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Looking For Help to Fill Out My Hybrid Guide!

19 replies [Last post]
Sat, 05/05/2012 - 17:24
Ackald's picture
Ackald

Looking for help to fill out my Hybrid guide on the Wiki found here http://wiki.spiralknights.com/Hybrid_Guide. I already started it, but it needs more information.

(Note): This guide is suppose to give tips on how to combine different elements from the Swordmaster Guide, Bomber Guide, and Gunslinger Guide not make a whole new class! ;)

Sat, 05/05/2012 - 17:42
#1
Tom-Awsm's picture
Tom-Awsm
.

You need to put the Chaos set in there, as that seems to be the best set for hybrids as far as bonuses are concerned.

Sat, 05/05/2012 - 17:43
#2
Aumir's picture
Aumir
My cool story, bros

Well, I don't know if this can help, but I started off as an Hybrid, in fact my whole Arsenal after I decided what I wanted was an all-out Boss-only gear... in the weapon department.

- Sword: Get Sealed Sword from RJP > Faust. Shadow sword at 4*
- Gun: Get Pulsar from IMF > Kilowatt Pulsar. Elemental gun at 3*
- Bomb: Get Spine Cone from GW. Piercing bomb at 2*

And for armor, I got a mix of normalx2 and piercing+elemental with a Spiral Demo Suit and Gunslinger Hat and built from there. My shield of choice was a Bristling Buckler, and was my first shield to max. As such, I got pluses for all three types of weaponry. The absence of Shadow defense didn't bother me, Devilites and Grievers are pests with or without defenses.

For getting this, I started off as a gunner, with a Blaster until I got the Pulsar and helped as sort of support in RJP with a Toxic Vaporizer. Once you get the Sealed Sword, even if it is still a Normal type sword, the road gets "easier" for the average player. I enjoyed though my initial weaponry :P

The only "problem"? You must run Arcade for recipes :D But hey, I did this way before Mission Mode came... and it would also give players a way funnier experience than "repeat RJP and then FSC ad infinitum". Though, when at the Sealed Sword part you can get funds... :)

You could call my build "Monster Hunter" if you wish, haha. It even gets better later on with the Blackened Crest from Vanaduke! ;)

PS: Also, before someone tells that << >> You should move this to Arsenal!

Sat, 05/05/2012 - 17:44
#3
Bopp's picture
Bopp
please don't cross-post

Ackald already started a thread on this topic in the Wiki Editors forum. Ackald, please don't cross-post like that. Just make one thread, in the most relevant forum.

Sat, 05/05/2012 - 17:46
#4
Ackald's picture
Ackald
Sorry...

Sorry Bopp, I was confused on what thread to put this in, and I didn't know which one would be noticed more. Again, I appologize.

Sat, 05/05/2012 - 17:49
#5
Rommil's picture
Rommil
i like what you are doing here.

I like that you are going with a new slant on an old issue.

You should just continue to progress the idea you have already implemented. Go to the next step, and put together some example sets (like you started to on the end.) Since this game is about specialization, and you are sort of promoting the idea of generalization, you should now bring it back towards specializing your generalized sets.

Give sample load outs for each:
Bomber/sworder
bomber/gunner
sworder/gunner
gunner/bomber

(i believe that covers all. ) you could either treat these as the classes, or you could later go more in depth with:
strong bomber/minor sworder
strong sworder/minor bomber
---that will be long and probably too cumbersome for most to read through. but if you chose to expunge upon these ideas, it'd make sense.

So first give a general for all four above classes. Then specialize and do a write up for all 4 classes in specific situations:

Royal Jelly load outs for:
Bomber/sworder
bomber/gunner
sworder/gunner
gunner/bomber

Operation Crismon Hammer loadouts:
Bomber/sworder
bomber/gunner
sworder/gunner
gunner/bomber

Vana Loadouts:
Bomber/sworder
bomber/gunner
sworder/gunner
gunner/bomber

Sat, 05/05/2012 - 17:59
#6
Rommil's picture
Rommil
NEXT.

