So um, all the 5* brandishes are overpowered EVERYTHING.
NERF THE BOMB THAT IS STRONG IN JK PALACE.
Another patch, another fail.
So um, all the 5* brandishes are overpowered EVERYTHING.
NERF THE BOMB THAT IS STRONG IN JK PALACE.
Another patch, another fail.
This nerf is so stupid. I wouldnt complain if they had just reduced the damage, but slowing this bomb to a level even jellies can walk pass it is way off the line.
It really is too harsh a nerf, makes me not want it anymore. What kind of system is this where they have you do some extra mission for a greater reward, and only have it be reduced to something below average. :/
couldn't agree more, finally give bombers a bomb that actually helps them and then nerf it to beyond reason. I could see a minimal damage decrease but seriously its so slow now. Before it was perfect, radius was smaller than a 5* status effect and positioning was key, a status bomb just slap it down anything inside the circle gets hit. with this bomb being a non status style bomb and the orbs actually do the damage you must place it correctly or it was a waste, now with it so slow jellies can just wobble though it and not take a hit...
Agreed. They screwed this bomb up. Makes me wish I never had the missions gifted to me in the first place. Thank you three rings. Now the money I used on rolling a useful UV for the bomb is wasted with the pointless nerf.
Anyone who has used the bomb should know that this was necessary. As long as they don't interfere with the charge times I don't think the rebalance was too much.
as long as they don't nerd the overpowered new sword (war hammer) its fine.
or the other overpowered swords, like brandish lines, or da, its fine.
[this is sarcasm]
to put in a real response instead of a mock sarcastic one.
The new bomb is now as useless as it is ugly.
Was this an attempt to placate the f2pers who couldn't get the bomb?
Now everyone is unhappy haha...
Although I did just kill 2 giant lichen colonies with it.
Can we all rage and get them to at least restore the speed of the bomb? :/
Lets rage about paying for a nerf. Because thats basically what we did.
i'm quite surprised they nerfed the bomb and not the war hammer. I really expected vice-versa. Then again i'm basing my opinion from lockdown matches, where the bomb pre-patch was a joke and the hammer was such a nuisance. I guess nothing has changed :S
Pointless nerf is pointless.
XD
there is so many things out there that could be nerfed, but noooo, they decided to nerf something we had paid to get.
am i the only one who thinks the nerf isn't all that bad? just did a wolver den with it (just to test how it would do) and have to say it did pretty well
the bomb was seriously OP people it tore the royal jelly a new behind in a matter of seconds...
The Bomb was a great marketing tool. The good old Bait and switch. As a bomber when I saw the bomb and the dmg it was doing, I was like damn , I have to get the expansion now. Well got the expansion and now the reason was taken away :(
Bombers get something nice, and then swordsmen over use it and it gets taken away.
Huh. Kinda going with Kickthebucket here and wondering if the nerf is really that significant. It still seemed to tear through enemies rather well.
I am kinda surprised that didn't touch the hammer though since they did this one.
I generally don't post in these kind of things but I have to agree that the bomb was completely nerfed. The interesting fact about the bomb was the speed, now that it was taken away, it looks pretty useless. I think it would have been better if they nerfed the damage but kept the speed...
And this is why we can't have anything nice.
I'm pretty annoyed at OOO at the moment because a few days ago I got a mission to hand in an electron bomb (impossible), now this stupid nerf, and tomorrow I have to hand in a shockburst brandish >.> >=( - Kinda think OOO hates me.
(Sorry for bringing up something mostly irrelevant)
@Roarr (#13) /agree
@Zeroxh (#11) /agree
no, I agree with this nerf, though it I would have rather just gotten one or the other..
When I'm full 5* bomber equipped, I used this bomb to pretty much destroy JK and the Hammer missions. It's....really powerful. I was calling it a blitz bomb, because in essence it was an autogun variant hit every time I dropped one. I think my solo JKs were around 30 seconds, and JK never really got a chance to be in Phase 2 when I had 3 or 4 bombs going at the same time. If he didn't get his shield when going into phase 3, I probably would kill him before he tantrums. I was only able to do this pre JK patch with an FoV, really.
I brought it out on a T3 arena, and it's still effective. It's just not...a blender like it was. It's still got a good fuse, and it's still got regular walking speed so it's still good.
As far as Brandishes being OP, not really. I have them all, and although I bring them around all the time, they're on par with a Divine Avenger. They used to be meh. Now they're powerful, but by no means OP.
Now, what I want them to ninja are those stinking howitzer gremlins. They're a real pain to kill. give em more of a weak spot.
Royal Jelly died to it in a matter of seconds. It was broken, and everyone who has used it knows this. QQ moar.
What I'm wondering is why the hammers weren't nerfed in the same patch?
There were so many other things they could do besides absolutely murder the bomb's potential. Yes, it needed a nerf, but not so much that someone even in full bombing gear has 20% of the raw damage someone without any gear pre-patch would do, excluding how they reduced the orbit speed. A simple damage nerf alone would restrict someone to only using it on large groups of enemies or huge enemy types (lichen colonies, JK, Seerus, etc.), but now it's so bad that it's only good for enemies that are completely stationary and standing right in the bomb's two rings. The damage compared to anything else is weaker than a Graviton Vortex, even.
