blake Dokuro [A-8|B-4|R-8] - 6500/6500 HP | NrmD: 2100 | PrcD: 1000 | EleD: 1000 | ShaD: 2100 | Row 3 | Spark of Life x3
[] Swiftstriker Booster (750/1500 HP, 1000 AllDef, at start of turn if no Charge held: user can freely expend 750 Shield HP to increase Accuracy by 1, Evade Sum by 4 (or by 8 on Defend) and Turn Order by 3, but this cancels Blocking, and if the user attacks with a Row dependent weapon, they immediately move to Row 0)
]- ***** Barbarous Thorn Blade ‘Fang of the Snarbolax’: 6 ACC, 7 CSPD, Combo: 1280/1360/1475 Prc, Charge: 4080 + 800x7 Prc, with missed Extra Shots having a 50% chance to target another enemy
]- ***** Radiant Render: 7 ACC, 7 CSPD, Combo: 1312/1337/1418 Ele, Charge: 6875 Ele with no Back Row penalty
]- ***** Acheron: 7 ACC, Combo: 1315/1315/1462 Nm/Sh, Charge: 6062 Nm/Sh (35% extra target chance) + 925x4 on Main Slash hit
]- [L] Winfinity: 8 ACC, 8 CSPD, Combo: 1640/1690/1750 Nrm (up to 2, ignores Row entirely), Charge: 6750 Nrm (up to 5), Good Chance of Moderate Stun - “They finally upgraded this!”

-Ally Rows-
KV-103: 0
LV-909: 1
Matikclocker: 0

-Player Parameters-
King: 5509/11500 HP -- [ KO Meter: ||||||||||||||| ] -- 5075 Retribution (2/5) -- [Superguard: ....]
Ignem: 7962/10375 HP -- 0 BP (+2) -- [Mirror Attack: ||...] (Shield)
Matikclocker: 1602/5250 HP -- Risk attack enabled (50% halve reload time/25% instant Charge attack/25% 1/10 self-damage -- always adds Gun ASI+3) -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--

-Shields-
KV-103: 0/225 (Nm 600 | 20% Reduction)
Ignem: 3047/3047 (Nm 3000|Spc 750|16 Fir/Poi/Stn/Slp| 20% Reduction)
Matikclocker: 2250/3450 (Nm 3000|Spcl 1000|Univ. Res 3 (all except Curse/Doom 6)| 20% Reduction)

-Finishing Moves-
(Finishers available at 600 FP!)
KV-103: 196/900 FP (20FP/Sword hit, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus)
Ignem: 475/900 FP (25FP/extra Gun target, 20FP/Sword hit, 35FP/dodged attack, 25FP/second+ hit in the same swing)
Matikclocker: 300/900 FP (35FP/dodged attack, 1FP/10 Overkill, 20FP/each Ricochet and Splitshot target, 25FP/Gathered target)
Finisher Field Guide
(This section is a work in progress.)

-Combo Attack Log-

Link here

-Player Allies (Requires Updating!)--

Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}

A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}

Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}

Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}

Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}

-Player Team-

KV-103 "Fallen King" Stats [Midnight-Dj]

DSN-001 Stats [Sonosuke]

LV-909 "Ignem" Stats [Gatrnerd]

903:99ASSASSIN Stats [Herozenzero]

Matikclocker Stats [Matikclocker]

Nano2Nano Stats [Nanonizer]

Thrynn G-54 Stats [Liminori]

FXZ-42 Stats [Blue-Knife]

PAD-103 "Mute" Stats [Magmaul-Ace]

903:99MAGICIAN "Lucretia" Stats [Sombei]

H4-D35 "Edolas" Stats [Edolas]

Idle (Ch.3) - Post for crafting info!

D-07 "Ditto" Stats [Spirals-Ore]

Mark30-Longshot Stats [Colray]

R8-368 "Royal" [Trymal]

K1XK1N9 "Enterthekicks" Stats [Whyna]

Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!

-SEE-4 Stats [Eternity-Terminal]

-"Sephiroth" Stats [Saucce]

-E-304 Stats [Arylide]

-BETA-01911 [Dreathuxy]

Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!

-'Cobalt' [Hexlash]

-M4g1k [Snakey-One]

--------

-INVENTORY-

Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500

-Consumables-
10 Vial Cells (User can apply a Vial’s effect to an attack)
2 Master Health Capsules [*****] (+3000 HP)
3 Remedy Capsule [Removes all status effects on user or target]
1 Impostoclaus's Boon [*****] [Gives entire team +2 Universal Damage/ASI/CTR for 10 turns]
---
1 Ultra Freeze Vial [****]
1 Ultra Shock Vial [****]
0 Ultra Stun Vials [****]
0 Ultra Sleep Vial [****]
0 Ultra Curse Vial [****]
1 Ultra Health Capsules [+2000 HP]
1 Elite Reconnaissignal [****]
---
0 Super Fire Vial [**]
3 Super Shock Vials [**]
2 Super Stun Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
2 Shock Vials [0*]
1 Stun Vial [0*]

--INVENTORY--
Inventory is in this link

Thu, 07/18/2019 - 20:03
#4991
Doctorspacebar's picture
Doctorspacebar

((Have to delay tonight's post. See you tomorrow.))

Fri, 07/19/2019 - 18:19
#4992
Doctorspacebar's picture
Doctorspacebar

Turn Order Roll:
Mortafire A: 5 + 2 = 7
Mortafire B: 5 + 2 = 8
Mortafire C: 5 + 3 = 6
Mortafire D: 5 + 2 = 7
KV-103: 3 + 3 + 8 CTR = 14
Ignem: 6 + 3 = 9
Matikclocker: 7 + 2 = 9
Blake: 8 + 2 = 10

KV-103’s Eviscerator charge attack!
4 swings + 1 swing -> Mortafire A @ 14 ES -- 8,2,10,6,3. 5 hits! 5826 damage + 8473 more damage! (14499 total) Down!

