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Bomb nerf was F'ing stupid

182 replies [Last post]
Wed, 03/07/2012 - 16:30
#51
Shoebox's picture
Shoebox
Ask your mother for a hug now if you need attention that badly.

I think it's in everyone's best interests to just pretend Thimol's posts don't exist.

Since he is so desperate to troll people.

Wed, 03/07/2012 - 16:32
#52
Tengu's picture
Tengu
It didn't do status effects,

It didn't do status effects, but each bomb did +-100pts of damage per bullet per revolution. At CTR max I was having an easy job of keeping three up. If JK is in the middle of the throne room, he will be hit be every bullet what, 4 times? 8 times?

This thread contains a lot of people who're whining about a nerf and a few bombers who've realized how cheesy this bomb was. When I compared it to a Blitz Needle, I wasn't joking. This thing was DISGUSTING. It's still disgusting, I'd wager. I'll have to do a JK run with it.

Look, there's zero effort put in with that bomb. I've beat JK with swords, guns, bombs....the not-preferred swords, guns, and bombs...yes. JK is easy enough to kill, especially in a group of 4 working in concert. I went down there with a pug nub on my first run with this bomb, and JK evaporated in about 45 sec. The nub didn't even get a chance to die. Seriously. I would wager that I could go in in a full pug of T1/T2s running around with their heat edges and proto bombs, and still kill JK in 45 seconds.

I'm pretty good at this game, but by no means elite. I have piles of gear to help me out, but essentially I still prefer a hilarious death over a boring fight. There was no choice in JK with this bomb. If you use it at all and JK wandered into it, you pop him into another phase. It was the same with the pre-patch FoV before JK got polyps and shields.

Also, I can see why they wouldn't want to nerf the hammer. It...sorta sucks. It's got some fun little extra hits, but that running-off thing sucks. There's no shield either, so you can easily run into a jumping zombie..and now get really hurt. I haven't used the hammer as a dedicated swordsman yet so it might be better when maxxing damage or maxxing asi.

Wed, 03/07/2012 - 16:36
#53
Dark-Flare's picture
Dark-Flare
The bomb would have broken LD

The bomb would have broken LD even furthur, so the nerf is helpful. And just cuz they nerfed it a little doesn't mean it's going to be a terrible bomb now, they are just making it so it isn't OP.

Wed, 03/07/2012 - 16:36
#54
Thimol's picture
Thimol
-----

Since he is so desperate to troll people.

Okay, fine. I sincerely would like to hear how the DA is overpowered in your words. I'm not trolling, I am sincerely expressing my opinion. If you're that confident that what I'm saying is a bunch of crap, then you should have no problem proving me wrong, right?

Wed, 03/07/2012 - 16:38
#55
Paweu's picture
Paweu
@Dark-Flare

Except pal, it did 2 bars to people without shadow defense, so /fail

Wed, 03/07/2012 - 16:41
#56
Cakethecat's picture
Cakethecat
Someone using the FOV charge

Someone using the FOV charge defeats the Jk in roughly the same ammount of time as a bomber using DR. I don't understand where you're going with that comparison Tengu, though I do see where you're coming from. However, it's the jelly king. A three star boss. This is a 5 star weapon. Does it really matter if it beat that one boss section?

Wed, 03/07/2012 - 16:43
#57
Tengu's picture
Tengu
I used DR once in LD and it

I used DR once in LD and it was pretty hilarious. Strikers hoving into it to smite the mad bomber, and having all their purple pokeman cards fall out of their pockets. Followed up with an already dropped Nitro, and I managed to weasel out of a lot of bad situations.

then they shot me.

/shrug

Wed, 03/07/2012 - 16:49
#58
Tengu's picture
Tengu
it matters if it beats the

it matters if it beats the boss in a broken way. FoV was a 15-second solo kill for a lot of people, and 30 seconds for me. DR is a 30 second solo kill as well, with in essence an unavoidable series of shadow bullets piling into him.

quite frankly, I believe JK was patched into his current version because everyone was going in and destroying JK with FoVs. DR readily turned the JK fight into a non-issue. Probably the Ice Queen fight too, as it's not that much harder than JK.

