http://forums.spiralknights.com/en/node/16183
update: this update comes today, 7/20, according to nick
Next week we will be releasing an update that includes some new merchant features.
Punch and Vise, gremlin outcasts from Emberlight will be moving in to the Haven Bazaar and offering their unique services. Punch will allow you to roll for random unique variants on your items in exchange for crowns. Vise can unbind items (zero star and 'starless' items excluded) in exchange for energy.
We are also adding a new item preview mode to any merchant interface. By simply clicking a button, you will be able to see what any item would look like on your character before you purchase it, even recipes!
You can expect these features to be available some time next week. Happy shopping!
woohoo!!
now i wonder how much people will moan at how much the unbinding costs...
the roll for a UV function sounds interesting.... i hope for a better explanation on how this works
EDIT:
nick:"Disclaimer - Punch and Vise wanted me to state for the record that they did not 'blow up' Vatel's recipe shop, but rather that it 'exploded while they were inside it."
nick: "You can reroll all you like, erasing the UV it had previously. Any item save for costumes and trinkets can roll for a UV, including token-purchased items."
Lastly to clear up any confusion about probability, if you pay Punch, you get a UV. You just don't know what it will be until you roll
NEW INFO!!
Alchemy
- Crafted items may now randomly obtain up to three unique variants. However, obtaining three UVs via crafting is exceptionally rare.
- During crafting, if the option to retain existing UVs is selected, the item will have no chance of gaining 'extra' UVs. For example, an item that has a single UV that is preserved during crafting has no chance of retaining the existing UV plus gaining more.
Item Previews
- Vendor catalogs now have a Preview button which allows you to select vendor items and recipes and see what they look like on your knight.
In other news...
Steam conversion
- New knights created on Preview Event accounts converted to Steam will receive their Preview Event items.
Graphics
- Improved performance for low graphic settings.
- Alpha maps on all armor materials have been smoothed out.
- Fix to laser visuals for users in Compatibility Mode.
- Sharpened the knights' eye texture.
- Knights will now blink on high detail. Dry, irritated eyes no more!
Levels
- Rebalanced the following levels to only have monsters of specific themes appropriate for their level set.
Concrete Jungle | Blight Boulevard
Concrete Jungle | Blight Boulevard 2
Concrete Jungle | Totem Trouble
Concrete Jungle | Totem Trouble 2
Concrete Jungle | Briar Bone Barrage
Dark City | Sinful Steps 2
Dark City | Plazamonium
Jigsaw Valley | Emerald Axis
Jigsaw Valley | Emerald Axis 2
Jigsaw Valley | Perimeter Promenade
Jigsaw Valley | Perimeter Promenade 2
Jigsaw Valley | Jade Tangle
Jigsaw Valley | Jade Tangle 2
- Cleaned up bramble in several levels to make it easier to spot and avoid.
Bugfixes
- Fixed an issue with the Kilowatt Pulsar series not consistently causing proper damage type.
- Player paperdoll model no longer clips through lighting effects.
- Fixed an issue where party platforms could be triggered prematurely when a player disconnects.
- Fixed a bug where battle music wouldn't stop playing in a devilish drudgery room.
- The floor icon for Royal Jelly Palace | Battle Royale is now the correct icon.
- Fixed a bug in Firestorm Citadel | Ashen Armory where a party was able to open both sides of the path split.
- Fixed a bug in Ironclaw Munitions Factory | Abandoned Assembly where the door after the shock bridge wouldn't open.
- Fixed a bug where players were getting stuck in the final encounter in Ironclaw Munitions Factory | Warfare Workshop.
- Fixed a bug where unique variant defense type and status bonuses were being doubled in some cases.
Watch, they'll charge 10k for a roll on UV's.