[Remix]
Get this, get that... UV this, UV that... Unbind(pause)... Sell. (Who wants to be a merchant?)
Merchant Update coming today! (UPDATED!)
@Laverna I ROFL so hard when you said everybody can just buy +6HP trinkets after update for 10kCE, There aren't many that exist in the game for people to unbind them and go around selling it.
Hurray, now I won't feel like it's pointless to ever upgrade something past its initially crafted stage if it didn't wind up with a half decent UV to begin with. :D
I think we could make a pretty educated guess at what the random UV shop's price will be based on how expensive it could get before we'll all just ignore it and keep rage-crafting.
Take the crafting cost of a 2* item, and multiply by ten since -roughly- one out of ten items crafted should have a random UV on it to begin with. THEN subtract from this amount the typical auction value of a piece of 2* gear with no UV multiplied by nine.. because of what you'll recoup auctioning all of the failed UV crafting attempts to newbies who simply want to get the weapon itself and don't care if it doesn't do a bonus 5% damage to one specific type of enemy in the entire game. ;)
A rough guess; I'd really be amazed if it cost any more than 10k...
Though, you know, it would be interesting if there were different levels of the service. Like the basic level, least expensive option would simply be a guarunteed UV of ANY strength or type... but if you're willing to pay a lot more, you could ask for something more specific, or guaruntee a bonus of at least X quality.
Maybe even the highest level of the service would let you say "I want a very high damage bonus vs. fiends" and plunk down 200k crowns and there you go. Talk about a crown sink, eh?
Ok ok let’s turn all items into $ then. At least it saves me a weekend of doing fsc runs. Let’s assume I do 10 successful vana runs and each run consumes 1 hour in which I could work.
When I’m done I sell the shield for big money, maybe 20'000 energy (equals 50$). Now that’s around 2 hours of work for me. Therefore I simply spend the 20'000 energy to a squirrel (my new word for energy horting resellers) instead of wasting 8 more hours grinding.
As for newbies running around in endgame gear: That’s a predictable scenario, because some players will simply sell their whole equipment for cheap when they quit. Guess what, not for energy…
Merchants are currently frightened the market will flood with max/endgame items, so they make pre sales for around 50% of what it would cost you normally.
So after the update you can buy a full endgame set for around 75 bucks. Because items are no longer bound to a specific player it will also lead to a further increase of maxes on the market every day. Competition will raise and price dumping continues. Vog cubs raining from the sky !
What I tried to point out yesterday was, this method makes it just too easy for people with jobs like me. Of course not everyone will spend that kinda money, but some will and 000 knows that. Everything that happens in this game is profit oriented. If thats good or bad I can’t decide, but it keeps the game alive and that’s what counts I guess.
Can't wait...
Must try to infiltrate the rankings of our new Gremlin leaders :3
The original reason for the binding was to prevent newbies from buying their way into the end-game, making those who had worked their way to that position less than pleased and leaving no reason to play once you did so. With this new patch, it makes that possible again. Because of this, we are back where we have started, some feel.
Edit: Although I always wondered why equipping items wasn't subject to individual Tiers you cleared [as in unable to use a 5 star weapon if you have yet to gain access to Tier 3] (1-2, 1 | 2-4, 2 | 5, 3).
We shouldn't I be able to use the 5* gear I have crafted myself, before I have a full 4* set?
You missed the point completely. We're ignoring you can't craft 5* items without their 4*, completely leveled counterparts.
Edit: Ah, I understand your point. Yeah, that is quite the design flaw in my thought.
You missed the point completely. We're ignoring you can't craft 5* items without their 4*, completely leveled counterparts.
But you CAN craft 5* items before you have tier 3 clearance (i.e. have a complete 4* set). With your proposal you would not be able to use them. That would be silly.
My hypothesis.
Prices will be determined by STAR LEVEL.
There will also be negative variants.
Personally I'm pretty happy with that change, I will be able to sell my useless FoV that noobs will pay big money to have.
This FoV is so useless for the hardest sword to get in the game, a combuster overpowers it by 15%.
There is only the charge which can be useful but too risky to use, and who would keep a sword only for its charge and when you are surrounded by mobs, let's take a good bomb for that...
This game lacks of real content/rewards and this upcoming patch is here to hide it. (also easier to make than a real content)
In the future there will be a NPC directly selling any 5* item with the UV you want, just a matter of time...
This FoV is so useless for the hardest sword to get in the game
Wrong.
a combuster overpowers it by 15%.
Wrong.
There is only the charge which can be useful but too risky to use
Wrong.
and who would keep a sword only for its charge
Best be jokin'.
and when you are surrounded by mobs, let's take a good bomb for that...
Only valid point.