There's no sense in having a "gimme" weapon that's anathema to a boss, and this time instead of patching the boss, they patched the weapon.

I'm still gonna use it, btw. it's still going to be a very good bomb, and much better than the grav bomb. Pure damage with no knockback.

Wed, 03/07/2012 - 17:01
#59
Capt-Chopper's picture
Capt-Chopper
The only place this bomb is

The only place this bomb is useful is during RJP for the boss fight, I rather just use fire+shock for normal jellies now. RSS is more useful. I find it funny they nerf this bomb but wiping out a group of jellies with a acheron charge is completely OK, something that is suppose to be a bomb's job.

Wed, 03/07/2012 - 17:10
#60
Knight-Solaire's picture
Knight-Solaire
Praise the sun!

Explain to me how it isn't overpowered

Logic doesn't work that way. Burden of proof falls on the accuser, or in this case the one asserting DA is OP.

Wed, 03/07/2012 - 17:38
#61
Flawedknight's picture
Flawedknight
In my opinion...

It was too powerful, and made sections of the game too easy. On the other hand, it was suddenly much more possible to be a pure bomber. It needed to be nerfed, but if it can no longer kill a gun puppy... I'll be disappointed (and going back to carrying a sword with my bomber setup)

Wed, 03/07/2012 - 17:48
#62
Draycos's picture
Draycos
Still at it...

The point with it being a valid weapon for massacring JK is that it's already massively powerful and that's another thing to tack on, which it can do just out of pure damage output. Sure, other weapons can do it. Some can't. That's the point.

"Examples of WHAT?"
Since you didn't get them the first time I'll restate them, and throw some more info in, because why not.

-It's a kiting king in arenas. Anything it doesn't deal heavy damage to gets knocked back, and most of the time it takes heavy damage and knocks them back. All you need to do against most enemies is circle around the room spamming charge attacks in the enemy's general direction and you're fine. Oh, and it pierces Mecha Knight shields, and everything else except walls and minijellies for that matter. Most of the projectiles in the game don't do that, and if they do, they're hard to land. Mecha Knights are one of the most common enemies in any arena, and they can deal heavy damage if they catch up to you. With heavy knockback and some kiting, they never will.

-It deals massive damage to anything that gets caught in the charge, which is ranged, and knocks them back a far distance. The only other swords that can effectively do this without repercussions are the Brandish lines and to an extent thorn blades, the thorn blades dealing a small amount of damage in most cases to compensate. If there's a huge enemy in range, like a Lumber or Lichen colony, odds are it'll get trapped in more than one bullet, and the damage adds up. A lot.

-Now to defend the FSC scenario. "Pushing back enemies doesn't work" "The projectiles do crap" ...Umm, what? Even with minimal gear, each hit deals at least 120 damage per hit hitting for up to four to five times if you aim, and the initial hit deals a good amount of damage in itself. If anything is in that range for you to hit it with the initial slash, then it's going to be hit by more than one bullet, at least two extra projectile hits. The bullets also pierce enemies as aforementioned, so if you aim straight into a mob, everything is going to be knocked back and hit hard, whether there's five, or ten, or twenty. Maybe the frontal zombies will be knocked back less, but they're the ones prone to the most damage via initial slash and the proximity of the projectiles, meaning they'll go down in just a few more hits, so they aren't too much of an issue anymore. Not like you can't just shieldbump one back away anyhow, or kite a bit. Enemies do have slightly higher health in tier 3, but even in a four man group zombies typically have around 1600 health, which means some will go down in just two charges flat. Oh, and remember, piercing bullets. If you're aiming right into a huge mob you'll do at least 2k damage per charge.

I'd also like to mention that even if it's T3 S6, the Divine Avenger and other 5* weapons were meant for those levels, meaning they keep scaling up in damage with the enemies, even in Shadow Lairs (which are 'deeper' than S6 levels). And in a scenario where all four party members are spamming DA charges, well, that'd just be a massacre...