After you have taken care of the introductory hybrid load outs for each class, i think step two would be addressing when and where and how.

It seems to me, like there would be certain optimal PUG hybrid combos, and certain inter-guild hybrid builds. A guild team could be optimally put together to hit all aspects of what is needed, and could have some interesting and fun builds.

Then, you could further develop your thoughts into hybrid sets for specific outcomes, and when to use them.

defensive build (with a shiver mist and a gun, to be used when helping newer players, where its going to be necessary for the veteran of the group to stay alive)

DPS build (with Swift strike buckler, Brandishes elem for vana, brandish shadow for OCH and Royal Jelly). This is to be used when playing in a pick up group, or with other highly skilled players (the hybrid could come in that you have a dark retribution for royal jelly or graviton vortex for clumping. Shiver back up for vana, or graviton vortex to clump for better DPS in FSC) Maybe even a one gun, to just be all hybrid-like. And then correct armors mismatches and trinkets to do ctr bonus, damage bonus.

If you want to make a NEW GUIDE, then for sure, get more in depth and try and show people things that will be informative when they start out, or explore combos that intermediate and advanced players haven't bothered with (Because they are completely specialized.)

p.s. i do like the idea of you putting together a separate section for budget sets :) nicely done.
I could see a section for:
Budget
Normal
UV'd. (hint hint, UV'd would involve vh ctr loadouts not needing any bomber armor, and med ctr bomb load outs. likewise with med ctr swords and med asi guns.)

Sat, 05/05/2012 - 18:00
#7
Rommil's picture
Rommil
hope it was helpful

:)

goodluck.

Sat, 05/05/2012 - 18:03
#8
Ackald's picture
Ackald
Thanks Rommil!

Thanks Rommil! I will try what you said (and I think Bopp actually suggested it too) ,but right now I'm taking a break... First time using the Wiki

ALSO... Could you maybe help? xD

Sat, 05/05/2012 - 20:08
#9
Corrionos's picture
Corrionos
I'd be glad to help.

I'll start by posing some threads that discuss Hybrid loadouts here.

Highlander
http://forums.spiralknights.com/en/node/41144
Major Gun/Minor Bomb
http://forums.spiralknights.com/en/node/44215
Major Sword/Minor Gun
http://forums.spiralknights.com/en/node/41907
Gravity Sword-Bomber
http://forums.spiralknights.com/en/node/21959

Sat, 05/05/2012 - 18:58
#10
Ackald's picture
Ackald
Thanks

Thanks man!

Sat, 05/05/2012 - 19:35
#11
Rommil's picture
Rommil
i've not yet delved into the wiki making features.

i will tho, talk with pawn, and we'll come up with some Uber UV load oats. I realize my vh ctr bomb load oats won't help a ton of people, but will still be fun to do, i think.

Sat, 05/05/2012 - 20:10
#12
Corrionos's picture
Corrionos
I'll also..

Add to the page myself.

I'm pretty good with wiki-code...

If you want to do all the Major/Minor loadouts, it would be best to have hem as their own pages, to keep the main guide on topic.

Sat, 05/05/2012 - 20:12
#13
Ackald's picture
Ackald
I'm The Unknown Guy Who Knows All... Literaly

Please feel free to edit the page any way that you find helpful!

Sat, 05/05/2012 - 20:12
#14
Corrionos's picture
Corrionos
Also.

Don't worry about the formatting. You write, I'll fix.

Sat, 05/05/2012 - 20:34
#15
Arquebus's picture
Arquebus
My philosophy

This is something I think about with all builds, but I believe it to be particularly relevant to hybrid characters because they're less "bound" to a single weapon type. Feel free to shamelessly borrow/copy this into your article if you see fit.