There's reason to give it a slight nerf, but not so much that it's practically unusable even with perfect bombing gear after people paid to get the expansion. You guys could have done so many things to keep it's use and not be THIS horrible: lower it's base damage to Constructs and Jellies, increase it's base charge time so only people actually bombing could make best use of it, give each orb a limited amount of 'hits' before vanishing prematurely/being unable to hit that enemy...
OOO, I am disappoint. If you have to nerf a bomb because it makes mincemeat out of a T2 boss and some 'miniboss' enemies, while it has trouble against some enemies that don't even resist it's damage type, you might as well nerf the hell out of Blitz Needle as well because it OHKOs trojans and deals massive damage to Vanaduke.
Why are we nerfing bombs when Dark Retribution was nothing compared to the overpowered Divine Avenger or any of the several 5* brandishes?
Please don't touch the hammer. Please don't. It's only powerful against small groups of enemies, and it's not the best at dealing with groups. I got this expansion for the unique equipment, not just for six levels that get old just as fast as you get old of a new boss stratum.
I don't even own the DLC, but I have seen people use the bomb. I think a nerf to it was necessary. You could just mindlessly spam the bomb and clear out an entire room of mobs. Now whether or not it nerfed the bomb too much, it sounds like the bomb is still okay to use, but I couldn't say for a fact.
And the weapons gained from the missions should be viable options, aka they should be in line with items already available and they shouldn't completely blow everything out of the water and make it "forced" that you need them.
And it is a bit surprising the hammer didn't get nerf. Whether it's some risk vs reward factor that people have been saying it has or they're figuring out options, or think the weapon is in-line. ./shrug
EDIT: And LOL at OP DA and Brandishes.
if you want to compare the bomb to how fast it used to take down the jelly king, compare again, 4 people spamming the bomb vs 4 people spamming da charge attacks = same amount of time to down jelly king. its no different...
Let's face it. The DA charge is hilariously powerful. The Brandish charges are hilariously powerful. This cannot be argued. I'd love to see ANYONE give a reasonable argument as to why they aren't.
The thing with the hammer is that, for one, you actually need to think about what you're doing and you can't just autoaim and M1 over and over like with a Flourish. You have to aim the dashes so you don't get yourself hit, and you have to be close enough so it hits. The charge is extremely situational and pretty risky. I can agree, though, that it's a little ridiculous in Lockdown, but it's still nothing compared to how stupid flourish-type weapons are and have been.
DEY NERFD R BAWMB!!
Yeah I saw this coming a mile away.
Standard F2P sale tactics guys:
1. Make something OP
2. Wait a week after everyone buys it
3. Nerf it
The DA charge is hilariously powerful.
lol
maybe at point blank
otherwise it's a minor annoyance to the enemy, unless you have ctr very high or something
Okay, please tell me you're kidding... please.
Of course it isn't going to do much damage on a single enemy, that's not where the charge attack shines. It shines because it can deal massive damage in a cone in front of you, knock anything in it back so you're safe, and not just one monster is going to get hit hard at point blank. In FSC it deals a good 600+ to anything that gets caught in a single sword-bullet, and we're talking about a lot of enemies here. It isn't just good at hitting slow Skellies, it murders JK, any Construct you can name save battlepods if you want to be technical, and if it doesn't deal heavy damage, it at least keeps them off of you (beasts, gremlins).
This nurf is terrible. Let's rant until the devs do a buff.
This.....this is pretty stupid. They must have thought, "Oh, let's nerf the only shadow DMG bomb in the game since is is too OP against everything, but let's keep the horribly unbalanced Blitz needle the same!"
OOO needs to stop messing up like this and actually make mote useful patches. I did hear iron slug is getting a buff, so that's good.
Also, thus bomb was already trash in lockdown; now it's probably even worse.
OOo probably wouldn't be getting so much hate if they didn't make such random and useless patches. If they listened to the community for once and fixed, I dunno, say, the WINMILLION, they wouldn't be dealing with this problem. But they won't listen.....they barely do as it is.
Well to be honest, if you are 4 with this Bomb, it pretty much destroys everything in his path.
But honest, I felt bad about the nerf but after doing some Royal Jelly Runs I must say, the Bomb was overpowered, it killed the Boss in just 12 sec! (another guy used it with me).
So I can understand them, but I have some suggestion:
-Bring back the speed but less damage
-Make the Blast Radius bigger with maybe two more spheres rotating around
on a single enemy
lol who said I was talking about a single enemy?
it murders JK
lol no
it deals a good 600+ to anything that gets caught in a single sword-bullet
unless you mean a total of 600+ dealt to multiple enemies, this is a lie
Clearly you have never used the DA charge attack in Stratum 6.
I've been in groups that have taken down Royal Jelly just as fast using only swords. I don't really see what the problem was.
