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Community weapon ratings - followup discussion

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Wed, 10/07/2015 - 13:16
Krakob's picture
Krakob

Community weapon ratings project:
Swords - Done (results)
Bombs - Done (results)
Guns - Done (results)

--------------------------------

Thanks to everyone who participated! It was fun to see this project through and hopefully it will now be of assistance to the SK community. That said, there's no reason to say that we're done. We can keep on doing this for shields, armours/helmets, trinkets, and even Lockdown if we so wish.

There's also the matter of making it all more accessible. I'm thinking that it would be ideal to publish this data on the Spiral Knights wiki, as to make it more of a part of the SK community and being more familiar to those who wish to study it. The wiki also has the advantages of sortable tables and anyone being able to edit the page in case I die in a terrible moose incident as is relatively common here in Sweden.

Before I, or anyone else who would like to assist me, does this, I'm gonna make sure to see if Idiosyncrasies and Holy-Nightmare would like to change their votes to be included in the swords and guns vote, respectively.

As for this thread, I'd like you all to discuss where we should take this project next (if we actually should). Which item type? Is the currently used scale fit for it? And so on. Also feel free to discuss the results of the polls either here or in their appropriate threads.

Wed, 10/07/2015 - 13:33
#1
Bopp's picture
Bopp
more weapon ratings maybe

The problem with rating shields and armor is that they're boring (except maybe the tortodrone shields). They don't allow different play styles. They just adjust statistics that you already possess. So that ratings game would reduce down number-crunching, tempered only by what UVs the voter assumes.

Maybe I'm interested in seeing more nuanced voting on weapons --- for example, Lockdown. You could again do swords, bombs, and handguns, but you could instead could organize by class or tactical purpose (area denial, etc.).

Wed, 10/07/2015 - 15:28
#2
Dibsville's picture
Dibsville

Lockdown is something I'd be interested in. Also, how about rating weapon charges only? Of course bombs would not be rated, but swords and guns could.

I'm kind of amused that Winmillion pulled ahead of Cold Iron Vanquisher in the sword votes, it just puts a smile on my face at least.

Wed, 10/07/2015 - 15:52
#3
Fangel's picture
Fangel
Hmm.

Lockdown weapon ratings really just fall into the spectrum of "how hard does it hit, and how fast can I swing it". Damage comes first, swing speed second. If it doesn't deal good damage but has fast swing speed inviniciframes cut you off (i.e., why cutter is almost useless in lockdown - doesn't stop me from trying to use it though). If it swings too slowly then you're open to be hit by a counter attack, which can cancel your attack. Also connection to the server can be a problem - I've seen others and myself get completely shut down by a flourish because the person hitting us with it has a better connection to the server, thus the server finishes inviniciframes and before we can tell the server to attack the other player has already landed the next hit. In this sense, a cutter could lock down a player with worse connection to the server, whereas it is effectively useless against someone with better connection unless they are shocked.

Lockdown has many more variables to it outside of just the weapon you use, which makes voting for that really... well, awkward, so to say. It wouldn't be a bad voting analysis, however less things are useful in lockdown than they are in the clockworks.

But I do want to point out that Enfeebler shows up twice in the swords section's data, separated by Bopp's name, and their own answers change. Wrong name there or accidental multiple entries?
Data is nicely set up, will give it that. Don't have much to say outside of what I've already said in those threads. Armors/Helmets would be kinda neat to compare, or potentially weapon synergies? I asked for some two-weapon synergies semi-recently in a thread, but required 5* sword/gun combos. Finding out different interesting weapon combos would be really cool (bomb/gun, bomb/sword, gun/sword). See what people come up with!

Thu, 10/08/2015 - 09:24
#4
Krakob's picture
Krakob

The 2nd Enfeebler should've said Flowchart, corrected that already.

I do agree that voting on more specific aspects or certain circumstances would be interesting, but I feel like these things are often not very easy to fully sum up in a single number or so. Instead, they may be more fit for discussion (and we've probably discussed most aspects of all weapons at some point). Doing shields/armours would perhaps be boring, but it would be more manageable.

Thu, 10/08/2015 - 12:23
#5
Fehzor's picture
Fehzor

I wouldn't mind rating armor sets. It'd be somewhat interesting to see just how imbalanced armors are compared to swords, bombs and guns..

I'd expect armor (in general) to be as follows-

Black kat/chaos/seerus = 5
Class armor = 4
Everything else = 1

Thu, 10/08/2015 - 13:26
#6
Skepticraven's picture
Skepticraven
↓

@Fangel
... I already mentioned the error with the swords data.

Thu, 10/08/2015 - 16:55
#7
Fangel's picture
Fangel
Iunno

I expect there to be some variations for armor actually. Might find some lower rating due to the survivability of some of the glass cannon armors being useful only on those who avoid all damage to begin with - chaos will get lower ratings from anyone who has a fair amount of lag too.

It's the little things like that - mercurial would be at a 3 or 4 most likely due to shock being such a powerful status against us, and the MSI on top of that is pretty large. Kat hiss would likely be at a 4 simply because it's the only shadow bomber armor.

Gotta remember that a 5 is used as a "best for its intended use", rather than "better than everything else". Black Kat is great at what it does - high damage and extra movement speed - giving it a 5 in its area. Chaos is the best for multiple weapon types - giving it a 5 in its area. Now, grey feather? It's not the best in elemental defense, however it protects against some pretty powerful statuses, giving it at least a 3. Volcanic salamander is just not good, giving it a 1. Valkyrie isn't all that great and there are other options for fighting fiends, however it isn't something to overlook if you mix and match your armor types. Not uncommon for me to bring a valkyrie mail and divine veil for fighting fire fiends.

Armor isn't as interesting as weapons, but it is still interesting if you weigh them on a "useful to arsenal" level instead of a "useful to players with perfect connection, hundreds of hours of experience, and trinket'd/UV'd".

And also Skeptic, when I checked the data yesterday it wasn't fixed, so apparently mentioning it again was worthwhile.

Sun, 10/11/2015 - 17:26
#8
Quasirandom's picture
Quasirandom
Some interesting results

Some interesting results there.

My two main swords (Final Flourish and Glacius) are rated decently highly, and my Acheron gets some use, too. Acheron is a great weapon for fighting jellies, but I'm surprised to see it end up with the top rank among swords. It's also decent against beasts and constructs, but my two main swords are better each better against one of those. The damage bonus against gremlins is far less useful because swords aren't good against gremlins. Even so, the sword ratings are a decent fit for my own views.

Among bombs, it's less so. I regard Ash of Agni as the only truly indispensable weapon in the entire game--bomb or otherwise. There are quite a few hard places in the game among the danger rooms and third arenas that are readily soloable with an Ash of Agni, and not with anything else. It's a lot less useful if doing something easier, and perhaps other bombs would be more useful more often than not. But when you need it, you need it, and I end up usually carrying an Ash of Agni just in case I run into some circumstance where I absolutely need it.

