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My list of suggestions

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Sat, 08/18/2012 - 06:19
Speedran's picture
Speedran

Okay, first off, I mostly just play the game, I almost never come on the forums, so if one of my ideas listed here has already been suggested, don't be mad or whatever, because I honestly didn't see it.

Secondly, I rarely suggest anything because of the fact that it feels to me like suggestions have little impact on the game.

And finally, third, I'm perfectly fine with criticism on my ideas here, but please make your critique in a way that is accurate and, shall we say, civilized. I don't need the swear word dictionary or a bunch of text speech ranting about random stuff that has absolutely nothing to do with the subject.

Now, onto the suggestions.

Suggestion 1: New guns.

Comparing swordsmen and bombers to gunners, gunners basically are pretty limited. Swordsmen have fast light-hitting blades (Cutter line), slow hard-hitting blades (Sudaruska and Sealed Sword), blades that hurl multiple blasts in a row (Brandish line), blades that damage enemies in a 360 attack (Calibur line and Fang of Vog), and such, bombers have bombs that pull enemies in and then send them flying (Graviton line), bombs that spawn multiple bombs and then blow up a bunch of stuff (Crystal bomb line), bombs that make a huge blast (Nitronome line and multiple other bombs), and the like... While gunners seem to be limited to guns that fire a single shot and let you move while firing, guns that fire one big bullet that deals heavy damage, and guns that spray a ton of bullets but make you sit still. I feel gunners deserve a little more variety in what they can use in their long range attacks.

I've thought up 5 new lines of firearms, some of these may be viewed as "OP" or whatever, but in my personal visual of these weapons and how they would work, they would not be OP at all.

Ranger:

The Ranger line is much like a sniper rifle. It doesn't really have a scope, what it really does is it fires a single shot at an insane range, about 3.5x greater than the Argent Peacemaker, and deals quite a large sum of damage when it hits, dealing more damage at a longer range, and less damage at a closer range. The Ranger, however, only holds two shots, and has a very long cooldown between the shots (approximately 3-4 seconds before you can fire again), when charged, the Ranger fires a single blast that has a very slight bit more range than the normal shot, and deals a bit more damage. Nothing special besides that. The Ranger deals about 200 damage per shot with a normal shot, and deals about 450 with a charged shot, to enemies in Tier-3 after the terminal that are weak to piercing.

The Ranger's shots look like a streak of white energy that races through the air, the gunshot is very loud. This shot remains the same until the Ranger reaches 4-star, where it obtains a turquoise streak of energy, and finally at 5-star the streak becomes gold.

The Ranger has several alternate versions, one named the Blazeranger which has a good chance of causing good fire and piercing, but deals less damage than the normal Ranger, the streaks are red on this line and look more like a trail of fire, another named the Shockeranger which deals shock with the same strength and likelihood as the Blazeranger's fire, and piercing, but again, less damage, and the streaks look more like a bolt of lightning, and lastly the Dark Ranger which deals pure shadow damage equal to the Ranger's piercing.

Scattergun:

The Scattergun is, as you guessed, a shotgun-like weapon. The scattergun deals normal damage, and fires 6 bursts (similar to gunpuppy bursts) in a cluster. These bursts deal very little damage individually, and spread out, making it a gun that is good for dealing a brutal blow at close range, or working as a crowd control weapon at mid-range and long range. It's damage increases very slowly with each upgrade, but it increases the amount of bursts, with 3-star firing 8 bursts, 4-star firing 10 bursts, and finally 5-star launching 12 bursts. At 5-star, each individual burst would deal about 20 damage in Tier-3 after the terminal. The Scattergun holds two rounds, and has two barrels, It first fires the left barrel, then fires the right, and when charged, fires both barrels at once.

The Scattergun's bursts look exactly like gunpuppy blasts.

The Scattergun has an alternate line, the Flamescatter, which fires only two bursts that are slightly larger than the Scattergun bursts. These two bursts fire almost straight forward, going at only a slight diagonal angle, these two bursts deal a small bit more damage than the Scattergun bursts, and also have a slight chance of dealing moderate fire. The Flamescatter does not increase the number of bursts in a single shot as it upgrades, and instead only increases the damage.

Spreader:

The Spreader is a flamethrower-like weapon. The Spreader sprays a trail of fire across the ground, igniting enemies. The flames themselves deal very little damage, it instead focuses on dealing a status effect. With a normal shot, the knight sits still and sprays fire in a wide area in front of him or her, creating a barrage of fire, when charged, the knight sprays for a longer period of time (10 seconds instead of 5 seconds), has slightly more range, and deals a bit more damage. The Spreader's shots at 5-star against Tier-3 enemies after the terminal, would deal approximately 30 elemental damage to an enemy weak to elemental, but have a very good chance of dealing strong fire. As it upgrades, only the damage increases, nothing else.

