A small note to Three Rings to greatly increase player satisfaction AND revenue

163 replies [Last post]
Chris's picture
Chris

Abandoning this thread as it is far too much work trying to teach people how an economy works and people with a lack of understanding are causing even more confusion as well as a flame war.

Lesson learned today:
Do not try to teach people about complex economic principles on the spiral knights forums.

Thank you to the people who were able to post here without bias:

Xairathan
Tl;dr He's right. You may not like Chris, you may not agree with him, you may hate his guts- but he's right this time around.

The-Rawrcake
Thank you Chris for your logic.

"Tl;dr He's right. You may not like Chris, you may not agree with him, you may hate his guts- but he's right this time around."

Exactly. Though it isn't just "this time around" that Chris is right.

Rangerwill
/Clap Chris.
I agree with Chris on this one.

JMSA
Very few things I agree with you, but this is one.

+1 support

Stelli
+1 +1 +1 +1 i agree!

Perronius
The resale of high value items DO create additional profit for OOO, however I'm not certain on how much it would be. All that said, +1 to Chris' point of having one time only auctions, because i like that idea.

And a big personal thanks to these people:

Perronius
"I don't particularly care about Chris' motives, whether it be to protect his investments, or help OOO make money, or if he wants to take over Haven. I really don't care. I don't know Chris, have never exchanged more than a few words to him, and frankly I am not likely to do so. Nothing personal, just not my style. However, the hate that he takes in this forum is ridiculous. Reread the initial posting, and pretend that someone else wrote it. Many of you would do as you have done, which is to agree, or offer thoughtful debate. I would like people to avoid letting personal feelings get involved."

Strudul
"I wonder what would happen if
I wonder what would happen if Chris explained all this to someone else to then post, or posted on an alt account....."

Flawedknight's picture
Flawedknight
Chris Chris Chris..... *shakes head*

You are the 1%! but seriously though... you fail to take into account the flow of CE in your example. Sure a player may buy 80K CE to purchase a black hat. but then they pay it to another player who actually has the 80K CE (therefore making it so that the seller does not need to purchase CE). It makes the best sense for OOO to make as many as they can sell directly... if someone is willing to spend $50 on a black hat and pay it directly to OOO in this manner it is better for them. The problem here is that it is worse for the rich players who intend to capitalize on their investments in black hats... and players like me who intend to hold on to a few sets of dragon wings to sell at a later date once the price rises.

In my opinion they seems to have a good slow release of stuff to keep prices of angelic wings and prismatic halos firmly out of my grasp, and to keep rich people from whining too much

now put away your wallet before occupy Chris' lawn occurs

Chris's picture
Chris
The wings and halos are a bit

The wings and halos are a bit different.
This post is mostly directed towards rose pieces, stranger hats and dragon wings.

You must also remember, that no matter who has the CE, the CE must be purchased in the first place and no matter how you spin it, an item worth 3500 CE at release that rises to 80k ce is a gain of over 75k ce of value for three rings.

Flawedknight's picture
Flawedknight
The valid point you have

The valid point you have there is regarding market saturation. If OOO produces tons of black hats the price drops and they do lose out. But you have to admit if one person sells a black hat and then buys wings with the earnings... OOO loses out if they can just sell both items to start with. Now don't get me wrong... the idea of have collectible first run items is kinda neat. On the other hand most games just give away the ability to customize your player. So I'm a little jaded by the whole things as well

Cyprux's picture
Cyprux
Flawedknight was correct in

Flawedknight was correct in saying that you are the 1%.

It's easy to spin your argument towards generating profit for OOO, but you don't really care about that. You want things to hold value because you are in a position to profit from them. It may be hard to believe but OOO doesn't produce this game solely for profit. Their employees have dreams to share and stories to tell. They want your jaw to drop when you finish your first shadow lair. They want you to feel amazing when you finally achieve your goal of obtaining a new item. They don't want you to feel alienated because they can make more profit having simple things like a decorative hat sell for ridiculous amounts. They know what they are doing.