With guns, my views seem to be basically uncorrelated with the rest of the community. I see two guns as essential: Callahan and Sentenza. Callahan is the anti-devilite weapon and Sentenza the anti-gremlin weapon. To be fair, you really only need a magnus line for devilites and an antigua line for gremlins, at least so long as you don't pick one with a damage malus against your primary target. But if you're getting a weapon from a particular line specifically to target a particular type of mob, you might as well get the weapon that is perfect for that type of mob.

Most of the time, I carry some sort of driver as my gun, whether Hail Driver, Magma Driver, or Umbra Driver. But these are interchangeable to a considerable degree, and you never absolutely need this or that particular driver gun. For that matter, you never specifically need an alchemer as opposed to some other gun line at all.

I find it absolutely bizarre that the Blitz Needle is the top rated gun. I started building toward one and abandoned it before getting past 3* as I found the autogun line completely worthless. Locking you in place makes it the "please kill me" weapon. That's very, very bad in a game where only hitting mobs 10 times as often as they hit you means you'll die in a hurry. Maybe there are places where it's important, but it's so awful as a general use weapon that I didn't investigate long enough to find them. But if being awesome in some narrow use case and mediocre to awful elsewhere is enough to justify a 5, why doesn't Sentenza get the same treatment?

Sun, 10/11/2015 - 18:15
#9
Dibsville's picture
Dibsville
@Quasirandom

I feel like breaking down some things in your comment from a personal level.

"Acheron is a great weapon for fighting jellies, but I'm surprised to see it end up with the top rank among swords."

This is because Acheron does the same damage as Gran Faust despite being a Brandish. To put that in to context, it does more damage to Undead than Cold Iron Vanquisher does. Personally, my Acheron does more to Undead than my Divine Avenger does, but that's just my level differences. Acheron is so insanely broken as a sword that it's stupid to not give it a high rating except for in the case of Fehzor. As I recall, the only reason Acheron is not a 5 is because Fehzor gave it a two, and his reasons for giving it such a low score are valid and he's compiled the information in his own personal thread as to why he thinks the Brandishes are not good; as for everyone else voting, I'd go so far as to put words in peoples' mouths and say we mostly think that Acheron is blatantly overpowered, or at least extremely strong, far beyond any sword in almost all instances.

"I regard Ash of Agni as the only truly indispensable weapon in the entire game"

That's a fair opinion on it, but there's also the fact that Dark Briar Barrage allows you to freely stunlock and murder any family besides Constructs and Slimes, Dark Retribution tears through literally every family in the game (yes, even Undead and Fiends), and Electron Vortex's support is nearly unmatched when paired with other weapons-- hell, you could chainbomb Electron Vortex and not only be safer than when using Ash of Agni, but also deal more DPS and have a more consistent rate of damage output. That's just my personal opinion on it though, the other bombs that were rated higher than AoA were mostly put there because of their invaluable support or defensive options among other uses. Some people rated them higher than Ash of Agni, so Ash of Agni ended up being put below them when the scores were averaged out. This particular instance is worth noting that position on the list does not matter, what matters is the overall score that the weapons got. Ash of Agni got a 3.92, which means that it basically has the description of "The item is very strong but comes with some flaws and is not the best for all of its purposes", which is honestly very true considering how effective the other bombs above it are.

"I see two guns as essential: Callahan and Sentenza"

Callahan I can see: it's insanely strong now and its usefulness is unmatched by nearly everything except Iron Slug.

However... Sentenza is garbage. I'm not going to sugarcoat this at all, because I want to be real here. First of all, let's just note that Obsidian Carbine exists, and also the fact that poison-themed Gremlins do no resist Poison damage, therefore Carbine is already better in all ways than Sentenza. There's no debating that. Carbine is better. Also note that Carbine does the same damage as Sentenza if it gets max damage increase, and these days that's very common throughout the board of armors and trinkets and perks to choose from. Also, because Antiguas already do absolutely horrible damage in order to make up for their very fast six-shot clip, Sentenza doesn't do that much more than Carbine even without damage boosts. To rate Sentenza as more important than Carbine disgusts me, personally, but that's just an opinion.

Additionally, there are so many better weapons than Sentenza. No, Sentenza is NOT effective against Gremlins. I don't even know how to explain this. I suppose from personal experience of now owning every shadow gun for a long time now, I just feel like Sentenza is only good in comparison to Biohazard and Gorgofist. Umbra Driver and Winter Grave demolish Gremlins, Carbine is just as bad as Sentenza but at least does something useful (poisoning groups), and Phantamos is just a better Sentenza.

As for Blitz Needle, perhaps you should pick it up again and practice some more, because real talk, I'd rather take Blitz Needle for Gremlins than Sentenza. That's not even a joke, I'd legitimately rather have the stun-in-place and one-shot-menders-all-day killing machine than some cruddy "do 150 damage and force a dodge" gun when I could do the exact same thing with Phantamos or Umbra Driver but have better results in the end.

Sun, 10/11/2015 - 19:13
#10
Kneeanderthal's picture
Kneeanderthal
@DibsvilleI respect your

@Dibsville

I respect your opinion, it is very well explained. I would like to object though, I don't feel like sentenza is a 1. The ratings are an absolute scale, not a relative. Based off of your ratings, sentenza would be considered useless in every case, even though it is not. I think if carbine is a 4, sentenza would be a 3.5, since poison only would add a small margin of benefit over the sentenza. Your ratings though, just a suggestion. :)

@Krakob Ratings look nice and legit, all lines up. Do you plan to do the same with armor/helms/shields? Also, are these ratings based on PvE or PvP effectiveness?

Sun, 10/11/2015 - 19:13
#11
Skepticraven's picture
Skepticraven
↓

@Quasirandom

You'll notice that laziness of switching weapons largely influenced the rankings. Additionally, it is likely that players that voted did not consider situations such as not wearing double health trinkets. Autoguns have a very clear drawback, but are also the highest single-target DPS items in the game. Players often find it necessary for bosses due to inexperience with playing defensively. I can't argue against well against that because "kill everything before they even get a chance to attack" is currently a valid and very successful strategy for this game.

@Dibsville

"No, Sentenza is NOT effective against Gremlins. I don't even know how to explain this."

I still don't understand how you ranked Valiance higher than Phantamos, Riftlocker, and Arcana. I don't even know how to explain this. It flat out does less damage than the specialized damage type. I'm not mentioning this to restart the other conversation, but rather to point out the similar logic you are using. The point is moot for me because I'd have ranked all antiguas and blasters at 1 - heavily outclassed by other weapons available.

Sun, 10/11/2015 - 19:26
#12
Dibsville's picture
Dibsville

" I don't feel like sentenza is a 1."

