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Bomb nerf was F'ing stupid

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Thu, 03/08/2012 - 07:45
#101
Kon-Ron's picture
Kon-Ron
cthulhu fhtagn

For the people saying it was OP against the JK;
the JK is weak to shadow and kill it it the same amount of time needed with a elemental sword don´t prove the bomb was op. also all of you forget about the JK nerf, it is weaker now and it can be killed with a any 3* gun without letting any player get injured.
instead of use a 5* weapon to kill a 3* boss use the 3* bomb and tell me how do it the job

For the people crying about the bomb in the pvp, i wanna remember then entire groups of strikers using skolvers and final flourish.... they still are more op than a bomber. the non striker+skolver opponents close to par provokes them a baby rage.

The desing of the bomb make it it work better with big creatures, now talking about the desing, if the spam was the problem then only a minimun increase of time in the charge time will be enought to nerf it making only players with the bomber sets able to make a pseudo spam. also the same desing making it good against big creatures isn´t so great because the entire game has mostly lots of small creatures.

And yeah with only the mad demo suit (no mad yelm) it was doing 125 damage x5 hit to the gremlins it was the more damaging bomb compared with DBB vs beasts and fiends, or the fire mist bomb vs constructs and undead, but it had a important blind spot and small area so it wasn´t so op the only way to use it properly was spaming it to cover the blind spots taking three bombs (or more) to kill some gremlins (and the t3 gremling shield was a pain sometimes). now being weaker and slower it do 70+ damage x3 hits or maybe 4 with luck, spam it now is more necessary and it take 5 or 6 bombs to kill a common gremlin.
Also gremlins are weak to shadow i don´t got the time to check the damage with beasts or constructs in T3 but I belive before the patch it was making 90 damage to constructs (and the dodge/teleport from wolwers make it pointless to fight them) against fiend it ever did anything, saying this is important because the elemental bombs at least put a status in beast or gremlins doing something and the DBB against jellys and construct at last do a minimun damage instead to make them dodge for nothing.

Make a doble nerf isn´t the solution now is crap the damage is comparable with the shadow vortex bomb and have no control over creatures weak to shadow. as many others told only one nerf would be fine or other better alternatives like make the orbs do less damage each time they hit
OOO the next time do a test before a patch like this

Thu, 03/08/2012 - 08:55
#102
Tengu's picture
Tengu
Most of you aren't bombers, I

Most of you aren't bombers, I take it.

Carrying a utility bomb around is a completely different deal than being a full bomber with a utility sword.

When you have CTR max, you start layering bomb radii to get compound effects. I could keep 4 of these bombs working in an area, with a focal point dealing all the damage of all 4 bombs at one point. With JK, it's hard to not find that sweet spot. Granted, if you're only dropping one bomb and switching to another weapon, the effect is lessened. Same goes with Lumbers, Retrodes, Gunpuppies, or any other slow/non moving mob.

here's sort of an example as well. Phase 4 of the...Hammer mission, where you're in the storage cells with the retrode, lumber, mechaknight? When the mechaknight is released, 4 gunpuppies pop up right in the center, obviously meant to be a cluster of DPS pain. If someone (me) with a DR stood in the center of the button and spammed 2 or 3 DRs while the rest of the group were finishing off the howitzers, those gunpuppies didn't even a chance to wake up, much less shoot.

Also, to people saying that Acheron is just as OP...it doesn't do that same DPS as DR to JK. (so many acronyms ffs) Wading in with Acheron will get you hit, and the charge attack does alot, but not as much as a few DRs.

Thu, 03/08/2012 - 09:18
#103
Capt-Chopper's picture
Capt-Chopper
@Tengu Actually I am a full

@Tengu

Actually I am a full bomber, acheron's charge attack shouldn't be equal to a bombs seeing as a sword has a standard slash option and the bomb has to be charged every single time. The point is if you are a mad bomber with maxed out CTR and damage bonus why SHOULDN'T the bomb be extremely powerful, similar to a skolver with max damage bonus?

The argument is that if a bomb can kill a boss faster than a sword its OP? I didnt see FOV getting nerfed when people used it to killl JK very quickly. Needle guns do massive damage to vanaduke but they dont get nerfed but haze bombs got nerfed when shiverlocking vanaduke was easier due to longer lasting haze.

Thu, 03/08/2012 - 09:25
#104
Etendue's picture
Etendue
Counter-point.

http://forums.spiralknights.com/en/node/46589

Brandishes are far from overpowering everything.

