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Dear Devs, do you have something against gunners? (good to see some changes, fixing the hats would be nice though...)

140 replies [Last post]
Sun, 01/08/2012 - 21:42
#51
Asthix's picture
Asthix
Excuse me

But the defenders of gunner nerf have completely failed to address the 'all armor looks like a Mexican bartender' issue.

Mon, 01/09/2012 - 00:00
#52
Shadowoctopus's picture
Shadowoctopus
Then lets get into that.

Then lets get into that. Gunner heads are only two colors on the same model, that's it. For 3star up you get the same head, same colors. Only stats change. So why isn't there an armor with a more modern soldier mofit? Bombers look like Bomb squad guys, so why not a gun armor with a more modern military look? Maybe a Sniper look?

And another idea, why not extend the cylops helmet line into 5 star? It's popular with some people to wear since it's so unique looking and it does give a gun damage bonus, though to be honest I find it weird that the Cyclops which is what.. 0-1 stars and Shadow sun stetson is 5 stars and yet they both give the same low gun damage bonus. Only difference being armor rating.

Mon, 01/09/2012 - 06:22
#53
Kalaina-Elderfall's picture
Kalaina-Elderfall
A different model of hat

A different model of hat would be nice, doesn't have to be anything major and we can keep the Wild West theme. The current one's a sheriff hat and the bandana mouth covering (Justifier).

We could use a fedora, for Deadshot.

The man with no name's hat is rounder than the current model, so that's an idea for Nameless.

And Shadowsun.. I'm out of ideas.

Not that I'd wear any of these since I prefer looking like a girl, but they'd make nice costumes for guys.

Mon, 01/09/2012 - 07:34
#54
Happyapathy's picture
Happyapathy
Weekend is over, hoping Dev

Weekend is over, hoping Dev sees this and bothers to respond.

Mon, 01/09/2012 - 09:04
#55
Blue-Phaze's picture
Blue-Phaze
Nice to see someone showing

Nice to see someone showing constructive criticism. Most people at the suggestions forum tend to complain about whatever for personal gain, not for actual game improvement. You brought up a real issue and did it amazingly, I must say.
I'll look forward to this thread. (and hope the devs actually answer to this...)

Mon, 01/09/2012 - 15:24
#56
Avixi's picture
Avixi
To the OP: The idea of being

To the OP:

The idea of being a gunner is that you reduce all risk of getting hit in melee, hence the lack of a damage buff with gunner armor.
Also, all 4 of my 5-star brandish swords only ever did one explosion, the change was much needed.

Mon, 01/09/2012 - 15:39
#57
Kalaina-Elderfall's picture
Kalaina-Elderfall
The idea of being a gunner is

The idea of being a gunner is that you reduce all risk of getting hit in melee, hence the reduction in base gun damage as compared to swords. Killing our buffs too is hitting us double where it's entirely unwarranted.

And this thread is about more than just that. It's about a lack of 2* gun gear, it's about a lack of a good gun set with shadow defense, it's about our lack of shadow lair gear, it's about the boring armor, it's about gunners having to pay a lot more money to be at all effective, and it's about why there aren't any changes being made to address any of these issues.

Mon, 01/09/2012 - 18:33
#58
The-Rawrcake's picture
The-Rawrcake
"the change was much

"the change was much needed."

Would you like it if your brandishes hindered you?

Personally I see buffing swords instead of guns ridiculous. It's hard to watch something like the well used brandishes get a buff over things like wild hunting blade in the first place. It's like the devs are working on mainstream weapons and armor to be the only used thing in the game.

Here is a nice list of what gunners need:

1. A 2 star gunner set. This also means coming up with new names for it.

2. Changing the graphics of the sets. This occurs with every other set in the game, so it shouldn't be a problem. In fact, there are even easy to implement suggestions that have given examples.

3. Make our gear in line with bombers and swordsman if you already nerfed our base damage. You do not have to completely milk it and give us terrible gear so we do not become overpowered, which now we are underpowered from all of these nerfs.