If somebody is capable of beating the T3 expansion to obtain the 5-star bomb, they are probably good enough to beat the Royal Jelly with their eyes closed anyway.
Now, the bomb is completely useless. I regret giving it a UV because I'll probably never use it.
I meant 600+ in FSC. With my swordie gear which everyone and their dog has, I deal about that. Maybe a little less sometimes, but that's the main damage I see.
And yes, it does murder JK. 4 people spamming DR on him = 4 people spamming DA. Try it.
I thought you meant a single enemy because that's the only real case where it doesn't faceroll anything besides maybe elemental resistant enemies, or smaller types. I've used it enough to know how easy it is to beat arenas or danger rooms on your own if you use a DA...
Clearly you have never used the DA charge attack in Stratum 6.
it's stupid if he was talking about tier three exclusively because you can get anything to do +600 damage down there. This is about this guy saying that the DA is overpowered when it's just mediocre at best.
And yes, it does murder JK. 4 people spamming DR on him = 4 people spamming DA.
=4 people spamming Venom Veiler=4 people spamming Acheron=4 people spamming biohazard=4 people spamming rigadoon=4 people spamming proto sword.
Yeah, if you have four people spamming something it's going to get murdered.
Stop trolling. Seriously. This is the worst attempt at trolling I have ever seen.
The right decision would be to either reduce the speed or decrease damage, not both.
Now I deeply regret spending 140k to get good UV, because this bomb became totally useless.
Thanks OOO...
Shoebox got the memo.
Make item OP, tell everyone, they buy pack, nerf item.
All too familiar.
I'm sorry; you haven't bothered to say anything beyond "lol you're not in tier three" and you're accusing me of trolling? At least try to explain why the DA is overpowered.
"If you have four people spamming something it's going to get murdered."
You forgot the part where it doesn't poison it, it doesn't deal type-effective damage, is probably the biggest offender on the list except maybe Acheron, and it's already ridiculous against most anything.
"at least try to explain why the DA is overpowered."
...Please, please tell me you're just trolling. I've given several examples, you've given none, and people aren't making more because the ones stated are solid enough.
Besides the point, "you're not in tier 3" is a solid argument because it's meant to be used in tier 3. Of course it'll be slightly less obscenely powerful in lower tiers because it gets scaled to match the other weapons to an extent.
explain why the DA is overpowered.
Explain to me how it isn't overpowered, using the old Dark Retribution as comparison.
The DR was spammy, and it was strong. But you can't tell me the same can't be said about almost ANY sword charge. But swords have the benefit of a regular attack as well as a charge. So there's no reason a bomb charge shouldn't be stronger. The DR was pretty much at the perfect level of what a bomb should be; the bomber charges for 2 or three seconds and avoids attack, an enemy is down with the first bomb if it's well placed and hit a lot. Swordies and gunners kill an enemy or two in the same amount of time, to me that sounds balanced, especially considering how vulnerable a bomber must make himself to get right into the fray. I would agree that a damage nerf would be fine, but the speed nerf in tandem makes it all the less viable against fast and small enemies, even the gremlins the text says it's designed for.
Overall, this has gone from a great bomb to a good bomb. But why can't bombers have great weapons too? The swordies have their brandishes and DA's, gunners their alchemers and Blitz Needle's, bombers need a good kiting bread and butter like this.
@Thimol: Are you some sort of slime that just posts to annoy people and not offer any intelligence whatsoever?
Just sayin'.
The DA is overpowered with all the fancy knicknacks that vog cub users stick on it to make it fast.
You forgot the part where it doesn't poison it, it doesn't deal type-effective damage, is probably the biggest offender on the list except maybe Acheron, and it's already ridiculous against most anything.
That's not the point. I said that if four people are spamming something on a single target, it's obviously going to get "murdered", so whether you're using DAs or Cautery Swords or just farting at the damn thing won't make a difference except for maybe an extra ten seconds to kill the thing.
I've given several examples, you've given none, and people aren't making more because the ones stated are solid enough.
Examples of WHAT? In the FSC scenario you posited, pushing back enemies doesn't really work, since you have a crapload of them to make an effective wall, and the projectiles do crap, unless, like you said, the knockback catches then in the path of fire, which is almost NEVER in FSC (refer back to the wall of enemies). On top of that, the huge HP that enemies have in T3, and especially in stratum 6 just makes things worse. Unless you have a full party, all of whose members have a DA spamming the charge attack. But I don't think we were talking about that. Were we?
You're telling me that the DA is this WMD in light of the fact that there are a lot of other weapons that do the same thing.
using the old Dark Retribution as comparison.
I wouldn't know. I don't even have that thing.
The DA is overpowered with all the fancy knicknacks that vog cub users stick on it to make it fast.
Except no one was talking about the Vog. Yes, if you have those boosts it's obviously overpowered. Thank you Cap. Obvious.
We weren't comparing it to the bomb. Someone just mentioned that the DA was overpowered.
Seriously, I haven't logged in?
Has the patch came?