Thu, 03/08/2012 - 10:13
#105
Kon-Ron's picture
Kon-Ron
ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

I just do the second t3 mision today with the DR a DBB and a blackhawk... the DR was just awfull... so badly. the charge time "feels" longer than a damaging bomb and the ice jellys just pass the area like nothing... thanx god the healer was a menter otherwise it would be imposible to pass with the DR only... anyway the blackhawk make 66 damage per shot and 3 shots per second (or more) the DR does 56 damage with the mad suit bonus.. each 1 second..... comparing the shadow bomb with jellys and the DBB with beast was so disapointing.... the DBB don´t knockdown the beast in t3 but is still a million times better in comparison
and to kill some jellys takes not only more than 3 bombs it takes a lot of kitting because there is no way to stop them.

the 462 damage from a 4* pistol is enough to judge the 5* DR making 224, I don´t need to explain the fact than a gunner can stay at a safe distance and use the shield at any time and a bomber needs to get close and can´t use the shield while charging his bomb

also i said the bomb was doble nerfed but i was wrong it was triple nerfed the increased area of effect causes a increased blind spot making it be a tiny AoE bomb because only one side of the radius can do some damage (when the creatures are in the blind spot they laugh) and do not apply any status....

there is no reason to use this bomb over a shadow pistol

Thu, 03/08/2012 - 10:50
#106
Craftymccrafter
DR nerf makes sense

This was the highest dps weapon in spiral knights for most every scenarios. Running with a team of max dmg max ctr bombers spamming DR's was just devastating to anything in its path. Other weapons are quite powerful, but NOTHING did the same DPS as this bomb was doing. Tengu is spot on when he/she states that a few DR's was OP and the most DPS, cause it was. Running in max dmg max ctr bomber gear and a DR was so, so, so fun, but only cause it was pure destruction.

The argument is NOT that if a bomb can kill faster than a sword its OP.

The argument is that this weapon allowed for groups of 4 to do such devastatingly high DPS that it broke the entire game. This didnt get nerfed just cause of RJP runs and how fast it killed the royal jelly, however that was a tell-tale sign of the OP-ness of this weapon.

The nerf definitely sucks, cause the bomb was fun as ever, but how could anyone not see this coming? I smelled nerf the first time I ran with this. I would like a useful shadow bomb, but pre nerf DR was just broken.

Thu, 03/08/2012 - 11:09
#107
Nolas's picture
Nolas
(bummed)

The bomb was really powerful, that shall not be questioned,
but i think it just nerfed a little too much...
It is still usable, it does decent damage if you know exactly how to make up for its new flaws.
Its probably fine that it isn't going to be the #1 bomb of the game, but...
I kinda wanted to be within the top 5 bombs at least, it was a neat looking bomb...
(still more then a little bummed that its not as swirly)

Thu, 03/08/2012 - 11:13
#108
Kon-Ron's picture
Kon-Ron
groups...

a group of 4 with toxic catalyzer do more damage than a group with the pre nerfed DR and more with the seerus mask making the toxic catalyzer shot the charge like the normal shoot
a group of 4 with blitz in vana do more damage and they make the run faster in FSC than a group with the DR bomb in the t3 CH

Thu, 03/08/2012 - 11:21
#109
Skold-The-Drac's picture
Skold-The-Drac
DR

Dark Retribution was a DPS bomb for bombers... Damage nerf? I could handle... the speed is what we as bombers in Dai Gurren, agreed was the most awesome aspect of the bomb and was what made us like it.

Having both speed AND damage nerf killed the bomb for us... oftentimes we just stick to vapor bombs for JK now. Was nice to have DPS for some time... nice to have a bomb that we could be as stupid as any clone with a toothpick in LD with... now it just sits there more often than not.

Thu, 03/08/2012 - 11:35
#110
Craftymccrafter
DPS =/= Damage

Kon-Ron, those are two situations with alot of dmg.

The blitz on vana is situational and insane DPS. Blitz does great dps to vana, given the team can handle the agro and each person can spam blitz charges without interruption. I dont understand how 4 blitz's make the run through FSC faster though. Also, I would be willing to bet that MOST 4 man teams would do higher DPS with 1 shiver and 3 blitz's then 4 blitz's, as the shiver would allow the others to non stop charge and fire on vana.

The Toxic's are high damage, real high damage, but wouldnt touch the Damage/Sec of the 4 DR scenario. DPS =/= Damage

Gotta remember DPS is Damage per Second.

Sure, three charged rocket hammers unleashing on a tight pile of mobs (say vortex'd then shiver'd) would be a HUGE damage number (500 per mob per smack, and three hammers smacking twice a piece, which if the pile was a flimsy 4 mobs that would be about 12k dmg), but not neccesarily high DPS as the setup to make that happen would require herding the mobs into a pile, vortexing, shivering, then coordinating the hammer charge. This can be done quickly, but not as quickly as 4 max ctr bombers simply spamming bombs.

The pre nerf DR was simply high DPS without much thought, and good placement of it was unbelievable DPS. 4 good bombers spamming it was game breaking.

Thu, 03/08/2012 - 12:58
#111
Kon-Ron's picture
Kon-Ron
"I dont understand how 4

"I dont understand how 4 blitz's make the run through FSC faster though" they can, one (charge) shot kill the zombis and troyans, i dont put it but figure the group wearing seerus masks the charge is prety fast and if they know the attack pattern they dont gonna get injured

now talking about the DR bomb and the 5* toxic catalyzer, the wiki don´t have the complete table of damage so im gonna put only whats appear in stratum 5
--------Biohazard
>Versus Gremlins and Slimes
basic attack 98 - 136
charge per orb 190 - 224
Multiple orbs can orbit a single target
>Versus Beasts and Constructs
basic attack 67 - 84
charge per orb 134 - 161
Multiple orbs can orbit a single target
and the poison makes the monsters take more damage
---------Dark Retribution
>Versus Gremlins and Slimes
charge per orb 70+ (i actually gonna need to check the stratum 5 damage :P but thats the damage in OCH)
it hits at most 4 times (with luck)