4. Deadshot gear. make it gunner specific. First of all, it completely implies that it is used by gunners. Second of all, swordsman and bombers do not deserve to take our gear and benefit from it when they already have enough benefitting sets, if not benefit from it more. Swordsman get a medium damage bonus to all shadow defense set. Why isn't ours medium to everything too?

5. Attention towards gunners. The recent patch was completely sword friendly for a great example. One less reason to be a gunner: Zombies and wolvers and retrodes are extremely easy to avoid.

So this is what I got from other people. At first I thought of us as unique and just fine, but now I can kind of see where everyone is going.

This thread isn't only supported and updated by happyapathy for one, and for two this is Spiral Knights. Not Wolver Knights. It'd be cool to have all of you guys heard.

Tue, 01/10/2012 - 05:04
#59
Kalaina-Elderfall's picture
Kalaina-Elderfall
After paying thousands (upon

After paying thousands (upon thousands) of CE to get UV'd guns to hit Max Damage, I really don't wish that upon the gunners of the future. Thread up.

Tue, 01/10/2012 - 09:58
#60
Happyapathy's picture
Happyapathy
So... Winter Fest goes today,

So... Winter Fest goes today, which probably means an update of some sort, lets see what happens...

Tue, 01/10/2012 - 10:56
#61
Fraxur's picture
Fraxur
Didn't anyone forget to

Didn't anyone forget to mention about the LD classes for gunners?
Swordies get 2, Guardian (Sword ASI Low) and Striker (Sword DMG and ASI Low)
Bombers get 2, Guardian (Bomb CTR Low) and Recon (Bomb CTR Med with CTR to all weapons Med which makes Bomb CTR VH)
And Gunners get 1, Recon (ASI Med)
This is plain unfair.

Tue, 01/10/2012 - 12:48
#62
Rangerwillx's picture
Rangerwillx
:V

Swordies get Asi and Dmg Medium on striker. Not low.

Tue, 01/10/2012 - 13:00
#63
Lukehandkooler's picture
Lukehandkooler
I still cant believe there

I still cant believe there wasnt a single gunnery piece in the entire shadow lair thing.

Tue, 01/10/2012 - 14:55
#64
Avixi's picture
Avixi
#60 "Would you like it if

#60 "Would you like it if your brandishes hindered you?"

Guns don't hinder you.

Tue, 01/10/2012 - 15:01
#65
Jacksonsteel's picture
Jacksonsteel
well

they hate dragons too.

Tue, 01/10/2012 - 15:04
#66
The-Rawrcake's picture
The-Rawrcake
#60 "Would you like it if

#60 "Would you like it if your brandishes hindered you?"

Guns don't hinder you.

____________

I was talking about Wild Hunting Blade - people would say that it hinders you which is why you will see people using that to make a challenge in this game after the patch

ANYWAYS Make sent and AP pures there is too much support for that xO

PLEEEEAAASE you already mentioned it and completely ignored it

Tue, 01/10/2012 - 19:09
#67
Happyapathy's picture
Happyapathy
Thanks again for nothing, devs

Do you not bother to read these or like to treat your player base with utter contempt and arrogance? What you think by not answering the issue will go away? How come you post in silly spam threads or easily answered questions yet never post in threads that actually matter or have a lot of people demanding a reply? You afraid of having to actually say something that people may hold you too or what? We have multiple threads here with plenty of support pleading for change and what do you do:

Fixed several weighted statue exploits in the Firestorm Citadel and the Shadow Lair Firestorm Citadel.

Oh boy that exploit sure deserved priority over the demands for fixing the overly nerfed enemies, the so far universal agreement that gunners need some attention, and that proposed gun fix that was widely supported by the community but has yet to be realized over a month later.

Some may argue that what is posted here are the ravings of a so-called "vocal minority", well this minority happens to be mostly made up of the most dedicated and experienced players who know what is needed and have bothered to stick with your game for the longest time, and their opinions SHOULD matter.

Prove you actually care and say something, or don't say anything and prove how truly stuck up and narcissistic as you appear to be.

