Jooozek, trust me I know exactly where you are coming from. There is nothing more frustrating than getting a rare yet useless UV. Try getting sleep max on a piece of armor sometime. I am just saying there isn't much incentive for OOO to make the good UVs easier to get.
Merchant Update coming today! (UPDATED!)
jooozek, are you sure you have your numbers right for resistances? I've pretty sure I've been able to deal damage just fine with an elemental weapon to gremlins due to wearing the Skolver set + Barb shield combo. From my numbers, I've found out that weaknesses/resistances are additive that are layered after the multiplicative damage bonus, so I'm pretty sure a good amount of damage bonus will override a resistant enemy.
Oh, and did anyone notice that Cory edited his post about the 3 UVs?
>___________________>
I understand where eeks is coming from but look at it in this perspective ...
It also negates
1) The cost of crafting from 1/2/3 star to 5 star eq itself.
2) The trouble of getting heat for your equipment.
Random price speculation:
10% chance on a UV
Most people craft 2 star items for UVs
10 * 50 = 500 energy
Current market price of 500 energy (6500) = 32,500 crowns
Adding in crown crafting costs and materials, it probably costs around 38k crowns per UV for most items, although that number is obviously discounted by selling off the normal items (and the usually bad UV). Let's say you can sell the items for an average of 3k each
3,000 * 10 = 30,000 crowns
30,000 - 38,000 = -8,000
Going from these numbers, it probably won't be worth using the UV vendor if it costs more than 8k. I'm going to guess it will cost 15-20k to attach a UV to an item, if only because the ability to add a UV to a token reward has added value.
3k on average for a non u.v. item is high.
Wolver series and Owlite Shield are about 2.5k each, taking account of the 10% AH fees.
Calibur/Brandish is barely hitting 2k.
What's more important is getting a U.V. on a 5 star eq. You save yourself all the trouble to get heat and the crafting cost. It's about 1.5k CE to craft from 4 star to 5 star itself.
I'd really like if they didn't have a unbind feature, but oh well I plan on making a killing selling 5 star items. The roll sounds fun!
If SK is giving a "UV lottery" to items like some people says... how much will this affect all those items mass producers??
(I haven't read the whole thing [too much comments], but imagine... to replace all the energy, items, and CR that people uses to craft... how much will this cost? And if it is cheap (hopefuly).. how cheap (with the UVs) will it be)
Like I said... I haven't read the whole thing, probably somebody already asked this.
(Also.. I think this is another plan from OOO to make us buy energy... this will surely cost energy)
OOO is more than a game... so is a business. Everything is. (Economics teaching)
lol why do people always hav problems with money
the more u can get for ur money the better it is! thats how things go and this game needs alot more than just UVs
of course, on the other hand, if the price/effect is like the heat amplifier, they might as well just let it be, but that doesnt have to do with them making profit, its merely them giving nothing for the money they get(yet it can still be considered a valuable feature for richer players or $ spenders)
anyways those r speculations and therefore pointless unless they can allow us to prepare properly and get us some kind of an advantage for ourselves
i duno bout others but to me random UV > no UV
Well, I don't have a problem with money... I never had.
If I talk about SK as a business I talk about it with respect... I respect good business and I know them when I see them.
I think you are right at the idea that this won't make them richer... but it might affect their income at one point. (If it makes the. People want it... it might make them buy it).
Yeah, also that if you can get more with your cash, the better... and cool to have a UV than no UV.
where in my post is the idea, "that this won't make them richer" o.O, i didnt comment anything about that
i dont see the point thinking about their profits, as a player i only care bout what i get, and i dont see anything getting worse right now, just some new feature, we would yet hav to test
what i dont understand is how a player can benefit from thinking about a companys finances, its kinda off topic/irrelevant/obvious/w.e..