“Well, that was quick!”
Blake’s Winfinity attack!
5 swings -> Mortafire B @ 14 ES -- 3,12,5,7,16. 4 hits! 4720 damage.
2 swings also -> Mortafire C @ 14 ES -- 14,12. 2 hits! 1190 damage.
(+375 Booster HP)

Matikclocker’s Thunderhead attack!
3 swings -> Mortafire C @ 10 ES -- 4,13,2. 2+2 hits! 2438 damage.
The heavy gravity continues! Mortafire B, Mortafire C, and Mortafire D take 5230/5230/5230 damage. Mortafire B is down! Mortafire D is down!
All allies gained +1200 defense vs. Ranged attacks!

The way is clear!

Finisher Buffs:
-+1200 anti-Ranged defense
-2 turns left, on Matikclocker

--

With the Mortafires dealt with, avoiding the rocket arrays is easy enough, especially when they have to account for Matikclocker’s Gravitime.

“They didn’t see that coming!” Blake says, “All right, no time to stick around here!”

“Wait. Hold on…” Adjutant says, “Aha! Zallinock thought he’d catch us off guard. Advance Force, there’s at least ten Dust Zombies under the ground, and a Phantom on top of that!”

“We need to advance carefully.” Kora adds, “I think we could goad the Zombies into chasing you back here where the Neofactorem can’t cause trouble.”

“That’s how we’ve been dealing with Graveyards, as well. Get the zombies in a place where they’re easy to deal with.” Adjutant says. “Of course, you could charge if you’re confident in your ability to lay down crowd control, but it’d be dangerous.”

--

Wait and fight the Zombies and Phantom here, or charge ahead?
If you wait for the zombies, you’ll have to deal with them and the rockets, then move toward the Neofactorem and its guards.
If you charge forward, you’ll have to fight the zombies and Neofactorem at the same time.
If you have any other ideas, let them be heard.

--

-Victory Conditions-
=Break through the lines and defeat Neofactorem V!
-OPTIONAL: Win the first skirmish without Lieutenant Blake using a Spark of Life [COMPLETE - Reward: 2 of each Super Vial]

-Hazards-

Seeking Rocket Array A
{Rockets: Fires 3 Rockets toward a target, Rockets have 15 ACC and deal 1500 Nameless damage | Cover: A unit with a ranged attack can “cover” an array, destroying the rockets mid-flight with their ranged weapon | Firing Pattern: Rockets may not fire to prevent malfunctions}

Seeking Rocket Array B
{Rockets: Fires 3 Rockets toward a target, Rockets have 15 ACC and deal 1500 Nameless damage | Cover: A unit with a ranged attack can “cover” an array, destroying the rockets mid-flight with their ranged weapon | Firing Pattern: Rockets may not fire to prevent malfunctions}

Seeking Rocket Array C
{Rockets: Fires 3 Rockets toward a target, Rockets have 15 ACC and deal 1500 Nameless damage | Cover: A unit with a ranged attack can “cover” an array, destroying the rockets mid-flight with their ranged weapon | Firing Pattern: Rockets may not fire to prevent malfunctions}

Rocket Arrays B and C have rockets loaded!

-Zallinock’s Creations (ENEMY)-

New Gremlin Mortafire A down! (-4729, KV-103’s Eviscerator)

New Gremlin Mortafire B down! (-180, Matikclocker’s Black Hole)

New Gremlin Mortafire C down! (-1468, Matikclocker’s Black Hole)

New Gremlin Mortafire D down! (-1370, Matikclocker’s Black Hole)

-Spiral Order (ALLY)-

Lt. Blake Dokuro [A-8|B-4|R-8] - 6500/6500 HP | NrmD: 2100 | PrcD: 1000 | EleD: 1000 | ShaD: 2100 | Row 3 | Spark of Life x3
[] Swiftstriker Booster (750/1500 HP, 1000 AllDef, at start of turn if no Charge held: user can freely expend 750 Shield HP to increase Accuracy by 1, Evade Sum by 4 (or by 8 on Defend) and Turn Order by 3, but this cancels Blocking, and if the user attacks with a Row dependent weapon, they immediately move to Row 0)
]- ***** Barbarous Thorn Blade ‘Fang of the Snarbolax’: 6 ACC, 7 CSPD, Combo: 1280/1360/1475 Prc, Charge: 4080 + 800x7 Prc, with missed Extra Shots having a 50% chance to target another enemy
]- ***** Radiant Render: 7 ACC, 7 CSPD, Combo: 1312/1337/1418 Ele, Charge: 6875 Ele with no Back Row penalty
]- ***** Acheron: 7 ACC, Combo: 1315/1315/1462 Nm/Sh, Charge: 6062 Nm/Sh (35% extra target chance) + 925x4 on Main Slash hit
]- [L] Winfinity: 8 ACC, 8 CSPD, Combo: 1640/1690/1750 Nrm (up to 2, ignores Row entirely), Charge: 6750 Nrm (up to 5), Good Chance of Moderate Stun - “They finally upgraded this!”