"I don't know, I don't even have that thing." ...What. Alright, the point they were trying to make was that even if it was pretty OP, it wasn't the most OP weapon out there.

Wed, 03/07/2012 - 17:45
#63
Thimol's picture
Thimol
-----

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Wed, 03/07/2012 - 17:55
#64
Myllakka's picture
Myllakka
---

Fffff--dammit, why OOO, why. The bomb was great for pure bombers so that they can do direct damage without blinding teammates with Nitro, but now...urgh, do not like.

Wed, 03/07/2012 - 18:01
#65
Thimol's picture
Thimol
-----

Well, I don't know what you've been doing to knock back whole mobs, but pushing away an entire mob just an arm's length was never possible for me, not even with a DA, mostly because having another enemy behind the one you're attacking will usually just stay put, unless it gets hit at the same time as your target, and if I do remember correctly, the DA projectiles travel at a certain speed and aren't instantaneous.

Oh, and remember, piercing bullets. If you're aiming right into a huge mob you'll do at least 2k damage per charge.

I only got 1600 from the numbers you gave me. Anyway, if this is for a single target, then:
-You only need one charge attack to kill off a zombie, and you said two for some reason
-I've never seen a DA go that high unless you left something out

I'd also like to mention that even if it's T3 S6, the Divine Avenger and other 5* weapons were meant for those levels, meaning they keep scaling up in damage with the enemies, even in Shadow Lairs (which are 'deeper' than S6 levels). And in a scenario where all four party members are spamming DA charges, well, that'd just be a massacre...

Enemy health scales up much more than the damage though. Without damage boosts, it takes somewhere around 4-6 hits from a DA to off a zombie, as opposed to just 2-4 in Tier 2.

Wed, 03/07/2012 - 18:21
#66
Draycos's picture
Draycos
The DA projectiles can hit

The DA projectiles can hit more than one enemy at once, so the back of the blade can be hitting one enemy and the front can be hitting the one behind it.

Emphasis on 'huge'. And I meant 2k damage spread out over a wide amount of enemies; it can go higher than that of course and the damage to one enemy isn't negligible to begin with no matter how big or small it is. That's strange that you can kill a zombie in one charge; when I'm using my max damage+vh ASI gear in a four-player party, one zombie doesn't quite die sometimes. So I said two, for those occasions.

Zombies don't get THAT much of a health increase. If I'm solo, a zombie will go down in at max 2 full combos, just like in T2.

The damage the regular attacks do aren't seriously strong; they're good but I wouldn't say overpowered. Most of it's broken-ness comes from the massive amount of damage you can do to a massive amount of enemies in a single charge attack, where other weapons can't. It's like having a high-damage bomb in the form of a sword that has a regular attack, and I don't think I've ever seen a bomb surpassing a DA's total damage, in any mob size, save for pre-nerf DR.

__________

...We should probably stop turning this thread into a brick wall full of somewhat-off-topic debate...

Wed, 03/07/2012 - 18:15
#67
Draycos's picture
Draycos
______

Double posted somehow...

Wed, 03/07/2012 - 18:22
#68
Thimol's picture
Thimol
-----

The DA projectiles can hit more than one enemy at once, so the back of the blade can be hitting one enemy and the front can be hitting the one behind it.

Yeah, this I remember, but I was talking about having four or five in a line-up. I don't know, I guess you're not supposed to use it on that large a group.

when I'm using my max damage+vh ASI gear
Really? You could have said this earlier, you know. I was talking about with no boosts whatsoever.

Well, I don't know. Maybe I would have thought DA was overpowered at one point, but I feel as if its strengths are offset by the fact that it's slow, its combo does less than that of the Brandish line (GF too, but that's a different story), inflicts no status effects, and its charge attack takes a while to make use of, unless I get that charge module thingy.

I guess I hate it when things get pushed back, too.