Tue, 01/10/2012 - 19:33
#68
Kalaina-Elderfall's picture
Kalaina-Elderfall
Now I'll give you that in a

Now I'll give you that in a professional setting these kinds of things take time to change. There are cycles of ideas and testing that a game has to go through before a change can be made, and that can take months. And I'll give you that there are PR limits on what the devs can actually say. But this has been an issue for a long time.

At least tell us that you are considering the issue. Tell us that you aren't completely indifferent to the desires of the gunners who are devoted fans of your game. Either tell us that there are changes being considered for the future, or tell us that you think that gunning is fine as it is and doesn't merit changing. I think we at least deserve that.

Tue, 01/10/2012 - 19:51
#69
The-Rawrcake's picture
The-Rawrcake
Yeah. It's fine to have an

Yeah. It's fine to have an update concerning other issued, because we don't order what goes out necessarily - the devs do. They could have new content planned / gunner changes that we aren't aware about. I am not exactly sure, happy, if it makes them "stuck up and narcisisstic" - probably a different word were looking for

But a response would be nice - at least about the whole antigua thing but it should be about the whole design of gunners in general - why our damage is natrually lower than a swordsman yet our skolver equivalent is low and our snarbolax equivalent is medium only to undead in addition to that, we get off-set being survivability oriented when we get no positive status only negative

Except for curse which is on a set of gear that is for all even though it should be unique to gunners.

And why we have re-copied graphics when there have been great suggestions for deadshot chapeau etc.

And why we do not get 2 star versions of our armor

Also, why was brandishes the changed thing after a long period of thinking time when things like the striker series and some of our gunner armor and bomber's armor like bombastic / other armor is what truly needs to be balanced? Brandishes were good and popular before the change because they were not under or over powered and had great DPS.

There are still things with screwy mechanics out there, like alchemer splits hitting switches and callahan bullets' wierd hit boxes.

I understand why we did not get shadow lair gear - but that goes away unless deadshot is made gunner gear instead of everyone gear.'

Bombers are also to be looked at before swordsman. Priorities need to go Bombers and Gunners > swordsman, which upset swordsman is not a good reason to not make deadshot only guns - swordsman have had their patches already, we can have ours.

+1 to deadshot affecting guns only, as a gunner statement before more future fixes for us

Wed, 01/11/2012 - 03:55
#70
Incoherrant's picture
Incoherrant
Wall of Text :D

I liek range.

... But I'm a cautious swordsman with a healthy dose of bombs and guns in my arsenal.

Gunning never felt like an option despite how much I loved mauling things in t1 with my trusty Autogun and a Voltech Alchemer (that I got scolded for using in IMF; not knowing about quicksilvers back then, oops). Antigua lines are delightfully fun to use, even if my aim is terrible. I found a Magnus in a treasure box and the charge amuses me endlessly even if I'd never use it against monsters.
I just do no damage with any of the things. :( Not to even mention the lack of starter gear...
Aiming is hard, dodging is hard when firing slows your movement, using a Vile Striker is honestly more viable in tier three than a gun loadout for me. Why. D:

Range is a lovely thing when you can avoid most hits. I mostly play ranged characters in the only other MMO I play, and mobility+being able to get airborne is why I find it very viable there. My corruptors get mauled if caught in a tight corner by a swarm of mobs. In Spiral Knights? There is no flying. There is a lot of small rooms and tight corridors.

I can grab underused swords and do okay. I can grab status and blast bombs and do fine. I get very, very hurt when I try to rely on guns other than Polaris for dealing with anything that isn't a row of polyps.
Gun puppies? Swordplz.
Howlitzers? Swordplz unless Candlestick hallways. LolPolaris again, or Argent Peacemaker for variety.
I prefer gunning polyps because they don't have any turning to do, but in tight spots with multiple? Swordplz.

Kats dodge (unless they're in their odd pausing state) and don't die fast enough.
Devilites dodge and don't die fast enough.
Wolvers dodge and used to not die fast enough, but with their nerf it's just patience bleh.
Greavers eat my bleeping face and don't die fast enough unless I lose half my health berserking the lot of them with my Barbarous Thorn Blade. x.x
Gremlins dodge and don't die fast enough, and even with my fancy UV'd Driver, new Acheron charge is absurdly better. In Deconstruction Zones I'm kiting and charging before releasing the charge at the most safe and efficient place I can get when using either. Acheron just outshines the Driver by absurd amounts.