-Ally Rows-
KV-103: 0
LV-909: 1
Matikclocker: 0

-Player Parameters-
King: 5509/11500 HP -- [ KO Meter: ||||||||||||||| ] -- 5075 Retribution (2/5) -- [Superguard: ....]
Ignem: 7962/10375 HP -- 0 BP (+2) -- [Mirror Attack: ||...] (Shield)
Matikclocker: 1602/5250 HP -- Risk attack enabled (50% halve reload time/25% instant Charge attack/25% 1/10 self-damage -- always adds Gun ASI+3) -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--

-Shields-
KV-103: 0/225 (Nm 600 | 20% Reduction)
Ignem: 3047/3047 (Nm 3000|Spc 750|16 Fir/Poi/Stn/Slp| 20% Reduction)
Matikclocker: 2250/3450 (Nm 3000|Spcl 1000|Univ. Res 3 (all except Curse/Doom 6)| 20% Reduction)

-Finishing Moves-
(Finishers available at 600 FP!)
KV-103: 496/900 FP (20FP/Sword hit, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus)
Ignem: 475/900 FP (25FP/extra Gun target, 20FP/Sword hit, 35FP/dodged attack, 25FP/second+ hit in the same swing)
Matikclocker: 300/900 FP (35FP/dodged attack, 1FP/10 Overkill, 20FP/each Ricochet and Splitshot target, 25FP/Gathered target)
Finisher Field Guide
(This section is a work in progress.)

-Combo Attack Log-

Link here

-Player Allies (Requires Updating!)--

Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}

A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}

Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}

Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}

Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}

-Player Team-

KV-103 "Fallen King" Stats [Midnight-Dj]

DSN-001 Stats [Sonosuke]

LV-909 "Ignem" Stats [Gatrnerd]

903:99ASSASSIN Stats [Herozenzero]

Matikclocker Stats [Matikclocker]

Nano2Nano Stats [Nanonizer]

Thrynn G-54 Stats [Liminori]

FXZ-42 Stats [Blue-Knife]

PAD-103 "Mute" Stats [Magmaul-Ace]

903:99MAGICIAN "Lucretia" Stats [Sombei]

H4-D35 "Edolas" Stats [Edolas]

Idle (Ch.3) - Post for crafting info!

D-07 "Ditto" Stats [Spirals-Ore]

Mark30-Longshot Stats [Colray]

R8-368 "Royal" [Trymal]

K1XK1N9 "Enterthekicks" Stats [Whyna]

Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!

-SEE-4 Stats [Eternity-Terminal]

-"Sephiroth" Stats [Saucce]

-E-304 Stats [Arylide]

-BETA-01911 [Dreathuxy]

Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!

-'Cobalt' [Hexlash]

-M4g1k [Snakey-One]

--------

-INVENTORY-

Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500

-Consumables-
10 Vial Cells (User can apply a Vial’s effect to an attack)
2 Master Health Capsules [*****] (+3000 HP)
3 Remedy Capsule [Removes all status effects on user or target]
1 Impostoclaus's Boon [*****] [Gives entire team +2 Universal Damage/ASI/CTR for 10 turns]
---
1 Ultra Freeze Vial [****]
1 Ultra Shock Vial [****]
0 Ultra Stun Vials [****]
0 Ultra Sleep Vial [****]
0 Ultra Curse Vial [****]
1 Ultra Health Capsules [+2000 HP]
1 Elite Reconnaissignal [****]
---
2 Super Fire Vials [**]
2 Super Freeze Vials [**]
5 Super Shock Vials [**]
2 Super Poison Vials [**]
4 Super Stun Vials [**]
2 Super Sleep Vials [**]
2 Super Curse Vials [**]
2 Super Doom Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
2 Shock Vials [0*]
1 Stun Vial [0*]

--INVENTORY--
Inventory is in this link

Sat, 07/20/2019 - 01:14
#4993
Midnight-Dj's picture
Midnight-Dj
Wininfinity? Shouldn't it be winbillion?

"From the tales I have heard," KV-103 said, "the phantoms are unkillable. So fighting it along side the factorum may be risky... Adjutant, is there a way that we can turn these traps against these undead? If not, we should move forward, staying in this rocket trap is folly."

Sat, 07/20/2019 - 18:13
#4994
Doctorspacebar's picture
Doctorspacebar

((Won't be able to post tonight. See you tomorrow.))

Sun, 07/21/2019 - 18:48
#4995
Doctorspacebar's picture
Doctorspacebar

((Darn it! Stuff came up. I'll have to delay the post again.

Will be ready tomorrow, see you then.))

Mon, 07/22/2019 - 18:23
#4996
Doctorspacebar's picture
Doctorspacebar
Winfinity is the Legendary version

“Use the traps against them, eh… hmm. Looks like they’re not targeting anything but you,” Adjutant states.

"Look at the way the path curves, though. It's pretty wide, so we could pull them around from the inside of the curve toward the outside and they'd be right in the rockets' way!" Blake says, "I'll use my booster for it."

“Good thinking. We’ll do that. Either Zallinock bombards his own Undead or he turns off the traps. All right, let’s move!”

--

Blake and your gunners are able to draw the attention of the lurking undead with well-timed movement and well-placed shots at the ground. You move quickly, avoiding the range of the Neofactorem as you lead the horde of ravenous Dust Zombies to the south, with the glowing crimson form of the Phantom behind them.

“Now!”

With a quick push to the north, you move up against the wide corner wall as the Dust Zombies approach from the south side of the hallway. The Zombies’ diagonal path takes them right in the Rockets’ path just as they lock back on to you!

Finisher Buffs:
-+1200 anti-Ranged defense
-2 turns left, on Matikclocker

--

--

-Victory Conditions-
=Break through the lines and defeat Neofactorem V!
-OPTIONAL: Win the first skirmish without Lieutenant Blake using a Spark of Life [COMPLETE - Reward: 2 of each Super Vial]

-Hazards-

Seeking Rocket Array A
{Rockets: Fires 3 Rockets toward a target, Rockets have 15 ACC and deal 1500 Nameless damage | Cover: A unit with a ranged attack can “cover” an array, destroying the rockets mid-flight with their ranged weapon | Firing Pattern: Rockets may not fire to prevent malfunctions}

Seeking Rocket Array B
{Rockets: Fires 3 Rockets toward a target, Rockets have 15 ACC and deal 1500 Nameless damage | Cover: A unit with a ranged attack can “cover” an array, destroying the rockets mid-flight with their ranged weapon | Firing Pattern: Rockets may not fire to prevent malfunctions}

Seeking Rocket Array C
{Rockets: Fires 3 Rockets toward a target, Rockets have 15 ACC and deal 1500 Nameless damage | Cover: A unit with a ranged attack can “cover” an array, destroying the rockets mid-flight with their ranged weapon | Firing Pattern: Rockets may not fire to prevent malfunctions}

Rocket Arrays A and B have rockets loaded, but they’ll probably hit Zombies!

