Very nice, and also while we are on the topic of anxety attacks and the like. For some reason my phone won't let me get to the Treasure Vault. But my PC lets me. I almost started to worry when it wouldn't let me, thought I had gotten kicked from the forums.
Forgotten (discussion)(RP, CLOSED)
Being suddenly attacked by a floating sword will likely cause shock, which will probably lead to Melvin losing consciousness. When Melvin is unconscious, what should I do?
I can replay Melvin's memories of the past as nightmares or I can just refrain from doing anything.
Yes, this could actualy be a realy good oportunity for you to flesh out Melvin's backstory.
On another note, since were going to hang aroung this village for a while, I suggest we think of what non-combat clothes our characters might be wearing in the future. I mean, maybe Ash Tail coats turn out to be super-comfy, but even then, It makes no sense that we'd wear the same gear every day.
It doesnt have to be full-civilian attires, but as the story goes foward, it will be logical that our char's will deviate from the equipment they were deployed with. Customizations, chopping off some weight to make constant use less tiring, a change of colors and profile to gather more friendly looks from the villagers, patches from damaging attacks, even time wearing down the gear we have. It would look wierd if we'd still be using the same stuff 2 years from now, aside from Kokkinos, whose armor seems to have been built to last, and an exception or two for our weapons.
Also, in a storytelling perspective, I think that a very good way to tell how much the characters have changed is by showing how their wardrobes changed.
Melvin wears Padded Armor under his coat, as it is similar to Kevlar. Sorta. Also he doesn't like his hat.
So when it gets too warm he'll take off his stuffy coat.
As far as Kokkinos gear is, its mean to be graphed and molded with the physical augmentations. Thanks to Morai being known (going of what Thin as described them like before) for 'Making' soldiers instead of training them, the Armor attaches to what could only be described as neural-interface connections. He was one big weakness, they all do, a strong enough hit to the neck and his own armor could kill him with out any help. Thanks to blunt force Trama messing with the neural network this would/could send black outs causing the armor to stop working weighing him down, it could twist and contort breaking arms/legs/spine. No matter how protected the back of the neck, if some one has enough force to cause him to black out/get knocked out via a hit to the back of the neck.
As far as shelter and what not, Kokkinos has his house which has been their for a good number of years so their is that for protection, other wise it will be what ever the Morai where using for protection/camping. He has some spare civy cloths but nothing meant for...average sized people.
@Darkwatch
Thanks to Morai being known (going of what Thin as described them like before) for 'Making' soldiers instead of training them, the Armor attaches to what could only be described as neural-interface connections.
I thought Thinsalyer have always described Morai as about well equipped as the soviet guard during the siege of Stalingrad, as in, some of them literally have no guns and have to run into battle empty handed, with their only advantage being superior number, which have shown to mean jack squat in this RP since they are getting mowed down in a rate that will make even the most elite Waffen-SS machine gunners blush. So when the hell did they suddenly equip people like they do in HALO? Is there something that I am missing here?
Perhaps I have miss read then and perhaps this has been part of story lines that have jumped from one to another. In short from what I understand they are about as well equipped as the Spirals, sure more man power, and with that man power they are able to afford the experimentation on a select group. Really spoiled for choice when it comes to it. Now as far as their willingness to run into battle empty handed, perhaps that more along the lines of a show of force, they are willing to make plays that are reckless and have no yelled but still a show of force in size of the arm.
Also take into account, from my prospective, not yours because you might have known him longer/been in more of his RPs then me, but the general idea is they have the same level, just more men and willing to use that advantage to press or just show a sign of force. Again I could be wrong, I could be half right, who knows (Thin does) but my point is, Relax.
Also, take to the same side of the coin. It would be reactionary deployment to the Spiral Warden, which we can make the same call thanks to their armor. (Which if you can recall I have gone into Detail with Daud's armor and Thin never called me out since I am basing all this off the fact that the Armor the Spiral's have does have some kinda on board computer that is connected.) In this case its the other side, perhaps this Morai Warden program is more or less suppose to be the answer to the Wardens and they took captured Warden Armor and reversed it to work for them. Now they might also have Bio-Techs (much like the Spiral's) and since they do/if they do in this time line/have more people at their disposal then the might have taken into that mind set, ya lets try something to give out boys an edge over the battle field with this captured tech. . Now with that in-mind lets take it one step further Because of how hard/long it would take to make these knights (Assuming it would take a while with Augmentation and the armor being made to support such soldier's on the battle field) it would come to the logical mind that their arn't very many of them, on that note this armor for the knights who are experimented on would need to be heavy due to the time and over all investment in/on these knights. Which means the only logical idea would be to make some kinda interface that connects to the body to help movement while in the suit. Thus I took the idea of neural networking connection.
This being said it wouldn't be perfect, if it was perfect then the Neural-network connection wouldn't be hindered by being hit with enough force to cause a reverberation through the spin causing the feelings confusion, disorientation, dizziness (basically being detached from reality). In this line the neural-networking interface is failure, but is needed to aid in moving the armor around. This would also mean their would need to be more wires/lines for said movement to work thus the extra detail added about the armor's lines and connections. The major downside would be any damage to the neural-network its self, once that gets damaged that's it the system doesn't work any more because the system used that is connected to said network would be getting mixed signals and might cause unforeseen damages to the person.
Thus the suit would be rather heavily armored/seem more bulked. If we are going to take a sip of reality for a moment (Brace yourselves boys/ladies I am doing a frighten) if a company/Organization was going to take time to make this kinda output/items the are going to ad fail safes to ensure that whoever they trusted to use this equipment wouldn't die with in five seconds and let the enemies see their work up-close. Thus a main feature would be made to ensure the pilot (lets just use that for this) has a way of enduring, but the main way would be to augment the body so it could with stand some substantial hits, not something that is beyond the limits of the suit/would 1 hit kill anyway, but at least with the augmentations made to the body it would be able to stand up to what the suit could take before breaking. Being as the majority of battles between Morai and Spiral's where CQB (Do I have to explain that?) it would make since to ensure the pilot could withstand constant hits/pain as the suit would be able to take it as well. But of course the body can only take so much and this is where the augmentations come in, they help the pilot to tank those extra moments to endure a battle.
Now as far as clarification goes we will have to wait on Thin since most the lore in the events/RPs he hosts are some times twisted/altered/changed to match the feel of the over all narrative.