Flawedknight's picture
Flawedknight
Yeah I'm not trying to start

Yeah I'm not trying to start a flame war here. The one thing that I hope is that OOO actually can make enough money off this accessory and costume stuff to pay game devs to actually put more content in the game. As a long time player I'm getting bored... and a black hat isn't going to fix that :(

Xairathan's picture
Xairathan
+1

I agree with this, in I'd say about 70% of the aspects. I don't know about the halo scenario- it seems logical, provided that OOO would still allow them to be Lockbox-obtainable. As for the 'do not put up promo items' thing, I totally agree with that. I remember the uproar when OOO put the first-gen Regalia on the AH, and I believe that in itself has caused a visible drop in pricing (at least in the short term). As for the Dragon wings, many people (myself included) have stocked up on wings and hope to resell them later on for profit. If OOO were to put Dragon wings into the Featured section within, say the next 3-4 months, that could very well defeat the purpose of such stockpiling.

Tl;dr He's right. You may not like Chris, you may not agree with him, you may hate his guts- but he's right this time around.

Delvro
It doesn't actually work that way

Before the featured auction, I saw several black sets go for 80k ce. After the featured auction, people are struggling to sell for 60k ce. What needs to be understood is that every person who buys a set for 80k ce instead of 60k ce is giving 20k ce MORE into the wallets of Three Rings.

Umm, I'm not sure you understand how this economy works. Flawedknight has the basic premise correct.
OOO makes absolutely nothing from a player-to player transaction. OOO also makes nothing from a player's auction sale nor a featured auction sale. HOWEVER! What happens with the AH sales (but not the player-to-player sales) is that the supply of crowns decrease. This in turn makes CE more valuable, relatively, so there is an indirect influence on the dollar amount that players spend on CE.

Realize that, for player-to-player trades, nothing enters or leaves the economy. So this effect I described in the previous paragraph doesn't exist. Sure, it's possible that someone buys CE to pay for their new rose regalia piece from the seller, however, with no sinks of any kind taking place, his CE purchase simply lowers the value of CE for everyone else, reducing the demand for CE for everyone else, thus it's a wash with no realized profit for OOO (in the long term). Since the rest of your argument follows from this premise, it's all invalid.

What I described is a bit of a simplification, obviously. You might need a degree in Economics to understand fully what is going on here (not really).

The-Rawrcake's picture
The-Rawrcake
Another awesome post by

Another awesome post by Chris. I totally agree, I didn't just throw Shadow Dragon Wings on my Shadowsun Slicker to get them featured again in the future. That would totally ruin my uniqueness and e-peen.

As well as the benefits OOO can have by not making them featured auctions, perfectly explained with the black rose set scenario.

Thank you Chris for your logic.

"Tl;dr He's right. You may not like Chris, you may not agree with him, you may hate his guts- but he's right this time around."

Exactly. Though it isn't just "this time around" that Chris is right.

Cyprux's picture
Cyprux
derp

derp

Rangerwillx's picture
Rangerwillx
/Clap Chris.

I agree with Chris on this one.

Jmsa's picture
Jmsa
...

Very few things I agree with you, but this is one.

+1 support

Guardianknight's picture
Guardianknight
This will probably never affect me but......

I see the point you are trying to make and I'd have to agree with you.
I don't know how much it would affect Three Rings' profit but I know it affects
the profit of certain players.

Tengu's picture
Tengu
it isn't the wings or regalia

it isn't the wings or regalia you're worried about, is it Chris?

Rommil posted a thread about putting Groundbreaker up on featured, and Rommil has some sort of weird 6th sense with this sort of thing.

I say put em all up. My T1 loadouts need some more junk.

Guyinshinyarmour
--

I coulda sworn up down sideways that Laverna left because accessories/lockboxes were implemented, not from his investments tanking or something like that. Mind you, I didn't know the guy and only read something about it on the forums, so take that for what it's worth.

One of the greatest things I hate about MMOs is their penchant to spin what was supposed to be a fun item for people to enjoy into some idol of wealth. These items weren't created to squeeze the playerbase dry of money, but to be a fun little thing to use or show off (at least in the case of Rose items and Dragon Wings). Even lockbox accessories were made for player enjoyment first and profit mongering second. It's for this reason I wish all ce promo items were bound on purchase, or after the package deal ends (in that you can swap them around during the promo for something you want, but after it's over all transactions are frozen*). It would right piss off people like you who profiteer off these things, but I don't really have any sympathy for that.

I'd also like to point out along with the others that it's people like you who stand to make stupid amounts of ce off such a plan too, so it's not like you're giving impartial advice. It's like a guy who has a zillion copies of a useless weapon begging for it to be buffed so he can turn around and sell all of them at a significant markup rather than use them.