Wed, 03/07/2012 - 18:34
#69
Draycos's picture
Draycos
Even if you do use it in a

Even if you do use it in a situation like that, like I said, whatever does get hit isn't going to have a huge amount of health left... like I've been saying.

I remember saying I used swordsman gear back when I used my DA earlier in the thread. Doesn't matter if I have max damage or not, I still kill zombies in 4 hits without the gear and usually 3 with it, when solo. It only really influenced the overall damage output, which maybe offsets it by at max 300...

It's not slow, it just has a huge recovery time after the second attack, which staggers enemies extremely often. While it doesn't deal as high DPS with regular attacks compared to a Brandish, it hits much more reliably with more range (which can lead to more overall damage), and knocks enemies back a fair bit. Even if it's 'slower' than a brandish, its second, staggering hit can be used earlier than with a Brandish.

It's still extremely powerful without a large amount of CTR.

Wed, 03/07/2012 - 18:40
#70
Nolas's picture
Nolas
I don't mind, but...

I think i agree with Zeroxh. I don't quite mind the damage reduction, but i miss how fast the bomb swirled.
I thought it was rather cool how quickly it swirled.
The bomb was a little ridiculous, especially when fighting jelly king.
Now it has been nerfed to fix that, but the only thing i miss now is how fast the bomb spun.
I'm only hoping they return its swirly-ness.

Wed, 03/07/2012 - 18:41
#71
Thimol's picture
Thimol
-----

Even if you do use it in a situation like that, like I said, whatever does get hit isn't going to have a huge amount of health left... like I've been saying.

So does pretty much anything that does elemental, at least from what I saw.

I remember saying I used swordsman gear back when I used my DA earlier in the thread.

Well, that's horribly vague.

Wed, 03/07/2012 - 18:42
#72
Draycos's picture
Draycos
The thing about how fast it

The thing about how fast it spins is that if you speed it up or slow it down, you're increasing or decreasing it's ability to hit mobs that aren't sitting in its radius. I think it got nerfed because it was meant to deal with huge masses of enemies, not just a few.

The DA is the biggest offender when it comes to charge attacks like that because it deals a Brandish-like spread across three directions at once, so it's not just going to be one or two zombies left with low health.

Wed, 03/07/2012 - 18:51
#73
Shortnstubby's picture
Shortnstubby
LMAO this is horrible, just

LMAO this is horrible, just tested this bomb out in a lvl 21 Arena (to test we let the 2 others in the party die and then i stayed alive and kited), my bomb is the 5* shadow, lvl 10, using full mad bomber with a damage bonus trinket. The last arena, last phase it is impossible to use this bomb and kill anything after kiting all the mobs around for nearly 10 minutes, the 2 menders heal for approx 250 hp per heal + the aoe heals even if i got one mender to die the other just revived him back up, the bomb hits for a whopping 46 damage, the dps the bomb does now sucks so bad its pointless to use as a full bomber, at least before the nerf a bomber actually could hold their own with it, not to mention the bomb does not interrupt any attacks at all, i believe the way it was before was perfect for the way the bomb worked. had each hit with the orb interrupt and do a stun like effect it would be different but adding no bonus and killing what the bomb had going for it is pretty bad....just my 2cents after playing with the bomb for a while after this nerf.

what i think is they though wow this bomb is op in tier 2, but never considered anything else. the radius of this bomb is much smaller than the normal radius of a 5* bomb, and now the damage + ticks are so much lower its pointless to use now.

edit: forgot to mention, i thought buying the expansion awarded items that were well worth the value of the expansion, right now i can do more damage with a DA instead of the sword we get, and hell my poison bomb works better than the shadow bomb. so where does it fall into place that these items we received are well worth our purchase?

Wed, 03/07/2012 - 18:42
#74
Iron-Volvametal's picture
Iron-Volvametal
...

'I think i agree with Zeroxh. I don't quite mind the damage reduction, but i miss how fast the bomb swirled."

I'm actually thinking the Opposite. I didn't like seeing how fast those Orbs Spinned, but I did like the Damage. Keep the Speed & Buff the Damage a Bit. That's all I want.