P.S.[made three minutes after original Posting]: If you make a Nitpicking (one word) 3.x or 4.x take into account this: Thinslayer has yet to correct or say anything to openly object to the statements I have posted, which means 1 of couple of things.
1.) Thin has yet to go and correct me which means yes its on me.
2.) Thin likes this and has some idea of how this might fit into his lore of the story/cannon of his (I presume) universal cast of story lines.
3.) This might be one of the ideas behind Morai army comp. in his story line.
4.) It would be for this version of the Morai Army comp. and they might be different than other tellings of his/others.
Now if your going to Nitpick some more, question Thin, not the actor's he has chosen for his play good Sir Knight.
Now if your going to Nitpick some more, question Thin, not the actor's he has chosen for his play good Sir Knight.
That is the problem, I can still nitpick the players, in fact, in this case I have to turn and look at Blazecat for a moment, whose character is a bit schizophrenic. Which is all fine as long as he doesn't go too out of line, but, KILLING SOMEONE because they know you CHEAT???!!! I am sorry, even though I am not a psychologist, but I reckon that is a bit too extreme for just a poker game.
But Midnight, this is just a small plot in a grander flash back, be patient.
No, I am not going to, because Blazecat have clearly described his character to be more or less just an average Joe, and have you ever seen an average Joe killing people who saw him cheat at the table? No, if people at that bar knows that he cheat, he just goes to another bar, or better yet, apologize and quit cheating.
But Midnight what if Melvin turns out to be insane or something?
But if that was the case then he would have written something that is going on in Melvin's mind, something triggered him to go on a rampage. But so far it seems as if Melvin is more of a trigger happy killer than anything else. My character Affraiel started a massive worker rebellion because he was born an orphan and saw the rich abused the poor on the street that he grew up on, he hates authority with a passion because they have taken so much from him and those around him that he felt an obligation to retaliate.
And I think this also goes for Kokkinos as well, I am a bit surprised that a Morai war veteran who have seen so many of his comrades dying before him because of the Spiral Order would just suddenly reach out a helping hand when one of them is dying. I mean, if Kokkinos want to switch side that is sweet and all, but the fact he never seem to begrudge the people, who have, mind you, killed a dozen of Kokkinos' former compatriots not so long ago, baffles me to no end.
Chill lax, all will be explained in good time.
This is honestly why I don't RP anymore, I hate uncertainties and I hate it even more when people around me just pat me on the shoulder and tell me to roll with it.
Sigh. I'm just revealing story bit by bit, okay? Nobody is perfect, y'know.
Melvin didn't just kill the people because they knew he cheated. Though the death of the security guard was 'unintended'. Melvin just has some serious issues after the loss of his girlfriend, the name of whom will never be revealed in the story because I don't care enough.
A few posts in the RP and I decided that I didn't want Melvin to just be some ordinary loner.
I do my thing my way and you can do your thing your way, okay?
Oh and I'm misguided sometimes with sentence structuring, so don't nitpick with that, okay?
While I do see where your coming from at Kokkinos, rather the angle your working. Its true that in this case he is a War Vet who has seen the blood on both sides of the coin, that is to say, both glory and dishonor that comes with war. Seeing the Morai in victory and Spiral's in victory. To see how they acted around Morai, and to be honest I was kinda shocked to see them be more friendly to a fully geared Heavily armored Morai walk up and well be aloud to speak.
This does raise the question thought, why didn't he attack/be attacked. As for being attacked I don't know, but as for him not attacking, well I tailored that more to the Thread/Thin then anything else. Of course if we are going to look at the story, he has been jaded by war. Being stabbed in the back by the very people he served kinda dulls your mind to be kind to them, while at the same time their is always going to be an air of distrust between him and the Spirals yet he is big enough to look past it and try at least.
Now this has a big factor considering he has spent some years in this village so he knows what can happen, and in this case he can see this more as a chance to leave/better with numbers than anything else. It sounds kinda opportunistic, and your right it is. Never get it wrong, like I said their is an air of distrust here, after all you don't just completely forgive those who killed your allies/buddies right away, then again they are all stuck in a situation where they need to make the best/stick together. If I see this after, once/if they are able to leave he will simply go his own way, trying to avoid Spiral and Morai once again till he indeed see no other choice. Yet he will always avoid Morai because he is suppose to be dead to them. Granted if he was still feeling the fresh wounds of battle after the leaving the Morai then yes, you would be 100% correct in him begrudging the Spirals for something like this, I would even go so far as to say he would let the man bleed. However as was stated, he is jaded after being apart from the Morai for so long. No it will never leave him, his kinsmen being slayen and taken PoW by Spiral's won't leave, but neither will he turn a blind eye to something that might get him an out.
Its Human nature to try and better ourselves, wither that is via survival, social, or just pain mental. In this case its for survival he is kinda biting down and making 'allies' with Spirals.
Now this just an offering, your going to take it apart mah its fine though I don't mind as long as it doesn't go to argument town.
I think we need another large scale RP with players on both the Morai and Spiral side.
What I mean by that is something large enough that we can use it as a base for other stories-
Like a mass archive of what is and isn't.
That's not to say that we can't put in details that are wrong in other stories, because while they sometimes don't make sense, they are unique, themselves, and make the stories what they are.
Well, Midnight, I'm afraid to say that most RP's I've been in go exactly like this one. The characters get defined while the plot moves, not before it. I can understand if you cant sit trough it until it gets to a more interesting level, and that grammar and structuring errors on the narrator's parts make it uninnevitably painfull, but if you wanna help, start with a more educated approach.
On the topic of the Morai, I havent read most of Thin's RP's but, while the russians are usualy associated with the "strenght in numbers" almost every time, that doesnt mean they dont have high-tech units as well. Similarly, just because the Morai might employ high numbers and low gear, they could still very well keep a special reserve of augmented super-marines, or at least a special force of veterans, for more sophisticated missions.
I can sit through a character getting developed, in fact, if you skim through some of the earlier machinaut RP (page 1 to 20) and compare them with the present (page 50 and beyond), you could see a slow shift in Fallen King's personality, it is a subtle change and makes sense considering he was like an infant when he was reawakened from stasis, oblivious to the world around him, but as more and more memories are accumulated in his AI, the Fallen King became more bitter and resentful towards his enemies.
He turned from a naive knight into a grimdark robo space marine, I won't drown you in paragraphs but that is his overall transition as far as I saw it.