in the time you carge the bomb other player do 3 shots with Biohazard, and with the seerus mask he can put 2 orbs arround, and plus in the fuse time he can shot 2 times more or put other orb
5 shots = 490 damage
3 orbs (190) = 570 damage
the bomb do a total of 280 damage (it can be more or less, mainly less)
chargin the bomb don´t let you use the shield for protection

also Sentenza in stratum 5
per shot 78-100
charge 139-179
it can put 3 to 5 shots per second 390 damage (x5). x7 = 546

all of this x4 makes the Biohazard do the higherest damage, puting 5 orbs per player in the time one player put one bomb
190
X 5
-----
950 X4 = 3800

the pre nerf DR was making 125 (with half mad) damage and 5 hits per gremling = 625 x4 players 2500
the old bomb still was doing less damage than the Biohazard even x4

now the bomb do 75 (lets say) x4. x4 = 1200

the catalyzer line have a mechanick similar to a bomb but the advantage of a pistol
if you want to calculate your damage per second use a chronometer

Edit: a video of blitz vs vana http://www.youtube.com/watch?v=zcNdOGb2C08 it takes 1:45 to kill the boss

I never said "the bomb dont need a nerf" read my other comments but only with the damage reduction was enough, and there was more ways to nerf it effectively

Thu, 03/08/2012 - 12:42
#112
Toastnaut's picture
Toastnaut
@ Megatrondf (again)

Stating a number and saying it's a "max" for something doesn't have anything to do with how something works. It might have more credence if you'd explain how you came up with those numbers.

Yeah, with no CTR, you can get two bombs going at once. That's right.

How did you come up with 175 damage max? With one bomb, you can get the initial blast, and two hits for every revolution if you place it in the right spot against a stationary target. One projectile goes Counter-Clockwise, and the other goes Clockwise, and both can hit easily against a stationary target. Two bombs at once would double that, and if you keep placing them, this DPS continues. As I said pretty plainly above, against 4-6 chromas in a group, this did more damage to ALL of them to beat three menders.
This is because all of the menders tend to focus on one target until it's healed to full, or died. They also heal a bit less than once for every bomb that you can plant. Once you have two going you're doing about double their healing per heal to a group as long as you keep placing bombs and don't screw it up. Their healing also isn't instantaneous, I can't count how many times I've had things die right AS they were receiving healing because the damage has gotten through first.
I'm not making up a scenario, I did it. If you placed one bomb (or even two, lol) and walked away to see if it killed anything then obviously you're going to come to the conclusion that this bomb can't kill anything. If that's how you use bombs, your Blackhawk will definitely kill most things faster, stick to that.

Two bombs at once is more than enough to out-DPS menders if you are actually persistent. Placing TWO bombs and walking away is not going to be any more effective than placing one. Maybe this bomb just isn't for you, I don't know why you're having such trouble using it.

Rather than complaining that a new weapons is "incabable" of killing things, if you can't figure out how to use it, either ask someone for help or stragegy advice or stick to your gun. You stated above that it can't kill a thwacker too, I've been finding in deconstruction zones that all I have to do with it is place bombs and walk away from thwackers around a large obstacle and then go pick up the crowns and mats after a short while cause they all died somewhere behind me. This has been effective in tiers 1-3.

Thu, 03/08/2012 - 12:43
#113
Toastnaut's picture
Toastnaut
-_-

Why forums? Why do you post it twice?

Thu, 03/08/2012 - 13:16
#114
Zinqf's picture
Zinqf
I don't have the bomb, but...

But I'm wondering why Autogun charge attacks weren't nerfed first.
I can kill JK in under 30 seconds using Acheron. I can kill JK in under 30 seconds using Leviathan Blade.
I could only assume this being effective on the Seerus fight...I can't see any other reason for the nerfs.

Thu, 03/08/2012 - 13:20
#115
Megatrondf's picture
Megatrondf
How about I did the math

How about I did the math Toast. I think you need to remember that a: not every one uses bomber gear and b: nobody not even you can place multiple bombs to overlap each other with an army of mechaknights after you in an arena.

Another point I can spam volleys from my Blackhawk far faster than I can plant multiple DRs. I gunned down an entire mob of Darkfang Thwakers with Menders in tow last night. I'm not using gunner gear either.

Again after my testing last night I'm going to call bs. Sure I could do that too pre patch but when I tried it afterward I was only getting about 75-100 damage per bomb vs Darkfangs. And again overlapping bombs it this situation proved unfeesable do to sheer numbers.

I've a lot more but at this point I need to go to work see you in 8

Thu, 03/08/2012 - 13:27
#116
Kon-Ron's picture
Kon-Ron
:V

@Toastnaut
1° there isn´t any bomb with "one charge kill" the bombs do less damage but they to damage to more creatures, bombers can place 3 or 4 bombs (or less) to kill 6 or 9 creaures at the same time, when we say this bomb cant kill a gremlin/jelly is a figurative way to say i can´t go to try to kill a mod with this...