The Spreader's "bursts" look much like the "flamethrower blasts" the flamethrower gremlins have.

The Spreader has three alternate lines, the Frost Spreader, which deals 15 less damage, but deals freeze instead of fire, the Thunder Spreader, which deals shock instead of fire but deals 20 less damage, and the Shadow Spreader, which deals 2x more damage than the normal Spreader, but in Shadow damage instead of elemental, and it does not deal a status effect. The Shadow Spreader's shots also deal damage up to 3 times each.

Raylgun:

The Raylgun is a very massive gun that requires the knight to stand still in order to fire. It only holds a single round in the gun. It deals massive amounts of normal damage (about a total of 500 damage at 5-star, at Tier-3 after the terminal). It takes 10 seconds for the Raylgun to reload. The Raylgun does not deal a status effect. The Raylgun's beam also does not deal 500 damage right away at 5-star at Tier-3 after the terminal, the beam lasts for 5 seconds, dealing 100 damage every second to any enemies caught in the beam. You are, however, vulnerable to attacks from the sides and from behind for the 5 seconds you are firing. When charged, the Raylgun fires a slightly larger beam than normal (width of 4.5 knights), and fires for 10 seconds instead of 5 seconds, dealing twice the damage to anything caught in the beam, but leaving you vulnerable to everything else for twice as long.

The Raylgun's lasers look like massive rays of energy (about the width of 4 knights) that stretch a distance just slightly longer than that of the Argent Peacemaker.

The Raylgun does not have an alternate line.

Launchair:

The Launchair is much like a grenade launcher, instead of firing direct shots, the Launchair fires small bombs that fly a short distance, land, and explode in a small blast 2 seconds later. When charged, the Launchair fires 3 bombs, one forward, one slightly to the right, and one slightly to the left. The Launchair deals normal damage. At 5-star, tier-3, after the terminal, it would deal around 100 damage with each bomb.

The Launchair's style and bombs very closely resemble that of Gremlin bombers.

The Launchair does not have an alternate line.

A new customization option from Vatel:

Color modifiers:

Color modifiers can be found in a variety of colors (Red, blue, green, yellow, white, black, gold, etc (all in different shades)), what they do, is they allow you to change one specific color on your equipment. When used, a windows comes up with the armor, shield, or weapon you selected, and then all you have to do is just click the part of it you want to recolor. This allows for specific recoloring of your equipment so that you can have everything match, no more "I like how this looks, but the colors clash..." situations, or "this armor/weapon/shield has an awesome design, but I hate the color". This also allows for far more in depth customization of how your character looks. However, a color modifier can only be used once, and can only modify one color per use, so, for a full recolor, you'd need several color modifiers. Also, you aren't coloring only one area. Say you have the Skolver armor. If you select the Grey part of the Skolver armor, you can change everything on it that is grey, into, say, red. Or, take the Vog armor as an example, I could select the lava designs on it, and turn those blue with a blue color modifier, giving me a blue lava design, then use a black color modifier and make the dark red parts of the Vog armor be black, giving me a blue and black Vog armor. A single color modifier would cost approximately 100,000 crowns. Also, before anyone says this would make the hunter prize boxes useless, it wouldn't. For one thing, you'd have to pay several hundred thousand crowns just to change the colors of a single piece of equipment (sword, armor, or shield), furthermore, the exact colors of the hunter armor aren't available through color modifiers. So no one can just turn their Skolver into Hunter armor (don't worry people who pay real cash, I've got you covered...).

Weapons and Armor Training Facility:

WAATF would be an extension to the Advanced Training Hall. In the WAATF, all weapons, armor, shields, and trinkets are available for you to use, you may equip whatever you like, and then select any one of the six enemy families, from any of the three tiers, and then test equipment out on different enemies before you even buy it. This way, you can see if a specific weapon, armor, or shield is really something you want to spend the time and money trying to get, versus finding out after you already have it. It is free to enter the WAATF (much like it is free to enter the Advanced Training Hall). You do NOT earn crowns, materials, or anything else from the enemies you fight in the WAATF, for it is only for testing equipment. You also do NOT get to keep the equipment you were testing out when you leave the WAATF (however, if you bring your own equipment that is actually in your normal inventory, that will still be there when you leave the WAATF, of course). On the plus side, when you've spent your energy doing runs for the day and still feel like fighting enemies just for a little fun, you can play around with stuff in the WAATF. Note that you cannot bring a team into the WAATF, and you do not enter a real level in the WAATF, you enter a basic arena that is the size of the Advanced Training Hall, where the enemies spawn. (So that there's still much more inspiration to play in the REAL clockworks and missions, versus always playing in WAATF. xD)

Guild dueling area:

This would be an extension to the Guild Hall. The Guild dueling area is a room where the guild can hang out, but they can also use their weapons, and actually attack each other (letting them have free for all duels for fun). You don't get anything for doing this, and there's no fee to go inside, it's just a little something for guilds to have fun with. Revival is free as well (much like in the Advanced Training Hall).