But I think there are some character transition that are simply impossible, educated or not. eg. You can't have a psychopath, who is already a lost cause, to suddenly start making rational and humane decisions. You can't have a little girl, who have no training in combat or magic, to suddenly know how to snipe. I think you get my point.
Another Nitpick
While I am probably not in the right to judge Thin's lore decisions, but I still have one problem, why is he using AD and BC to date the time line? (as in, After Jesus's death and Before Christ)
Why not use the more logical dating system? Such as using an event in SK lore as time zero, such as Skylark fall? So in another word, this RP would be taking place years before Skylark fall (so BSF) and the stories of knights on cradle would be dated as post skylark fall. (PSF)
I try to use After Common Era and Before Common Era (AC & BC) when possible, since that's what would be commonly used in a godless society such as this, but habit sometimes slips through. Plus, AC looks like AD if you're not paying attention.
Youre making the eluded assumption that Melvin is a psychopath, and not in fact a person with traumas, which by the way is not nearly close to sociopathy or some severe ilness, but it's still enough to make an average person do terrible things should conditions go dire. Blazecat did get a little haphazardous with how he wrote his moments of cracking, but still, Melvin is a scarred person, nothing more.
And before you ask what kind of person shoots a man in the face over a poker game, outlaws do things of equal nature multiple times, but they're not necessarily all psychos, they're just desensitized of their own actions.
If he was just a nuthead, there would be no point in having him here other than kill people, and if that was what Blaze was going for, he wouldnt have bothered to write his inner toughts, he'd just have shown him killing Morai whitout a tear to shed. That's not what he wrote.
Also, Midnight, I'll have to tell you that Fallen King isnt such a good example when it comes to character development. Sure, there's a lot about his past that has been shown, but in his interactions with others he's still the same White Knight as back when he woke up. Character development is more than just reinforcing why one behaves, it's also how ones behavior changes with what is seen, and Fallen hasnt changed one bit. He just knows what names to curse against now.
@Magmaul
I never said KV-103's development was good, but reasonable considering the circumstances, I mean, if you are a AI robot built for the sole purpose of guarding its creator clan's interest and have fought countless enemies that have not given you a peaceful resolution, you will probably be very on edge and have decided that attack is the only order worth remembering.
KV-103 never hated his enemy at the start, he pretty much treated the encounter like a challenge, but nowadays he is far more vicious. And the refusal of change is a change in itself if you think about it, if the world give you no reason to change, why would you? The clockwork KV-103 woke up on is still the same as the one he is in now, with conflicts and endless conspiracies. If the story have gone another direction, he might have changed, but between the pirates, fiend, undead, dracolisks and the inexorable threat of the swarm, the story needed the Fallen King to stay stoic far more than him having a change of heart against the enemies (and to an extent, his companions) that have shown him no mercy, and much less respect.
And that is not accounting the fact that he is a bit alienated ATM since no machinauts on team resemble him or agree with him, he literally has no one to call brother and those who can have long since dead. Prosecution complex is a thing you know.
psychopaths do have a train of thought mind you, they just think in a way in which is considered abnormal. So just because someone is insane doesn't mean they have no thoughts and feeling of their own (Joker being a good example, who is insane but is still more sophisticated than just killing people).
While Melvin is unconscious, my actions are not included for your self-imposed cooldowns.
He is having a terrible nightmare and will likely be waking up any time soon.
How long am I supposed to be unconscious for?
I think once were in Kokkino's house, it would be reasonable for you to wake up. Unless we get attacked on the way there.
Melvin's sword is still stuck in the wall of a wooden house, isn't it?
The year is actually 3030...
Oh-oh. Well, Pehron's definitely not going to come out of cover to grab it, that's for sure.
I can already see Violet stumbling upon it next morning and claiming the blade as her own, even if just to get a chance to annoy Melvin.
Hmmm, speaking of morning, Thin, do you plan to have the spooky forces of the night that are threatening the team also clean up the town from all the bodies and their weapons? Because if not, I leave it as a suggestion. Since we've started dweling with the supernatural, might as well have it conveniently move all the bodies away, AND take their weapons too so we dont have to worry about a whole town of morai villagers arming themselves with military-grade armaments.
For story purposes, who's standing in the back?
AND take their weapons too so we dont have to worry about a whole town of morai villagers arming themselves with military-grade armaments.
I am pretty sure arming them is for the better, since their weapons will turn on them soon enough, imagine killing a village without firing a single shot. Although it is entire possible that Thinslayer is trying make some kind of bible analogy here, I wouldn't be surprised if the whole idea is that you are stranded in this village with what might be the last human population on the planet if not the universe and you are been judged by some kind of god's surrogate *entering Thinslayer's self-insert here* and get to go to heaven and hell respectively depending on your actions.
I know you hate my guts, but that doesn't mean every story I make is secretly an attempt to indoctrinate people. I just like making stories, and my worldview happens to seep in. Deal with it.
@everyone: Sorry for my tardiness. I'm currently dealing with an emotional downturn, which drops my creativity and willpower a few levels. That said, I've still been keeping an eye on this RP. Part of the reason for my inactivity is that my current plans are carried out in town. Since not much is slated to happen out on the battlefield, I have little to do. The only thing out there right now is ghosts, and mostly harmless ones at that. You just happened to find one of the more violent individuals.
As for weaponry, you'll eventually need every bullet you find. Stockpile while you can.
@Thin
Come on now, I have long time ago past the point of hating you Thin, I can't hate you for every single second of my life (because I have other more annoying things to direct my hatred towards). In fact, I am quite amused by all of this, I mean, you are not really making prediction hard. I always knew something supernatural will happen considering all of the neat picks I have told you earlier, by making some educated guesses I made the conclusion that none of you described is conceivable in a world bound by our current scientific understanding.
In fact, I already stopped neatpicking on the story world that you are building when you stated : "Military doctrine on Isora doesn't include much in the way of air superiority. Aerial bombs and fighter aircraft are gravely underdeveloped."
Seriously Thin?! I mean, I know you may not be most devoted of sci-fi fan but this?! REALLY?! What are the two of the biggest weaknesses of a large, lumbering, void faring vessel in almost any sci-fi universe (star wars, star trek and Warhamer 40K)? I will give you a hint: it is boarding parties and swarms of smaller, expandable star fighters. The fact that Spiral Order would have large ships like Skylark running around without good fighter escort to deal with the weaknesses I have stated is ludicrous, Spiral Order simply wouldn't have survived as a void faring civilization if these mistakes were made. And the fact that the Spiral Order would ignore air superiority as a modern army is crazy, ALL ARMIES ON EARTH TODAY recognize the importance of it.
ps. I needed to draw you out from hiding somehow and this is honestly the only way I know how, the people who stuck with you for all these years (ie, darkwatck) deserve an answer from you after such a long hiatus and I think they also deserve a better narrative for their RPs, considering if this kind of stuff happen on cradle (just swap Morai villagers for Gremlins and woolah) it would make sense since ghosts do exist in the clockwork.