E@angel:np, just wanted to state my personal opinion in a single post and read the rest, but i wanted to clarify the idea thingy
I just read the announcement and I read that Punch trades for CR... cool (better) I still wonder how much will it be and how cheap can it get (talking about low UVs)
BiggestLoser: I like to talk about business and economy.. I was taught to.
And well, think about this way, we are the economy of the game....
A person buys $20 in energy (7500CE), SK earns $20. > That person sell 100CE in the market for...
Don't worry about it. I'm going nowhere. Enjoy the game bro.
I just read the announcement and I read that Punch trades for CR... cool (better) I still wonder how much will it be and how cheap can it get (talking about low UVs)
BiggestLoser: I like to talk about business and economy.. I was taught to.
And well, think about this way, we are the economy of the game....
A person buys $20 in energy (7500CE), SK earns $20. > That person sell 100CE in the market for...
Don't worry about it. I'm going nowhere. Enjoy the game bro.
I just read the announcement and I read that Punch trades for CR... cool (better) I still wonder how much will it be and how cheap can it get (talking about low UVs)
BiggestLoser: I like to talk about business and economy.. I was taught to.
And well, think about this way, we are the economy of the game....
A person buys $20 in energy (7500CE), SK earns $20. > That person sell 100CE in the market for...
Don't worry about it. I'm going nowhere. Enjoy the game bro.
It is unlikely these services will be cheap.
The unbind feature will probably remove all the heat from an item so you still have to level it up. The CE cost for unbinding will probably be more than the total amount of CE it takes to craft it from the base item to 5 star to encourage crafting. The increased cost would naturally be reflected in the AH prices for unbound equipment, creating a crown sink and an incentive for players to sell CE for crowns.
I wonder if the price will be lesser for higher star items. Or more. Or if it matters at all.
In other news -- what is rage crafting?
So let me set things straight. Prestige items like the divine avenger, crest of almire and so on now will be obtainable by anyone with just enough cash. No more reason to prepare for a tier3 run or to collect tokens at all.
And whats with heart pendants? First you make them unbound when found, then people start selling these for a high price and now they will lose most of their value because everyone can sell them again? What the hell.
I didn't put so much money into this game to see my $ wasted. I'd highly recommend you to keep at least the token items/pendants bound if you don't want to completely screw the game mechanics over.
Having 1hour playtime newbies running around with fang of vogs, while getting sold ctr vh caliburs for 10kce by other players, is ridicolous. Think this through very carefully...
@Laverna
Somehow I doubt that they will allow token items and love pendants to be unbound, considering that one of their intentions with those patches binding these things was to actually create prestige items in the first place.
I wonder how this will effect alt-crafting. Most of my alt-crafting isn't "breaking even while waiting for uv's," it's just about me crafting and selling these normal, non-uv'd, 2* items to players who are prolly t1 looking to get into t2. I don't expect or desire uv's, aside from the profit they would make me on the market.
They have already said unbound gear would carry a cost cumulative to crafting the item it's self, so I don't think this will effect me equipping ppl who are new to the game. The ones who pull out their wallet to skip to end gear did it already by selling ce on the market, then buying all the mats, recipes, ect to fill out their equip set. This would only make it easier for them, MAYBE tempting for others... but the price of 5* gear isn't gonna drop from this, so I don't think that market is expanding enough to put me out of business.
The UV roller is the one I'm eye balling... I am not in the business of selling uv's, but some ppl are. I think what these ppl do with their alts will determine how my regular item alt crafting goes. If they continue alt crafting (I suspect they will) then the market will prolly stay the same. Supply stays the same, so my items aren't raising in prices, and mats stay the same, so their price isn't gonna drop...
But if players drop these alts in favor of paying cr for uv's, then I think my alt crafter may be able to make a bit more money. Less ppl posting 2* goods in the ah, and less ppl buying those mats == more profit for me on both sides.
Well - I await this update, it has things I've been wanting for a while. I'm very glad they are adding it to the game this way. I'll prolly start dumping my own cr into rolling uv's on my 5* equips I've already built, especially the token gear (rather than grind out tons more tokens, I can farm where it's good and dump cr).
