Forums › English Language Forums › General › Suggestions

Search

We really need an Auction House!

135 replies [Last post]
Tue, 04/19/2011 - 11:05
#101
krabboss
Legacy Username
A trade channel only removes

A trade channel only removes the spam from the zone channel. It doesn't really help make trading less tedious than it is right now.

Tue, 04/19/2011 - 19:33
#102
elivilson
Legacy Username
Yes, it's a casual game!

I play it when i have some free time from the college stuffs, it's a fun game and a great way to spend some free time

but i don't want to keep carrying a bunch of itens while i need some crowns, neither I want to spend the little time that i have to play in /1 or /trade.

I just want to kill some monsters and be able to get some good armors and weapons, but it is impossible without selling some materials that you get, so a AH would be a really great way to take the money that i deserve by passing hours in the clockworks without need to spend my little time doing boring things

Wed, 04/20/2011 - 16:35
#103
HeltheVetica
Legacy Username
Agree!!

I also agree that some kind of Auction House (doesn't need to be called that per-say) is definitely needed

Thu, 04/21/2011 - 07:28
#104
Pinto
Legacy Username
Another vote for a system

Another vote for a system like the energy market (which you obviously think is a good system since it's been used in every OOO game since doubloon oceans were launched for puzzle pirates).

In fact, exactly like the energy market. The same interface, just with an extra page before the exchange itself which is exactly like the arsenal but showing every item in the game which can be traded.

Or a little different, you could add the offer to sell to the arsenal and have no buy offers at all in the market, just a list with the lowest offer for each item. This makes pricing a guessing game when demand exceeds supply but discourages playing the market, as I'm sure OOO would prefer us to be in the clockworks.

This isn't like puzzle pirates where there would be a flood of tan rags. Everything in this game is useful to someone.

(Posted in the right thread this time.)

Thu, 04/21/2011 - 09:36
#105
impsycho3
Legacy Username
Makes the game more open to those who don't have time to merch

An AH would allow players to sell things without needing to stay online for hours on end attempting to get someone somewhere to want their stuff. Adding an AH will allow us to just get back into the dungeons and enjoy the game rather than stand around wishing that someone would want our crappy Mats.

+1 Vote.

Thu, 04/21/2011 - 12:12
#106
firehand94
Legacy Username
Signed

I completely agree on this one, it would make my life easier and i wont have to sit around for hours spamming WTS MATS 0-2*
Get on this devs

Fri, 04/22/2011 - 16:50
#107
TriviaKnight
Legacy Username
Signed

Those who are against this idea because it would "wreck the economy" need to take some basic econ classes. An AH, by itself, is not going to make items cheaper on the whole, or more expensive on the whole, than they already are.

It's just as likely that the price of [X item] goes down because so many people are now having an easy time selling, as it is that the price of [X item] goes up because so many people are having an easy time finding and buying it.

The only thing an auction house will reveal is WHICH items are actually more common or less common than we perceive them to be right now, and by how much. For every item, there exists an equilibrium price at the crossroads of supply and demand. However, when we're limited to the Trade Channel, that price isn't different - it's just tougher to find. It's a question mark, or a general range if you're lucky. Regardless, you're still going to feel the effects of the economic forces; sell too high and you're going to be selling for longer. Advertise a low price and you'll waste less time but also get less money. You can't get around it, no matter how savvy a salesman you think you are, or how many noobs you think you can dupe. The difference is that without an AH, you'll never really know whether the 3 hours you spent advertising an item without any buyers is a result of you overpricing it, or you just not being online at the right time.

BTW, from the developers perspective, I think they'd prefer to keep the noob-duping to a minimum in order to keep new members, so that whole argument against the AH is just bull.

Here's the thing, even though not knowing the right price for things is inconvenient, frustrating, and wasteful for us players - it's actually a much bigger problem for the developers. An AH allows them to collect proper metrics about which items are more common/cheap or rare/expensive than they planned. This allows them to react to overflows and shortages by either adjusting drop rates, or creating new recipes that call for more/less of [Material X]. Without that knowledge, they're flying blind in terms of item balance, and just eyeballing everything, while the lag and erraticness of our current market masks the mistakes and imbalances that are happening before their eyes.

Sat, 04/23/2011 - 00:26
#108
Raddagast
Legacy Username
Community Created Auction House.

In Diablo II, trade worked very similarly and was terribly, horribly clumsy. Instead of an auction house, there was a player made marketplace (diabloii.net) that was functionally the same as an AH in that it allowed for trades to occur, but it was all done through a web browser. The marketplace did not transfer the item when an auction ended at either buyout or time expiration, which would be ideal, but it did allow a deal to be reached with a decreased effort on the seller's and buyer's parts.

If devs refuse to implement an AH, I think a community created AH is an excellent idea. And who's to say we can't make one right now, instead of waiting for the devs?

Sat, 04/23/2011 - 01:57
#109
gamegeared
Legacy Username
http://introvert.net/temp/sk/

http://introvert.net/temp/sk/sk.cgi
is the current attempt of a community auction house (really its just listing your stuff up for a price, but that it enough for now), i saw it posted on the bazaar and thought of this tread

Sat, 04/23/2011 - 06:02
#110
Raul
A trade channel only removes

A trade channel only removes the spam from the zone channel. It doesn't really help make trading less tedious than it is right now.