Midnight, calm yourself. Youre trying to pick hair out of an egg here, theres nothing catastophicaly wrong with Thin's narrative.
1)- The Skylark isnt even a thing yet, because Isora hasnt crumbled completely. And since there's nothing hinting that the Spiral Order is inherently inclined to spacefaring, they could very well have to rely on ground-side warfare. That's not implying that they cant build spaceships, it's just that they dont build them small and numerous, but big and limited, and not with atmospheric war in mind.
2)- Nobody set it in stone that big lumbering vessels are inevitably weak to boarding parties and small fighter craft. This is a dumb notion that was popularized by Star Wars and Star Trek, universes where turrets have to be aimed manualy and teleportation devices are feasible. Isorian ships like the Skylark could very well have AA guns that can pick down any little ship that tries to get close.
3)- You do realise that one of the main things Spiral Knights has going for in it's worldbuilding is that it mixes magic with technology, right? And before you say "but this is only on Cradle", Cradle is supposed to be a frankenstein made of multiple worlds, some of wich are habitated by magical elements. Almire, the homeworld of the Owlites and the Kats, these realities may seem connected when the game's story happens, but it's explicitaly hinted that they were somehow grafted together to form Cradle. So if Cradle can support magic, it's because many other worlds out there can too.
And since there's nothing hinting that the Spiral Order is inherently inclined to spacefaring, they could very well have to rely on ground-side warfare.
While it might be true that spiral order weren't inclined to go travel in space, but as necessity(Morai war) is the mother of invention, my point still stand, there is no way the Isoran can build large void faring vessel if they can't even make good fighters. The technology needed for both types of space craft ultimately correlate to each other, building skylark with your fighter technology woefully behind would be like trying to build a submarine without knowing how to build a raft. Or build a tank without understanding the nuance of armor.
Nobody set it in stone that big lumbering vessels are inevitably weak to boarding parties and small fighter craft.
Skylark could very well have AA guns that can pick down any little ship that tries to get close.
Fine, I will give you a real world example then since you are not convinced, remember battleship Yamato? How was she sunk? By many bombers and fighters from the US air craft carriers. Sure, Yamato was bristled with AA guns but they weren't enough, enough bombers still slipped through to deliver a killing blow, thousands of Japanese seamen died that day with only minor casualty on the USA side. Now imagine this same thing happening to skylark, it doesn't matter if she was covered head to toe with AA guns, if many squadrons of fighters attack skylark at multiple direction she is still screwed when her fire power is spread out. And Skylark is worse off than Yamato since she will be attacked from ALL side, not just from above, but below as well since it is in space.
And don't forget, boarding parties and fighters may not the be all end all weakness of large void vessels, but they can weaken or cripple the vessel in question before the large vessels on the enemy side swoop in and take the kill. One way or another, Skylark needs escort of some sort if she wants to survive prolonged void battle.
You do realise that one of the main things Spiral Knights has going for in it's worldbuilding is that it mixes magic with technology, right?
So if Cradle can support magic, it's because many other worlds out there can too.
The world of SK, the one we are playing only has one planet, and that is cradle. Cradle could be just a space anomaly, as in, one and only planet that support magic. And also, if Isoran knows about magic and the super natural, then why would they be surprised when they encountered undead and fiends in the clockwork? Or be surprised that cradle exists at all? And what if the magic you stated were simply lost science? Technology long lost, far too advanced for the present day people to comprehend, hence dubbing it 'magic'?
Is... Is anyone gonna advance the story?
I mean, I am waiting for something/some one to go active. As it currently stands we are making our way into the town's Square, this would be prime time for Thin to go active but his current situation is not the best so, we might as well push till he does post something en?
Hey America seemed to think tank destroyers were good during World War II, and the British thought slow infantry tanks were better than anti-tank tanks. If real people can screw up military doctrine, fake ones can too. Yes, the Spiral Knights are spacefaring. Yes, they're high-tech. But that doesn't mean they always have their heads screwed on right. Just because I said their military doctrime doesn't include air superiority doesn't imply that there's a good reason for it. There isn't. They like their chivalry and swordfighting, so they focused on anti-air equipment rather than air-to-air (kinda like Russia & China).
Allright, then. I see how it is. You're thinking you can apply conventional navy concepts to starships.
When talking about space-warfare, people often think about ships whizzing by eachother at close distances, but the variables of movement and sight are wildly different in space compared to an ocean. Ships have no obligation or advantage in sticking close to eachother, because theyre moving trough orbits that are BILLIONS of kilometers long, in an enviroment (or the lack of one) where one can be spoted regardless of how distant he is, where positioning in the conventional sense is completely pointless and where bullets suffer no air friction to be slowed down.
The only limitation to sight in space is light-lag, which could only be exploited if ships were somehow fighting in FTL flight, and the very rare object you could try to hide on would only work if you could work out how you'll manage to keep your infrared emissions from sticking up like a sore thumb against the cold 4 Kelvin (-269 Celcius degrees) of empty space.
Therefore, in space targets can get spotted by just the slightest heat they emmit. You could see a bomber flying towards you from halfway across the system, and considering the reduced amount of balistic variables to worry about, you could fire at it almost as soon as you saw it. And that's assuming you're being a sportsman and arent using lasers, which would hit (relatively) immediately. Of course, things like overheating and effective range would limit the firing, but still, the gaps a ship would have to close would be thousands of kilometers, at least. And without anything to hide behind, because space is empty (duh), and asteroid belts arent as crowded as George Lucas made them out to be.
When it's said that space is huge, it also means that things like maneuvering room, firing ranges and distances in general are allowed to scale up to hundreds of thousands of kilometers in outer space, maybe even millions, when it comes to ship-to-ship interactions.
Also, futuristic Anti-Air doesnt have to work the same way it works now. Lasers arent limited to shooting down ships, they could shoot down the projectiles too. Or rather, pulverize them into harmless dust. Considering the distances, nukes would be an option too.