*Expounding on this idea, it would actively encourage people to give spares to friends and guildmates instead of hoarding. Would do wonder to help promote the community to work together instead of slashing each others throats in the name of profit (think something like the test server, where everyone is trading the mats they don't need for the mats they do). It would also eliminate hoarders who buy up all of a desirable thing and would instead allow it to disseminate through the market and leveling prices. You cannot tell me that half the reason shadow wings were so expensive was from people buying them up now to resell later. Yeah, that's totally in the spirit of these promos. The Halloween masks are the only thing OOO has done right tbh.

Tengu's picture
Tengu
+! Shinyguyinarmor

+! Shinyguyinarmor

Fehzor's picture
Fehzor
Wait.... what is the logic

Wait.... what is the logic behind this again? That people selling items for millions will somehow increase revenue for OOO? I'm not sure if I follow... But I'd sure love to BUY SOME CE TO TRADE FOR CROWNS TO PAY FOR GROUNDBREAKER.

Chris's picture
Chris
A lot of people are

A lot of people are misunderstanding what I'm saying or just don't grasp the market properties.

A lot of people are also thinking my motive is to make money: I have one first gen rose regalia set that was equipped (bound) 2 weeks ago.

To everyone else, especially people who dislike me for other reasons, thank you for your unbiased support.

Realnight's picture
Realnight
I want to agree because I

I want to agree because I like the idea of limited run items. However I can't agree with the logic that it will make OOO more money and here is why:

To maximize revenue you have maximize the quantity x price - not just the price. For example selling two sets for 60K produces more revenue than selling one set for 80K.

I'm sure OOO knows this little economic fact and will be carefully monitoring what affect these featured auctions have on the market. It won't take them very long at all to figure out the rate of release that maximizes their revenue on these items. (Since the equations to find maximum revenue only require 2 - 3 data points)

Tengu's picture
Tengu
/shrug i was going to stack a

/shrug

i was going to stack a bunch of words together, but instead an emote will suffice.

Guyinshinyarmour
--

While yes, you are correct that your method would raise revenue for OOO, it would also mean kinda compromising their integrity on some level.

No, I don't think your only motive is to make money. But it certainly is a motive. Who benefits the most from unique items that have no chance of returning, but are tradeable? It's certainly not your average player. It's the incredibly rich, of which you are. You gonna try to tell us you're dumb enough to not realize that? No. You very well do. You're just hoping to pull a tit-for-tat using a system that, frankly, shouldn't be around in the first place. While an intelligent thing to come up with, in a chessmaster kind of way, it's still scummy.

If anything, the Featured Auctions weakening confidence in an item whose only value is in its false scarcity rather than usefulness (i.e, promo items) is helping to unlock these holed up items.

(As a side note, I suspect the price drop in first generation Rose items are from people panicking and dumping stock, showing that these items aren't as rare as you think.)

Kwizzy's picture
Kwizzy
Two people who have left for

Two people who have left for reasons such as this who alone spent over $5000 on the game

o_O

I hope everyone who spends that much quits the game before spending that much. Game addiction, especially with all the gambling elements in Spiral Knights, is no laughing matter. Anyone who thinks they might need help is welcome to send me a mail.

Pawn's picture
Pawn
I disagree

I disagree with your assessment of the situation. It's not because i don't grasp market principles however (i have a college education in economics). It is because i disagree with exactly how much, and to where these drivers effect the market.

Anyhow, not looking for an economic debate. I simply wanted to point out that it is entirely possible to disagree based on a full understanding of market principles. Many times educated opinions can be diametrically opposed Especially in a situation like this where the opportunity cost of doing something (and/or not doing it) is a hypothetical that can never be accurately quantified.

There is no way to prove whether this will cost OOO money or whether it made them money. It's just conjecture. The only thing we know for sure, is that whoever at OOO makes these decisions has proprietary information that allows them to make more accurate forecasts of how will this will affect ce purchases. It is also entirely possible that they looked at the data, determined that it would create no additional revenue and possibly ever-so-slightly inhibit revenue, but decided they still wanted to do it for their player base. We simply cannot know.

Kleuse
I wanted to type out

I wanted to type out something similar to what Pawn said in his last paragraph. Good thing he beat me to it. :P

EDIT: first post and wow, do not like this forum interface.