2° talking about menders try to see how a DBB works, it dont let the healer do his job. making, a bomb with neutral damage to that family makes a better work over the bomb that match the family weakness, this is the main problem it takes only 3 DBB to kill al the gremlins/wathever and more than one healer

3° test the bomb in their corresponding tier, a 5* bomb in t1 and t2 is obviously powerfull...
congratulations --"I've been finding in deconstruction zones that all I have to do with it is place bombs and walk away from thwackers around a large obstacle and then go pick up the crowns and mats"-- thats how AoE bombs work but this wasn´t a entire AoE bomb, making necesary stay closer to the enemy to get the full damage

Thu, 03/08/2012 - 13:37
#117
Heatsurge's picture
Heatsurge
From a PVE perspective:Dark

From a PVE perspective:

Dark Ret is comparable to AOA now... maybe a little worse. Just not a good bomb anymore imo. It's fun because it's new, but when conducting cereals business I'd rather take an acheron or even GF. If I had to take a bomb maybe AOA.

Not related to thread but I guess since everyone is mentioning it: Brandishes are beyond stupidly OP. They are so OP it's not even funny or sad. It's just beyond all collective understanding how a decision was reached that a great sword even before the OP was actually buffed when crappy, useless weapons (iron slug, troika line, supernova, almost any normal weapon etc.) remain unchanged.

Also, Divine Avenger was always OP as well. It requires nothing but mindlessly spamming the charge to clear all FSC levels except boss (which is the same case as the brandishes, see above) with some minor annoyance by turrets which go down in 2-3-4 hits depending on party size.

From a PVP perspective:

Piercing swords and DA/GF have always dominated PVP, always will. DA/GF are dreadfully slow, but do incredible amounts of damage in a wide sweeping arc (good reach). Piercing swords are incredibly fast and do good amounts of damage very fast as well, while lunging you forward, away from slow side/back attacks. Most other swords are not very useful in serious PVP for a variety of reasons. I doubt there will be much to change that.

Dark Ret, I couldn't say much about. To me bombs are always a waste of time, because they're extremely easily avoided and spammed away or to death with guns, so they're not very useful even as an area denial tool. I don't think anyone uses any bombs in serious PVP that I've seen. Maybe RSS, but just maybe. RSS bombers are annoying sometimes, and that's a little less easy to avoid, although still very predictable.

Back to topic: In my opinion, Dark Ret maybe deserved a nerf (I've heard stories of Jellies dying "too fast" with it, never had the chance to use it much in it's "OP" state), but maybe the duration AND speed were too much... could've just done a duration nerf and kept the speed maybe... who knows.

Whatever. Good luck trying to reverse a "correction" patch. I bet they talked about it, and it's pretty much decided and the issue closed.

Thu, 03/08/2012 - 13:44
#118
Alchemystic's picture
Alchemystic
@Kon-Ron: The Biohazard

@Kon-Ron: The Biohazard scenarios are not easy to pull of. All it takes is one person accidentally hitting the target with a normal shot to mess up all the work spent stacking charges. It requires a lot of coordination to successfully pull off because the Biohazard isn't a simple weapon to use. The damage potential is balanced by its multiple weaknesses. You have to use tactics that are very different from other guns in order to be effective with the Biohazard.

Before the nerf, the speed and damage of the orbs made the weaknesses easily ignored. You could spam it without considering placement. I don't think that was the original intent. The DR uses very different mechanics than other bombs so there was supposed to be a learning curve. I'm not sure if OOO went too far with the nerf but a change was going to happen.

Thu, 03/08/2012 - 14:10
#119
Cakethecat's picture
Cakethecat
Wow, so the argument has

Wow, so the argument has devolved into "The DR is OP cause in groups it was murder!"...

Again, go on a group JK run with 4 acheron and you'll see the same thing... go on a group FSC run with 4 voltedge and you'll see the same... What a poor excuse. And it's not even like it was MURDER against -all- mobs, really only jelly. Gremlins moved through the radius much faster and have shields, beasts still get shredded by DBB faster, constructs hate the electron vortex, etc... It's main grace was that the rapidity of it's attacks allowed layering it to be effective and strategic. Now it requires all the strategy with half the result.

Thu, 03/08/2012 - 14:45
#120
Toastnaut's picture
Toastnaut
Yeah..

Megatrondf, I explained already that I've been doing this without bomber gear. I'm done arguing with you, since you're tying to reply to what I've said without even reading it.

Calling BS because the bomb does 75 damage on a hit doesn't mean anything when it hits 4-5 times per enemy in the area. I didn't say anything about arenas. I don't use this bomb in arenas I use a sword, and mist bombs.

@ Kon-Ron:
I'm not sure whether you're arguing or agreeing with me... Of course bombs aren't generally used for a "one charge kill" that's basically what I've been saying. Thought, against slime family turrets, it IS a one charge kill through most of tier 3 on a good plant.

(2) As for menders, I DO use DBB against them, precisely because of the reason you stated. We're not talking about mender strategies here, just how viable the new bomb is.

(3) As I said above, I have been using it in tier 3. Like you said there too, I normally use mist bombs in decon zones as you described. Normally, I kill lone gremlins, and when I get a group, I drop a venom veiler and walk away from them and let the menders kill them. I've been bringing the new bomb as well, and I'm finding they work about equally, even without poisoning them with the DR.