I don't believe Sentenza is a 1, which is why I gave both it and Obsidian Carbine a 2 in my own ratings lol. Check here: http://forums.spiralknights.com/en/node/112056#comment-1013443

I just find Sentenza and Carbine to both be horrible against Gremlins. However, against Slimes they both hold their own as it's very easy to maneuver with relative safety and "train" the slimes, but as a gun against gremlins they both are horrible for support, damage... really anything Antiguas are supposed to do, Umbra, Phantamos, and Winter Grave do better. And the clip size is just a matter of switch-shooting. They still have their niche uses, but they honestly can't even hold their own.

As for Carbine vs Sentenza, I gave them both a two because I don't think Poison is enough to make Carbine any less horrible than Sentenza already is, it's just better than Sentenza overall, but no better off on the rating scale.

---

"I still don't understand how you ranked Valiance higher than Phantamos, Riftlocker, and Arcana. I don't even know how to explain this. It flat out does less damage than the specialized damage type."

I'll be completely honest here, I don't know why I continued to give Valiance a five all the way to the very end. Like I mentioned before, I rated the weapons based on their usefulness against the family types, rather than their usefulness in comparison to other guns, although I wasn't explicit enough during that time. I honestly just find Valiance near-flawless, while the other three Blasters do still have their own flaws. Additionally, I took in to account the amount of weapon slots you have. I would assume most people consider the Blasters to be more of support-style gun rather than a raw damage output gun (especially with the Alchemers and Magnuses existing), so I took that in to consideration as well. I really should have given Valiance a 3, but I'm still happy with my choice in the end, I suppose. Perhaps it was just personal bias leaking through.

Sun, 10/11/2015 - 19:36
#13
Quasirandom's picture
Quasirandom
.

Why would you use an Acheron against undead? Why would you even care how Acheron (or, for that matter, Gran Faust) does against undead? That's a shadow damage weapon, and an elemental weapon like Glacius or Combuster will do so much more damage to undead while having the same other characteristics as Acheron. Perhaps if you're only allowed to have one sword at all, Acheron would be a reasonable choice, though it would make greavers very hard. But only infrequently would it be the optimal choice for a given level.

The key point about Ash of Agni is that I don't have to actually hit mobs with it to kill them. Leave a bunch of flames, drag mobs through it, and they catch fire and take damage. If there's twenty mobs and one of me in a room, those mobs don't include fiends, oilers, rocket puppies, or excessive numbers of other turrets, if I've got an Ash of Agni, I just run around, drop it all over the place at random, and win. Even if there are multiple healers, it can out-pressure their healing, so I still win. Any other weapons in the game and I'm probably headed back to Haven. You could make a case that some other bombs are better in most other circumstances, but that's rarely in ways that are the difference between success and failure.

If weapon A means you succeed rather than failing 2% of the time but is otherwise worthless, and weapon B is unambiguously better than weapon A the other 98% of the time, but that margin is never the difference between success and failure, does weapon A or weapon B deserve a higher rating? That's a matter of opinion, perhaps. But I say it makes weapon A rather important.

The difference between Sentenza and Umbra Driver against gremlins is basically that the former typically hits them and the latter typically misses. It doesn't matter how much damage they'd each do if the gremlins would nicely stand there and let you pound away. If one weapon usually misses where another would usually hit, it's probably not good for that circumstance. That same reason is a major chunk of why Callahan is so good against devilites and most guns aren't.

If you're only fighting one gremlin, I don't care what weapon you're using. Everything is easy that way. Against a horde of them, Sentenza can get a lot more shots off than Umbra Driver, and that gets a lot more gremlin dodge-backs, giving you more room to operate. As for Obsidian Carbine, you're ignoring that Sentenza gives a high damage bonus against gremlins and Obsidian Carbine doesn't. Yes, that's only useful against gremlins, but the guns are only useful against gremlins to begin with. Unlike Ash of Agni, Sentenza isn't going to get you through places where you'd otherwise be stuck, so I can see valuing it less on that basis. But I say that being unambiguously the best weapon in the game for fighting several types of gremlins is worth something, even if that's the only use for the weapon.

I don't care how much damage I'd deal to one mob if one of his buddies hits me while I'm at it because I'm locked in place. Well, unless that one mob is a rocket puppy in a crowded enough room that I'm expecting to get hit anyway trying to take it out. Final Flourish can instant kill gremlin menders, too, at least if solo or 2-man, and I usually carry one because it's the sword whose attack timing characteristics I find most agreeable.

Is it possible to make heavy use of Blitz Needle in crowds of mobs while only rarely getting hit? If not, then it's one of the worst weapons in the game unless there's some special case where it shines and it's okay to take some hits. Maybe it is possible, but I find it hard to imagine that it would be as easy as most other weapons, as it's harder to avoid getting hit when you can't move. I don't care if it's unambiguously the best weapon possible in situations that would be a cakewalk no matter what weapons you used.

Sun, 10/11/2015 - 19:40
#14
Kneeanderthal's picture
Kneeanderthal
@Dibs Ah, my apologies, I am

@Dibs

Ah, my apologies, I am not sure where that idea came from O.o ignore that post then lol

Sun, 10/11/2015 - 19:49
#15
Bopp's picture
Bopp
Skepticraven and Quasirandom

Additionally, it is likely that players that voted did not consider situations such as not wearing double health trinkets.

Skepticraven, I'm just one voter, but for what it's worth I did not consider wearing any health trinkets. I never wear them.

Quasirandom, maybe you do not use charge attacks much? The Acheron and Umbra Driver charge attacks completely slaughter gremlins. And the regular attacks are also effective. I don't understand your position on this. I too am fond of Ash of Agni, although it's not indispensible. And maybe someday you will try autoguns again.

Sun, 10/11/2015 - 19:50
#16
Quasirandom's picture
Quasirandom
.

@skepticraven

Interesting point on not switching weapons. I generally assume that I've got four weapons available that I'll switch between freely and it's a question of which four. I usually carry two swords, one gun, and one bomb; the 2-1-1 split doesn't vary, but which type gets the 2 can. So I personally don't care if weapon X is the best in the game if it's your only weapon, but only how often it's part of one of the optimal four-weapon sets.

I basically don't care what happens against bosses at all. I recently returned after not playing much for a few years, but in 2011, Jelly King and Vanaduke were the worst designed levels in the game. Not worst designed bosses, mind you; worst designed levels of any sort. (Jelly King because of the zerg-rush nature of tactics, and Vanaduke because the primary determinant of success is your monitor resolution.) Vanaduke was also all kinds of buggy, on top of bad design. And Jelly King, Roarmulus, and Snarbolax were only seen in early tiers, so I'd barely see them anyway even if not trying to avoid them.

Trying to kill mobs fast without much dodging may work on easy stuff. But that will wipe you in a hurry in tier 3 danger rooms and third arenas. Maybe some people are more inclined to stick to easier content, and that gives them different preferences from mine.