Pepperonius's picture
Pepperonius
I agree and disagree at once

I agree that it would be good to have actual one time only appearances on auction, because some items should be special. The groundbreaker sets (which should not go on aucion, with apologies to my friend Rommil) are a great example. These sets are for those of you who were there. I wasn't, so i shouldn't have one.

The original regalia sets, however, should be highly limited, but it's fun to have them on auction. Now, here is where making money comes in for OOO. While there are rich players in game (chris among them) how do you think they got rich? Smart buys and resale obviously, but initial investments in CE using IRL money as well. I'm certainly in the top 10% of wealth in the game, some is from smart sales, and some is from my personal bank account. My purple regalia hat, for example. I didn't use my existing crowns for it, I simply purchased 30$ worth of CE and sold it for crowns. Had they been more t han 500k, i would have spent more. Now, lets say for instance I had decided to keep this to resell. Knowing what i paid, I would have asked for 850k crowns for it (as an example). The player buying it would MOST LIKELY be someone who has the investments, or who will buy CE as i did to pay for the item. Yes, it's a toss up over whether the player has to buy the CE, but i've done more than one exchange where i have been told "hold on, need to add funds to my steam account to buy the CE for this", or have told someone exactly that.

The resale of high value items DO create additional profit for OOO, however I'm not certain on how much it would be. All that said, +1 to Chris' point of having one time only auctions, because i like that idea.

I don't particularly care about Chris' motives, whether it be to protect his investments, or help OOO make money, or if he wants to take over Haven. I really don't care. I don't know Chris, have never exchanged more than a few words to him, and frankly I am not likely to do so. Nothing personal, just not my style. However, the hate that he takes in this forum is ridiculous. Reread the initial posting, and pretend that someone else wrote it. Many of you would do as you have done, which is to agree, or offer thoughtful debate. I would like people to avoid letting personal feelings get involved. So far, this hasnt happened, and I have learned something about the economics of this game. Pawn's post in particular was quite interesting.

Thanks for the thought and time you have put into this, I look forward to reading the continued discourse.

Loest's picture
Loest
This is wrong

There is a substantial flaw in Chris's reasoning: that one player sells an item to another player for 80kce instead of 60kce doesn't necessarily mean that OOO has sold 20k more CE. This would only be a valid conclusion if the CE used in this particular transaction were the only CE in the market. However, that condition obviously does not obtain.

An increase in the market price of rare items can be expected to increase profits for OOO if buyers are buying CE from OOO to purchase those rare items--and if the sellers don't refrain from purchasing CE they'd otherwise have purchased as a result of getting that extra CE.

What OOO wants is for people to purchase CE from them--and the movements of CE between players doesn't affect this in a manner as clear-cut as the one Chris suggests. Ultimately, if OOO wants to increase profits by way of the old Rose Regalia items, they'd be best served by optimizing the market-value of Rose Regalia such that the total amount of CE people are buying from them in order to purchase Rose items from other players is maximized. This means that the price needs to be high enough that the average potential buyer will have trouble scrounging up enough CE without purchasing some for cash, but low enough that there are a significant number of average buyers.

In addition, since most people who buy Rose items from other players in order to wear them, OOO has to keep introducing this type of item into the game if they want to keep making money from their sale--after all, they'll just run out, sooner or later, but their price won't rise, realistically, beyond a certain point. Similarly, new players continue to join, so the rarity of such items (on a per-capita basis) can easily be maintained while continuing to introduce more of them to the market.

In fact, OOO will make the most money from Rose items if they continue to occasionally release them as featured auctions. This is required in order to keep Rose items on the market and keep them at the optimal value (whatever that value is).

So, Chris's conclusion is false, thanks to his flawed reasoning. It does not help OOO to stop releasing Rose Regalia items as Featured Auctions. In fact, if they want to use Rose Regalia items as a mechanism for generating profit, they should do the math and figure out the rate at which Rose items should be introduced into the market in order to maintain a steady rate of transactions at or around that optimized price--and it is absolutely clear that this rate should not be zero.

That said, I think that OOO is not particularly interested in using the original Rose Regalia items as a vehicle for continued profits. I think they got what they wanted out of them and likely want to keep them as something particularly rare and special, and I think that's a laudable goal. It's clearly not ideal for their bottom line, but I would appreciate it if they kept my White Rose set quite rare.