Wed, 03/07/2012 - 18:53
#75
Weop-Wee
welp....

Ok, this is my first forum chat so it may be riddled with social nuances. Anyway, as a bomber/ gunner hybrid, the bomb was a nice treat, one to be savored indeed. The inevitable nerf was looming over our heads, and I said so the first day I had it. The point I am trying to make is as one who does not go for straight dps, the bomb still accomplishes its job; It just takes much longer. If you don't like its performance in the arena, either you are using it wrong, or that was quite the arena. I have had no problems post-nerf.

Wed, 03/07/2012 - 19:12
#76
Weop-Wee
oh yes, and another point while I am feeling brave

On the divine avenger argument, it is over powered, anyone saying differently is either trolling or selling something. This is a fact that we have to come to terms with. The population angry with the divine avenger as it is now is much smaller than it would be if they nerfed it. I will spare you the highly over-used scout quote with grass and facts of nature. Oh, yes and as long as I do this, I might as well clear up my previous comment. I was NOT defending the nerf. I despise it. All it tried to accomplish was provide some counter-spin. To get the bomb in the first place, you had to be rather adept with shadow weapons, it is not as if there are a shortage of them in the game. What the bomb now allows you to do is combat slimes and gremlins more passive-aggressively instead of going gung-ho and charging in with weapons raised.

Wed, 03/07/2012 - 19:21
#77
Draycos's picture
Draycos
Two things. One, "anyone

Two things. One, "anyone saying differently is... ...selling something." made me laugh. Hard. You're making my ribs hurt. D:

Two, it does allow you to fight them passively, but extremely ineffectively. You'd accomplish a lot more just peppering something from afar with a Sentenza or Acheron.

Wed, 03/07/2012 - 19:34
#78
Weop-Wee
Sorry :<

I saw where there was not a princess bride quote and said no, this will not do.

Oh, and about point two, for the conservative bomber, with mad suit etc., I think the bomb may still have the advantage there.

Wed, 03/07/2012 - 19:51
#79
Fallconn's picture
Fallconn
well i dislike that person ¬.¬

whoever said they should nerf the DA deserved to be spanked. the person who said the DR should be nerfed should also be spanked....

Wed, 03/07/2012 - 19:55
#80
Weop-Wee
/why

seriously, that and /nope need to be legitimate commands. But actually, WHY shouldn't it be?

Wed, 03/07/2012 - 19:57
#81
Thimol's picture
Thimol
-----

whoever said they should nerf the DA deserved to be spanked.

I don't think anyone said that. Maybe there was sort of an implication, I dunno. But no one said that. Well, not that I care, really. I don't plan on using one ever again.

Wed, 03/07/2012 - 20:16
#82
Slayzz's picture
Slayzz
Seems OOO can't judge how to

Seems OOO can't judge how to properly fix any weapon......they either make it WAY too OP (rocket hammer) or nerf it to a stupid degree. At 46 DMG max at a T3 arena; I'd say this weapon now takes the cake as second worst weapon, soon to be THE worst if OOO follows through with their promise.

I'm telling you guys, this proves that all OOO cares about is money. Some people try to hope OOO actually cares about the community, when in reality, their only goal is money alone.

Wed, 03/07/2012 - 20:25
#83
Weop-Wee
there is always the decisive "but" in there isn't there?

Dear Slayzz,
*Aghem* As I recall the bomb was never made for damage on one hit. The point is to lay down several in places for both rows of balls to hit enemies. Terribly sorry for being a stick in the mud for your argument, but, guess what? The bomb isn't bad now, it just accomplishes a different task and isn't over powered. Think about how you reacted at first when ANY weapon has just been nerfed. You will still use it regardless of its reductions, and if you won't, complaining on the forums about it will not make anything change. Oh, and for your second comment, do I even need to say, "DUH"? They have to make a living as well. They are trying to upset the least amount of people as they can, instead of looking at it objectively, look at the whole picture here.