-Zallinock’s Creations (ENEMY)-

Empowered Dust Zombie A [A-6|B-8|R-6] - 7500/7500 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 12000 | Row 0
{Sharp Claws: 8 ACC, 6 SPD, 2000 Nrm |
Shadow Claws: 8 ACC, 6 SPD, 1800 Shd |
Dust Breath: 6 ACC, 1 breath (up to 8), Good Chance of Strong Stun}

Empowered Dust Zombie B [A-6|B-8|R-6] - 7500/7500 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 12000 | Row 0
{Sharp Claws: 8 ACC, 6 SPD, 2000 Nrm |
Shadow Claws: 8 ACC, 6 SPD, 1800 Shd |
Dust Breath: 6 ACC, 1 breath (up to 8), Good Chance of Strong Stun}

Empowered Dust Zombie C [A-6|B-8|R-6] - 7500/7500 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 12000 | Row 0
{Sharp Claws: 8 ACC, 6 SPD, 2000 Nrm |
Shadow Claws: 8 ACC, 6 SPD, 1800 Shd |
Dust Breath: 6 ACC, 1 breath (up to 8), Good Chance of Strong Stun}

Empowered Dust Zombie D [A-6|B-8|R-6] - 7500/7500 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 12000 | Row 0
{Sharp Claws: 8 ACC, 6 SPD, 2000 Nrm |
Shadow Claws: 8 ACC, 6 SPD, 1800 Shd |
Dust Breath: 6 ACC, 1 breath (up to 8), Good Chance of Strong Stun}

Empowered Dust Zombie E [A-6|B-8|R-6] - 7500/7500 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 12000 | Row 0
{Sharp Claws: 8 ACC, 6 SPD, 2000 Nrm |
Shadow Claws: 8 ACC, 6 SPD, 1800 Shd |
Dust Breath: 6 ACC, 1 breath (up to 8), Good Chance of Strong Stun}

Empowered Dust Zombie F [A-6|B-8|R-6] - 7500/7500 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 12000 | Row 0
{Sharp Claws: 8 ACC, 6 SPD, 2000 Nrm |
Shadow Claws: 8 ACC, 6 SPD, 1800 Shd |
Dust Breath: 6 ACC, 1 breath (up to 8), Good Chance of Strong Stun}

Empowered Dust Zombie G [A-6|B-8|R-6] - 7500/7500 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 12000 | Row 0
{Sharp Claws: 8 ACC, 6 SPD, 2000 Nrm |
Shadow Claws: 8 ACC, 6 SPD, 1800 Shd |
Dust Breath: 6 ACC, 1 breath (up to 8), Good Chance of Strong Stun}

Empowered Dust Zombie H [A-6|B-8|R-6] - 7500/7500 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 12000 | Row 0
{Sharp Claws: 8 ACC, 6 SPD, 2000 Nrm |
Shadow Claws: 8 ACC, 6 SPD, 1800 Shd |
Dust Breath: 6 ACC, 1 breath (up to 8), Good Chance of Strong Stun}

Grave Phantom [A-8|B-4|R-8] - 15000/15000 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 12000 | Row 0
{Dread Blade: 8 ACC, 6 CSPD, 1650/1750/2200 Nm/Sh |
Spin Attack: Charge Attack, 10 ACC, 1 swing, 4500 Nm/Sh (up to 2)}

New Gremlin Mortafire A down! (-4729, KV-103’s Eviscerator)

New Gremlin Mortafire B down! (-180, Matikclocker’s Black Hole)

New Gremlin Mortafire C down! (-1468, Matikclocker’s Black Hole)

New Gremlin Mortafire D down! (-1370, Matikclocker’s Black Hole)

-Spiral Order (ALLY)-

Lt. Blake Dokuro [A-8|B-4|R-8] - 6500/6500 HP | NrmD: 2100 | PrcD: 1000 | EleD: 1000 | ShaD: 2100 | Row 3 | Spark of Life x3
[] Swiftstriker Booster (750/1500 HP, 1000 AllDef, at start of turn if no Charge held: user can freely expend 750 Shield HP to increase Accuracy by 1, Evade Sum by 4 (or by 8 on Defend) and Turn Order by 3, but this cancels Blocking, and if the user attacks with a Row dependent weapon, they immediately move to Row 0)
]- ***** Barbarous Thorn Blade ‘Fang of the Snarbolax’: 6 ACC, 7 CSPD, Combo: 1280/1360/1475 Prc, Charge: 4080 + 800x7 Prc, with missed Extra Shots having a 50% chance to target another enemy
]- ***** Radiant Render: 7 ACC, 7 CSPD, Combo: 1312/1337/1418 Ele, Charge: 6875 Ele with no Back Row penalty
]- ***** Acheron: 7 ACC, Combo: 1315/1315/1462 Nm/Sh, Charge: 6062 Nm/Sh (35% extra target chance) + 925x4 on Main Slash hit
]- [L] Winfinity: 8 ACC, 8 CSPD, Combo: 1640/1690/1750 Nrm (up to 2, ignores Row entirely), Charge: 6750 Nrm (up to 5), Good Chance of Moderate Stun - “They finally upgraded this!”