That said, it really doesn't bother me if they show up occasionally as featured auctions. One or two extra hats a month is only going to have a marginal impact on how special my costume is to me.

In fact, the only reason I can think of to care about this issue at all is if you are one of those players who have lots of Rose gear stockpiled for sale and you don't want to see the value of your investments drop. There really aren't any other valid concerns to be voiced on the matter.

Eons's picture
Eons
To condense and simplify what

To condense and simplify what Loest said:

5x 20k CE on featured auction > 1 x 80k CE regular auction.

So OOO can sell a ton of regalia and make much more money than hoping that some big exchanges for the dwindling supply of gen 1 and gen 2 will lead to some profit.

Numnut's picture
Numnut
I see one or two problems

These items are not reusable once bound. So, there is going to be a diminishing supply available. While I understand that this could drive up the price for the few unbound that remain, it will eventually lead to a loss of content for the game.

Also, I've seen some of the prices that featured auctions have gone for. If some of those were paid for by CE purchases converted to crowns, then it seems like OOO has the right idea of how to run it.

That being said, I can also understand that it can be very frustrating to not be able to properly plan your investments. I wonder what would happen if they made it possible to unbind costume items. Then the limited supply could stay in circulation instead of having the supply diminish every time somebody equips one of the promotional items.

Stelli's picture
Stelli
+1

+1 +1 +1 +1 i agree!

Thrillhaus's picture
Thrillhaus
I'm sure the MBA(s) at Three

I'm sure the MBA(s) at Three Rings who are paid to make these decisions are all having a good laugh at the fact that a handful of armchair economists with blatant conflicts of interest are lecturing them on how to run their business.

Fauxhownd's picture
Fauxhownd
Hey, those armchair

Hey, those armchair economists know how to do things. They're the ones who came up with the idea of having a pillow to lean against while playing.

Retequizzle's picture
Retequizzle
Not too interested on the

Not too interested on the topic itself, but I was under the impression that Laverna didn't quit but was banned from the game. That being said, I have to say I'm probably content with the market whichever way it goes. I'm not keen on the technical terms for much of it and I won't pretend that I do, but in the end isn't it just knowing when to buy, when to sell and ultimately when to invest in the next big thing before everyone else bandwagons on it?

I suppose after reading the thread though, it also comes down to keeping the "limited edition" items true to their name (i.e. limited) and not providing opportunity for less-influential players to get their hands on such things. Which to an extent I agree with, but I also disagree. In the case of Rose Regalia, I'd have to argue that they should be fair game if only because there's already two rose regalia sets that are regularly seen on the auction house. However, for those that have been a part of promotional releases, such as the first and second generation regalia sets, the only way I could see them being in the AH without impacting the economy is if they were bid-only items.

Chris did have a good point with this method decreasing the market value for the ones that are currently available, but realistically the value wouldn't fluctuate as much as was implied. The only difference is that with bid-only items on the auction house, prices will fluctuate depending directly on the demand of the item in particular. If the item is exceedingly rare or desirable, then regardless of what it is chances are you will see an increase in price. Also, if done on a limited basis and in limited quantities, the basic principles of supply and demand would apply (note: I did say basics, since that's all I'm really concerned with at the moment) simply because the amount being introduced into the market is small enough to upset the balance that exists unless it becomes a frequent thing. Please note, when I say "limited basis" and "limited quantities", I mean there should only be one rose regalia set up for auction every few weeks as a featured auction. I'll say that having too much of this would eventually ruin the current costume market for rose sets. But even then, it would take multiple times of this happening for it to become an issue, because most Rose Regalia transactions in general end up with the item being worn, and thus "destroyed", or otherwise a non-factor within the current SK economy since costumes cannot be unbound. So in that regard, introducing more into the system is also a way to keep the economy balanced in a way that doesn't favor one side or the other.

That being said, I will agree and say that promotional items that were NOT put up for sale, namely the Groundbreaker sets, should never be put up for auction to begin with. As far as I know, those items were never meant for resale under any circumstances, and doing so with Groundbreaker would do two pretty interesting things. One, it would completely devalue the ones that are currently in possession of the players, and two, while devaluing the items, it would also set a baseline for future sets to be priced by, thus essentially putting a price on the "beta" experience, for lack of a better way of putting it.