There's not much point to making small ships, because maneuvering doesnt mean much (as in, theres enough time between firing and contact for big and small ships to move with equal ease), you cant count on "closing the gap" like you can in a planet's surface and youre inevitably dissolving your firepower by spreading it in smaller ships, as opposed to bigger ones. Now I'm not saying it should be only one juggernaut-like ship, but it shouldnt be escorted by bloody fighters either. Unless you establish the hipotesis that commom firepower is so devastating that armor and other defensive measures a bigger ship could afford wouldnt matter anymore.
By the way, I've come to realize Thin only talked about air superiority. That's atmospheric vessels, not nessesarily aerospacial. The Spirals could have good spaceships, maybe they just choose not to commit to having craft made just to glide and hover on an atmosphere. And no, spacecraft dont have to double as aeronautic craft to be legitmate.
Granted, an author can very well (most do) circunvent all of this and just assume people fight in tight-knit fighter jets that have pointless wings and shoot dumbfire torpedoes and get along just fine (AKA Star Wars), but that doesnt mean you can just assume anyone has to abide to your intuition of what would apply to fighting in space.
(tl;dr)
First, making analogies between WW2-era battleships and hipothetical interstellar space-warship military doctrine is completely pointless, because the variables that dictate things in deep space and on a planet's ocean are completely different in nature and scale.
Second, and as I've just said, the variables are wildly different, so you cant confirm that one must be able to build fighter craft before being capable of building population-carrying starships. Mainly because, unlike in our current time of airplanes, fighters and giant colonization ships dont have to be moved around or maintained by the same technology.
And finaly, I wrote every single comment since you started this nit-pick frenzy just to get to this:
The creator can do whatever he wants with the reality of the world he builds. If you want to discuss the realism of it all, fine, but dont do it if you actualy just want to comment on the overall quality of his writing. If you want to criticise his writing, focus on the methods, not what he is writing about.
Everyone is on land and you want to discuss space warfare?
Just post on the RP thread already because that's about all I care about for now.
Right? I could go on and on about how the Spiral military on Isora is organized (and I *do* have a good picture of it), but most of it is irrelevant to this RP.
Of course the Spiral military has air superiority craft. And of course they use all the modern engines, guns, armor, and stuff that's common to most other Spiral equipment. But that doesn't mean it's good, or that they know how to use it. Aerial combat plays a greater role during the Resettlement period in Isoran history, when the Knights return to their homeworld from Cradle with fresh ideas and new enemies.
Space combat is, as Magmaul-Ace has surmised, largely strategic. Battles are fought mainly with battleships, missiles, and beam weaponry, and if smaller-scale engagements are needed, they either send out Assault Pods (for boarding action) or jetpack knights armed with large-caliber shoulder cannons.
Not that we'll ever see that side of things, considering the setting.
@Thinslayer
Hey America seemed to think tank destroyers were good during World War II, and the British thought slow infantry tanks were better than anti-tank tanks.
Tank destroyers were good in WWII, just look at the Germans when they used it to great effect in the eastern front against superior Russian tanks, so I think it is reasonable to say USA thought the same would apply, and I don't remember the UK ever having anti tank tanks in WWII, they had what we called cavalry tank and infantry tank, one is for skirmishing and scouting the other built as slow heavily armored support tanks that can move at the same pace as the infantry.
Back then, tanks were something new on the battle field, so no one truly knew what they were best for. These concepts were created during a time when military strategy (and hence a tank's role) is constantly evolving, of course the concept around them becomes outdated quickly. Which is why in the present all nations on earth use what we called universal main battle tank, a tank that can take all roles. Strategy evolves with the types of war that is fought. No war strategist can foresee every aspect of war, but they can always correct the doctrine as new threats arise. However, it seems the Spiral Order refused to see that.
ps. considering the kill ratio of Russian fighter vs US fighters back in the Korean war I would say developing better AA is a reasonable choice for USSR and China, since their fighters were woefully behind, so they might as well have make up for it with better AA. That is actually a good reason for not having good fighters. (however, that doesn't mean USSR and China stopped developing fighters.)
Yes, they're high-tech. But that doesn't mean they always have their heads screwed on right.
Sure, Spiral Order may not have their head screwed up correct, but that doesn't mean they shouldn't own up to their mistakes. Pride is a tough thing to get over, but when the casualty list comes back to the HQ, trust me, even the most arrogant general will start to have second thoughts. In this setting, you might as well have said that the sword tech on Isora is a lot more advanced than the gun tech, so that way, there is actually an incentive for the Isoran commanders to retain melee weapons since their short range is actually far offset by their damage at close range and even with war becoming more long ranged (the damage deficit between sword and gun in the game would suggest), they may still keep a stockpile of sword to keep the troops armed since their guns weren't advanced enough just yet. A lot of modern army do this kind of things as well with their special forces armed with the best guns and the normal troops the outdated tech.
@Magmaul-Ace
The only limitation to sight in space is light-lag, which could only be exploited if ships were somehow fighting in FTL flight, and the very rare object you could try to hide on would only work if you could work out how you'll manage to keep your infrared emissions from sticking up like a sore thumb against the cold 4 Kelvin (-269 Celcius degrees) of empty space.
Allright, then. I see how it is. You're thinking you can apply conventional thermodynamic concepts to a sci-fi universe. Again, look no further than Glacius, this sword can create blasts that are cold enough to free up anything before it immediately (imagine if this tech used for some type of stealth ship?), if I am not allowed use naval battle as an analogy for void battle, then neither should you use the current scientific impossibilities as an argument for your point. And besides, stealth craft is a thing in these sci-fi universe, if Thinslayer can come up with ghosts (and bombs that can defeat the laws of conservation of matter and energy), then why not just give space the finger and make a stealth craft as well?
When it's said that space is huge, it also means that things like maneuvering room, firing ranges and distances in general are allowed to scale up to hundreds of thousands of kilometers in outer space, maybe even millions, when it comes to ship-to-ship interactions.
Again, you are using the current scientific impossibilities as an argument for your point. You do not know what technology Isoran may have possessed, I mean from the SK trailer, it seems that Skylark does possess some type of FTL travel capability. So it is entirely possible that the distance you seemed to brag about is completely irrelevant. If a ship can teleport to engagement range immediately, then not any amount of cold empty space can avoid you an engagement.
Also, futuristic Anti-Air doesnt have to work the same way it works now. Lasers arent limited to shooting down ships, they could shoot down the projectiles too. Or rather, pulverize them into harmless dust. Considering the distances, nukes would be an option too.