The problem here is that people are complaining that the bomb is useless, but providing no proof. Stating situations where it's no good, doesn't mean it's useless, it means you found where it's not useful. Dunno if anyone has heard this before: "Absense of proof is not proof of absense." This works the other way too. Stating an opinion as a blanket statement for all situations, and then finding a few examples where it's true doesn't make it correct.
Saying that this bomb can't out-DPS mender healing because it's hard to do in arenas simply isn't a complete "test" of how good or bad it is now.

Arenas are a poor use for a bomb with a small AoE and lots of space for mobs to wander around.

It's similar to saying that chocolate is awful because it doesn't go well with chicken. I'm saying that chocolate is great with ice cream. Get the metaphor?

Like I said in my first post, like pretty well every other weapon in the game so far, it's situational and in many situations even with the small nerf, this one's still very useful and effective. I've been using it to clear out wolver dens, deconstruction zones, lichenous lairs (an OBVIOUS one,) many sections of clockworks tunnels levels, and other places too. I don't take it into arenas because I've tried that and it's annoying to try to kite 24 mobs into a tiny circle at once. I'd much rather use combuster + VT or VV.

Thu, 03/08/2012 - 15:16
#121
Delvro
OOO letting us know yet again

That it's either go swords or go home.

Thu, 03/08/2012 - 15:31
#122
Weop-Wee
this...amuses me....mightly..

I have heard this comment many a time just in this forum selection alone. So, Delvro, explain to my why I am the one staying alive and soloing tier 3 arena kings with bombs and guns as my swordmaster friends lay there cheering me on? Also, either none of you kite in an arena correctly, or I am exceedingly lucky, because I can off the healers and mech-knights with relative ease in them... Just my personal experience...

Thu, 03/08/2012 - 15:38
#123
Delvro
The only plausable reason is

The only plausable reason is that your so-called swordmaster friends are bad.

Swords are simply stronger. Not just by a little bit either, by a metric freak-ton. Oh, and they can kite just like a gunner too if you get a decent charge like DA/GF. A couple Bombs have their uses, yes, but if you have more than one bomber in your party you're insane. If you have ANY gunners in your party you're insane.

Swords are king.

Thu, 03/08/2012 - 15:41
#124
Weop-Wee
then enlighten me oh dear community member,

How many firestorm citadel runs with vanaduke included have you ever been on that you haven't died a single time? Just saying, don't knock it 'till you tried it.

Thu, 03/08/2012 - 15:44
#125
Unthought's picture
Unthought
I want to add my voice to

I want to add my voice to those complaining about the nerf. It probably needed a nerf, but what happened went too far.

It seems to me the tweakable elements of the bomb are:

Speed of the orbs
Number of orbs
Damage of orbs
Duration of orbs
Area of Effect

I think the best approach would be just reducing the damage, but leaving the speed as it was pre-nerf

Additionally, i'm annoyed as a result of this process occurring:

1. See expansion for sale
2. See bomb in use
3. Buy expansion based on that
4. Get bomb
5. Lose bomb due to nerf

Thu, 03/08/2012 - 15:53
#126
Iron-Volvametal's picture
Iron-Volvametal
I know I'm late on this, but...

Can you maybe Change the Title? First time I saw it, I thought every Bomb got a Nerf.

Thu, 03/08/2012 - 15:57
#127
Fallconn's picture
Fallconn
every!?!?!?

what!??!?!?!? every bomb!?!!?!?!?!?!?!??!?? NO!!!!!!!!

Thu, 03/08/2012 - 16:08
#128
Grenze's picture
Grenze
This entire thread is hilarious.

I find it hilarious that the bomb we payed for got nerfed to the point that I wish I get NPC it because I could get more use out of the crowns instead. It was such a fun bomb especially since it was finally a great attacking bomb that was actually useful instead of the support haze-like bombs which bore the tears out of me. I wouldn't be surprised if this nerf was for PVP which a tiny sliver of the community plays compared to the vast majority of PVE players. But well oh no it's good at JK as if that MEANS ANYTHING I swear all of my 5 star gear as longs as it's not piercing can be good at JK enough to kill him. I killed him with a Nitronome only, seriously nerfing a weapon for JK is sad.

Also anyone who says all sword charge attacks are strong. Cutter lines, and Troika lines would beg to differ as they suck hard and 3 Rings likes that they suck. Also if weapons are even arguably over-powered which this ENTIRE THREAD PROVES THIS POINT it means guess what guys, they are over-powered. Yet they are still the way they are and people don't complain enough that those weapons are over-powered but when people finally get a nice bomb that was great and on par with over-powered stuff for ONCE it gets nerfed to all uselessness, enemies walk through it now and hardly even get hit for me, except turrets and why use a bomb on turrets, when I have ELEMENTAL swords and guns which leads to my next point THEY NERFED A SHADOW WEAPON, why nerf it, it held no harm to what most players in this game strife to play for the rest of time which is FSC.

Now since this bomb we could only get for PAYING THEM COLD HARD CASH AND BEATING IT ON TIER 3 is nerfed and until HOPEFULLY patched again useless, I sit here and wait for the hammer to get nerfed because I was actually having fun with it, mainly cause IT CAN BE USEFUL and it's a HAMMER INSTEAD OF A FREAKING SWORD FOR ONCE. If anyone truly thought these weapons were that overpowered take note that what anyone with them had to do to get them. Buy a DLC alone, then beat it on Tier 3 and I had to do it by myself cause no one was on, so I was sure glad that my money and hardwork was worth it but not now, now it's turning into all the other weapons I like, which is either sucking or getting nerfed to all hell COUGH COUGH PEPPERBOX COUGH

Also in before people say 3 Rings cares, they don't.