Like I said, Chris made valid points on almost all the things he mentioned, but I feel like there should be a bit more leeway in his suggested restrictions on what should and should not be auctioned to begin with. Some items would be okay on the AH as long as there wasn't a buy-it-now price for them, and also if they were put up so infrequently that it would be unreliable to rely on the AH to get it later. Then there's items that just shouldn't be up there, like things akin to Groundbreaker sets.

Cuppy-Cake's picture
Cuppy-Cake
So what's going o..... WOW!

So what's going o..... WOW! Lotta words
I'll just be over here

Thrillhaus's picture
Thrillhaus
^^^ I think that's an

^^^ I think that's an armchair ERGOnomist :D

Chris's picture
Chris
Loest, all CE ever traded has

Loest, all CE ever traded has to be bought. If an item is traded for 20k more CE than it would have been that means 20k more CE had to have been bought. This is a very simple principle.

@ Thrillhaus
Three rings started as a small 7 man dev team and it is very possible that their current head marketing person doesn't even have an associates in marketing. They are also hiring a "Product Marketing Manager" right now, which is most likely for the position I'm currently talking about.

Please do your research before you post in a thread ^_^

Fehzor's picture
Fehzor
Erm

Chris... you made a youtube video playing "Sexy and I know it" to you showing off your collection of rose regalia hats. I'm sorry, but your argument about you not being in this for profit is invalid. Sure, you don't have first gen rose hats, but second gen rose hats have the exact same financial situation... if OOO comes on here, and posts 'It is confirmed! We will never again sell/give out these items!' then you'll make several tens of thousands of ce. :l

Chris's picture
Chris
Fehzor I know you have

Fehzor I know you have something against me for some reason, put it aside for one thread.

I will make zero profit off this.
Only first gen has been put up and I have ZERO of them.

That alone factually proves your whole post wrong.

If I said 2+2=4 you would try to say that's wrong just because I said it.
Please stop with this kind of behavior.

Demonicsothe's picture
Demonicsothe
This bears a slight

This bears a slight resemblance to renpartycat's post, one of the few that sounded like it made sense at the time. Or it could just be me

I think what people are trying to say is, that it does not create new ce in the market. It only circulates ce currently in the market. Take yourself for example, Chris. When you see something you want on the market, something that costs 60k ce, do you go out and buy that 60k? No, you already have that money.

I think a majority of the players who use ce, don't buy as they need, but more often obtain from other people selling said ce.

If we do go by what you are sayin Chris, a market that moves 50k ce a day, and has a total of 100k ce in players pocket, is more profit than a market that moves 25k ce, but has a total of 200k ce in the economy. Sk makes more money off the 2nd scenario, as there is more ce.

Chris's picture
Chris
It does create new CE, as the

It does create new CE, as the CE had to come from somebody. If I buy something for 80k ce instead of 60k ce, I had to get the extra CE from somebody, which will lead back to it being bought with real money. The concepts I presented are EXTREMELY complicated/deep economic principles and if you don't understand them you will have to just trust me rather than trying to prove them wrong when you actually just don't understand.

There are literally thousands of factors that go into it.

Demonicsothe's picture
Demonicsothe
But that somebody will

But that somebody will already have the ce. That ce was not bought as a response to your need for the item. Sk has already made money from that person.

Its like saying instead of paying 1cr, I payed 2cr. Thus, 1cr was created. Not true. It had already existed, prior to the want/need of such an item.

My edit to your edit:

I recall ren's thread now. He said that with the sonic set addition, ce prices will rise. Bear with me, I know it is not relevant to your op. He said that as people trade for sonic sets and the price of them gets higher, ce will somehow become more expensive as people trade ce for them from other players. Something like increasing demand is increasing value of ce

Most of the response, barring trolls, was that the ce did not disappear, and thus does not create a ce sink as the trade was purely player to players. As it does not disappear, neither does it appear. Circulating ce does not create ce. It only moves ce around. Granted, all ce must be purchased. But it is already purchased and stockpiled. Your proposition only increases ce movement.

A good thing, yes. But as more ce is moved about in the market, from another player's stockpiled store of ce, you actually increase the amount of ce accessible for other players. And thus, it is entirely plausible that the demand for ce goes down, and p2p will buy more ce with crowns, instead of cash.