Sun, 10/11/2015 - 20:21
#17
Dibsville's picture
Dibsville

"Why would you use an Acheron against undead? Why would you even care how Acheron (or, for that matter, Gran Faust) does against undead? That's a shadow damage weapon, and an elemental weapon like Glacius or Combuster will do so much more damage to undead while having the same other characteristics as Acheron. Perhaps if you're only allowed to have one sword at all, Acheron would be a reasonable choice, though it would make greavers very hard. But only infrequently would it be the optimal choice for a given level."

This was to give an example of the sheer power of Acheron, not to say you should use Acheron against Undead. Let me try this again:
What's the most effective weapon from this list against Beasts? Final Flourish, Barbarous Thorn Blade, or Acheron? If you didn't pick Acheron, then you're incorrect.

"If there's twenty mobs and one of me in a room, those mobs don't include fiends, oilers, rocket puppies, or excessive numbers of other turrets, if I've got an Ash of Agni, I just run around, drop it all over the place at random, and win."

I can paste this word for word for Dark Retribution, except take out the part where there's some monsters it doesn't work on. Dark Retribution kills all families period. Dark Retribution is better than Ash of Agni. I can't even legitimately argue in Ash of Agni's favor no matter how bad I WANT to right now.

"If weapon A means you succeed rather than failing 2% of the time but is otherwise worthless, and weapon B is unambiguously better than weapon A the other 98% of the time, but that margin is never the difference between success and failure, does weapon A or weapon B deserve a higher rating? That's a matter of opinion, perhaps. But I say it makes weapon A rather important."

I believe Skepticraven and Fehzor can both explain to you why this is wrong. Personally, I agree with this, though, which is why there's so many better options than Ash of Agni. But in case you want some proof of me agreeing to this statement, I made a whole post on how I think the statement is correct right here: http://forums.spiralknights.com/en/node/111721#comment-1010537

---

This Sentenza part will take a while...

"Against a horde of them, Sentenza can get a lot more shots off than Umbra Driver, and that gets a lot more gremlin dodge-backs, giving you more room to operate."

Okay. Be honest here. Have you even used Umbra Driver? Because what you just described is literally how Umbra Driver works, and Sentenza DOES NOT work. And no, Sentenza doesn't get off more shots than an Umbra Driver if you're not another braindead zombie who only spam clicks. If you switch shoot, any gun effectively has infinite ammo without having any significant loss of DPS. And switch-shooting IS NOT hard, so there's no argument to say you can't switch-shoot. Five minutes of practice and you could vendor your Sentenza.

"As for Obsidian Carbine, you're ignoring that Sentenza gives a high damage bonus against gremlins and Obsidian Carbine doesn't."

You're forgetting that Carbine does more damage to a Poisoned Gremlin than Sentenza does to an unpoisoned Gremlin. You're also forgetting the part where Antiguas have absolute crap for damage output. The extra damage Sentenza has over Carbine is tiny. You're also forgetting the part where I said "Carbine does the same damage as Sentenza if it gets max damage increase, and these days that's very common throughout the board of armors and trinkets and perks to choose from." Yes, I was taking the damage bonus into account, Sentenza is still a direct downgrade even with it.

"But I say that being unambiguously the best weapon in the game for fighting several types of gremlins is worth something"

Okay, perhaps you should meet my friend Dark Briar Barrage. My friend here is personally my favorite bomb for a few reasons, and here's a couple of them:
1. Gremlins are my most hated family.
2. Dark Briar Barrage completely stunlocks all gremlins to death.
You saying that Sentenza is the best weapon in the game for fighting gremlins is pretty damn bold when Dark Briar Barrage is completely and undebatably the best weapon in the entire game for fighting gremlins, period (yeah, I'm being bold here, but for this one I actually have experience to back up). And please, argue with me on this one, because I will go in to every single detail of how DBB makes Sentenza look like a child's toy against gremlins if you really want me to.
But, ignoring that for a second, a solid Umbra Driver charge sends gremlins flying if not outright one-shotting them, it decimates demos, it makes Thwackers dodge into your own ricocheted bullets, and it just overall beats gremlins to a pulp.

"even if that's the only use for the weapon."

Actually, Sentenza is pretty great for fighting Slimes, as is Carbine, which is a great niche to have depending on the player. But Gremlins? No.

"Is it possible to make heavy use of Blitz Needle in crowds of mobs while only rarely getting hit?"

Yes.

Sun, 10/11/2015 - 20:06
#18
Quasirandom's picture
Quasirandom
.

@Bopp

It's been a while. I'm not sure if I ever tried the charged Umbra Driver approach against gremlins. I do recall that they dodged a non-charged Umbra Driver maddeningly often. It's not always easy to get time to charge weapons safely, and with a Sentenza, there's no need to. Basically, a Sentenza makes it easy to clear crowds of gremlins while only rarely getting hit, and nothing else I've tried does that or even seems plausible to do it as well as Sentenza.

As for the Acheron, yeah, that will readily destroy some types of gremlins. That's why I carry it if I'm expecting a lot of gremlins. But it's dangerous to try to melee thwackers, and much more dangerous to try to melee demos. I'm not saying Acheron is worthless; it's a nice weapon, especially against slimes. I was merely surprised to see it as the highest rated sword in the game.

I have a very defensive style of play, and that surely colors my preferences. I'll probably do less damage than a whole lot of other people you could group with, precisely because I'm so cautious. But I'll hardly ever get hit, either. I'll often clear a depth in tier 3 without taking damage. Sometimes solo, and with a danger room along the way. Once I cleared an entire fifth stratum solo without taking damage.

Sun, 10/11/2015 - 20:17
#19
Dibsville's picture
Dibsville

"Basically, a Sentenza makes it easy to clear crowds of gremlins while only rarely getting hit, and nothing else I've tried does that or even seems plausible to do it as well as Sentenza."

Before this continues, I'd like to point you in the direction of Dark Briar Barrage: http://wiki.spiralknights.com/Dark_Briar_Barrage

Sun, 10/11/2015 - 20:27
#20
Quasirandom's picture
Quasirandom
.

@Dibsville

"What's the most effective weapon from this list against Beasts? Final Flourish, Barbarous Thorn Blade, or Acheron? If you didn't pick Acheron, then you're incorrect."

How does that work? Acheron does less damage per hit to beasts while attacking slower. What am I missing?

"I can paste this word for word for Dark Retribution, except take out the part where there's some monsters it doesn't work on."

I'm extremely skeptical that it would work against fiends or rocket puppies. The problem with those is that I can't dodge forever very well against them. Hitting them has nothing to do with it. Dark Retribution didn't exist when I played before, so I haven't tried it. From the wiki, it looks like it's a much smaller area than Ash of Agni, though if it does enough damage to mobs that enter the area long after the explosion and without affecting their movement, it might be a viable alternative.

"Because what you just described is literally how Umbra Driver works, and Sentenza DOES NOT work."