I'm expecting the unbind costs to be double the cost to craft.
I like how everyone's making all this speculation about newbies being able to buy their way into high level gear once we have the unbind shop...
As though that wasn't already a thing that happens already. You know how many people I've seen in all 5* gear who don't even understand the basic game mechanics, or who just slash their way straight into the center of a pack of monsters and get killed, over and over? Yeah.
As though that wasn't already a thing that happens already. You know how many people I've seen in all 5* gear who don't even understand the basic game mechanics, or who just slash their way straight into the center of a pack of monsters and get killed, over and over? Yeah.
Heat pinatas? I love 'em!
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a combuster overpowers it by 15%.
Wrong.
The damage tables aren't in the wiki, but we do have some T3 data already for both weapons. This is almost an accurate statement. In T3, the Combuster is 11.5% stronger than a FoV, hit for hit. The FoV has some advantages though specifically: sets fires on normal swings and can land multiple strong hits on charge attack. The Comboster, on the other hand, is much faster, easier to obtain and won't set you on fire.
Not Vatel D: WHY!?!
Anyways it's not going to be crazy amounts for unbinding, its going to be the same amount of CE you crafted it for.
And when will you guys bring back the Magikat Hat? I want to wear one so badly.
As though that wasn't already a thing that happens already.
It's not given you can't purchase 4-5 star items unless they were made before the May patch.
You know how many people I've seen in all 5* gear who don't even understand the basic game mechanics, or who just slash their way straight into the center of a pack of monsters and get killed, over and over?
Those are called "scrubs". They didn't buy their way into their equipment, they just suck at the game.
The damage tables aren't in the wiki, but we do have some T3 data already for both weapons. This is almost an accurate statement. In T3, the Combuster is 11.5% stronger than a FoV, hit for hit.
I see. I retract my previous statement then.
The FoV has some advantages though specifically: sets fires on normal swings and can land multiple strong hits on charge attack. The Comboster, on the other hand, is much faster, easier to obtain and won't set you on fire.
Faster, yes. Not MUCH faster, but yes. It is faster. Also, FoV can flinch on normal hits. It's frequent enough to be noticeable. Now don't misunderstand; I'm not saying the FoV is a better investment or better weapon. However, it is far from useless.
The example you gave isn't irrelevant, but that's based on one assumption; that everyone played the game to be fully decked in perfect gears. From my perspective, every mmo will come to an end, they will face tougher competition from those who appeal either visually or provides engaging game-play. I'm adamant not to spend a single cent on any mmo, I don't think my enjoyment suffers because I had to hit a monster one more time or have less room for mistakes made. Also, as you said, it is up to an individual if he decides to pay exorbitant prices for rare equipment. Personally, I'm against that as well because I value rational judgement, even for something as trivial as a game. It doesn't matter if 99% of the population are better geared than me, newcomers can succumb to e-fame or fast-tracked road as much as they want, at the end of the day, we'll be facing reality instead, and that is where I strive to be very rich. In a polarized society, multi-millionaires don't cut it in this word, anymore.
multi-millionaires don't cut it in this world anymore.
Can't tell if serious...
These are great changes. I still kinda think they should sell mist tanks for crowns via vendors, but for the most part these changes should help the CE:Crowns market value stabilize better. The value of high UV items needed to come down anyway because relative to the actual money value of CE they seem way too high.
That said, I think I'd prefer if items purchased via boss tokens and items dropped from rare spawns were ineligible for unbinding.
If vise will come to Haven, who will be selling at Emberlight? (Just curiosity)
Why do people seem to think there will be a flood of unbound gear hitting the market after this update? Are there really that many players with gear they want to pay (nobody knows how much) to unbind and then sell?
Why do people seem to think there will be a flood of unbound gear hitting the market after this update?
It happened before the binding patch therefore it is not unreasonable to assume it will happen after the Gremlins move in.
Great! I just hope that it won't cost too much to roll for a UV. I will see if I can get a CTR or a damage bonus against undead on my Ascended(so I get basically both Ascended and CIC).
Wouldn't it be a great idea to make each 4* or 5* item expire if it switches players more than once? To prevent the market from being flooded with cheap max/endgame items soon. For example 800ce repair costs each month or the item breaks aparts/lowering it's UV's.
Forgot where I read it but 000 mentioned this idea once when talking about how rose regalia cannot "expire". While im generally against the basic idea of expiring items, this would balance the game again. More profit for 1st time sellers, and decreasing value of 2nd hand deals.
Why do you assume that items switching hands more than once would ever be a substantial part of the market? I don't see any basis for this.
Also, as I understand it the comment about Rose Regalia not expiring, was to distinguish them from special holiday items that appeared during preview and expired after a set date. (To prevent people from running around in holiday costumes all year.)