Laverna - it's not really ridiculous. It's how the game was created, and these mechanics have been in place since the beginning. Even now, new players can buy the previously unbound gear at high prices. It's far from unheard of.
The balance that exists is simple: either you grind in the game or you grind a 9-5 in real life to get money, energy, and thus advance.
Having an excess of either: free time or money, leads to advancing faster than other players. (Provided you use that mist energy wisely!)
I see where you're coming from though, as someone who may have bought and invested in items of value (like an unbound heart pendant) that is probably going to lose much of its rarity now.
The key here will be how much the Unbinding and the UV Rolling costs, and whether or not the Unbinding cost scales with the rarity of the item. It's a tough balance to find I'm sure, but hopefully they'll be set at prices that work well to maintain the rarity to effort scales.
@Volebamus
I'm propably wrong about how the damage bonus is applied but still, even if you dealt half of the maximum damage would you use that weapon on that species? I would still never use it for them especially on a gun. I'd use it if it reached at least neutral levels with very high bonus (which is 74% of maximum potential dmg).
@viper901
Heart Trinkets were bound due a certain exploit, you can thank exploiters for that. Nick said that only 0-star and starless items will be excluded from bidding so you can be sure that boss weapons we will be unbindable. The earlier problem with the boss items was that they were sold for really cheap, shortly before the binding update you could get a faust/avenger/blackhawk/silversix for as much as 500CE
I disagree strongly with you here RubyEclipse. Unbding prestige items would turn this game into a joke. When I started playing I knew people wearing the crest of almire or swinging a divine avenger had to kill certain bosses and complete runs.
I admired them quite a bit and therefore was looking to obtain these items myself. But oh snap! I couldnt simply buy them on the AH for cheap! I had to do jelly runs with more experienced players and right now im preparing my gear for vana runs. Why? Because I want to earn this shield.
And earning is the perfect term for it, because that's what prestige items are there for. Seriously it's like a slap in the face for all players who invested time and money into t2/t3 runs.
But if 000 really thinks this gives them more profit, sure go ahead. At least the fang of vog swinging noobs will give me a good laugh, when they burn like torches and set everything on fire lol!
I see where you're coming from, Laverna. : )
When I started playing the game, though, items like the Divine Avenger could be purchased from any player - and commonly were. Part of the mechanic of the economy became leveling up gear to sell for profits later - to players who didn't want to spend the time grinding heat. It happened all the time.
That's not to say we disagree on the mentality that some items should be earned, fair and square, same amount of effort to each. I'm with you there. But my point is that the game, from Day 1, has had these elements at play that make CE the most valuable thing possible - with enough of it, you can do and get just about anything. This has always been the case, even now with remnants of the unbound gear, and will likely continue to be.
Further, we've always known this Unbinding system was coming. They revealed it very soon after the new binding system hit and players were furious about the change.
There are pros and cons to the system, but to your point of profit -- this will likely be a huge win for OOO. If players can spend massive amounts of CE to buy high level gear, they absolutely will. That CE has to come from somewhere. And some new players, especially, are very often willing to spend that burst of initial money to zoom ahead. Likewise, it adds a reward system to any player who is willing to grind and work hard to level up their items to sell for CE later - which isn't a bad thing for veterans of the game or those who want a reward for putting in extra effort.
You are telling me basically the game was different in the beginning. But was it really better? Unbinding finally arrived, but its tiresome knowing even prestige items turn into every day sales again now.
There are people easily soloing t2/3 runs and they will sell stuff cheap. While I understand that 000 wants to lure people into buying more energy, these massive economy changes every now and then are a thorn in my eye. In fact spending like 35kce on a vh ctr weapon may haunt me forever. Unbinding 3* gear would have been acceptable, but selling the whole package "no skill, no time, no need to play in a team" to get endgame gear... it just doesn't feel right.