The hit gremlins versus miss gremlins part is because of the bullet speed, not the clip size. Bullet speed is the critical part. If you're charging it, then you're not spamming it. And yes, I have an Umbra Driver.

"Dark Briar Barrage completely stunlocks all gremlins to death."

I have a Dark Briar Barrage, but doubt that I ever tried it against gremlins. It strikes me as implausible that it could be so great against gremlins, considering that, like all bombs, it needs to be charged and has shorter range than guns. But the real test is how it performs in practice, not in theory, so I'll give it a go and see what happens.

Sun, 10/11/2015 - 20:35
#21
Dibsville's picture
Dibsville

"How does that work? Acheron does less damage per hit to beasts while attacking slower. What am I missing?"

Acheron does more to beasts than Barbarous Thorn Blade and Final Flourish.

"I'm extremely skeptical that it would work against fiends or rocket puppies. The problem with those is that I can't dodge forever very well against them. Hitting them has nothing to do with it. Dark Retribution didn't exist when I played before, so I haven't tried it."

Dark Retribution has enough flinch against fiends to stunlock them, making them slowly die off without being able to attack you. Dark Retribution is one of the fastest ways to take out gun puppies besides a Grim Repeater charge or Warmaster Rocket Hammer. And Warmaster Rocket Hammer is obtained from the same place as Dark Retribution. It's worth looking in to, as it's a fantastic bomb.

"The hit gremlins versus miss gremlins part is because of the bullet speed, not the clip size. Bullet speed is the critical part. If you're charging it, then you're not spamming it. And yes, I have an Umbra Driver."

You're assuming that you're fighting a group of gremlins, are you not? Then in most cases you can hit at least one gremlin, and that causes ricochets that hits other gremlins while they're recovering from their dash. Additionally, you can always use Umbra's charge.

"I have a Dark Briar Barrage, but doubt that I ever tried it against gremlins. It strikes me as implausible that it could be so great against gremlins, considering that, like all bombs, it needs to be charged and has shorter range than guns. But the real test is how it performs in practice, not in theory, so I'll give it a go and see what happens."

Tell me how it goes, because Dark Briar Barrage is currently what I use for the Elite Gremlin waves in Dreams and Nightmares, and it still causes them to be knocked down even in a party of four, as well as having no knockback on them, so I can just stand there spamming the bomb (safely) until they die. I'm legitimately curious to see how it works out for those who have never tried it.

Sun, 10/11/2015 - 20:59
#22
Falminar's picture
Falminar
Looking at the wiki, if you

Looking at the wiki, if you count out UVs or equipment bonuses, Acheron deals more damage than BTB or FF on the third hit, but less on the other 2 hits (on regular attacks).

...And it deals literally exactly the same damage as Gran Faust, not just very similar. (With explosion damage being the same as projectile damage.)

Sun, 10/11/2015 - 22:41
#23
Sir-Pandabear's picture
Sir-Pandabear

The wiki only displays damage with 0 bonus. If you get any more than low damage bonus, Acheron will win out because 8% of Acheron's damage (511 at depth 24) is way more than 8% of Final Flourish' damage (314).

Which isn't even going into how insanely more destructive Acheron is on something affected by recon flare compared to basically anything else.

Mon, 10/12/2015 - 07:32
#24
Quasirandom's picture
Quasirandom
Data

How much damage does X do is ultimately an empirical question. So let's try it.

Loadout:

Skolver Cap
Skolver Coat
Barbarous Thorn Shield
Final Flourish
Acheron
(other weapons not tested)
Radiant Crystal Pin
Dread Skelly Charm

The only UVs were some defensive ones on the Skolver Coat. The test was mission 7-2, Vicious and Viscous, at depth 19. Against Alpha Voltails, the damage per hit was:

Final Flourish: 250
Acheron: 271

So yeah, Acheron does deal more damage per hit. Final Flourish has a tangibly faster attack speed, and that matters quite a bit against wolvers, so I'd still use it over an Acheron. Chromalisks are much friendlier to a slower attack speed, so there, it's a closer call. I'd still go with Final Flourish, but I could understand someone preferring Acheron for chromalisks. Chromalisks are easy, though, so I wouldn't use them as the driving consideration on which weapons to get.

Mon, 10/12/2015 - 07:51
#25
Dibsville's picture
Dibsville

Of course, this is not to say one should use Acheron over other swords, just to point out that Acheron got buffed way too much and there's a reason it's on the top of the swords list rather than Combuster or Warmaster Rocket Hammer.

Mon, 10/12/2015 - 08:38
#26
Quasirandom's picture
Quasirandom
Gremlins

So I tried using the Sentenza, Umbra Driver, and Dark Briar Barrage against gremlins. I did three levels of the gate with a gremlin-themed fifth stratum. That included one deconstruction zone, though the other two depths were a lot less gremlin-heavy. It was not one weapon per depth; I switched between weapons a lot within each depth. I was solo, so that the skill of other players in the group couldn't affect testing.

I'm at a total loss as to how anyone could think Dark Briar Barrage is a viable anti-gremlin weapon. I saw no evidence of the vaunted stun-lock. Start charging one bomb as soon as you drop the previous, and drop each bomb as soon as it's done charging, and gremlins still have room to dodge out of the way between blasts. Thwackers block a lot of the bomb blasts. And that's if you can even get them in the radius. Even if you could stun-lock some gremlins, that doesn't help if their buddies hit you while you have to stay to keep others locked in place until dead. It can be made to kind of work, but it takes a whole lot of fancy dodging and quickly falls apart if there's a mender in the area. It was so bad that I'm not even sure whether it was a serious suggestion or pure trolling. Or maybe you're confusing gremlins with something else.

Umbra Driver did better than I recalled, as gremlins felt less dodgy. It felt like a viable option if that's what you had, assuming you have a sword to switch to in order to kill menders. My favored Final Flourish works well for that, though the Acheron above surely does well, too.

But a quick test of Sentenza made it clear that it was the complete champion here, and it is not even close among the three weapons tested. If fighting gremlins with an Umbra Driver is modestly tricky, fighting them with a Sentenza is trivial. I actually screwed up and got three menders in the area, in addition to thwackers, healing and reviving everything. Keep blasting away with a Sentenza, moving around as necessary, and it didn't matter. With an Umbra Driver, I'd probably have had to switch to a sword to assassinate the menders and risk getting hit, or perhaps wait for everything to get fully healed, then pull the thwackers away from the menders.

I also tried pulling out a Graviton Vortex to see how that would fare, in case some other bomb would be better. The slow movement speed while charging quickly ruled it out. Ash of Agni is still viable for arenas, but I wouldn't use it for other gremlin-heavy levels. I should probably get in the habit of switching bombs more, now that you can switch loadouts per depth rather than only per stratum.