-Ally Rows-
KV-103: 0
LV-909: 1
Matikclocker: 0

-Player Parameters-
King: 5509/11500 HP -- [ KO Meter: ||||||||||||||| ] -- 5075 Retribution (2/5) -- [Superguard: ....]
Ignem: 7962/10375 HP -- 0 BP (+2) -- [Mirror Attack: ||...] (Shield)
Matikclocker: 1602/5250 HP -- Risk attack enabled (50% halve reload time/25% instant Charge attack/25% 1/10 self-damage -- always adds Gun ASI+3) -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--

-Shields-
KV-103: 0/225 (Nm 600 | 20% Reduction)
Ignem: 3047/3047 (Nm 3000|Spc 750|16 Fir/Poi/Stn/Slp| 20% Reduction)
Matikclocker: 2250/3450 (Nm 3000|Spcl 1000|Univ. Res 3 (all except Curse/Doom 6)| 20% Reduction)

-Finishing Moves-
(Finishers available at 600 FP!)
KV-103: 496/900 FP (20FP/Sword hit, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus)
Ignem: 475/900 FP (25FP/extra Gun target, 20FP/Sword hit, 35FP/dodged attack, 25FP/second+ hit in the same swing)
Matikclocker: 300/900 FP (35FP/dodged attack, 1FP/10 Overkill, 20FP/each Ricochet and Splitshot target, 25FP/Gathered target)
Finisher Field Guide
(This section is a work in progress.)

-Combo Attack Log-

Link here

-Player Allies (Requires Updating!)--

Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}

A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}

Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}

Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}

Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}

-Player Team-

KV-103 "Fallen King" Stats [Midnight-Dj]

DSN-001 Stats [Sonosuke]

LV-909 "Ignem" Stats [Gatrnerd]

903:99ASSASSIN Stats [Herozenzero]

Matikclocker Stats [Matikclocker]

Nano2Nano Stats [Nanonizer]

Thrynn G-54 Stats [Liminori]

FXZ-42 Stats [Blue-Knife]

PAD-103 "Mute" Stats [Magmaul-Ace]

903:99MAGICIAN "Lucretia" Stats [Sombei]

H4-D35 "Edolas" Stats [Edolas]

Idle (Ch.3) - Post for crafting info!

D-07 "Ditto" Stats [Spirals-Ore]

Mark30-Longshot Stats [Colray]

R8-368 "Royal" [Trymal]

K1XK1N9 "Enterthekicks" Stats [Whyna]

Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!

-SEE-4 Stats [Eternity-Terminal]

-"Sephiroth" Stats [Saucce]

-E-304 Stats [Arylide]

-BETA-01911 [Dreathuxy]

Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!

-'Cobalt' [Hexlash]

-M4g1k [Snakey-One]

--------

-INVENTORY-

Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500

-Consumables-
10 Vial Cells (User can apply a Vial’s effect to an attack)
2 Master Health Capsules [*****] (+3000 HP)
3 Remedy Capsule [Removes all status effects on user or target]
1 Impostoclaus's Boon [*****] [Gives entire team +2 Universal Damage/ASI/CTR for 10 turns]
---
1 Ultra Freeze Vial [****]
1 Ultra Shock Vial [****]
0 Ultra Stun Vials [****]
0 Ultra Sleep Vial [****]
0 Ultra Curse Vial [****]
1 Ultra Health Capsules [+2000 HP]
1 Elite Reconnaissignal [****]
---
2 Super Fire Vials [**]
2 Super Freeze Vials [**]
5 Super Shock Vials [**]
2 Super Poison Vials [**]
4 Super Stun Vials [**]
2 Super Sleep Vials [**]
2 Super Curse Vials [**]
2 Super Doom Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
2 Shock Vials [0*]
1 Stun Vial [0*]

--INVENTORY--
Inventory is in this link

Tue, 07/23/2019 - 17:21
#4997
Midnight-Dj's picture
Midnight-Dj
:/

"This is a substantially size horde," KV-103 said, "Time to eradicate them!"

[Charge halberd -> Grave Phantom]

Tue, 07/23/2019 - 18:45
#4998
Doctorspacebar's picture
Doctorspacebar

((Have to miss tonight, cya tomorrow.))

Wed, 07/24/2019 - 17:56
#4999
Doctorspacebar's picture
Doctorspacebar

Turn Order Roll:
Zombie A: 6 + 1 = 7 (to 5 on turn)
Zombie B: 6 + 2 = 8
Zombie C: 6 + 3 = 9 (71/100)
Zombie D: 6 + 1 = 7
Zombie E: 6 + 3 = 9 (31/100)
Zombie F: 6 + 3 = 9 (23/100)
Zombie G: 6 + 1 = 7 (to 2 on turn)
Zombie H: 6 + 2 = 8 (to 5 on turn)
Phantom: 8 + 2 = 10
Blake: 8 + 3 Booster + 1 = 12
KV-103: 3 + 2 = 5
Ignem: 6 + 2 MSI + 3 ASI + 3 = 14
Matikclocker: 7 + 2 = 9 (56/100)

Ignem’s North Star Tempest!
6 shots -> Zombie A @ 9 ES -- 4,4,1,6,9,7. 5 hits! 6325 damage. Zombie A catches Fire! Zombie A was Shocked! Zombie A was Poisoned! Zombie A was Stunned!
3 shots -> Phantom @ 11 ES -- 16,6,13. Hit! 1265 damage. Phantom catches Fire! Phantom was Shocked!
2 shots -> Zombie E @ 9 ES -- 10,16. Missed!
2 shots -> Zombie G @ 9 ES -- 6,15. Hit! 1265 damage. Zombie G catches Fire! Zombie G was Shocked! Zombie G was Stunned!
1 shot -> Zombie B @ 9 ES -- 6. Hit! 1265 damage. Zombie B catches Fire! Zombie B was Shocked! Zombie B was Poisoned!
1 shot -> Zombie C @ 9 ES -- 1. Hit! 1265 damage. Zombie C catches Fire! Zombie C was Shocked! Zombie C was Poisoned!
1 shot -> Zombie H @ 9 ES -- 14. Missed!
+250 FP. Ignem can use a Finishing Move!