There's no Troika Buff which people have complained about for months.
No Cutter line charge attack buff, months of complaining useless.
Winmillion is still sadly only 4 Star which means why make one although it's such a cool weapon, months of complaining for no reason.
Buffs or re-balances to basically now cosmetic armor cause it's not worth using in the field such as the Chaos Cloak and Cowl.

But other things that didn't need this stuff? They were fine so honestly I'm not surprised, although congrats 3 Rings you have more of my money and you made me unhappy with your products again.

Bash all you want, eventually you are all gonna see why I complain about stuff like this. I honestly used to defend against posts like this all the time in the past.

*EDIT* By the way SKILL LEVEL IS NOT A MEANS FOR NERFING WEAPONS OR WHY THEY ARE OVERPOWERED OR NOT so if anyone says I can be good with things that not a lot of people do, that means YOU are GOOD at it. Not the ENTIRE COMMUNITY.

Thu, 03/08/2012 - 16:10
#129
Tengu's picture
Tengu
posting again? Silly

posting again? Silly me.

Lemmee address some more stuff here.

Acheron = JK killer. It takes slightly more finesse, however. You must dodge and aim it. Yes....you have to aim your shot.
DR = no technique, just spam in a circle and everything (save the minicubes) will die. No need for tactics, just spam.

Blitz Needle = does around what, 2000 damage to Vanaduke with gunner stuff on? Also, you will pick up agro pretty quick, and if you have a CTR and ASI at med or lower, you risk getting shmooshed. I'm kinda pingy and ASI high cuts it kind of close for me.
DR = haven't used it in Vanaduke..but I imagine it's probably a "run around in a circle and spam" thing.

Venom Veiler = kind of requires a healer.
DR = no need, just spam in a circle.

Gremlin Howitzers = what a pain! either be nimble enough to get behind those dodging jerks, throw a firepot at them to pop them out of armor, or use a haze bomb.
DR = spam at 2 points in front of them and they'll get hit.

Gremlin Thwackers/bombers/knockers = watch out, the thwacker will spin around on ya...and those bombers are jumping all over the...
DR = spam it. they'll wander into the bullets and kill themselves.

Gremlin ninjas = OMG what a pain. They come out of nowhere and they...
DR = Spam it and they die. Sometimes without even becoming fully visible.

Seerus = ...
well, I dunno. I spam DR vertically and he runs through them and eventually falls down dead. The end fight is lucky the bunkers are bugged, so the DR doesn't do constant damage to them like it does to other bunkers.

LD = STRIKERS COMING IN!
DR = still die. I hate Skolvers and toothpicks. It is annoying though; I watched them sort of hesitate when they dropped those 2 or 3 pokemans cards.

So, as you see, there wasn't a tremendous amount of technique in using DR, and it was very effective against gremlins in the Hammer missions. For some reason they get dumbfounded when the bullets start bopping them.

The thing is that it's a bomb, so it didn't provoke a dodge reflex from gremlins, so they end up dead meat. I dunno why RSS has to provoke a dodge....but it does. Maybe it's radical pixels that provoke, and the DR is a defined, non-radical bomb. Like a sword. (?)

Thu, 03/08/2012 - 16:28
#130
Weop-Wee
ok, correct me if I am wrong on this...

What everyone (myself included) has said when even barely defending the nerf is that, while disappointing, it was necessary and didn't render the bomb useless, it just takes more skill to wield with successful results.

Oh, and on a sort-of related note, anyone who says post-nerf DR can't out DPS a t3 gremlin healer is full of it. I just did a tier 3 arena and out did them and then in the aurora isles I did it again; albeit this is solo, so I don't know if that counts.

Thu, 03/08/2012 - 16:31
#131
Aumir's picture
Aumir
Fang of Vog kills RJ in few seconds

Better nerf Dark Retribution.

Thu, 03/08/2012 - 16:39
#132
Ornithopt
Is was overpowered. It is

Is was overpowered.

It is still strong now.

Move along, these aren't the droids you're looking for.

Thu, 03/08/2012 - 16:42
#133
Slayzz's picture
Slayzz
OOO is testing how far they

OOO is testing how far they can bend their p2p slave population before they break and quit the game.

@Woop-wee I assumed you were intelligent enough to infer that I was talking about each hit. Seems I overestimated.

Thu, 03/08/2012 - 16:44
#134
Paweu's picture
Paweu
"It is still strong now." lol

"It is still strong now."
lol

Thu, 03/08/2012 - 16:46
#135
Extred's picture
Extred
It wasn't that bad....

Just tested the bomb on Royal Jelly and it's stages and it still works like a charm only slower comparing to before but it is still pretty powerful from what I see. When it first came out it is very overpowered anyway so I think lots of people expected this nerf.

Thu, 03/08/2012 - 16:54
#136
Juances's picture
Juances
~

It will always be good on Royal jelly. He's giant, making multi hits easy, just like a calibur/fov charge.