It's plausible that a skill deficit explains my struggles with bombs. I think I'm competent with them, but I use them a whole lot less than guns or swords. I use a gamepad, not keyboard or mouse, which makes aiming harder (and dodging easier, so it's a net win), and that surely affects my preferences among guns. But aiming is only a problem for guns, not bombs. And I use alchemers much more than antiguas, so if there's an inexperience bias in comparing the guns, it would bias things in favor of the Umbra Driver, not the Sentenza.

Mon, 10/12/2015 - 08:42
#27
Quasirandom's picture
Quasirandom
@Dibsville

Ah, Acheron damage was increased two years ago. I just found that in the release notes and was not aware of it before you brought it up. That explains it. Acheron as the top rated sword now makes more sense. Good thing I already have one. :D

Also, in my testing above, all gear tested was five star with max heat (level 10), and none had salient UVs that would bias testing.

Mon, 10/12/2015 - 09:19
#28
Bopp's picture
Bopp
Quasirandom

Quasirandom, you might want to check out the Lancer Knightz data project. They have damage numbers at many levels of damage bonus. They have carefully measured comboing speeds. They even compute the resulting DPS for you.

Edit: Umbra Driver charges easily one-shot-kill menders. You don't have to worry about healing, because they die before they even realize that they are damaged. In fact, it is not uncommon for two menders to be standing close together, so that one shot can kill both.

Mon, 10/12/2015 - 08:59
#29
Dibsville's picture
Dibsville

"I'm at a total loss as to how anyone could think Dark Briar Barrage is a viable anti-gremlin weapon."

We should run Dreams and Nightmares together some time, you'll be more thankful when there's not 20+ gremlins on you at once because 3/4 of them are getting stunlocked. Record yourself or take a picture of you finishing the final wave with just Sentenza without losing your ER, and I'll digress.

"I actually screwed up and got three menders in the area, in addition to thwackers, healing and reviving everything. Keep blasting away with a Sentenza, moving around as necessary, and it didn't matter. With an Umbra Driver, I'd probably have had to switch to a sword to assassinate the menders and risk getting hit, or perhaps wait for everything to get fully healed, then pull the thwackers away from the menders."

Obsidian Carbine would have poisoned the gremlins, meaning the menders would have been damaging them rather than healing them. Additionally, a single Umbra charge would have broken that group up immediately. You might have done the same thing Umbra/Carbine could have done, but it took you 4x longer than it could have.

"I also tried pulling out a Graviton Vortex to see how that would fare, in case some other bomb would be better."

Graviton Vortex isn't good....
Also, Gremlins resist fire. Regardless of whether you're stunlocking gremlins or not, you'll kill them 3x faster and be safer because of DBB's faster charge time and knockdown on the gremlins.

Mon, 10/12/2015 - 09:24
#30
Quasirandom's picture
Quasirandom
.

I'm not sure what Dreams and Nightmares has to do with anything. Actually, I wasn't even sure what it was at all, so I looked it up. Apparently it's one of the new missions that didn't exist when I cleared all of the missions before. From the wiki, it sure doesn't look like a gremlin-heavy level. So of course trying to kill random other mobs with a specialty anti-gremlin weapon isn't going to end well. I'd rarely carry a Sentenza if I wasn't expecting a lot of gremlins, which mainly means a deconstruction zone depth.

I'll probably get there eventually. I never did like the missions much, though. I like the arcade a lot better, as that has more variety, as well as danger rooms. I always think it's ridiculous when people pick out 2% of a game's content to loop endlessly and completely ignore the rest. Before, people did that with Firestorm Citadel, and to a lesser extent, using various exploits to loop arenas until Three Rings cracked down. Dropping the 10 energy per depth fee should reduce the incentives to find the maximum loot per depth to farm, so I was hoping people would have stopped doing that.

Mon, 10/12/2015 - 09:37
#31
Dibsville's picture
Dibsville

"From the wiki, it sure doesn't look like a gremlin-heavy level."

Depends on spawns, there's a ton of gremlins, a ton of lichens, a ton of wolvers, a ton of zombies, and quite a bit of lumbers.

Like I just said, we could totally run it, like, right now if you wanted to.

"Dropping the 10 energy per depth fee should reduce the incentives to find the maximum loot per depth to farm, so I was hoping people would have stopped doing that."

That was how it was for a time, but then Three Rings decided it would be a great idea to reduce the drop rate of Radiant Fire Crystals. Only recently, when Dreams and Nightmares was released, was there an effective way to get Radiants besides farming Shadow Lairs all day long (which wasn't very nice to someone's wallet). So now I'd assume most end-game people either farm Dreams and Nightmares, PvP, or sit in Haven merching because they gave up on the Clockworks.

---

Also, let me get some different context:
If Weapon A does the same thing as Weapon B, but Weapon B does it faster, then Weapon B is better, right? That's why you use Sentenza against Gremlins instead of Argent Peacemaker. That's why Carbine is a direct upgrade to Sentenza. That's why Umbra is more useful than Sentenza. That's why DR beats Ash of Agni, or why DBB still beats Sentenza.

Also, Grim Repeater is a thing that exists now. It's like Volcanic Pepperbox, except Shadow and has the same damage as Blitz (I say Volcanic Pepperbox because VP and GR have similar knockback, whereas Blitz has a tendency to hold its targets in place). Grim Repeater has the same bullet velocity as Sentenza, has better damage output than Sentenza, can be used much more safely than Sentenza (due to its knockback), can one-hit Menders, unlike Sentenza... it's just better than Sentenza. What about that?

There's also the fact that Sentenza is only really useful against Gremlins, and is pretty horrible against Constructs, a common enemy in gremlin levels, whereas the other Shadow guns are just as effective against Constructs as they are against Gremlins.

Mon, 10/12/2015 - 10:18
#32
Flowchart's picture
Flowchart

There's one place I still use my Sentenza and that's Compound 42, although I use Acheron most of the time in there I still use the Sentenza on the side. The damage bonus helps since I'm using status defending armor, and the poison from Carbine would be useless on the slimes. Could use other guns but then my team would just push everything away with their Acherons anyway. Also I use a gamepad so "clicking" isn't an issue.

Mon, 10/12/2015 - 10:27
#33
Dibsville's picture
Dibsville
At this point I'm taking things too seriously

"There's one place I still use my Sentenza and that's Compound 42, although I use Acheron most of the time in there I still use the Sentenza on the side."

Actually, same here. I use it in conjunction with Umbra Driver-- if I'm not poisoned I just shoot Umbra, but if I'm poisoned I go to Sentenza, but that's assuming I take Sentenza to the missions (usually I just run Acheron/Umbra/Dark Retribution/Gran Faust).

But of course, that's one situation isn't it? Going through all the missions and stuff, that's the only thing that comes to mind where Sentenza beats Carbine, is it not? But, Sentenza is not worth looking in to because of C42, just as much as Big Angry Bomb is not worth looking in to because it works well in Unknown Passage, or Divine Avenger because it makes quick work of the Roarmulous Twins.