Mecha Knights are a pain with their blocking and their vast amount of damage and their herd sizes in arenas. I used to spam Polaris at them until I got a Divine Avenger. Hello, sword that do it better with less work.
Retrodes? Yeah, I'll still spam Polaris at them if it's in a narrow area and they're trying to walk up to me. Any situation with room to move around, it's just dodging around them and dispatching them in a couple of slashes. Same exact thing with Lumbers; if a crowd of them is heading my way and I can't get behind them, Polaris spam.

Slimes/scuttlebots/zombies are lulz either way, but swords just deal so much more damage in so little time.

I'll faff about with inefficient equipment pretty much every day because it's fun and I love variety, but I would never go full gunner for anything properly challenging. It just isn't fast or safe enough to be viable. I prefer to play slowly and cautiously most days, but even I lose patience with guns, particularly ones that make me easier to hit.

I have more guns than I have swords, but all of them are sidearms to me - switches, mobs in spikes, hard-to-get-to turrets, stuff I feel like shooting at for fun.

I liek range. DA, Brandish lines and even BTB have pretty good range when needed and vast amounts of damage all the time. Why I no can has gun use without feeling like I'm faffing about for laughs? :(

Wed, 01/11/2012 - 06:30
#71
Ndognine's picture
Ndognine
This is getting annoying

This is getting annoying really...
I've always been interested in gunning, but when I go to see my options I get discouraged by the little thats available. I like being able to do dish out damage, but with no good armor to provide a damage bonus thats harder to do. It almost seems like gunners are supposed to be 100% support. aka using their guns to give status effects to enemies, or taking the aggro away from enemies so swordies can get a good clean hit with low damage chance.
If thats the case at least say so.

Either way, gunners need a buff. I would like to see a gunner armor set with 2 damage mediums, and a Shadow Lair gunner set. Maybe one with good fire resist for FSC?

Wed, 01/11/2012 - 08:50
#72
Fraxur's picture
Fraxur
@Rangerwill

Sorry, I must be thinking about something else when I wrote it.

Wed, 01/11/2012 - 10:05
#73
Abitathree
And if the dev's did not want

And if the dev's did not want us to have med dmg bonuses then why the elite trueshot modules? As a gunner i have almost no choice but to have that be my two trinket slots. Please give me that on armor so I can use some different trinkets. Hell make shadowsun med dmg and full negative resist on everything like mad bomber. I would be happy.

Wed, 01/11/2012 - 10:33
#74
Rangerwillx's picture
Rangerwillx
Max med and pentas.

This pretty much sums up how OOO doesn't love gunners, but loves swordsman.

Gunners, if they use two penta trinkets, can get medium damage at best.
Swordsman, if they use two penta trinkets, can get MAXIMUM damage at best.

There you go.

Wed, 01/11/2012 - 12:02
#75
Kalaina-Elderfall's picture
Kalaina-Elderfall
Er, I thought I posted here

Er, I thought I posted here this morning. Guess it didn't go through.

Anyway, ASI on guns is great. If had medium damage options, I may stick to my ASI. Ideally I'd like a piece of armor that has low damage and low ASI on it, if only for options. Medium damage would be great, but hey if the devs don't want to give us that much damage they don't have to.

And status... the world of status resists is like ambrosia. It's like they're trying to get us to die to make up for the fact that our playstyle is not dying. Status resist UVs on my gun armor just fill me with joy to use, but they cost so much since they're UVs.

And shadow-resistant armor. I want something with shadow defense. I haven't gotten Valkyrie yet and am not a big fan of Deadshot (lack of fire), so I'm really crippled vs shadow damage. And even if I get Valkyrie for vs fiends I don't have ASI UVs on my guns so I won't be able to hit Max/Max unless I split it Valkyrie/Gun and then my shadow defense still isn't all that great (but I will probably do this anyway). I don't think I should have this much trouble if I'm going to be making a set of armor for one out of six monster types.