“We’ve got this!”
Blake’s Winfinity attack!
4 swings -> Zombie D @ 12 ES -- 3,6,14,16. 2 hits! 2580 damage.
2 swings -> Zombie H @ 12 ES -- 13,1. 1 hit! 1375 damage.

Grave Phantom is damaged by Fire.
Grave Phantom is fully Shocked! It can’t move!

Zombie C takes damage from Fire.
Zombie C attacks with razor-sharp claws!
1 claw -> Blake @ 12 ES -- 13. Missed!

Matikclocker’s Winter Fury!
4 shots -> Zombie H @ 9 ES -- 6,8,14,8. 3 hits! 5040 damage. Frozen!
Shot 1 Ricochet 1 -> Zombie G @ 10 ES -- 6. Hit! 1680 damage. Frozen!
Shot 1 Ricochet 2 -> Zombie F @ 9 ES -- 10. Missed!
Shot 2 Ricochet 1 -> Zombie F @ 9 ES -- 1. Hit! 1680 damage. Frozen!
Shot 2 Ricochet 2 -> Zombie E @ 9 ES -- 7. Hit! 1680 damage. Frozen!
Shot 2 Ricochet 3 -> Zombie D @ 9 ES -- 16. Missed!
Shot 3 Ricochet 1 -> Zombie D @ 9 ES -- 7. Hit! 1680 damage. Frozen!
Shot 3 Ricochet 2 -> Zombie A @ 10 ES -- 14. Missed!
+140 FP.

Zombie E is Frozen!
Zombie E attacks with shadowy claws!
2 claws -> KV-103 @ 1 ES -- 6,6. Missed!

Zombie F is Frozen!
Zombie F attacks with shadowy claws!
1 claw -> Ignem @ 1 ES -- 9. Missed!

Zombie B takes damage from Fire.
Zombie B is fully Shocked! It can’t move!

Zombie D is Frozen!
Zombie D attacks with razor-sharp claws!
1 claw -> Matikclocker @ 1 ES -- 5. Missed!

Zombie A takes damage from Fire. Down!

Zombie H is Frozen!
Zombie H attacks with razor-sharp claws!
1 claw -> Blake @ 1 ES -- 7. Missed!

Zombie G is Frozen!
Zombie G attacks with shadowy claws!
1 claw -> KV-103 @ 1 ES -- 4. Missed!

KV-103 charges Forgegarde!
Roll: 89. No Instacharge.

The Rockets fire, and hit Zombies!
3 rockets target Zombie C! 3 shots @ 11 ES -- 9,1,5. 3 hits! 4500 damage.
1 rocket targets Zombie B! 1 shot @ 11 ES -- 9. Hit! 1500 damage.
1 rocket targets Zombie D! 1 shot @ 16 ES -- 11. Hit! 1500 damage. Freeze broken.
1 rocket targets Zombie E! 1 shot @ 16 ES -- 15. Hit! 1500 damage. Freeze broken.
No more Rockets load!

Status Effects
-Phantom: Moderate Fire (2 turns, 1500 DPT)/Strong Shock (3 turns, 45%/45%)
-Zombie B: Moderate Fire (2 turns, 1500 DPT)/Strong Shock (3 turns, 45%/45%)/Moderate Poison (3 turns, -30%/10%)
-Zombie C: Moderate Fire (3 turns, 1500 DPT)/Strong Shock (3 turns, 90%/45%)/Moderate Poison (3 turns, -30%/10%)
-Zombie D: Reflex Down (3 turns, -3 Ref)
-Zombie E: Reflex Down (3 turns, -3 Ref)
-Zombie F: Strong Freeze (3 turns), Reflex Down (3 turns, -3 Ref)
-Zombie G: Strong Freeze (3 turns)/Strong Shock (3 turns, 90%/45%)/Moderate Stun (3 turns, -2), Reflex Down (3 turns, -3 Ref)
-Zombie H: Strong Freeze (3 turns), Reflex Down (3 turns, -3 Ref)

Finisher Buffs:
-+1200 anti-Ranged defense
-2 turns left, on Matikclocker

--

“Hey, these guys know their stuff!”

Blake says to Kora, “You know, that big one in the armor kinda reminds me of me!”

“You do have a similar presence. And you’re both sword-focused, although there’s certainly a style difference.”

“His Charge is something else,” Adjutant says. “And I don’t think anything’s managed to knock him down.”

“Not a bad setup! All right, let’s clean up this mess!”

--

-Victory Conditions-
=Break through the lines and defeat Neofactorem V!
-OPTIONAL: Win the first skirmish without Lieutenant Blake using a Spark of Life [COMPLETE - Reward: 2 of each Super Vial]

-Hazards-

Seeking Rocket Array A
{Rockets: Fires 3 Rockets toward a target, Rockets have 15 ACC and deal 1500 Nameless damage | Cover: A unit with a ranged attack can “cover” an array, destroying the rockets mid-flight with their ranged weapon | Firing Pattern: Rockets may not fire to prevent malfunctions}

Seeking Rocket Array B
{Rockets: Fires 3 Rockets toward a target, Rockets have 15 ACC and deal 1500 Nameless damage | Cover: A unit with a ranged attack can “cover” an array, destroying the rockets mid-flight with their ranged weapon | Firing Pattern: Rockets may not fire to prevent malfunctions}

Seeking Rocket Array C
{Rockets: Fires 3 Rockets toward a target, Rockets have 15 ACC and deal 1500 Nameless damage | Cover: A unit with a ranged attack can “cover” an array, destroying the rockets mid-flight with their ranged weapon | Firing Pattern: Rockets may not fire to prevent malfunctions}

Rocket Arrays A and B have rockets loaded, but they’ll probably hit Zombies!