One last thing. Saying you have deep economic proof with facts not understandable by the general public makes you sound like one of those doomsday prophets. Like that one radio christian guy, saying the world was to end in may, then october, then november, or whatever. He made his calculations from obscure pieces ofthe bible, incorporating deep and wise sayings from God. Something that we have no knowledge of, and thus cannot argue beyong "you're wrong". Either you put up said facts, or we will argue it like it is a theory, and present our reasons why.

Chris's picture
Chris
You are correct in that when

You are correct in that when 20k ce is NOT bought because of a set being sold for 60k rather than 80k the actual value of that 20k ce is more around 18k or 16k because there is less CE in the market.

Let's forget everything after that, edited of course, I hadn't slept for over 40 hours and was clearly losing my mind.

Demonicsothe's picture
Demonicsothe
I am quite confused. Less ce

I am quite confused. Less ce in the market equates to less demand and thus lower prices? I'll admit I didn't understand that post at all.

If you havn't yet, may I point your attention to the edit I made in my previous post.

Strudul's picture
Strudul
I wonder what would happen if

I wonder what would happen if Chris explained all this to someone else to then post, or posted on an alt account.....

Tengu's picture
Tengu
@strudul

it would still smell like Chris.

Chris's picture
Chris
Struds, it would be the most

Struds, it would be the most hypergalactic thread of amazingness.

Sadly some people can't put personal bias aside when presented with reason.

@ demon I explained myself in the above post

Demonicsothe's picture
Demonicsothe
Get som sleep bro

However, my point is that by increasing price of valuable goods, you are simply promoting more circulation of currency.

You have 10 ce in circulation, but 50ce in the pockets of all players combined. By increasing price, you don't necessarily increase creation on ce. You merely circulated more ce. So from 10ce, to 30ce. The overall ce created cannot be calculated from this.

After all, what a company wants to know is how to make more money. Not necessarily increase profit margins, but just to keep on making money. The product they sold, ce, is already sold. That ce does not make them more money, even if it is used in a player to player trade for something that is increasing in value.

Demonicsothe's picture
Demonicsothe
However, my point is that by

However, my point is that by increasing price of valuable goods, you are simply promoting more circulation of currency.

You have 10 ce in circulation, but 50ce in the pockets of all players combined. By increasing price, you don't necessarily increase creation on ce. You merely circulated more ce. So from 10ce, to 30ce. The overall ce created cannot be calculated from this.

After all, what a company wants to know is how to make more money. Not necessarily increase profit margins, but just to keep on making money. The product they sold, ce, is already sold. That ce does not make them more money, even if it is used in a player to player trade for something that is increasing in value.

Chris's picture
Chris
The main key here is that the

The main key here is that the people who sell first gen rose regalia are the closest to quitting and also the largest spenders.
You have also overlooked the increased spending on promos and on featured auctions when the items are stable, as well as the larger price curves in these items which promotes even more spending.

Strudul's picture
Strudul
DOUBLE POOOOOST

DOUBLE POOOOOST

Martinsen's picture
Martinsen
...

Well now, I haven't read ALL the comments above, tl;dr, y'know?

But I'm just gonna have to agree with some of the people above.

What's wrong with releasing the rose sets over and over again?

People should be able to collect them all! It's just pixles after all.

Neodasus's picture
Neodasus
As long as OOO keeps

As long as OOO keeps releasing cosmetic packs I see no reason to worry. Eventually the value of all cosmetic items will give way to even edgier ones (see: DaD Wings). Cardboard wings were the one of the primary reasons why people opened lockboxes (considered the premier accessory too), now others are just CE hoarding to afford DaD wings.

@Martinsen

You buy the sets for the profit you will make in CE. If anything you are making OOO lose money because it's a catch 22. Sure, they buy the CE to pay for the item, but instead of purchasing CE yourself you just take theirs instead. Of course, the rare item market generates enough CE alone to make up for it.

It's really something you need to study over the course of months and I have never had the time to merchant SK items before.

Just so everyone knows, Chris merchants at least 2K CE every day from rare items alone. The only time I heard him buying CE was during the Dwings promo.

I may not know much about the SK economy, but I've played enough video games to know that when someone has a limited-edition item in their inventory and doesn't sell it, it will literally break the economy.

(see: party hat)

OOO is trying to put into place countermeasures to prevent inflation. By selling the items themselves, they prevent the players who are close to quitting (or have quit) from hoarding those items in their inventory. Like I said, it's a catch 22.