Wed, 01/11/2012 - 16:03
#76
The-Rawrcake's picture
The-Rawrcake
I'll be making a new

I'll be making a new character and roll guns on him to see how it goes - I'll test exactly how it goes being a beginning gunner and journal then make a forum thread on it so devs can see how hard it is / unappealing. Once I can afford the trinket slots, I will be going into heart trinkets and journal how unappealing it is to be gunner with heart trinkets due to our bad gear bonuses

2* gun set, make the 2* guns that have a crawl of a bullet speed faster! also a 2* magnus option

plus every other needed fix, like proper status resist and deadshot only guns and medium damage shadowsun

and we need a dev reply :,(

Wed, 01/11/2012 - 17:12
#77
The-Rawrcake's picture
The-Rawrcake
Nick said:"Item Balance

Nick said:

"Item Balance
Some item balance changes are on the way. Specifically this will target items that require tweaks to have their stats stand apart from similar ones and some changes to handguns to make them more varied and viable in combat. Check the forums for notice of these changes before they happen.

That's all I can share for now, keep your eyes on the testing forum for times when the test server will be made available!"

_______________________________________________________________________________________________
New general discussion forum post! Happyapathy, you can change the title now we received our response

Please do not post any more in this thread

Please do not discuss the post here, go to this forum to discuss : http://forums.spiralknights.com/en/node/40054

/thread, over and out for the time being

Tue, 01/31/2012 - 12:52
#78
Happyapathy's picture
Happyapathy
Necroed with a vengence

It's been a month since I posted this thread and not even the aesthetic change for the hats has been done, there is seriously something wrong here, will the devs finally actually say something or just turn their noses up at it like they have been.

How come a thread asking for chroma suits to be able to have wings a week ago gets done, but the issue of gunslinger hats (and other gunslinger changes) which have been requested for months gets sidelined? I've waited two updates for some sort of change and you devs have failed to deliver on anything people asked for here, c'mon what are you doing?

Tue, 01/31/2012 - 11:54
#79
Kalaina-Elderfall's picture
Kalaina-Elderfall
Be patient. Adding a wing

Be patient. Adding a wing slot to the chroma suits is a lot less work-intensive than creating entirely new art. We haven't really had any interesting updates in the past month, guns or not.

Personally, I don't have high expectations for the promised update, though, and I don't expect the devs to address many of the issues brought up in this thread. But they said they're working on it, so I don't think we should be complaining unless we get more evidence that they really don't care about us, i.e. a significant swords buff or an attempt to appease us with buffs to certain unused guns while completely ignoring the armor, etc.

Tue, 01/31/2012 - 12:02
#80
Axonio's picture
Axonio
.

The devs are not fixing the game to please you. Be patient.

Tue, 01/31/2012 - 12:34
#81
Retequizzle's picture
Retequizzle
"It's been months since I

"It's been months since I posted this thread."

"Created by Happyapathy
01/04/2012 - 20:39"

Do not pass go, do not collect $200.

Tue, 01/31/2012 - 12:36
#82
Thimol's picture
Thimol
-----

Do not pass go, do not collect $200.

I love that line.

Tue, 01/31/2012 - 13:07
#83
Azkaellion's picture
Azkaellion
Bump

+1
Come on Devs!

Tue, 01/31/2012 - 13:21
#84
Lukehandkooler's picture
Lukehandkooler
"Making nearly every enemies

"Making nearly every enemies attack speed slower has drastically reduced the need for gunners as keeping your distance and timing your swings with a sword is less of an issue then ever, why bother shooting from a safe distance when you can now safely get up close and smack enemies for more damage? If anything this patch has ruined the gunners role."

Isnt it funny when youre on the ball though and totally outplay some (not all or most, just a few) swordies, you can almost feel them seething at you for getting killing blows. I notice this all the time. The better I play the more reckless they get and make an attempt at establishing dominance and usually they stick out their necks and it backfires.

/support, because swordsmen needed the holy trinity of defense all with blanket weapon bonuses in LD to accompany GF, Archon, and BTB.

~Lucas.