Laverna - In some ways I think it was better. In some ways I like systems that require you to complete the same tasks as everyone else to earn items. I see and appreciate both sides of the spectrum.
Your stance makes much, much more sense now that I realize you've spent over 60,000-90,000 CE on trinkets and weapons recently. Knowing that those items are about to plummet in value would be enough to make anyone a little mad, I think! But do remember that back when binding first happened, before you joined, just the opposite occurred - players furious because their entire business strategy and all the items they were in the middle of upgrading were now suddenly out the window completely.
Even with the best gear in the game, Vanaduke will still rock your face if you play like a newbie and don't know what you're doing. FSC will still burn you to a crisp even with MAX Fire resist and high amounts of shadow defense.
What matters most in this game is skill, not gear. Gear comes second, and compliments that skill. That's why you see people with terrible gear Solo'ing Vanaduke just to prove a point - and people with great gear but no skill dying left and right when they get to him.
The gear ratio is simple: Time V Money. Either you spend time in the game grinding to earn it, or you spend time in real life working to get money for CE.
Just remember that no amount of money in the real world can buy a player the skill to defeat Vanaduke on Day 1. (Short of hiring someone to play for you!)
I can understand you're irked about the changes. In your position, I would be too. But that's simply how the cards have been dealt, and as mentioned, we knew OOO was waiting to play this ace over a month ago - the wisest thing to do would have been to research and wait before playing one's hand.
In any case, we'll see how things roll out later this week. : )
@Ruby
I'm mostly wondering how the UV rolling will go, as there's a few items I've been wanting to craft, but have been holding off on it just in case it's cheaper to roll for UV's on lower-star items :P
Well, that and how much it'll cost. I anticipate it costing 10~25k per roll, but we'll see.
Bootlet - Same here.
I'd hope for anywhere between 10-25k as well. Getting a UV shouldn't be too easy, but likewise it'll be cheaper to just mass produce the base items and hope for UV if it's too expensive.
The cost of the rolling and the unbinding will shape the entire economic shift heading our way. Exciting times ahead!
I considered the "real" economy in my investements as well, the low dollar was tempting enough. Personally I saw spending cash on the game merely as donation to improve the game. Thanks for your concerns.
However I regret giving them so much cash now, as they just screw around with the economy too much for my liking. I play for fun, helping others and not just to make profit.
So if I invest money into items I don't want it being wasted the next week right after. Planning ahead is fine, but going nuts and just unbind everything is greedy.
Laverna - the point we keep bringing up that you don't seem to be addressing is that this isn't a surprise. This isn't some random change that OOO threw at us without any prior warning.
Again, in simplest phrasing: we've known about this coming for over a month.
As you weren't around before the original binding change, it's understandable that you might not have known about it without doing some research first. Anytime you invest such high amounts in items like that, you know there's a certain amount of risk you take on. With totals like that, the best thing to do would have been to read all you could about the system first, so you'd have known this was on the way someday.
I sympathize with you. Seriously, I do. But hating on OOO for following through with promises they made to us long ago is hardly valid here.
Granted I probably spent way too much on armor/weps. I didn't realize how drastically prices would be thrown out of balance with unbinding. To get my value out of the donations I will continue playing though, as it doesn't bother me too much.
That being said I'm not sure if I simply should buy the crest for 20kce next week. Taking in account many newbies will run around in max vogs and skolvers soon, vana will be slaughtered a thousand times, making the shield dropping bigtime in value. I guess that's how you would see it right, Boolet?
But maybe I stay out of this whole blackmarket business altogether and earn it. If someone tells me he never spent a single cent but horts energy like a squirrel... well have fun with it I guess, I rather go to work in the meantime. Getting much more value out of it.
And just so you don't get me wrong, I prefer SK over other mmorpgs exactly because of this. Meaning I don't need to spend time grinding next to my day job, fitness and all that. But then again, the unbinding of prestige items and pendants should not be applied. At least keep some challenge left to the game.