Then what are they going to do to block other lasers (which the smaller fighters will inevitably have)? I will give you a hint, it is not Jedis strapped to the ship's bow. (if you want to bash on a film maker so much, then so can I) And considering the distance and the speed in which ships can travel, do you really think a Nuke is going to work? Wouldn't the ship laser just turn the nuclear missile into dust just like any other missile? They might well as invent black hole projectors, even light can't escape black holes.
(tl;dr)
First, using our current scientific understanding as a point of argument in a sci-fi setting is completely pointless (duh), because the variables of what science could bring to us can alter our ways in which you may never be able to predict. I mean if the millitary strategists of WWII failed to foresee the potential in tanks, wouldn't if be just as possible that you failed to foresee the potential in smaller void faring crafts?
Second, and as I've just said, the variables are wildly different, so you cant confirm that one must be able to build fighter craft before being capable of building population-carrying starships.
Yes I can, if Isorans originated from one planet (which they should, just like human evolved from monkey in the African savannah), then they would first have to fly around their own atmosphere before the need to travel further is created. Sure, the technology for air craft and void craft is different, but one cannot exist before the other, if you can't build a boat that can float in the water, you won't be able to understand the nuance of flotation and hence build a submarine. If Isorans don't even have air craft that can lift off, then they won't be able to make ships fast enough to escape their own planet's gravity. Just like an infant must learn how to walk before he learns how to run or single celled organisms must exist before more complex life forms come about, technology is the same. Regardless of how advanced it is.
To give you an example in a sci-fi setting, you need to know about the singularity before you know how to make a black hole projector, because if you don't know how a black hole is made or how it functions, how can you make a device that contains/shoots it?
Final words
The creator can do whatever he wants with the reality of the world he builds. If you want to discuss the realism of it all, fine, but dont do it if you actualy just want to comment on the overall quality of his writing. If you want to criticise his writing, focus on the methods, not what he is writing about.
And that is exactly what I am talking about, I have to do ALL OF THIS nit-picking for Thinslayer to allude the details of this world, a world mind you that we as a role player must become invested into, BUT it is a barren blank slate (quite literally this time), an uninteresting place with no lore, you were thrown into a world that you have no context or nuance of (as far as the larger picture of the Morai war is concerned). I know you may want to argue how that is how SK started, you are stranded into a world you don't know anything off, yes indeed, but the lore of SK doesn't stop there, it builds up as the story progresses. What do you know about the village that you are in right now? How many toilet does it have? What do the people there eat? What is their opinion on you? Are they open or closed community? Where are the Spiral engineers that was going to place artillery?
Sure, Thinslayer can do whatever he wants with his story world, but every story world will still have a set of law that governs it, just like the war for balance in the force between Jedi and Sith in star wars, there is one thing that is always for sure, light side will battle the dark side in an eternal struggle. In dungeons and Dragons RPG, you know you will be pitted against mystical beasts, not giant robots. In warhammer 40K, the universe will always be full of war where no faction is fully good or bad (and the story never progress after 41999 AD. but never say never though)
I think Thinslayer established the law of this RP's world in such a dubious way that it isn't even fun anymore (yes I am criticizing way he establishes the world, not what he wrote), literally anything can happen with ghosts, why would bullets work against incorporeal entity is beyond me. Is there even any guarantee that the same thing happened to melvin won't happen to you if you pulled the trigger? Can you trust ghosts? I mean, they can lie to you as much as they want without fearing reprisal. ect. ect. ect.
I have to do all of this nit-picking for Thinslayer to allude the details of this world...but it is a barren blank slate...an uninteresting place with no lore, you were thrown into a world that you have no context or nuance.
Once I have a good picture of the story concept, I focus on getting a cool intro sequence. The intro is vitally important for setting the mood and tone of the RP. While it is usually crafted from existing lore, it's more important that it be cool than accurate, so the gaps are backfilled as needed. Having dropships flying in under heavy fire in a suicide run was more exciting than making more tactically sound decisions, so I worked out reasons why the dropships would be necessary.
*Orbital bombardment would destroy the nearby civilian population as well as the [secret special mcguffin] that the Spiral Order wanted to obtain.
*They didn't realize how many Morai there were there.
*The terrain was too unforgiving for flanking.
Then the primary concept behind the story is established - generals on both sides of the fight are embarrassed at having lost so many men over so little that they silently agree to forget about it, leaving the few left behind to fend for themselves.
I don't backfill it with just anything that sticks. I backfill it with previous established lore. Nobody's ever seen the Spiral Knights fly airplanes, let alone dogfight in them, so it seems plausible to conclude that they haven't focused much on aerial flight development.
Midnight, If the technology present in the SK universe is advanced enough to overrule scientific principles as fundamental as termodynamics, it will also have looong overruled modern military doctrines too. You even stopped to consider the other implications of cooling gear that can make a ship's hull stay at 3 K? At that temperature, the hull could have turned into a Bose-Einstein condensate, and little is known of what could happen from there on. For ships to fly fast enough to turn the measures of millions of kilometers negligible, they would have to be at a considerable fraction of the speed of light, with room for plenty of time-diallation. How would current war strategy fare against battles that are happening at different time rates?
If youre going to trow this card in my face, why are any of us discussing this? I mean, If I cant base myself on bloody science, we might as well stop thinking, because we have no other way of guessing what starship warfare might be like. Ancient war can be studied with historical knowledge and logic, but for the modern and future doctrines, science is one of the pedestals for decision-making.
Stealth ships are a thing in your sci-fi universes. There is no unified sci-fi storytelling law that dictates every sci-fi universe has to have stealth devices for starships. There's no confirming SK has them (for ships, dont you dare point to the Recon's cloaking device), either. And as this is Thin's story, he decides whether there are stealth ships or mass destruction weapons or fighters, not you or me.
While it is expected that a civilization would learn to make aircraft before making starships, that doesnt mean that once they've made starships they have to keep making airplanes. We've progressed from huts to buildings, and huts may have one thing or another in commom with civil engineering, but do you see people living in huts in the middle of a city? No, you dont. Because we dont have to build huts anymore. Similarly, the Spiral Order might have stopped seeing importance in building vessels that appeal to an aerodinamic desing, at least for offensive purporses. The only aircraft Thin confirmed that the Spirals dont give attention to is military aircraft. Everything else that hovers and glides could still be there, just not when the shooting starts, because those fans and turbines might be too fragile agains fire, or some other reason. This leads me to one of your points: The author can do anything with the world he creates, but he cant contradict his own rules.