Tue, 01/31/2012 - 16:14
#85
Iron-Dragon-Guild's picture
Iron-Dragon-Guild
gunning is ridiculously easy as it is, but...

ahahhahahha.....guy thinks the game developers owe him something. just because ya want it, does not make it a good idea or a plausible one to take action on. guns are fine as is, how easy you want them to make this game? can't just have a gattling gun and mow the monsters down. balance for the game probably dictates the usage of guns as an accompaniment to the swords. use your guns to weaken your enemy, then use your swords to finish em off, easy. purists, sword wielders and gun users, ask for their own troubles. pure sword users needed a bit of buffing, due to the closeness of proximity that they must attain to strike, thus giving them a good chance of taking damage. if they make the guns or bonuses to guns any stronger, i will just sit back and snipe my way through the game even more...

anyway, there are tons of suggestions which people who post think are 'the most valuable and important ideas since the wheel' ...fact is, they are not, but thank you people for this epic suggestion post by way of 'PaYz AtteNtiOn to ThiS ThrEad oR Else!!'....was good for a chuckle! xD

however, an aesthetics change to the gunner sets is a good idea...a little more individuality and personality difference between the competing sets couldnt hurt, but do you add some minor stat changes to offer better defense options for pure gunners...or do you go huge gun bonuses with lots of negative defense and negative status effect, in case people besides pure gunners use the sets...hmmmmm xD

Tue, 01/31/2012 - 13:51
#86
Kalaina-Elderfall's picture
Kalaina-Elderfall
^ Obvious trolling

^ Obvious trolling

Tue, 01/31/2012 - 13:58
#87
Tenkii's picture
Tenkii
@ update

Well, in a business sense, devs should be trying to please as many people as possible. They did say that changes are on the way and devs even made a bunch of threads asking about player input on different weapons throughout the past half a year or so.

Now say they did all these changes at once:
- New Gunslinger gear
- Dual-element bombs/guns switched to single-element bombs/guns
- New Monsters added
- ASI affect reload speed
- Bullet +1
- Chroma/salamander back items
- Wings
- Remove winter theme
- Add new level/monster content

and then things start breaking - some kind of graphical glitch here, random server problem there, some players over there "omg u broke my radiant sun shardz", lockdown complaining about Polaris being even more overpowered.

Where do they start to fix?

There were minor updates and I'd rather have things meted out than a long break of -nothing- and a sudden significant imbalance of the world.

Tue, 01/31/2012 - 14:28
#88
Knight-Solaire's picture
Knight-Solaire
Praise the sun!

Copy-and-pasted post of mine from an earlier thread on exactly the same thing:

Why does every gunner complain that Deadshot gives a general boost? No one has ever told a gunner they can't use Valkyrie (fiend), Dragon Scale (beast), Deadly Virulisk (Slime), or Fallen (attack speed) armor; so I fail to see why meleers and bombers shouldn't use Deadshot. In fact, it seems rather selfish to want to restrict that set to one style of play. As far as I'm concerned, Deadshot is perfectly fine with the other armor sets that affect all weapons.

As for copy and pasting armor designs, that should be fixed/updated. It would be fair to buff existing gunner armors as well, but Deadshot needs absolutely no change.

Tue, 01/31/2012 - 14:29
#89
Kalaina-Elderfall's picture
Kalaina-Elderfall
The main reason is because

The main reason is because Valkyrie, Dargon Scale, Deadly Virulisk, and Fallen aren't upgraded versions of Wolver or Demo. Deadshot is a perfectly fine set, but it shouldn't stem off Gunslinger.

Tue, 01/31/2012 - 14:30
#90
Ndognine's picture
Ndognine
@Knight-Solaire its annoying

@Knight-Solaire
its annoying because you have to make it from a gunner set. Wovler sets don't give any bonus to gunners and bomber sets don't either, so why should a gunner set give a bonus to everything?

Tue, 01/31/2012 - 14:48
#91
Merethif's picture
Merethif
@SeiranWe're not asking

@Seiran
We're not asking about everything at once. But just ONE, most minor improvement would really be appreciated.
For example unique skins for different Gunslinger hats - mostly some recolouring: cool for Gunslinger Hat, regal fur Sunset Stetson and so on. In what way making different skins for different gunslinger hats will cause problems with gameplay or lockdown?