When constructing a build, each weapon is important and should serve a definite purpose. What purpose that is depends on how many slots you have:

Slot 1: Primary Weapon
This is the weapon you're going to be wielding most of the time, whose primary purpose is to kill monsters. It's probably the weapon you've used most often, the one you're most comfortable with, or simply the one that does the most reliable damage. For most players, this is a sword.

Slot 2: Secondary Weapon
This serves the same purpose as your primary weapon, but deals with anything that your primary weapon can't handle, or just isn't very good at. It's always a different damage type than your primary weapon. If your primary weapon is a sword, your secondary weapon will often be a gun, especially if you only have two slots; this gives you long-range safety and utility in addition to the short-range offense your sword provides.

If you have extra weapon slots, you can afford to take narrower primary and secondary weapons, because your loadout's breadth can be increased by adding more weapon types. Note that these categories can overlap with each other and with your primary/secondary weapons.

Extra Slot: Specialist Weapon
This is a weapon specifically for dealing with a certain type of creature that is likely to give you trouble. Weapons that are good specifically against the boss of a level (Fang of Vog for the Royal Jelly, Blitz Needle for Lord Vanaduke) fall into this category. Generally, you don't bring this weapon out unless you're trying to kill something specific, but when you do, it works better and faster than any of your other weapons.

Extra Slot: Control Weapon
This is a weapon for managing the aggression you receive and the enemies that approach you. Weapons that inflict Freeze or Shock, have significant knockback, or otherwise prevent enemies from effectively attacking you all fall into this category. You typically only bring this out at the beginning of a fight to set traps or divide enemy formations, or swap to it later when you're in a tight spot and need to stay alive more than deal damage.

Extra Slot: Area Weapon
This weapon excels at dealing damage to multiple targets. Bombs are obviously ideal for this, but other weapons like heavy swords, Autoguns, and ricocheting Alchemers can fill this role too. It might not be your best weapon against single opponents, but it helps you thin the herd against numerous bunched enemies.

Sat, 05/05/2012 - 22:12
#16
Rommil's picture
Rommil
^^i like

but for the purpose of this thread. i think weapon #1 and #2 should almost always be the same type (sword, sword; gun, gun; bomb, bomb). this would serve as your primary focus. also, this guild/thread would/should only be applied to 4 weapon slot players. (and goes nicely with the suggestion thread for 3-4 trinket slots, imo).

But yes. Very good break down, and should be included in the guild info-section.

Sat, 05/05/2012 - 22:22
#17
Rommil's picture
Rommil
so guild page

should give your standard breakdown, and the should involve all the above suggestions.

Before hyper links all the info you already got, as well as

#1 Hyper link when, where, and what.
--a) this would explain #15s points. about what each slot should be considered for.
--b) explains what #2 hyperlinks will show
--c) may as well hyperlink swords, bombs, and guns, to express each's benefit!!!

#2 hyper link to each individual situation
--a) royal jelly
--b) vana
--c) OCH
--d) shadow liars individually

with preference given to RJ and Vana. Seconds to OCH, thirds to each shadow liar. AS that is the rate at which they are played.

#3 hyperlink for party forming
--a) within guild. Multi option for guild teams ideas, various bomb/gunner, bomb/sworder/ sword/bomber combos, and why they work well. good ideas for inter guild runs.
--b) PUG above suggestion. how to correctly match your load out to the situation. max dps for good parities, max control for intermediate, max defense for newb parties.
--c) various alternatives for mixed parties. ways to adjust your load out for party options!! (1 shiver in vana, take a shiver, 2?!?!? take electron vortex...extt.....)

Sun, 05/06/2012 - 03:42
#18
Tersakaff's picture
Tersakaff
If you need help with it you

If you need help with it you shouldnt be making it at all.

Sun, 05/06/2012 - 08:16
#19
Asukalan's picture
Asukalan
shouldnt this be in arsenal?

shouldnt this be in arsenal?

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