The problem here is that youre complaining about him breaking the rules when he didnt even do so much as establish them yet. Because, in case you didnt notice, this story is just starting.
At last, youre just being impatient by now, which makes no sense because youre not even part of this RP. It could not have been more than half a day since the story began (In-game), everyone else is either dead or hiding, and were being harassed by ghosts, how would Thin give us a deep exposition of the village's culture so early? It's still the very begining of the story, we'll get the details fleshed out while the plot moves, not before it. Would you like it if you were reading The Hobbit and Gandalf tried to explain Bilbo EVERYTHING about the world on the first talk they ever had? Then calm down and wait for the story to unfold, if you care so much about it.
If Thin stays loyal to what he said and Limi, Blaze, Dark and I work things trough, this story will have a timeline of years, not months or days. This isnt the glorious war career of a team of fearless machine warriors against the terrors of the clockworks, this is four people stranded on the edge of their civilizations. The story doesnt have to flow as fast as you want it to. And I sure dont want Thin shoving a wall of expositionary text on my face.
I wrote for about 2 hours and then all of the work was deleted, so I will make make it quick:
@Thinslayer
*Orbital bombardment would destroy the nearby civilian population as well as the [secret special mcguffin] that the Spiral Order wanted to obtain.
Then the primary concept behind the story is established - generals on both sides of the fight are embarrassed at having lost so many men over so little that they silently agree to forget about it, leaving the few left behind to fend for themselves.
Wait, the Spiral Order is just going to leave the McGuffin there for the Morai to keep? Why not just deny Morai their prize by blowing it up and just forget about civilian loss? Hey, they decided to forget about their soldiers so why care about the civilians? Besides, it is not like there would be any witness since everyone is dead, or are going to die from the copious amount of ghosts. (in fact, they would be doing the villagers a service by reliving them of this terrible life.)
Nobody's ever seen the Spiral Knights fly airplanes, let alone dogfight in them, so it seems plausible to conclude that they haven't focused much on aerial flight development.
Nobody's ever seen the core's true form, or if it even had one, but somehow you conclude that its spirit should manifest itself into the shape of a white haired girl who goes around killing petty criminals with psi-blades? Sheesh, Thin, make up your mind, you want to stick to the lore, DO IT, if not, don't pretend you are loyal to the SK lore. I mean, it is not unlikely that Skylark may once had an entire hangar of fighters that were lost when she was blown to bits. And it is not like fighters are useful in the clockwork since most of the fighting are subterranean even if they were salvaged.
@Magmaul
Stealth ships are a thing in your sci-fi universes. There is no unified sci-fi storytelling law that dictates every sci-fi universe has to have stealth devices for starships. There's no confirming SK has them (for ships, dont you dare point to the Recon's cloaking device), either.
Wait, why are you defeating your own argument? If spiral order can cloak a knight I am sure the same technology can be up-sized. I think what you and Thin have forgotten (no pun intended) is the most fundamental concept of warfare, both sides of the war will try to constantly one-up each other in terms of technology, to quote commissioner Gordon from Batman begins: "We get semi-automatics, they get automatics, we get bulletproof vest, they get armor piercing rounds.'
It will just be a matter of time before some ship maker thought, "Hey, wouldn't it be a cool idea if we had a ship that can kill other ships without them ever be able to fight back?"
You can apply the same logic with drop ships, sure, Spiral Order can focus on them to their heart content, but when going up against Morai AA, perhaps it would be good to have some fighter escort to distract if not destroy the AA emplacements? And this won't temper with the story line since like all wars, mistakes were made, maybe the fighter escort weren't enough, they ran out of fuel and returned to base, Morai AA were too strong ect. ect. ect.
We've progressed from huts to buildings, and huts may have one thing or another in commom with civil engineering, but do you see people living in huts in the middle of a city? No, you dont. Because we dont have to build huts anymore.
We do still build huts, especially after an earthquake or if you are trying survive in the wild. You should think of technology like learning, just because you are a professor in mathematics, it doesn't mean you will stop making a shopping list by using simple pluses and minuses.
how would Thin give us a deep exposition of the village's culture so early?
A good writer tells a story, a great writer makes a world and have the story tells itself. Thinslayer doesn't need to give you a long exposition to give you a good context/nuance about the world (and from what I have seen, he is perfectly capable of, credit where credit is due).
Would you like it if you were reading The Hobbit and Gandalf tried to explain Bilbo EVERYTHING about the world on the first talk they ever had? Then calm down and wait for the story to unfold, if you care so much about it.
You do realize Hobbit would have ended on chapter one if Gandalf told Bilbo the peril that he is about to be in (it involves dragons)? I am all for using plot devices and trope in a novel if they are done right, but Thinslayer is not writing a novel, he is making a RP, a fluid story with other living people tagging along, so I would say a stable foundation of lore is not too much to ask.
I don't care much about the story that is about to unfold (I can predict and unlike before, I don't have to play along). But I think after all the failed RPs, Thinslayer could learn from his mistakes and spend more effort to polish his narrative and make the RPer feel like they are in an organic world. But this RP didn't start strong IMHO, so let's hope for your sake, Thinslayer picks up the slack. (judging from my past experience, it is a honestly a 50/50 chance)
Yes, a solid base of lore would help, but now that you mention it, this story is a little diferent from the average RP. It's main location isnt some well-known city or notorious wildland, so nothing to be told of that. Were not going to have contact with outsiders anymore, so the Morai War will be a distant fact. We are supposed to not know anything about the village for now, because it's in the middle of nowhere. There isnt any solid source of information about it from the outside universe, we'll have to learn of it as we live in it. We're suposed to be aliens in a place like this, trying to adapt to the surroundings.
Also, as I've said, it hasnt been half a bloody day in-game, WHO is going to show up to talk about this village, and HOW? Kokkinos already said his lot about the place. Violet isnt going to show up with ghosts running around. And the villagers werent, arent and wont be out in the open for the following night. Thin still hasnt had the chance to expose anything about the village's more peaceful details, aside from their architecture. No amount of writing skill would allow him to anyway, not until things settle down. Maybe he'll make a insightfull demonstration of this village's threaths and hauntings, but that's about it.
I said in the middle of a city, Midnight. And perhaps I should have said "in common circunstances" too. People dont build huts anymore in locations were they have well-estabilished and acessable houses.