Well, like I've said before, it's a two way economy.
The free players give the paying players materials and items to afford CE, the paying players give free players their CE so they can get things at no grind.
The unbinding will just open up a market for bigger business.
Nothing will really change, it will just offer more convenience at a greater premium.
Sorry, was just bugging me, I had to say it. So, if I can't haz Steam Mask, does this mean I can get the Regalia stuff?
"Vise can unbind items (zero star and 'starless' items excluded) in exchange for energy."
Which part dont u get ?
@Laverna
What evidence do you have that the value of your items will plummet? Unbound equipment is going to cost a lot of CE, and is only going to let a player sell what they were wearing. This isn't duplicating or creating any gear. The same amount of gear will enter the market as before, and the prices will still be high. If any change - the market will just have 5* items at a SUPER premium (pay for uv + crafting) rather than just 2-3* where you basically buy uv's b/c the crafting is still left to the buyer.
The UV roller COULD change the values of these items, but that depends entirely on the cost of it. Until it is released, we really can not judge this feature at all. The cost per roll means so much that without that one piece of information all speculation is simply a waste of energy. It could be anything, from 5k to 500k... THAT is what will make the difference.
And really "Taking in account many newbies will run around in max vogs and skolvers soon..." only if they can afford it...
... also has it been confirmed whether or not token items will even be available for unbinding?
OOO changed the game so that bound gear would not be unbound on upgrade to keep high tier equipment hard to get. I would not be surprised at all if token gear and trinkets were unable to be unbound.
...how is the event going to benefit newbies anymore than it would now? You can just as easily afford end-game equipment from the start if you pour enough money into it. The only thing that prevents it from being instant is simply finding the right recipe, and even that can be easily bypassed knowing the right people. Sounds like a bit of exaggeration, though- by the time people can actually afford to buy that kind of equipment, they aren't exactly 'newbies' anymore. And if they could, you have the same people to blame that set the prices on every other aspect of the game.
Well, the other guy said you can't Un-Bind the Steam Gas Mask, so I was wondering if you can Un-Bind just the Regalia. If you can only Un-Bind the Regalia, why not the Mask? Does it have some sort of extra Binding feature?
@Shosuko
I talked to many people which were holding their levelled endgame gear back just for this very occassion. The bazaar will be flooded with max 5*lvl10 items next week and therefore levelling one yourself won't be worth time and effort anymore. At least not for beginners.
If "Vise can unbind items (zero star and 'starless' items excluded) in exchange for energy.", then with no doubt, prestige items and trinkets will be included as well. For example: Did you notice all the trinkets being sold recently? Yes it's because they will make a big value drop. I shouldnt have bought any in the first place. Guess you can get a +6 trinket next weekend for as low as 10kce. And since tokens = not buyable with $, 000 doesnt make any income and hopes new players are willing to buy it with energy.
In the end it doesn't add anything to the game but just destroys the whole purpose of doing tier2/3 runs. If I was a new player I would simply wait for the maxed resellers doing the dirty work, killing vana and return to me with a blackened crest. Proto shield getting switched out with a crest of almire right from the start. Doesn't sound bad eh? But as long as it keeps the game alive I won't complain.
@IronSkullKid
You can't unbind Regalia. These items will rise in prices over time and therefore ensuring people buying a lot of energy. Maybe they release an unbinding update after maximizing profit, if they get too rare. To keep the energy flow steady.
So this is a way to devalue UVs, yet another energy sink (for something that used to be free), and still no use for excess mats because crafting is pointless.
(Sorry for triple posting, stupid phone)
I can't wait for this to happen, I still wonder how will this affect the game (too much discussions about it), and how well/cheap will be working.
To be honest i really like what SK is doing, more for us... great.