Tier-3 CLOCKWORKS Fiend and Gremlin boss:

Yes, there are danger missions... But they do not give out very large amounts of crowns, especially for the challenge you go through in them. And the bosses there aren't really too... shall we say, boss-like. I want an actual clockworks boss similar to Vanaduke for Tier-3, one for Gremlins, and one for Fiends. Why would this be such an excellent thing? It's not just so those two families can have an actual boss. It's so endgame players have something else to do. Yes, they COULD play RJP, IMF, or RW, but all three of the bosses there are extremely easy for an endgame player, and Vanaduke gets boring after the one hundred millionth victory over him, and not everyone has the 1,800 CE to feed into a shadow key so they can go try a Shadow lair to fight the same exact boss on hard mode. With a Tier-3 fiend and gremlin boss, Tier-3 players could choose to fight Vanaduke, or one of the other two bosses, and get the same profits, but without getting bored so quickly. Plus there'd finally be a true inspiration to get 5-star shadow and piercing weapons (Shadow for the Gremlin boss, and Piercing for the Fiend boss). So, it would do nothing bad, and would do a lot of good. This would also, of course, open up more missions for players who have beaten all the current missions to have fun trying out.

And that's all my ideas for now. Please share your personal opinions. And please keep in mind that these ideas are only based on what I myself personally think would improve the game. I am not saying my ideas are perfect, or that they are better than anyone else's idea, or that they "GOTTA BE IMPLEMENTED RIGHT THIS MOMENT", I'm just speaking out about the ideas I've had in my mind for awhile now for this game. However, I'd love to see any one of them implemented sometime in the future.

Sat, 08/18/2012 - 06:40
#1
Canine-Vladmir's picture
Canine-Vladmir
Do You play BF? :3

Honestly, I skimmed over the Weapon sections. Me Like. None seems Over powered.

Ranger: sniping guns :) more damage far away, less damage up close. more for players like me who like to stay away from a fire fight. I dont think its over powered basically because i believe you can miss the shots, enemy walks away or something. plus reload time is good. no BAM BAM BAM! ur dead!

Scattergun: reminds me of the USAS12. of course, its not gonna be OP like the USAS12. It deals normal damage and in clusters so to kill someone you really have to be real close O_o

Spreader: a topic about ths someone dubbed simply as "Flame thrower" I like this really much. why? because of its small minute damage. Its the status that makes it worthwhile. So defintly not OP.

Railgun: this is definetly a RPG. all i need to say about it.

Luanchair: a hybrid weapon. something Bombers can love again! in the promo, the devs have this bomb that no longer exist. It has a small radius. I would like to see the grenades have that radius.

um....im not the best forum analyst but these are my 2 cents. :/

Sat, 08/18/2012 - 06:47
#2
Speedran's picture
Speedran
@ Canine Vladmir

No, I don't play BF. xD

I appreciate your feedback, and I didn't know about the bomb in the promo with a small blast radius. I knew about Vogs and Golden Trojans, but not that. xD

Sat, 08/18/2012 - 09:24
#3
Coming-Storm's picture
Coming-Storm
+1. Nuff said.

+1. Nuff said.

Sat, 08/18/2012 - 09:52
#4
Addy's picture
Addy
I'd love to have a

I'd love to have a shotgun-esque weapon. Maybe not six shots but even a three-shot spread would be wonderful. (Phantasy Star Universe had similar guns, I'm not sure about Online but the reference is there nonetheless.)

Sat, 08/18/2012 - 11:36
#5
Frostycrypton's picture
Frostycrypton
Speeds ideas

Dear speed,your ideas ROCK bro.And dear spiral knights/steam/Sega/Three rings/Whoever else helps with the game,PLease take careful consideration to speeds' ideas.I would appreciate it.Thank you.

Sat, 08/18/2012 - 12:37
#6
Luguiru's picture
Luguiru
So much TF2

"Comparing swordsmen and bombers to gunners, gunners basically are pretty limited"

See here.

If you are going to play the "not enough variation" card, do it for bombs. The four new shard lines do not count because they are stupid and are recycled from the new shard bomb mechanic with minimal effort.

Ranger:
I want you to think about this for at least seven seconds. A sniper rifle. Think of how gunning works. Think of how a sniper rifle works. Now try not to punch yourself in the face.