Every time a player quits or needs energy quickly he will resell his stuff cheaper than he bought it (unless its a squirrel/reseller, but they'd have a hard time getting rid of "breakable" items). That’s necessary because as longer as the game exists, the more max/endgame items will hit the market rapidly. Blame the gremlin merchants.
I personally am just tired of how they're releasing this first, when obviously, someone needs to install some stairs in the clockworks.
Do we really NEED elevators?
It's just a government conspiracy, man.
To kick squirrels downstairs? No need for it, because resellers will starve to death if my idea ever becomes reality. Furthermore it will stabilize the value of rare items and increase profit for 000.
Laverna, you're really acting like this will change the game in such a bad way.
But it's more like it'll bring the game back closer to how it was before two months ago.
And here's the news: it wasn't as bad as you think.
I wonder what they will charge for rolling an UV.
Right now even 100k would be cheep for a UV on a Divine Avenger or Gran Faust.
If u consider that u need roughly ten 4* versions of each sword to get one with UV.
10 Sealed are 200 jelly =~ 67 jelly runs=~5500CE.
10 Avenger are 5500CE +10*450CE=10kCE or 630kcr.
and what do u charge for a UV FOV? Right now its impossible to get one.
PS:
last but not least: UVs are totally unnecessary to succeed in this game.
But: People keep paying insane prices for them.
Somehow I appreciate more new players can buy good gear for cheap now. But unbinding everything without lowering at least the resale value will screw this game in the long run.
After maximizing profits 000 will release another update like my "expiring items" idea, so the game's economy doesnt crash completely.
Why would a player that quits take the trouble of selling his gear? It is not like he can convert it in real currency. In all likelihood a player quiting will just quit taking his items with him.
You also seem to miss the fact that every time a (used) item is resold its "value" is lowered by the unbinding cost. The unbinding cost for a 5* item will be substantial. (Probably between 1500 and 2000 CE)
Steam people were the ones making the game cheap by buying CE, that's why it lowered down to 3K CR per 100 CE.
Now that many of them are left (look at steam live stats), it's almost back to 7K CR per 100 CE, this update will not get them back to play they moved to another game, new real content might tho...
They only expect previous/old players to buy CE to unbind stuff which is very unlikely, because they have enough crown to convert CR to CE and will get more CR by selling their unbound to buy their UV.
I looked at the steam stats and i can see only one thing, Spiral Knights is the most played MMO today.
"Spiral Knights is the most played MMO today."
At its peak, 3,829 people played Spiral Knights today.
Meanwhile, there are MMOs out there with playerbases of 11.4 million active players.
At least we're more popular than Rift?
3829 were playing spiral knights AT THE SAME TIME on steam today.
Yes, that is what I meant by today's peak. That is what the peak means.
Our peak is higher than Rift's peak.
Our peak is probably not as high as WoW's peak.
Looking at steam stats for games that don't require steam is not going to give you an accurate representation of the user base. Neither Rift or SK require steam to run.
I ran a google search for "Rift playerbase" but couldn't find solid numbers. Found some unofficial, manually-collected stats for WoW's US servers though.
...What does this have to do with Gremlins and merchants again?
...Umm, Gremlins are like furry versions of WoW's Goblins in that they are diminutive machinists with a penchant for explosions.
Gremlin products are built to blast!
...Well, Knights are also diminutive. I never actually stopped to compare the size of each tier's gremlins vs knights. Maybe they're actually roughly the same size as a player?
It is going to be sad to see brand new players running around in 5 star armor. Well at least it is going to give me a ton of CE every time I sell 5 star items to brand new players.
Here is a question, which maybe I haven't read, but will the random UV spin guarantee a UV? Or is there a possibility you won't get a UV at all? If it guarantees a UV I will definitely use this feature, if it doesn't there is no way I am.
"Here is a question, which maybe I haven't read, but will the random UV spin guarantee a UV? Or is there a possibility you won't get a UV at all? If it guarantees a UV I will definitely use this feature, if it doesn't there is no way I am."
It's right in the first post.
I hope that there are also negative UV's for markets sake. ugh overpriced party city.
I can understand why players who started after the big-may-update would be concerned about the unbind shop, but I have absolutely no idea why players who started a good amount of time before that update are worried about Unbinding. It's not like you weren't there when they weren't bound...
Spiral Knights is the most played MMO today.
Pffffthahahaha.
Cutting stuff out of context is a cool thing to do, yes? In case you still don't get it i was clearly stating this in relation to Steam games, pay attention, thanks in advance.
In case you still don't get it i was clearly stating this in relation to Steam games
But that's still wrong.
no they will continue to moan at least about the crafting costs otherwise that this is just another cash grab