Rose regalia is 0-Star and is therefore not eligible for unbinding.
a couple questions:
is there any cooldown associated with the UV rolling?
does the cost scale to item level (more for higher * items) or is it a fixed price regardless?
this still doesn't address my main issue with the UV system. the fact that it's entirely random. but it's better than nothing and makes it much less painful to get UV's on certain items like token rewards or items that start at 3/4*
I read the 'excluded' part as 'included.' -_- Sorry if I sounded stupid.
What I like about this update was, even if the services by Punch and Vise suck because you have to pay an exorbitant price, people would simply revert back to the old ways. If it's affordable and cheaper relatively, then I would have it easier to get at the very least a decent u.v. on my equipment, especially those from the tokens.
Lalalala Unbind Unbind Unbind Yayayayayayaya
im kinda gonna hate this being that I sold a frigging TON of 4 and 5* stuff to a vendor way back.
"Prestige items like the divine avenger, crest of almire and so on now will be obtainable by anyone with just enough cash."
So? The game's business model is based around people willing to pay more subsidizing those who are unwilling to pay, in exchange for in-game advantages. That doesn't work if you don't offer them in-game advantages.
And what's so prestigious about a divine avenger? I've got the jelly gems to buy a sealed sword, but I don't want one. For elemental damage, I'd rather get a glacius. People who would be impressed by a divine avenger but not a glacius aren't worth impressing. For that matter, people who would be impressed by both aren't worth impressing.
"No more reason to prepare for a tier3 run"
I thought the point of tier 3 was that tier 2 is too easy. Unless the update also either makes tier 2 much harder or tier 3 much easier, then tier 3 will have the same point as before. Better loot than tier 2, too.
"Having 1hour playtime newbies running around with fang of vogs, while getting sold ctr vh caliburs for 10kce by other players, is ridicolous. Think this through very carefully..."
All right. I've thought it through and decided that it's worth it to bring the price of crystal energy down.
"Unbding prestige items would turn this game into a joke."
What are prestige items, anyway? And what's so prestigious about them? And is it really that bad that maybe I'll be able to get something for the jelly gems I've accumulated, since Brinks doesn't offer anything I want for them?
-----
I'm also curious about the cost of the UV rerolling mechanic. I'd hope that the cost doesn't depend on the star level, as if the goal is to get a five star item with a good UV, then it shouldn't be cheaper to start from a two star item with no UV than to start from a five star item with no UV. I think around 10k would be about right.
quote -
If "Vise can unbind items (zero star and 'starless' items excluded) in exchange for energy.", then with no doubt, prestige items and trinkets will be included as well. For example: Did you notice all the trinkets being sold recently? Yes it's because they will make a big value drop. I shouldnt have bought any in the first place. Guess you can get a +6 trinket next weekend for as low as 10kce. And since tokens = not buyable with $, 000 doesnt make any income and hopes new players are willing to buy it with energy.
let me get this straight -
You're worried that EVERY NOOB is gonna unload 25 bucks irl$ on a single end game item :\
worse - you're mad about this because you already paid like 75 irl$ for one?? o_O
I just cannot empathize with your anger over this - 2-4x weapons, helm, shield, armor, 0-2 trinkets... you're talking 50 bucks each that is 300-500 irl$ on a single set of gear... You're afraid of noobs "flooding" the game with this advantage? idk what noobs YOU know, but most of the noobs I know are grinding out 100 mist to dump 3-5k CROWNS on a 2* gear in the ah because they want to dive on their mist, not craft :\
I, for one, welcome our new Gremlin Overlords.
Thanks for the update!
@Laverna:
Well, there's always an option to run a boycott.
Spiral Knights has a noble and honourable tradition of boycotts. Some players have boycotted because OOO maked item untradable at one point. You can boycott because OOO is going to make those items tradable again.
BTW, I'm wondering if people who boycotted last time will be back now?
Awwwwwww...
"Steam Knight Mask...Why do you disobey?"
http://romanticallyapocalyptic.com/39