It also really doesn't remove the spam either because now instead 1. blah blah blah it's 2. blah blah blah in the text box.

Sat, 04/23/2011 - 06:05
#111
Sirrocco
Legacy Username
...yes, but you can turn off

...yes, but you can turn off /2 now, if you don't want to hear the trade stuff. You should have gotten a mail from the devs with the patch notes.

Sat, 04/23/2011 - 06:07
#112
Raul
http://introvert.net/temp/sk/

http://introvert.net/temp/sk/sk.cgi
is the current attempt of a community auction house (really its just listing your stuff up for a price, but that it enough for now), i saw it posted on the bazaar and thought of this tread

Ehhh it's a very basic and very poor start, but it's a start.

I would much rather have the devs doing one.

Sat, 04/23/2011 - 06:08
#113
Raul
Patch notes were just updates

Patch notes were just updates it didn't exactly say how to do turn them off, unless I missed that part. Frankly, I'm a merchant so turning that off would be detrimental to my business.

Sat, 04/23/2011 - 11:43
#114
Negimasonic's picture
Negimasonic
/leave 2

/leave 2

Sat, 04/23/2011 - 13:38
#115
Eshajori
Legacy Username
Yes please =3

I'm not reading through all of these pages of comments, it's clear the overwhelming majority is for this because they're right.

If it happens, could you make it so (or at least give the option) the bidding time grows just slightly every time someone bids? Even if it's only like 1 or 5 minutes. None of that Ebay, "everyone rush it at the last second till someone random ends up with it" crap. extending the time makes it so the seller gets the most for what they're selling and the person who is willing to pay the most gets the item they clearly deserve.

Also I was thinking - and this is JUST BRAINSTORMING, I'm not attached to the idea - but if OOO wanted to make this worth their while, they could have it so only Guilds could post items in an Auction House through the guild area. I've never been there myself so I don't know what it's like. But basically everyone else can see and purchase items outside. This is a basic idea, but there could be guild bonuses, and it might help create a more tight-knit community. I actually don't think it would be fair to everyone, so as-is it's a bad idea. But it could be altered into something, maybe.

Sat, 04/23/2011 - 16:50
#116
bleary
Legacy Username
community marketplace

Thanks for bringing up my "very basic and very poor" effort at a Marketplace. It's the sort of thing you get when someone who isn't a programmer or a web designer makes something for free in his spare time. If anyone feels like stepping up and taking it over or volunteering some labor, awesome. It currently resides at http://bit.ly/skmarket

The Bazaar thread is at http://forums.spiralknights.com/en/node/4715

I do think this sort of thing ought eventually be integrated into the game.

Sun, 04/24/2011 - 06:12
#117
sabriath
Legacy Username
I agree to original post

I didn't read all the replies, but I'll throw my 2 cents in based on the original post (my fault if it's been said).

I agree to an in-game auction house....but please please PLEASE make it similar to Eve:Online if you do. There are problems with WoW-like auction houses that I do not like (although I made millions in them, it made the system unbalanced toward the rich). An EO-like AH is similar to what you use for your crown-energy market anyway, and shows the ability for items to reach a better midpoint, rather than a "dangling demand" like WoW (without having prior knowledge to the items in a system, you can only judge a "value" of an item based on what's in front of you....if you are seeing only sales, and no purchases, than the prices can be anything and you'd believe them).

So basically the idea is that each item could be searched for, and a list of buy/sell orders can be viewed. When you "sell" an item, it will automatically sell to the highest buyer, and when you "buy", it will take from the lowest seller. If you do not like the buy/sell prices, you can set up an order for yourself (maybe even limit it to 5 orders per account, but you can "purchase" extra order queues, similar to how you do weapon slots with energy).

Setting up a buy order: Select how many of the item you wish to purchase, and the price you are willing to pay. Upon completion, the amount is deducted from you. If you cancel an order, you lose X% for broker fees.
Setting up a sell order: Select how many of the item you wish to sell, and the price you want to sell it for. Upon completion, the items are deducted from your inventory. If you cancel an order, the items will be sent back to you through the mail system in Y hour(s).

All transactions that occur are deducted X% for broker fees on the gain of crowns. X% and Y hour(s) are placeholders for actual values obviously, I was thinking 1% to 2% and 1 hour for the values, but it's just a suggestion. The reason for the fees/time is because an AH would have to be another server altogether (in order to handle a player workload and not cause hassle on the main server), which would cost 3R money and we don't want people to bog down that server by constantly putting things on/off the orders list freely.

One flaw to this system is "unique altered" items (those that got a random stat boost during creation). There's no possible way to effectively keep a list of EVERY item based on their stats, so just the base name should bring up all of those items regardless of effects given to them. Special items could be given unique highlights in the list, to allow players to quickly scan to see which of the items have boosts and opt to pay the extra amount for them.

Another idea is to have a completely player controlled economy similar to EO....that would drive the crown-energy pricing as well.