I'm not into some conspiracy theories and I'm not implying anyone ill-will, but it really looks awkward when Chroma suit gets back slot after several days from first suggestion and we cannot have recolours on gunslinger hats after half a year.

EDIT:
@Knight-Solaire
What Kalaina-Elderfall said: The main reason is because Valkyrie, Dargon Scale, Deadly Virulisk, and Fallen aren't upgraded versions of Wolver or Demo.
It's not about being selfish. It's about consistency.

Tue, 01/31/2012 - 14:48
#92
Maeko's picture
Maeko
@Knight

Thats the thing, though. Valkyrie, Chroma, Dragon Scale; those are general purpose armors. Gunners are angry because one of the lines SPECIFICALLY MADE FOR GUNSLINGERS is a general purpose armor set, whereas Bombers and Swordsmen still have their 4 sets of armor dedicated to them and Gunners have 3/4 dedicated sets.

Not only that, the bonuses for the sets SUCK in comparison to the other gears bonuses (bonii?) or get an ASI bonus which is nigh worthless unless youre using a pulsar or something.

Tue, 01/31/2012 - 14:51
#93
Ndognine's picture
Ndognine
well if Seiran is right and

well if Seiran is right and they make ASI on guns improve reload time it would make a big difference (imo)

Tue, 01/31/2012 - 15:06
#94
Maeko's picture
Maeko
@Ndognine

If/when ASI decreases reload time, I retract my statement on the bonus.

Tue, 01/31/2012 - 15:08
#95
Kalaina-Elderfall's picture
Kalaina-Elderfall
ASI on guns already improves

ASI on guns already improves reload time, though. I tested it myself.

http://forums.spiralknights.com/en/node/39839#comment-251561

It's most noticeable on the Blitz needle, where Maximum ASI is just as good as VH CTR in terms of shots you can fire in a given amount of time, both a function of firing rate and reload speed.

Tue, 01/31/2012 - 15:36
#96
Nicoya-Kitty's picture
Nicoya-Kitty
Hey, you there! You, enjoying

Hey, you there! You, enjoying yourself! Stop that at once!

Tue, 01/31/2012 - 15:43
#97
Xylka-Mkii's picture
Xylka-Mkii
Honestly the Lizard thing

Honestly the Lizard thing would make sense if they did that WITH THE DRAGON UPDATE.

When I saw that, I did think about the gunners for a bit.

Sympathy +1 again :P

Edit: Scrolled up a few posts and saw this:
"Adding a wing slot to the chroma suits is a lot less work-intensive than creating entirely new art"

Although I agree, I managed to recreate Ailment's Texture pack within a week, minus the reskins. And if the devs made the game, they should be more than capable of at least adding a bit of detail to the Gunslinger hats.

IDEA: Maybe a dusty-sand effect? :D

Tue, 01/31/2012 - 16:19
#98
The-Rawrcake's picture
The-Rawrcake
Umm, Maeko, don't refer to

Umm, Maeko, don't refer to the wiki for anything regarding anything except for swords. You can tell it is thrown up by wolver clones, total discrimination against gunners.

Let me show you from the gunslinger guide:

"Also note that one line of guns which have larger magazines are autofire, and require you to stand still and shoot the entire magazine which also leaves you vulnerable. "

Uhhh... no it doesn't?

"A gunslinger also has the advantage that many guns deal full specialized damage, which means more critical damage dealt from a gun."

Right... it deals more critical damage... more than a sword? What the heck is it being compared to here? If a critical from a gun deals 100 damage and the critical from a sword deals 123 damage regardless of it being half normal, then not only is it less but the gun critical being pure special will deal less damage on something resistant to that type (incase for some reason you accidentally shoot it at something which you shouldn't have, not anything intentional ever). So this is therefore not an advantage over anything...

"What this means is that reloading is the most vulnerable time for a gunslinger."

Charging and charge attacks would be the most vulnerable.