But a weapon only good for a specific boss is boring, i want to use it elsewhere too.

Thu, 03/08/2012 - 17:02
#137
Weop-Wee
...

@ Slayzz
I can respond to this in two different manners, on one hand I can pretend what you have just said made any magnitude of sense and say something clever in retort, OR, I can do the much more logical thing which would be asking what did you mean exactly? I am not sure if you meant to make your message more convoluted so that no one could assail it, or if you meant to try and defend the point you were making. If the latter is the case, I would like to go ahead and tell you that with no bomber equipment, it still will wreak havoc any party of gremlin/construct/beast/jelly in any permutation you care to arrange them in.

Thu, 03/08/2012 - 17:11
#138
Diamondshreddie's picture
Diamondshreddie
...

well... im sad to hear this... i havent tried the bomb post patch yet ... im gunna say bring a lil of its speed back cause thats where it shone ... ._. it was like ... a dps bomb that swordies couldnt complain about... visuals are perfect and non-distruptive blast OR effect in any way... it was so beautiful. i hope its still the bomb it was before . :/

Thu, 03/08/2012 - 18:02
#139
Ornithopt
Poor Paweu, his bomb isnt

Poor Paweu, his bomb isnt OVERPOWERED anymore. Booo Hoooo.

:D

Thu, 03/08/2012 - 18:39
#140
Slayzz's picture
Slayzz
@Woop-wee my point, you

@Woop-wee my point, you ask?

I'm saying, people put their hard waned cash into this game to get exclusive p2p content, and what do they get in return? A complete nerf of the (previously) best bomb in the game, only because they are yet again catering to sword users, since that is their main source of income. It's like if Apple came out with an iPad 4 and a new other electronic device, and made the other device inferior to the iPad only because it wasn't mainstream. I know I am not being clear righ now, but I'm just trying to point out that this was yet another of OOO's dumb decisions, which caused all the hate against them. They are either too arrogant or uncaring to notice though. Sorry for the confusion.

I wonder what would happen if OOO actually listened to their customers/players for once. Like buffing the crap weapons or upgrading non-Swordie armor.

Thu, 03/08/2012 - 18:48
#141
Shortnstubby's picture
Shortnstubby
what you folks don't

what you folks don't understand is your taking a 5* bomb to tier 2, what do you expect...take it to tier 3 and you will truly understand how under powered it is now, its not even worth having anymore. it still does work good on jelly king and tier 2 cause everything has such low hit points, but try it in tier 3, it just sucks, especially cause it does not interrupt in any form so if you try and use it on a turret, your gonna have holes though you before you kill a turret with it, and a jelly is just gonna poke you to death...so till you stop using the 5* bomb in tier 2 and actually try it in tier 3 stop saying its over powered or still valuable, cause it completely sucks now, i'll go back to my swordsman gear and gran faust till the nerf is reversed to a point where the bomb is usable. sad thing was i had started to enjoy bombing again and not having every thing killed before i could drop a bomb to feel i helped a little bit now its back to pointless to play bomber can kill anything much faster with a sword...i think all classes should be able to equally kill a group of enemies in the same amount of time, not always have swordsmen over power and be able to romp stomp everything before a gunner or bomber can do anything.

Thu, 03/08/2012 - 18:56
#142
Rangerwillx's picture
Rangerwillx
@Metagenic

The fastest you'd see someone take down JK with a Combuster or Acheron was maybe 40 seconds.
The DR could do it in 15 seconds.

On topic, I agree with the damage nerf but the speed nerf is too much.

Thu, 03/08/2012 - 18:57
#143
Weop-Wee
Slayzz,

I agree to a certain extent. Yes, the bomb was incredible and dumbfounding when it made its first appearance. The point at which our opinions differ is you claim the bomb to be next to worthless now; I, on the other hand, believe it to still be an effective weapon but now the f2p people won't complain about ridiculously overpowered weapons that OOO is giving to p2p to separate the two groups. Yes, OOO definitely needs to take the community into account more often. This is an undeniable point. All I am trying to say is that you shouldn't write the bomb off as a total loss. It has taken a rather large fall from grace, but it has not taken one so large as to render the bomb ineffective or useless.

Oh, and I feel rather bad about my previous messages, I feel as if they may have come off a bit harsh, and for that, I apologize profusely.

Thu, 03/08/2012 - 19:51
#144
Capt-Chopper's picture
Capt-Chopper
@Weop-Wee Maybe not useless

@Weop-Wee

Maybe not useless but considering the other bombs its not worth carrying around if you use full bomb loadout like I do. AoA is better for jellys and I can use it on other enemies as well. Each bomb has to fill muliple roles and now the shadow bomb does not do anything very well. DBB is what I use for gremlins now, each hit knocks them down and you can keep them like that if you have max CTR. shock works just as good on jelly swarms and works on Kats or greavers too, not to mention slow down mecha-knights. Then there is RSS for turret control and can be used at close range for huge damage if the bomber is skilled.

Even in an arena I rather take AoA and the VV, much more efficient as from personal experience that one shadow bomb wont outdamage tier3 menders. well not anymore at least. I liked the bomb but honestly it feels like Using Big angry bomb over nitro, its not bad or useless but there are better methods.