Wed, 03/07/2012 - 21:55
#84
Fluffyfoxxie's picture
Fluffyfoxxie
Well we gotta keep up the

Well we gotta keep up the tradition of swords being far superior to every other weapon class in the game, right?

Wed, 03/07/2012 - 22:07
#85
The-Rawrcake's picture
The-Rawrcake
"I'm telling you guys, this

"I'm telling you guys, this proves that all OOO cares about is money."

I thought this was proven one month after release? Correct me if I am wrong but something happened one month after release and it proved it.

xD guys play the game for the content and stop posting on the forums about how greedy OOO is. You cannot kill a dead horse any more.

Wed, 03/07/2012 - 23:57
#86
Zeroxh's picture
Zeroxh
Has there ever been a case

Has there ever been a case where OOO nerfed a weapon too harshly, then undid the nerf or half undid the nerf? Or maybe even rework it so it isn't silly to use?

I'm trying to see how much light is at the end of this cave, and even if it's visible in the first place... :x

Thu, 03/08/2012 - 00:00
#87
Capt-Chopper's picture
Capt-Chopper
@Weop-Weeyou would do far

@Weop-Wee

you would do far more damage with AoA and VT than doing that, the bomb was never overpowered compared to the achereon and Gran faust. Its radius is far smaller than the other 5 star bombs. People see a bomb doing massive damage and call it overpowered but when we see DA's, brandishes, and other swords doing huge damage and wiping out mobs its okay.

My skolver with a damage trinket to get max damage on achereon was just as powerful as my mad bomber with a damage trinket and the pre-nerf shadowbomb but now once again my sword character pulls ahead.

Thu, 03/08/2012 - 00:11
#88
Derpules's picture
Derpules
Obvious overnerf is obvious.

It needed a nerf, but not one this big. That much is clear.

Devs should restore the speed next patch, then see if it's good enough. If not, bump the damage up a bit more. (Of course, would have been better if they'd used the incremental approach in nerfing to begin with.)

Thu, 03/08/2012 - 00:13
#89
Njthug's picture
Njthug
Bomb is still pretty good

Bomb is still pretty good just got a slower speed, but you can take down Jelly King in under 1 minute with it easily. (Given you have appropriate gear)

Thu, 03/08/2012 - 00:20
#90
Shortnstubby's picture
Shortnstubby
@njthug it may still work

@njthug

it may still work good on jelly king, but try and take it to tier 3 in some arena's and such. i tested 2 different arena's while doing missions earlier, one with 3 people group one with 2 people group, with me only doing damage as fast as i could spam and trying to get the healers with max damage + max ctr i could not kill anything on the last arena last phase, after running around spamming for over 5 mins, i switched to poison bomb and let the healers kill all the mobs in under 30 seconds. now that clearly shows its been nerfed way too much, what i think they did was based the nerf off 5* players with max ctr's and max damage running tier 2 which it clearly should not be how its nerfed. theres more details in my previous post.

Thu, 03/08/2012 - 00:31
#91
Megatrondf's picture
Megatrondf
My 4 star Blackhawk now does more damage

My 4 star Blackhawk now does more damage. Even worse the Dark Retribution can't kill Darkfang Menders or Thwakers. Or anything else for that matter if just one mender is present.

Thu, 03/08/2012 - 01:16
#92
Psychodestroyer's picture
Psychodestroyer
Meh

I think the speed was fine. Damage lowered, fine. But the speed means it actually hits stuff.

With lowered speed+lowered damage=less hits+less damage overall.

With just lowered damage, that's just lowered damage, but not completely overdone.

Minor nerf-undo plz OOO?

Thu, 03/08/2012 - 02:47
#93
Toastnaut's picture
Toastnaut
Oh lord...

Well, I didn't intend for this to be an essay, but the topic seems to deserve it...

TL/DR: The bomb isn't anything close to "under-powered" now, it easly out DPS's tier 3 menders (including groups of them, see below,) even against things that are not weak to shadow damage without any buffs of any kind. It's not an insane blender any more, but it's still a great DPS Shadow bomb IF you use your brain rather than drop them everywhere and hope.