Mon, 10/12/2015 - 10:33
#34
Flowchart's picture
Flowchart

You're bringing up Dreams and Nightmares, so if you're bringing up single missions as examples/counter-examples, so can I.
I'm just saying it's not as useless as you make it out to be.

Mon, 10/12/2015 - 11:02
#35
Dibsville's picture
Dibsville

"As for this thread, I'd like you all to discuss where we should take this project next (if we actually should)."

Sprites, Sprite attacks, and ultimates.

_______________________________

"I'm just saying it's not as useless as you make it out to be."

I apologize if I was coming off this way actually. I find Sentenza to be quite useful, I just find it so outclassed that it's not worth the time to look at. I was also mostly surprised that someone could consider anything like Sentenza to actually be so good that it should just be a staple weapon in someone's arsenal, so maybe that just set me off.

But, when I brought up Dreams and Nightmares, I was mostly doing so to give an example of how effective DBB is compared to Sentenza-- this effectiveness carries over in to any level, not just Dreams and Nightmares, it was just a good example. On the contrary, the effectiveness of Sentenza in comparison to Carbine is only situational to one level, unlike DBB to Sentenza, where DBB wins 99% of the time.

It was also pointed out and implied that we were talking about groups of gremlins rather than single-targets, which is another reason I brought up DaN. The sixth wave is jam-packed with gremlins, so I thought it was a good basis to put an argument on.

Mon, 10/12/2015 - 14:51
#36
Skepticraven's picture
Skepticraven
↓

@Sir-Pandabear

"Which isn't even going into how insanely more destructive Acheron is on something affected by recon flare compared to basically anything else."

Pretty much any weapon is OP with a recon flare - especially the ones that attack fast or have split damage. Autoguns also get into the insanely OP range (both normal and charge shots).

Tue, 10/13/2015 - 05:11
#37
Krakob's picture
Krakob

Sprites is a great idea, let's do sprites next! I don't see why we'd rate the sprite attacks as there are no options for them once you max them out, but ultis are definitely up for discussion. How about we do it like this:

Everyone ranks the sprites in an order of best to worst, e.g.
1. Maskeraith
2. Seraphynx
3. Drakon

And then they pick their preferred ultimate for each attack, e.g.

Seraphynx:
1. Defence reducing ray
2. Iron Heart Attack
3. Shield regenerating shield

Drakon:
...

What would reasonable requirement be? Obviously we can't expect people to have every ulti covered, but perhaps two sprites at max level and one at at least level 50 is reasonable? Only unique sprites would count, no duplicates.

After sprites, we should do shields and armours. Would the model used for weapons work for them, or should we consider a smaller/different scale?

Tue, 10/13/2015 - 05:21
#38
Witelite's picture
Witelite
replyyy

Having those requirements would most definitely limit the people who can comment to rich/old players. Personally, I have been in sk for about 4-5 months, and still have not maxed even 1 battlesprite, nevermind 2.

Plus, if people have 1 they hate, what makes you think people would have all 3...

I absolutely despise the drakon. I currently have the sera, at lvl 57. I want the maskeraith, but have better things to spend the crowns on.
I also dont like putting money into this game, as there is not much reward in doing so, as you get nothing special, just energy.
Having these requirements would definitely limit the amount of people who can vote, but go ahead if you want...
I care, but with these limitations, I and others who would like to vote cannot

-Witelite

Tue, 10/13/2015 - 05:38
#39
Krakob's picture
Krakob

We use requirements on participants to make sure that they actually have experience and knowledge regarding the items. If we'd permit anyone to vote and half of the participants only had a very small fraction of the items voted on, their opinions would be likely to be based on what they've heard from others or plain guessing, which would lead to poor results.

As for the sprites I'm suggesting higher requirements than for the other things we've voted on since they're more unique. If you have an Arcana, you'll know roughly how a Riftlocker plays. On the other hand, if you have a Drakon, that doesn't tell you anything about what using a Maskeraith is like.

Plus, if people have 1 they hate, what makes you think people would have all 3...
If people decide to hate a sprite before trying it out I really don't think their opinion has any basis and wouldn't be helpful.

Tue, 10/13/2015 - 08:52
#40
Witelite's picture
Witelite
welp have fun

Well, then have fun :D

Hope your results turn out well and good luck with the armor and shield ratings. Im sure those will require you to have like 10 sets of armor and 20 shields...

Oh well,

Ill just watch i guess

-Witelite

EDIT:

The reason people would not want 1, or have opinions about one, is this wonderful thing called youtube, where people share videos about each battlesprite and ALL their ultimates, and gameplay with them, so that is how people could have an opinion about a battlesprite...

Tue, 10/13/2015 - 09:00
#41
Bopp's picture
Bopp
agree with both of you

Another idea is to let players vote on each sprite's ultimates, if they have that sprite completed. But let them vote on sprite vs. sprite only if they have at least two different sprites completed. We want informed votes, so we need some requirements like Krakob has proposed.

Personally, I do not have two complete sprites, so I won't be able to vote sprite vs. sprite. But I've also never used a Reset Star. So I've never tried ultimates other than the ones that I originally picked. In this way, my knowledge of ultimates on other sprites is about as good as my knowledge of ultimates on the sprite that I have completed.

Tue, 10/13/2015 - 09:30
#42
Krakob's picture
Krakob
@Witelite

I wouldn't mind setting the requirements for armours and perhaps shields lower, really. They're far simpler and can be judged without experience in using them since they do nothing but change stats a bit.

As for watching people play and basing your opinion on that, it wouldn't really be your opinion. If you watch someone play, they'll be choosing footage that makes for good entertainment and display of the sprite, even if it's in reality only applicable in a fraction of all that SK has to offer. In the end you're probably just mirroring their opinion with nothing more than maybe 10 minutes of selective YouTube footage as basis, where in reality it will take you hours of gameplay to truly find the potential and flaws of your sprite.

Tue, 10/13/2015 - 11:38
#43
Fangel's picture
Fangel
Adding onto what Krakob is saying

Alright so I have 4 sprites maxed out, 2 seraphynxes with alternate ultimates, and one each of the other two.

I started with the seraphynx because I like how it worked, however I've personally found the drakon to be a sprite that meshes really well with me, and it was the sprite I was the most on the line about. Since I have a tendency to use the sprite primary attack the most, having the drakon's fast charging and instant gratification of damage is great, but I would have never considered the sprite had I not used it. On a similar note, I would have rated the maskeraith higher due to player opinion, however personally, I find it the most lackluster. You really do need to play with all the sprites for the 100+ levels you have them to get a feel for them.