Thu, 03/08/2012 - 19:58
#145
Weop-Wee
alrighty, I can understand that...

The person I am talking at is the one that either the one who labels it as useless or the casual bomber who uses it in addition to their regular load-out. I play bomb/ gun as I have said, so I am 1) used to low dps and 2) like to generally play the game a little differently. The bomb is good still for the not pure bomber I know for fact, because it, in conjunction with the occasional sentenza shot, will get you out of most situations. I am not a flawless or even very good bomber, nor do I claim to be, but I feel as if it is still useful, ie. I can carry around one bomb instead of three or four and only have a negligible drop in effectiveness in the long run.

Thu, 03/08/2012 - 20:10
#146
Fehzor's picture
Fehzor
The bomb is still useful....

The bomb is still useful.... I don't know what you guys are talking about. I just did the third part of the gauntlet level with it just fine, although the healers were not fun to get rid of.

Thu, 03/08/2012 - 20:52
#147
Tengu's picture
Tengu
@fehzor

I honestly think the detractors haven't used the bomb properly, and think that Nitro or DBB does a ton more damage than it.

Thu, 03/08/2012 - 21:16
#148
Ah-Bard
just remove all the weapons

just remove all the weapons and stick with just proto gears!!!!!!!!!!!!!!!!!!!!!

This bomb is so useless in T3 with a mender...dealing 50+ dmg while the mender heals 200. It will be worse with 2 menders............

Thu, 03/08/2012 - 21:53
#149
Shiwen
DR is utterly useless now.

DR is utterly useless now. With a bomb like that, you have to pray your target doesn't simply walk through it's AOE with the orbs missing all the time. What's worst, now that it's speed and damage is reduced, chances of it hitting your target is even lower, assuming one of the orb manages to hit it, it does a pathetic 50-55 damage. Go on try it in T3 Deconstruction Zone! ! Now compare that to VT in FSC, decent damage, slows/immobilizes target, AND it's a GUARANTEED HIT! Sorry OOO, nerfing DR was a bad idea.

Thu, 03/08/2012 - 22:48
#150
Dunreave's picture
Dunreave
Keeping it simple... kinda

ive read to much into this one. The bomb was nerfed stupidly most agree. However it is their first time with this kind of bomb so maybe something will come of this.

Look at it this way. What the bomb did to the jelly king the zombies in FSC do to just about everyone else. Lots of damage.
I lose more than half health when i get hit by one of their stupid lunges.
It needs to be unerfed especially with more expansion and harder enemies on the way

Now one thing that has failed to be mentioned is/was the bombs effects on gremlins. The hammer is useless on them and when we finally get a decent way to take out those blasted healers it gets slown down and reduced. Ergo doesn't stop them, and as said earlier they can heal faster than the bomb can do damage. If this stays true then "seerus" is an idiot. And the bombs description should say "May Be Usefull?"

Everything is overpowered against something. So the jellyking/queen runs would have changed a bit. Big Whoop. We all know those people complaining are just trying to keep certain players form making money. You all can stop worrying about that. After making Vanguard most 5 Star equipment can be bought for just over 200k credits. The market prices are more then likely going to drop even with UVs. (not many people will pay an extra 300K+ for one silly asi high/Max UV)

The Hammer. Does not need nerfing. Just from the conflict on this thread thats obvious Its good against constructs jellies and undead. Sucks @ss with everything else (Which the bomb covered nicely). U have to practice with it in order to do good amounts of damage. Its Great For FSC Cissin and I did vana very easily using them. And for reference the blast was nerfed does almost 100 less damage now.

It should also be noted that every boss has some weakness. Its very well known that vana can be done in under five minutes. Hell we use shivermist and Blitz to beat each stage in under a minute. so with or without the bomb. Times Mean Nothing!
I admit the jelly king run was fast but its always fast. Always will be especially with four people.

Any further expeditions into the clockworks are going to require that these weapons be more powerful. unless OOO plans on releasing 6=7 star stuff it needs the buff.

Skill has nuthing to do with this bomb. U should not have to buy UVS in order to make something useful. As is this bombs case. It does too little damage in to small fo an area for any bomber to avoid getting damage. Most bombs if under powered have something usefull they do. This has none. enemies arnt stopped for attacks and it cant be used in unison with anything because the orbs arnt homing. If the orbs broke off and homed in on enemies circling them for damage then wed have something useful. But no hit an enemy while using this bomb would knock it to safety. Unless u feel like taking extra time in the clockworks to build a bomb team and fire shiver poison DR all ur enemies to death (take a while too) this bomb isnt of any use. Even while facing large groups of enemies say like ten or twenty Gremlins/Jellies. They literally wander through with minimal damage (also Stated) and ur stuck in a corner or running around for an hour trying to kill them off. Ud have better luck with the troika line.

Forgot to clarify that this is wiht one ro two people. with a group of four i admit it can be useful for secondary damage.

Plus some of us didnt buy it one the weekend sale. so u know nerfing the price (3 bucks) doesn't help either. Its liek taking a ten dollar deal and saying sorry u paid ten were only giving you seventy percent of what u asked for. (if u catch my drift this is just a thought)

If i missed something or got anything wrong dont B!#$# theirs a lot to recap

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