-----

I've stopped reading a lot of what's here after only part way through the first page.

If every weapon in the game was supposed to work in all circumstances, then we'd all be using the exact same gear and there'd be no reason to change loadouts or have more than one sword, gun, or bomb. The game wouldn't be much fun, either.

It's called strategy and variety. Obviously this bomb won't work for everything all of the time.

That being said this bomb being an insane blender for any and every enemy type was a bit much. Last night before the patch, I cleared out three waves of zombies at depth 25 in a blight boulevard level with only the new bomb and very little damage bonus. I had undead med at the time from my armour, and no additional CTR. It wasn't even leveled to level 10 (so my CTR was LOW) and the PURE SHADOW bomb killed three waves of tier 3 zombies without any kiting, or real effort. I just stacked bombs and walked in a small circle while they swiped pituflly and took roughly 30 damage X about a thousand. This is with a still Low CTR from having the bomb at level 8, and damage not yet maxed. This took maybe 30 seconds per wave of 4-8 zombies. These are zombies that my sword normally does over 300 damage to and each require at least three hits, the last attack doing closer to or more than 400 damage. I shouldn't have to do the math for anyone as to how many hits this bomb would have to score on each zombie at 30 damage in just a few seconds to kill ALL of them in under two minutes. THAT is broken beyond needing a small damage reduction (though it was quite fun and amusing to see all of those tiny gray numbers pop up as I ground up my zombie puree.)

Now, post nerf, I took it down to my prestige mission for the day to play with and finish heating. I have now just finished a level and got the opportunity to see JUST how good/bad it is against things that it's not ideal against and would normally be DIFFICULT to beat with the wrong gear.
I found myself in one of the common clockworks tunnels rooms that provides an O-shaped area with three sets of unbreakable blocks with ghost blocks on one side, creating quadrants which you must clear and find a button in going in one direction only. As most experienced players know, this comes with about 4 enemies and one healer for each quadrant.
I attacked this area with just the shadow bomb in my deadly virulisk set and no extra CTR from the bomb aside from the Med it comes with.
No damage bonus (except against slime, which did not spawn.) No other bonuses to the bomb.

As enemies spawned I saw that I got chromas and menders. That's roughly 12 chromas and three tier 3 menders.
I VERY quickly killed the first group of chromas and ignored the mender with them to see if it could out-DPS the healing. It did. In maybe 30 seconds.

I moved to the second quadrant and the first mender followed me to heal the things in the second. Now I had two menders and 4 chromas. I began placing bombs and dodging chroma tongues, within seconds, still with two menders healing them, one chroma dropped.

I decided to take it to the next level of the test and placed a bomb to break the next row of unbreakable/ghost blocks, letting another four chromas and a third mender into the room.
When I was just new to tier 3, this room would have terrified me to try to beat without considerable difficulty, even considering that chromas are somewhat laughable for how dangerous they are. Playing with random groups and with friends, in a room like this I'm used to seeing everyone rush the menders and silence their emotive cries as quickly as physically possible. So readily can I count on this, that I rarely bring my Venom Veiler into levels unless I'm alone becuase no one ever leaves the menders be. (:P) Three menders are a handful of beasts in tier 3 is normally no simple thing to deal with unless you can take care of the menders faster than they can heal and revive each other.

Again, I ignored the menders and let them do their healing thing, while I lazily dodged the choromas and placed bombs. One of them placed a healing circle within a few bomb plants, and I started to wonder if the bomb now "nerfed" would be able to cut it. A moment later, the first chroma died.
Seconds later the rest started to die, and I placed a bomb by one of the menders. Before I placed a second, his shield went up, and the others started healing him. I placed one more bomb and the second mender died, then the shield on the first dropped, and he died too.

NO, this bomb is not "under-powered" now any more than it was before. It's simply less easy and mindless to stack and watch anything and everything die. I heard rumors a few days ago of people using this bomb to solo Vanaduke because of how quickly it would do 31 damage to him over and over again. I think I'm still going to try this to see, even now that it's a bit weaker and about half as fast.