-Zallinock’s Creations (ENEMY)-

Empowered Dust Zombie A down! (-325, Fire from Ignem’s North Star Tempest)

Empowered Dust Zombie B [A-6|B-8|R-6] - 3235/7500 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 12000 | Row 0
{Sharp Claws: 8 ACC, 6 SPD, 2000 Nrm |
Shadow Claws: 8 ACC, 6 SPD, 1800 Shd |
Dust Breath: 6 ACC, 1 breath (up to 8), Good Chance of Strong Stun}

Empowered Dust Zombie C [A-6|B-8|R-6] - 235/7500 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 12000 | Row 0
{Sharp Claws: 8 ACC, 6 SPD, 2000 Nrm |
Shadow Claws: 8 ACC, 6 SPD, 1800 Shd |
Dust Breath: 6 ACC, 1 breath (up to 8), Good Chance of Strong Stun}

Empowered Dust Zombie D [A-6|B-8|R-6] - 1740/7500 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 12000 | Row 0
{Sharp Claws: 8 ACC, 6 SPD, 2000 Nrm |
Shadow Claws: 8 ACC, 6 SPD, 1800 Shd |
Dust Breath: 6 ACC, 1 breath (up to 8), Good Chance of Strong Stun}

Empowered Dust Zombie E [A-6|B-8|R-6] - 4320/7500 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 12000 | Row 0
{Sharp Claws: 8 ACC, 6 SPD, 2000 Nrm |
Shadow Claws: 8 ACC, 6 SPD, 1800 Shd |
Dust Breath: 6 ACC, 1 breath (up to 8), Good Chance of Strong Stun}

Empowered Dust Zombie F [A-6|B-8|R-6] - 5820/7500 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 12000 | Row 0
{Sharp Claws: 8 ACC, 6 SPD, 2000 Nrm |
Shadow Claws: 8 ACC, 6 SPD, 1800 Shd |
Dust Breath: 6 ACC, 1 breath (up to 8), Good Chance of Strong Stun}

Empowered Dust Zombie G [A-6|B-8|R-6] - 4555/7500 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 12000 | Row 0
{Sharp Claws: 8 ACC, 6 SPD, 2000 Nrm |
Shadow Claws: 8 ACC, 6 SPD, 1800 Shd |
Dust Breath: 6 ACC, 1 breath (up to 8), Good Chance of Strong Stun}

Empowered Dust Zombie H [A-6|B-8|R-6] - 1085/7500 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 12000 | Row 0
{Sharp Claws: 8 ACC, 6 SPD, 2000 Nrm |
Shadow Claws: 8 ACC, 6 SPD, 1800 Shd |
Dust Breath: 6 ACC, 1 breath (up to 8), Good Chance of Strong Stun}

Grave Phantom [A-8|B-4|R-8] - 12235/15000 HP | NrmD: 1500 | PrcD: 1500 | EleD: 0 | ShaD: 12000 | Row 0
{Dread Blade: 8 ACC, 6 CSPD, 1650/1750/2200 Nm/Sh |
Spin Attack: Charge Attack, 10 ACC, 1 swing, 4500 Nm/Sh (up to 2)}

-Spiral Order (ALLY)-

Lt. Blake Dokuro [A-8|B-4|R-8] - 6500/6500 HP | NrmD: 2100 | PrcD: 1000 | EleD: 1000 | ShaD: 2100 | Row 0 | Spark of Life x3
[] Swiftstriker Booster (0/1500 HP, 1000 AllDef, at start of turn if no Charge held: user can freely expend 750 Shield HP to increase Accuracy by 1, Evade Sum by 4 (or by 8 on Defend) and Turn Order by 3, but this cancels Blocking, and if the user attacks with a Row dependent weapon, they immediately move to Row 0)
]- ***** Barbarous Thorn Blade ‘Fang of the Snarbolax’: 6 ACC, 7 CSPD, Combo: 1280/1360/1475 Prc, Charge: 4080 + 800x7 Prc, with missed Extra Shots having a 50% chance to target another enemy
]- ***** Radiant Render: 7 ACC, 7 CSPD, Combo: 1312/1337/1418 Ele, Charge: 6875 Ele with no Back Row penalty
]- ***** Acheron: 7 ACC, Combo: 1315/1315/1462 Nm/Sh, Charge: 6062 Nm/Sh (35% extra target chance) + 925x4 on Main Slash hit
]- [L] Winfinity: 8 ACC, 8 CSPD, Combo: 1640/1690/1750 Nrm (up to 2, ignores Row entirely), Charge: 6750 Nrm (up to 5), Good Chance of Moderate Stun - “They finally upgraded this!”

-Ally Rows-
KV-103: 0
LV-909: 1
Matikclocker: 0

-Player Parameters-
King: 5509/11500 HP -- [ KO Meter: ||||||||||||||| ] -- 5075 Retribution (2/5) -- [Superguard: ....]
Ignem: 7962/10375 HP -- 0 BP (+2) -- [Mirror Attack: ||...] (Shield)
Matikclocker: 1602/5250 HP -- Risk attack enabled (50% halve reload time/25% instant Charge attack/25% 1/10 self-damage -- always adds Gun ASI+3) -- [OVERCLOCK METER: ||||] {X MODE ACTIVE}
Inactive (post to return):
Faidra: 4600/4600 HP -- 0 BP (+3) -- Saber Storage: (Poison x1) | N/A
Thrynn: 4600/4600 HP -- \_/ [ 10 x [300 Prc, Slight Chance of Minor Poison] | 23 x [300 Shd, Slight Chance of Moderate Fire] | 13 x [500 Prc, Slight Chance of Minor Poison] | 17 x [400 Shd, Slight Chance of Minor Fire] ]
Mute: 4600/4600 HP -- Vials [DOOM/CURSE]
Edolas: 7500/7500 HP -- 35% Protect Ally | 11% Critical Hit (2x)
(Each Inactive Machinaut listed above will gain 21758 Crowns and 2553 Heat upon returning)
99ASSASSIN: 6600/6600 HP -- 2756 Retribution (1/4)
Nano: 6000/6000 HP -- \_/ [ Empty ] -- X-Bomb active!
FXZ-42: 6000/6000 HP
Lucretia: (will add info again soon)
(Each Inactive Machinaut listed above will gain 83928 Crowns and 12574 Heat upon returning)
--