Also, not to bring up the argumentative back and forth from earlier, but I see an older version of myself in Quasirandom's playstyle that is defensive, and I can actually kind of vouch for some of the things that they are saying. If you're playing defensive, you're doing the whole "stay mobile, don't get hit" thing, and often have little to no damage boosts.
What changed my whole thought process up was after I got a very open arsenal. After I got the full Black Kat set, I haven't really looked back. Getting max damage boosts + MSI: very high allows for defensive play simply in movement, not in your weapons. When you don't have those things, having 4 weapon slots is very helpful as it covers your offensive weaknesses. With max damage and much faster movements, you don't need as many weapons on you, so acheron + anything really works.
Personally I actually bring acheron + an elemental gun to construct stages. Yes, my primary weapon isn't elemental. That is because gremlins are a larger threat than constructs, and acheron still packs a huge punch against them. Before the sword buff I might bring WHR + some shadow gun, but with the buff acheron is king.

Tue, 10/13/2015 - 12:53
#44
Dibsville's picture
Dibsville

When voting on ultimates, we should also have the option to pick "neither". The reason for this is that some ultimates come with abilities which, although great, may not be preferable to the player. As an example, Drakon's Firebolt-- a player may dislike the AoE Firebolt for personal reasons, and they may dislike the inconsistency of the Stun Firebolt. Seraphynx's Heart Attack is another example-- both ultimates actually replace the hearts with their specialty (the Defense Orbs or the explosion), but a player may prefer that Heart Attack simply drop hearts instead of having a different effect.

Maybe just listing the skills in a 1-2-3 order with both ultimates and the regular skill.

Tue, 10/13/2015 - 13:25
#45
Krakob's picture
Krakob
@Dibsville

Do we have data on how the ultis work on Heart Attack? I was under the impression that they only added their respective functions, not replacing any hearts. Either way, perhaps having the options of...

  1. Ulti A
  2. Ulti B
  3. Both choices are equally good (e.g. Drakon's Flame Barrier)
  4. Neither choice adds to the skill significantly

... would be a good idea. I don't see how ranking the ultis and the base skill would be worthwhile when there's pretty much only one case, if you're correct regarding Heart Attack, where the base skill wouldn't place at the bottom for almost all players.

Tue, 10/13/2015 - 13:50
#46
Dibsville's picture
Dibsville

I like the four-choice idea. It's more of a safety net for people who dislike both ultimates of a move and would prefer to say neither, really, or for the undecided. As an example of one where both are tied, Maskeraith's Quills. Personally, I use them to spread Poison rather than for extreme damage, as I prefer the support role for the Quills and leave the offense to the Haze, however there many situations where I prefer the single-target Quills, about the same amount of situations for both, so I'd vote that the ultimates are even, as an example.

As for Seraphynx, I don't know if any data exists. I do however know from experience of now raising two Sephynxes that the ultimates cause the orbs/explosions to replace the hearts rather than add on to the hearts. People can argue with me on this I guess, but when my level 88 Black Sera averages 5 hearts per enemy killed while my level 105 regular Sera with Iron Heart Attack averages 0 but always drops a Defense Orb, I begin to have my suspicions.

Tue, 10/13/2015 - 22:14
#47
Sir-Pandabear's picture
Sir-Pandabear

Regarding qualifications, I have one of each sprite, all maxed.

I feel 100% qualified to tell you that Haunted Haze is the worst of the two Haze options simply from it being utterly useless, but I'm not sure I'm up for telling you which is better between Scorching and Backfire barrier, as I've never had Backfire. Like you mention, each ultimate is usually different in a way that Acheron and Combuster aren't.

Wed, 10/14/2015 - 08:01
#48
Smalltownguy's picture
Smalltownguy
hard choices

I think we'll all agree about Haunted Haze. It's bad because it's twice nerfed. Nerfed once because the little ghost's damage doesn't scale with depth, and again because it only takes effect if an enemy dies from the haze damage.

Other choices may be tougher. For instance, I find Deadly Shadow Cloak's damage bonus to be nice. But I can also see that Vengeful Shadow Cloak's stun effect might save your hide if your cloak gets interrupted. We could get into a good discussion and vote on that.

I didn't know Iron Heart Attack replaces hearts with defense orbs. I thought it added orbs in addition to the hearts. But if Dibsville is right, that's a serious nerf. Maybe even a bug.

Similarly, I have no idea how well Valyrian Aura's charge speed bonus stacks with other charge speed bonuses. If I already had CTR+6, would the Aura improve that further?

Maybe we should prefix any votes on ultimates with a discussion of the advantages, disadvantages, bugs, and nerfs of each one? Preferably written by someone who actually uses each one?

Wed, 10/14/2015 - 10:43
#49
Krakob's picture
Krakob

I'd like to see a more scientific approach to Dib's claim about the Heart Attack. Granted, I've had my Seraphynx at 100 for ages, but I reckon it yields far better than an average of 0 hearts and a guaranteed defense orb. Maybe someone else has similar anecdotal proof?

Similarly, I have no idea how well Valyrian Aura's charge speed bonus stacks with other charge speed bonuses. If I already had CTR+6, would the Aura improve that further?
The Valkyrian Aura puts your charge time to +6 temporarily, meaning that it has no effect if you already have +6.

Maybe we should prefix any votes on ultimates with a discussion of the advantages, disadvantages, bugs, and nerfs of each one? Preferably written by someone who actually uses each one?
I reckon that throughout the years we've had plenty of them already. Most gear discussing forum veterans probably have a good idea of exactly what all ultis do, which ones are bugged, et cetera. I'd be fine with looking up a few threads and adding them to reading material recommended for voters.

Wed, 10/14/2015 - 14:05
#50
Dibsville's picture
Dibsville

"I'd like to see a more scientific approach to Dib's claim about the Heart Attack."

I'll test it in a bit and get back to you with the results tbh.

EDIT:

Tested on 24 enemies each, on the first floor of King of Ashes. I ran to the second room and killed all the zombies on the way twice for each Seraphynx. Here's the spreadsheet for the results: http://i.imgur.com/f2hWR1u.png

This should be taken with a grain of salt... or two or three. Maybe even some pepper. When I'm doing the summary, I'm counting a white heart as 3 regular hearts (as they restore 3 pips of health while regular hearts restore 1). But anyway, here's a quick summary of the results:

  • Iron Heart Attack drops about 4 Hearts every 3 kills. (4/3)
  • Regular Heart Attack drops about 11 Hearts every 5 kills (11/5), which is significantly more in the long run (almost double).
  • Iron Heart Attack drops an Orb every 5 kills or so (1/5).
  • Since regular Heart Attack (presumably) does not affect Defense Orb drop rate, the regular Orb drop rate is about 1 per 12 kills (1/12).
  • Regular Heart Attack drops about 65% (1.65x) more hearts than Iron Heart Attack.
  • Iron Heart Attack makes Defense Orbs around 150% (2.5x) more common.

Of course, this is a small test, but from personal experience, while the numbers are only accurate for this test, these are how the actual trends go in practice (just from MY personal experience).

So yeah, there you go. I'm going to assume Violent Heart Attack follows the same trends because Three Rings is Three Rings, except without the part where it trades off the hearts for something useful.

I'd do more, but I don't have the time nor the interest to continue playing today.

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