Midnight, did you even read what I've written on perception in space? NO, YOU CANT JUST UP-SIZE A DEVICE MEANT TO HIDE A SINGLE MAN ON A PLANET FOR AN ENTIRE SHIP FLYING IN SPACE.
Isorians, assuming theyre metabolicaly similar to humans, only stay at an average of 37 ° C, and theyre usualy in an enviroment that's very close to that temperature as well. And in such enviroment, heat can be dissipated trough contact (touching the ground) and convection (airflow), so IR emissions could be easily bottled up and controlled so the knight could blend in with the background when seen trough an infrared scanner. Optical invisibility would be a lot more complicated, but still, Isorians are kind of small too.
Starships? They have power plants, weapons, eletric wires, computers, thrusthers and (in case they're actively manned) life support, all emitting their own heat as they function. And theyre in space, which is hundreds of degrees below freezing point. With the abscence of an enviroment, heat dissipation would have to be done entirely trough irradiation, which, guess what, makes the ship light up like a light-bulb when seen trough infrarred. Either that or dumping bottles of coolant all over the place to try and keep the ship cooled. In the ship's favor, optical visibility doesnt mean much in space, since objects are ususaly thousands of kilometers away from eachother. But to stay hidden in the infrared spectrum ( nevermind the other possible emissions a ship would give, like gamma radiation from a nuclear plant ) , the ship would have to keep the heat of multiple super-hot systems bottled up, find a way to move around without having to use heat-emmiting thrusters (AKA, any type of thruster), and somehow keep the people inside it from dying of hiperthermia, because the interior of the ship has suddenty risen to thousands of dregrees celcius. This involves so many other technologies than just opctical invisibilty and infrared masking. Thermal batteries to keep the heat inside and still maintain the interior habitable. A cooling system that can lower the entire hull of the ship to 4 K, and exactly that temperature, lest the ship will still stand out like a sore thumb. A propulsion system that completely forgoes any interaction with the outside, lest the byproducts of the maneuvering burns still be visible.
Fine, once all of that gets worked out, stealth ships would be very usefull. But dont just assume every astro-military ever created would ( or should) bother with all of this. It's not as simple as putting A and B together. And before you trow the "current scientific knowledge is incomplete" card, unless you've modelled a brand new theory for thermodinamics that can cirunvent these complications, we either analyse this with our current understanding of the universe, or we can start discussing which shadow jutsus would best ellude an opponent during a firefight.
My previous RPs failed due to lack of motivation, which is entirely my own fault. And that's all I'm going to say on the matter.
For some reason, I wanted Melvin to inadvertently sweep kick a nearby person in range while he was sleeping.
You know those dreams where you gotta do some jump or whatever, but it causes your body parts to jolt instead?
I've had that dream where I think I'm an athlete jumping hurdles.
KV-103: "Human, you haven't done spilling all of your guts on that insolent machinaut with a gun puppy as companion just yet. Keep going!!!"
Me: "Meh, I think at this point we are just treading on old ground now, I mean, he is just keep going on about temperature in space, sure, hiding the energy signature of a massive space ship is a challenge in space, but space is not just empty, it has suns, asteroid and other planets in it, each with its own energy signature that will inevitably interfere with any methods of detection, and I am sure the stealth technology doesn't need to be perfect to be able to achieve an element of surprise. Signal dampening technology already exists, just need some refinement that is all... and that is if advanced EMP and Ion weapons weren't invented to deprive the enemies of their detection to begin with. But those are going way off topic..."
KV-103: "I am sure the xenos filth that is the Isorans are eager to get there hands on a stealth machinaut, but they would have to get trough me to get a hold of one of those..."
Me: "Do you even know where those things are hidden?"
KV-103: "Cradle is a big place, I am sure my fore bearers have found the right spot."
Me: "You know, speaking of the right spot, I think darkwatck missed his... why does he even bother writing in a random language he made up on the spot? No one understands it, not even Thin. I mean, narrative wise, it makes sense since English is not Kokkinos's first language but boy is it annoying to see those unnecessary words in between the action, because they literally serves no purpose to the story nor do they build on Kokkinos's character, not a single bit. I am simply glad you don't talk to me in Gremlin, Fallen king, because that would be really annoying..."
KV-103: "Trust me, Gremlin don't pronounce well, the Isoran at our base camp complained that it sounds like nails scratching on a chalk board."
I do believe that is Greek, Midnight. A language that exists, is spoken by people and should be respected.
While I find it wierd that the Morai would choose to speak greek out of other languages, it does help convey the notion of foreingness.
Now, this would be a much better plan on Dark's part if Thin also happened to know Greek, so the other NPC's that the team meets in this village could also speak Greek, wich would further enforce the notion that we're in foreing lands. In fact, Kokkinos would then have an even more deep role in the story, as he would have to be our translator from time to time.
Well, it's not like every Morai would speak greek as a first language anyway. Maybe Kokkinos is from some more interior part of morai territory.
Yes, I intend to adapt to Darkwatck's plan. Violet will respond in Greek with a snarky reply.
While yes it would be silly to make up a language, and to add on I did use Greek, good on ya Ace. The reason I am using Greek over any other language is because it seems Three Rings (may the rest in peace) had a habit of using Greek names, meanings, and even slang in their story/names/and even to an extent some descriptions. Though most commonly the language spoken would be with a Dialect that the Spiral's might not know, they might have some clues as to what he is saying.
So yes I did this with reason, the main one being to help convey the fact, that yes he is a Morai, and yes the fact that sub-languages or 'slang' does exist.
EX:
-Sarakatsanika
-Yevanic
-Manio
-Cypriot
The list is longer but still. The form I am using is more along the lines of Cretan a much wider used version before modern day Greek. Still holds many of the tongues and slurs, but still has its differences. Anyway if Thin didn't like it he would of asked me to stop. My guess is that the Knights, the spirals that is, are speaking a form of common, or English.
The reason I am using Greek over any other language is because it seems Three Rings (may the rest in peace) had a habit of using Greek names, meanings, and even slang in their story/names/and even to an extent some descriptions.
Wait, if OOO staff appears in the game as Spiral Knights, wouldn't it be technically more fitting if the Isoran were the ones who spoke Greek? And Morai spoke Persian (gotta love that 300 reference), actually, that would be very thematic now that I think about it.
Sorry guys, I had briefly lost interest. Anxiety really does a number on my desire to write. But I'm back now and things are settling down again. I'll write soon.