Loadout name? You need to be brave, brutal and absolutely convince yourself that you're immortal. Do that, and you can take down the masses
Inspired by a discussion here, that I actually said as a joke first, then as I was typing it I thought "hey.....sounds fun!"
http://forums.spiralknights.com/en/node/34217
Important Note:
Due to alarming amounts of confusion from the forums and ingame, and the general SK community about the difference between "damage" and "dps" I'd like to point out that in this post I'll mention "damage" often. When I say this, I mean raw damage numbers. If/when "dps" comes up, that will be "damage per second" and the overall ability to kill fast. The Sudaruska is a fairly high damaging weapon, but due to balancing issues, has far lower dps than other possible weapons. This sounds like a bad thing from the start, but there's other benefits to this build than high dps, which I'll get into shortly.
BEFORE WE START!
Let me just say that there's no TL;DR, as I go fairly in-depth about why this build is workable and how to utilise it to its best, in ways that circumvent most of the typical troika related problems, so if you cbf reading all of this, then don't feel obliged to; but don't skip past then make a post raging about something that I've explained in this thread.
Hey, at least it's not a big wall of text! I've tried to format it so it's an easy read :)
The loadout:
Weapons
Sudaruska: ASi:low
Volcanic Pepperbox: ASi:low (Wish I had CTR :( )
Electron Vortex
Shivermist CTR:med
Armour
Vog Cub Set(Or appropriate family set)
Shield
BTS (Or Swifty, if using Damage/Defence sets)
Trinkies
E-Slash
E-Bomb Focus
Overview
Sudaruska: CTR:Med, ASi:Ultra, Damage:VH
Volcanic Pepperbox: CTR:Med, ASi:lo
Electron Vortex: CTR:VH
Shiver: CTR:Max!
Now, let's analyse this loadout
Those all all some pretty nice stats, considering the sources. Also note that the build is normal type based (the shock spasms will do elemental damage, but they're there to interrupt and slow down, not dps, and the vortex/thaw will do elemental damage, but again; not the dps factor), which means that this is universally sustainable damage, and there's no worry of gray damages popping up, which is a nice factor to keep in mind. This will also mean you're being denied orange damages, but with the style of this build, that shouldn't be too much of an issue :)
With this loadout, the sword hits fast compared to a regular speed troika line, and extremely hard per swing; run face-first into something and you'll knock lumps out of them and then send them far away enough to recover; the recovery time being pretty manageable. The DPS of the weapon is not as high as fast swords, nowhere will I claim that, but it makes up for that with certain advantages that fast swords lack.
The gun is a utility, for when getting up close just isn't an option, or to separate things out, or kiting. The reason I'm choosing Volcanic Pepper over Blitz is to keep the normal damage, having nothing strong against attacks.
The ability to spread fire in virtually every attack lets you keep a DoT on top of everythin' else your doing, in case there's a time where you have to fall back.
The weird shooting style of the pepperbox also allows it to catch dodgers in a way that single bullet guns will not, which is exactly what we want with this build.
The charge of the pepperbox is also incredibly useful, pulling monsters straight towards you while interrupting/knocking them down, allowing a quick switch to the sword and KB them back again (which, by this point, should kill them). This is handy for Scorpion style (Mortal Kombat, anyone?) yanking select enemies towards you.
The bombs are key to the success of this build.
No matter how hard hitting or fast swinging you get this, nippy enemies such as Kats and Devils are simply always gunna be able to create problems more than baddies such as Zombies.
So enter the control bombs. Without being damage based, we only need to worry about CTR, which only takes one trinky slot and +10 to make reasonable. Shivermist will lock things down and allow you to pick off healers (and by that, I mean send to the other side of the room) and more tactically place swings or charges.
The electron is the beauty though. The KB of the first swing isn't enough to push them out of the vortex, allowing you a guaranteed second swing that will only *just* knock them out of the vortex, where they'll probably be pulled back in, and shocked.
Or, you can take the time they're locked down to charge up the sword and unless the slam to its absolutely fullest potential: ever slammed a VH heavy sword into a huge group full of *shocked* enemies?
Things die.
The shield?
You actually don't need that much. Swiftstrike will take a hit or two (depending what, obviously) in T3, allowing you to use it against bullets and such as needed so you're not completely shieldless, and it'll allow you to shieldbump stuff, but overall, the KB from the sword alone should be covering crowds plenty to allow you space, instead of the need to shield counter-attacks. While sending everything far off, you actually spend a surprisingly little amount of time being attacked, as mentioned by the Suda-user in the aforementioned Suggestions post, so swiftstrike is completely viable for this build.
Yes, it is risky being with a shield, and missing swipes will punish you, but then again...isn't that the same with everything? Screw up and you'll feel the pain, nothing's different here. The only real downfall is the lack of shield, but you're given a room-sized KB, stun chances and huge damage per hit, as well as two control bombs that can very easily keep you safe.
Considerations?
Switching to Vog Cub over Snarby/Skolver/Family
This was an initial thought, since Vog Cub+BTS would provide a shield and only one level of bonuses less, but when you consider that each bonus level does count up to making this work, it becomes a heavy loss, especially when the swiftstrike affects the gun as well, allowing everything you do to be quick quite and nippy, despite the weapons in question.
Also note that considering this build uses a sword and gun, and is very light on the shield, this is a perfect loadout for using family sets, keeping the damage bonuses of both your weapons (and even the bombs!) at VH~Max and boosting your defence/resistances in that area.
Why Sudaruska, and not a "good sword"?
Well, the thing most people whine about is the DPS of the weapon, it being vastly lower than fast weapons. This isn't anything new, the game does favour fast weapons over slow for raw dps, but consider that the DA/GF are still widely used despite being slow. It has less raw dps, but it brings advantages to the table that fast swords simply don't.
The KB keeps mobs out of reach of you constantly, whilst the reach of the sword itself allows you to remain within reach of them.
The swing radius is enormous, letting you catch enemies in more directions, as well as clip side enemies in groups.
The charge attack is phenomenally powerful for a single swing and leaves the enemies stunned afterwards, making further regular attacks a joke. This is usually ignored because of the difficulty to perform, but the control bombs create this opening for you without hassle or effort; you can charge attack every group of enemies you want.
Shock and Freeze are the two perfect status' to deal with this, slowing enemies down and interrupting them perpetually, letting the slow sword do its work much easier.
And finally?
It's different than the standard button masher, and is actually really fun to play :)
If you managed to make it through all of that, fire away your opinions and suggestions.
Note, that I am by no means saying this is the best build in the game blah blah blah, but I am trying to improvise a viable build that is on par with current loadouts, and can be implemented into current games, despite using otherwise underpowered gear.
Also, remember that whatever I'm saying from this is based off of my personal experience, and that I'm using un-upgraded gear: 4* set and sword etc. Once this is all 5* and maxed, it will only be better; saying that, try and not compare it to an already 5* set with amazing UVs.
Darkbrady, I admire your attempt to create a novel loadout. I have not thoroughly analyzed it, and I am not criticizing it. I just want to address one thing:
"The sword hits fast, and extremely hard"
When you say "extremely hard", you mean "with much knockback". You don't mean "for high damage". In case any impressionable youths are reading your post, I don't want them to be misled.
(The damage on Sudaruska/Triglav is pretty bad. The only aspect of its damage that is even competitive with other swords is damage-on-first-swing-against-neutral-monster. On every other measure of damage --- damage on second swing against neutral monster, damage on any swing against preferred monsters, damage per combo against any monsters, damage per second --- Sudaruska/Triglav is not competitive.)