-Shields-
KV-103: 0/225 (Nm 600 | 20% Reduction)
Ignem: 3047/3047 (Nm 3000|Spc 750|16 Fir/Poi/Stn/Slp| 20% Reduction)
Matikclocker: 2250/3450 (Nm 3000|Spcl 1000|Univ. Res 3 (all except Curse/Doom 6)| 20% Reduction)

-Finishing Moves-
(Finishers available at 600 FP!)
KV-103: 496/900 FP (20FP/Sword hit, 40FP/Sword hit on KO attack, 35FP/dodged attack, 40FP/blocked attack | Overkill > Target's remaining HP: x1.2 bonus)
Ignem: 725/900 FP (25FP/extra Gun target, 20FP/Sword hit, 35FP/dodged attack, 25FP/second+ hit in the same swing)
Matikclocker: 440/900 FP (35FP/dodged attack, 1FP/10 Overkill, 20FP/each Ricochet and Splitshot target, 25FP/Gathered target)
Finisher Field Guide
(This section is a work in progress.)

-Combo Attack Log-

Link here

-Player Allies (Requires Updating!)--

Lightbulb (PAD-103 "Mute") [A8|B1|R7 (Turret)] ACTIVE (237/1330 HP) | 1000 Nrm | 4000 Prc | 0 Ele | 1000 Shd
{Cannonball: 1x1243 Nrm, 2 ROF}

A.I.M. (D-07 "Ditto") [A8|B1|R6 (Turret)] - Waiting (0/450 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}

Destroy (Nano2Nano) [A8|B1|R6 (Turret)] - 450/450 HP | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}

Mega Cannon Puppy (Mark30-Longshot) [A8|B0|R6 (Turret)] Waiting (430/430 HP) | 300 Nrm | 1200 Prc | 0 Ele | 300 Shd
{Cannonball: 1x400 Nrm, 2 ROF}

Surge Mail Polyp (SEE-4) [A6|B2|R8(+2) (Turret)] Waiting (230/230 HP) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Weighty Heave: 2 ROF, 190 Nrm, Slight Minor Shock, Fair Mod Stun, Back Row penalty enabled | Galvanize: Same Row Ally Machinaut +2 Ref for 2 Turns, 3 turn cooldown}

-Player Team-

KV-103 "Fallen King" Stats [Midnight-Dj]

DSN-001 Stats [Sonosuke]

LV-909 "Ignem" Stats [Gatrnerd]

903:99ASSASSIN Stats [Herozenzero]

Matikclocker Stats [Matikclocker]

Nano2Nano Stats [Nanonizer]

Thrynn G-54 Stats [Liminori]

FXZ-42 Stats [Blue-Knife]

PAD-103 "Mute" Stats [Magmaul-Ace]

903:99MAGICIAN "Lucretia" Stats [Sombei]

H4-D35 "Edolas" Stats [Edolas]

Idle (Ch.3) - Post for crafting info!

D-07 "Ditto" Stats [Spirals-Ore]

Mark30-Longshot Stats [Colray]

R8-368 "Royal" [Trymal]

K1XK1N9 "Enterthekicks" Stats [Whyna]

Idle (Ch. 2)-Post in this thread and I'll give you crafting information if your name is listed below!

-SEE-4 Stats [Eternity-Terminal]

-"Sephiroth" Stats [Saucce]

-E-304 Stats [Arylide]

-BETA-01911 [Dreathuxy]

Idle (Ch. 1)- Post in this thread and I'll give you crafting information if your name is listed below!

-'Cobalt' [Hexlash]

-M4g1k [Snakey-One]

--------

-INVENTORY-

Total Crowns Earned: 38312 (Sorely needs an update)
-Prologue: 636
-Chapter 1: 10441
-Chapter 2: 7783 (+26 WP)
-Chapter 3: 39665
-Chapter 4: 4500

-Consumables-
10 Vial Cells (User can apply a Vial’s effect to an attack)
2 Master Health Capsules [*****] (+3000 HP)
3 Remedy Capsule [Removes all status effects on user or target]
1 Impostoclaus's Boon [*****] [Gives entire team +2 Universal Damage/ASI/CTR for 10 turns]
---
1 Ultra Freeze Vial [****]
1 Ultra Shock Vial [****]
0 Ultra Stun Vials [****]
0 Ultra Sleep Vial [****]
0 Ultra Curse Vial [****]
1 Ultra Health Capsules [+2000 HP]
1 Elite Reconnaissignal [****]
---
2 Super Fire Vials [**]
2 Super Freeze Vials [**]
5 Super Shock Vials [**]
2 Super Poison Vials [**]
4 Super Stun Vials [**]
2 Super Sleep Vials [**]
2 Super Curse Vials [**]
2 Super Doom Vials [**]
---
2 Doom Vial [0*]
1 Freeze Vial [0*]
4 Mecha Turret Kits [0*]
2 Poison Vial [0*]
2 Reconaissignals [0*]
2 Shock Vials [0*]
1 Stun Vial [0*]

--INVENTORY--
Inventory is in this link

Thu, 07/25/2019 - 14:07
#5000
Midnight-Dj's picture
Midnight-Dj
F**K THEM UP!!! -Marneus Calgar

[UNLEASH HALBERD CHARGE ->Grave phantom]

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