I'm starting to wonder how much of the complaining on this forum is from people who have even used the things they are complaining about, how many are just jumping onto the bandwagon without having a clue, and how many are just complaining because they like to see their own words on a webforum page.

Thu, 03/08/2012 - 02:53
#94
Megatrondf's picture
Megatrondf
BS Toastnaut

BS Toastnaut I tested the nerf heavily before making my post. The DR cannot dps faster than a Darkfang mender can heal nor can it deal enough damage to kill a Darkfang Thwaker. In fact compared against a partially heated Blackhawk the DR is now rubbish as the Blackhawk deals far more damage at a far faster rate. I repeat the 5 star DR is dramatically out dps'd by the 4 star Blackhawk.

The only mobs the DR was even op against before the update where the large slow moving ones like RJ, GLCs and Lumbers. Now the only mobs it's even effective against.

Thu, 03/08/2012 - 03:01
#95
Alice-In-Pyroland's picture
Alice-In-Pyroland
I heard rumors a few days ago

I heard rumors a few days ago of people using this bomb to solo Vanaduke because of how quickly it would do 31 damage to him over and over again. I think I'm still going to try this to see, even now that it's a bit weaker and about half as fast.

Bahahahahahahahahahaha

Well that made my day.

Thu, 03/08/2012 - 03:41
#96
Toastnaut's picture
Toastnaut
Sorry, but no

@ Megatrondf
I posted what I had done in my mission with the chromas and menders while I was still in the level I'd done it in.

The bomb absolutely can out-DPS mender healing and does so easily. If you place ONE BOMB and walk away obviously it's not going to do squat.
I brought my sentenza too, on the run I was on, and yep per shot it does more damage but you can only do more damage with it (or the 4*) if you're only shooting at one thing. I wouldn't waste my time trying to kill one normal enemy with the bomb any more than I do with a haze bomb or a blast bomb.
Against a group of enemies, placing the new bomb staggered so they overlap right works great.
Like I said, and did, three menders couldn't keep up enough to heal a bunch of chromas.

Call BS all you want, it doesn't change the truth.

@Echoez

I laughed when I heard it and I still think it's funny as well. That's part of the draw of trying to see if it's any use at all even after the nerf.
If you want specifics, the claim I heard was that it works fine for 1 and 3, but obviously you need a different strategy for phase 5 because of the small radius. I only GOT specifics because I was skeptical when I was told about it in the first place, and asked how the shadow damage fared, given it isn't supposed to have any effect at all in phase 5.

I'm glad to entertain, because all of these rage threads need some more humor and a bit less... well everything else, mostly.

Thu, 03/08/2012 - 03:23
#97
Toastnaut's picture
Toastnaut
Grrr... Doubled up post. :(

Grrr... Double post. :(

Thu, 03/08/2012 - 03:47
#98
Megatrondf's picture
Megatrondf
How about numbers Toast

How about numbers Toast a single DR does about 175 max in T3. A Darkfang Mender can heal for as much as 250 and can do this multiple times in the time it takes for the DR to do its max damage. Nice charge time reduction on your bombs by the way; I can only get two going at once.

All that is beside the point; a single volley from a 4 star weapon should not out damage a single volley from a 5 star weapon.

Thu, 03/08/2012 - 03:53
#99
Uuni's picture
Uuni
*OOO employee lights a joint

*OOO employee lights a joint and inhales*
Yeah GF aint op because 3 guys with it's charge attack kill JK and curse it in case it survives
So trippy maaan
Better nerf this bomb thing that's totally op and radical dude
*OOO emplyee exhales and laughs*

Thu, 03/08/2012 - 03:59
#100
Metagenic's picture
Metagenic
WHOA

What the hell. Royal Jelly? Dark Retribution kills it in 30+ seconds. So what? Acheron and Combuster can do it just as quickly.

Conclusion: OOO are obviously biased towards swordsmen and they can't deny it after this completely fail nerf

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