Sun, 04/24/2011 - 07:33
#118
Raul
Thanks for bringing up my

Thanks for bringing up my "very basic and very poor" effort at a Marketplace. It's the sort of thing you get when someone who isn't a programmer or a web designer makes something for free in his spare time. If anyone feels like stepping up and taking it over or volunteering some labor, awesome. It currently resides at http://bit.ly/skmarket The Bazaar thread is at http://forums.spiralknights.com/en/node/4715

I do think this sort of thing ought eventually be integrated into the game.

No offense meant bro, don't take it so personal. It's a good start.

Yes, I want something officially done as well, but we just have to cross our everythings and wait. *sigh*

Is this topic even being updated anymore? *shoots topic back to top with repeated bumps*

Sun, 04/24/2011 - 07:33
#119
Raul
Bump

Bump

Sun, 04/24/2011 - 07:37
#120
sabriath
Legacy Username
Is this topic even being updated anymore?

I wrote stuff in here....not sure if you read it.

Sun, 04/24/2011 - 07:39
#121
bsjhepo
Legacy Username
Didn't read the thread, but

Didn't read the thread, but is this thread really necessary. I'm pretty sure it's been made obvious to the devs that we need an Auction House (and why), and now they're either just ignoring these suggestions or being silent to troll us lol.

Sun, 04/24/2011 - 07:48
#122
Raul
Cursed trolls go back under

Cursed trolls go back under your bridges!

I hear the Billy Goat's Gruff are coming anyways.

Sun, 04/24/2011 - 16:54
#123
Raul
bumping for the good of the

bumping for the good of the community.

Mon, 04/25/2011 - 10:46
#124
jmdbcool
Legacy Username
Trade channel is impossible

I was just watching the trade channel this morning and messages were coming at about 1 / second. It was almost impossible to read it all. Most of it was just the same people every 20 seconds or so. I would really appreciate a more manageable way to buy and sell items.

Mon, 04/25/2011 - 10:55
#125
Raul
Now that they implemented IMO

Now that they implemented IMO a bad decision, a global channel instead of trade instances, we need an Auction House more then ever.

Mon, 04/25/2011 - 15:37
#126
spookas
Legacy Username
Yo dudes I'm about 99% sure

Yo dudes I'm about 99% sure they're working on a better trading system and the /trade channel is a temporary fix. Just look at their other games. Relax, this game is like 2 weeks old.

Mon, 04/25/2011 - 18:34
#127
ajericho
Legacy Username
http://forums.spiralknights.c

http://forums.spiralknights.com/en/node/5352

Mon, 04/25/2011 - 18:44
#128
BehindCurtai
Legacy Username
> Yo dudes I'm about 99% sure

> Yo dudes I'm about 99% sure they're working on a better trading system and the /trade channel is a temporary fix. Just look at their other games. Relax, this game is like 2 weeks old.

Actually, apparently, this game is about 4 years old, at least from initial coding (conception?).

It was in 3rd (?) preview (with energy) for at least 6 months, and even then people were asking for better trading.

I'd love to see YPP style trading -- you can post buy and sell amounts for each material or finished (non-UV) item. Not auction house, but actual market.

Sadly, I don't expect it. The game's spawns were not tested for balance in a freely trading environment, so you expect spawns to be noticeably higher than need. This means that there will be a big surplus, and the prices will crash.

The solution to that? A YPP style dynamic spawn system -- and suddenly what you earn from a trip varies based on what others are selling stuff for.

Workable? Yes.
As fun for the players? Probably not.

Mon, 04/25/2011 - 20:06
#129
Metaknight's picture
Metaknight
they're making an auction

they're making an auction house. its confirmed. thread over.

Thu, 05/05/2011 - 07:33
#130
Beafly
Legacy Username
This game is kicking ass at

This game is kicking ass at the moment, I'm thoroughly enjoying myself except for painful way we're forced to buy/sell/trade items and currency at the moment.

This game needs an auction house ala world of warcraft style far more badly than it needs new swords, guns, costumes or content.

This topic should be stickied/bumped daily until the auction house is on the build/release schedule.

Thu, 05/05/2011 - 10:17
#131
Zarod
Legacy Username
Where and when did they

Where and when did they confirm?

Thu, 05/05/2011 - 10:33
#132
Leviathan
Legacy Username
In the announcements forum,

In the announcements forum, in the thread "Upcoming Features".

http://forums.spiralknights.com/en/node/5348

Sun, 05/08/2011 - 12:06
#133
Berzerkules's picture
Berzerkules
I Agree..

I agree.. SK needs some form of a auction house system.

Sun, 05/08/2011 - 23:25
#134
Pawn's picture
Pawn
Just used

Just used clockwork market for the 1st time, that thing is kinda sweet :)

Mon, 05/09/2011 - 13:14
#135
Aznguy
Not sure which is worse. Trade chat

Not sure which is worse. Trade chat or Ragnarok merchants setting up shops near the teleports lagging up the town :P

  • « first
  • ‹ previous
  • 1
  • 2
  • 3
Powered by Drupal, an open source content management system