"With that in mind here is an example of how you could set up your controls to help you be an effective gunslinger:"

Following this was a chart that fails to mention that auto target MUST be hold shift instead of 100% uptime.

"shoot all but one bullet->pause->shoot all but one bullet->pause "

Shielding instead of just pausing not only looks (not confirmed being) faster, but also if you are hit by a projectile between your shield shots even when you are not shielding, some lag will sometimes make you shield the projectile regardless, or other attacks.

"Switch Weapon Space"

This was actually under controls. I find this to be bad, because the middle mouse up and down is going to help a lot. Learn which gun will switch to which gun when you move up or down on the mouse for every gun.

This way, when you take on say a gremlin, you can quick switch between a Callahan to knock down and the Umbra to finish it. That means Umbra to Callahan back to Umbra more easily. This also interrupts menders so more use than just gremlin levels. But there are other situations than just gunners.

With a space bar switch, you cannot control one of two guns you switch to, you are restricted to only switch to one gun.

"Generally the handguns that deal a single damage type are best to use. This is because if a weapon (like Silversix) does split elemental and piercing damage, it will only do 50% critical damage against enemies that are weak to elemental or piercing. "

This is vague and does not mention an AP's use against vana. The REAL reason gunners don't take antigua is because it does not have any utility or AoE, simply single target. And because it is an only single target oriented gun it is THEN not as useful because of its split damage. Not enough explanation. If an antigua actually had utility / good AoE then it would be taken regardless of its split damage.

" The Alchemer's charge can be priceless, when used properly. Whenever using its charge attack versus a large mob, try to aim towards the back of the group (or the center), not the front - this will allow the bullets to ricochet and hit the mobs with all the shots (5 rank Alchemers can split into up to 13 bullets, and hit enemies with every one of them, if those poor mobs are in ideal positions). "

You have down how to use it against large mobs (as in large crowds) but skipped over how to position it against single mobs like gun puppies to one shot them. Remember? This is a GUIDE.

"as this can enable you to deal double damage. "

This is referring to alchemers and proves that these are wolver clones who make a 3* alchemer and stopped there. You can clip a single normal bullet with an alchemer around 5 times being countable. That isn't called damage x2, that is damage x5. But that is a good scenario. Most scenarios anyone that has mild experience with an alchemer can at least triple their damage in AoE situations. Not double. And when I said clipping 5 times, yes, I was talking about between 2 monsters close together. Try it. If your alchemer isn't capable of doing that perhaps try upgrading it past 3* before you throw up a guide.

"In the end it might be a good idea to use a weapon that does split damage if you have just one or two weapon slots for guns"

Lol no. That would be called normal damage. Plus that leaves you without any utility / aoe. Valiance can deal more single target damage to the monsters that a split damage gun is the worst on, as well as have the knockback utility. Then look at supernova. Great survivability utility usable on anything.

And weaponry stops after alchemers! They could've had a weaponry explanation for each and every gun, including the specialized uses for the normal guns, but no. Lets stop after alchemers. (Ironic, because it is expected of a wolver clone to praise the Polaris and be done after trash talking alchemers).

"It does not affect the speed at which you reload your weapons. "

This is the cherry on top of the cake of FAIL

So pretty much never refer to the wiki for guides again - I know you got that from the wiki, because you can only get that type of information from a wolver clone. And wiki is wolver clone heaven.

You can at least respect us and say you aren't worth making a gunslinger guide? Discrimination is fine, I bet your opinion applies anywhere anyway, hmm?

Tue, 01/31/2012 - 16:48
#99
Aiolya
Maybe the gunglingers hats

Maybe the gunslingers hats are the same, but to me you got the coolest looking suits out of them all. I'm planing to craft them just for the look. How awesome is a poncho?

Btw, I heard Wolver Clones have acquired massives Sega shares, controlling 000's policy. This might explains why gunners are so discriminated. Time for revolution folks.

Tue, 01/31/2012 - 16:32
#100
Kalaina-Elderfall's picture
Kalaina-Elderfall
Guess gunners need to do some

Guess gunners need to do some wiki editing.

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