If the range were the only major benefit to this gun, fine; but to have enormous damage is not. Range and damage are supposed to be on opposite sides of balancing a gun, the more range the less damage. Since guns are guns they all have to have relatively long range to begin with, but the ones which fire notably further have less damage.

A cooldown between shots. Are you aware people are fully capable of switching to another weapon while the cooldown wears off? Or is it a constant effect which pauses if the user switches weapons? That would force them into cowardly tactics. Which are bad. Again, having long range is fine, but ridiculous damage is not. Look at the old shard bombs. Use only one projectile to hit, not much damage, but very long range. This worked. Unfortunately Three Rings decided bombers should not be versatile and as favorable to play as so they took it from us. If they recycled that distance sniping ability into a gun, fine; but only if the damage is pretty low. Otherwise people would just snipe each other in Lockdown and the Clockworks would be easier than it already is.

Scattergun:
Shotguns. Someone is feeling daring today. You must be new h-
"I almost never come on the forums"
Right.

If you read our rules and followed through, you would have known before posting that a shotgun would combine Autogun and Blaster lines to make something overpowered. Psychorazor had a thread on this yet was not able to properly balance it.

Spreader:
Two things: this and particle lag. Imagine what happens when Vanaduke creates hotspots/Shadowfire. Now imagine that lag occurring infinitely. Now imagine that lag combined with W+M1.

Raylgun
Autogun, Magnus, this.

Launchair:
Pulsar, Catalyzer, the new shard bombs; wait, grenades? No. No. Are you aware of the impact Pulsar has on the community? Imagine an improvement on that gun on top of what it currently has. That is what you are saying. No.

Color modifiers:
GFaust colored to appear as DAvenger. They see you trolling. They hating. Weapons and impersonal parts of equipment are not meant to be colored. There are many models which are just reskins of other items, such as the previously mentioned Pulsar and Catalyzer lines. And Blitz with Plague. And all the Alchemers. And all the Vaporizers. And the three element Brandishes. And the Flourish lines. And Wyvern with Dragon Scale from the same line. I could go for a while.

"Test all the items in the game":
You activated my trap card.

Guild duels
They had issues with people using the fire pot in the existing training hall to kill each other and the old friendly (literal) fire on 3* Flamberge a while ago. It was hilarious, but they took it away. Why would they create a feature with the sole purpose of killing ourselves?

"I want a new T3 boss"
All I see is "I want this I want that".

Most of these appear to be "inspired" (copied) from TF2. All the weapons. Recoloring stuff. Just play TF2 if you want TF2. I can do MvM with you if you want, as long as it prevents this kind of nonsense.

Sat, 08/18/2012 - 14:23
#7
Speedran's picture
Speedran
@ Luguiru

@ Luguiru: Ah, so HERE'S that one random guy who comes in ranting. I was waiting for you. About time you got here.

Of course there will always be less in bombs. There's much less you can do with bombs. You can really only do so much with something that you place and blow up. My meaning with what I said about lack of variation was to mean that out of the vast array of possibilities there are for each class of weapon (sword, bomb, and gun), guns are the class with the most possibilities that are ignored. There's a large amount of possibilities for swords, all of which have been implemented. There's not a really big amount of possibilities for bombs, almost all of which have been implemented. There's a large amount of possibilities for guns, few of which have been implemented. Now do you see my point?

It's not an actual sniper rifle in the form that it doesn't have a scope, I just COMPARED it to one, because that's what it resembles the most. As far as the damage, think of it like this. 6 shots from an Argent Peacemaker at Tier-3 past the terminal to an enemy that is weak to elemental will take at least 100 damage from each shot, that's a grand total of 600 damage in a matter of less than 3 seconds. This gun would only accomplish dealing 400 damage at a long range within a matter of over a matter of 4 seconds in two shots. With the Argent Peacemaker, you can just rapid fire the thing, if you miss once, no big deal, you can fire again right away, constantly dealing blows. Which means, whether you're actually good at aiming or not, you can guarantee getting at least one hit. With this, you'd need to actually be able to aim, because if you miss, it's going to be another 4 seconds before you can pull the trigger again, and this gun would not be able to be reload canceled, After it's fired, you must wait the full 4 seconds before you can even switch weapons (sort of like how you can't change weapons while actively firing the Autogun line), And, in addition, you have to keep a good amount of distance between you and your enemy, because the gun is going to be much weaker at close range, thus, you have to be far away, and accurate. And it doesn't force cowardly tactics, usually enemies spawn when you get close to them, or they are otherwise blocked by something when really far away, and most close range enemies run right at you, trying to attack, so keeping the right range to deal a massive blow would take a bit of practice, especially if you wanted to do a lot with this thing. Like any other gun, it would have it's own ups and downs. And please tell me how in the world you intend to keep a significant range from a striker while you use a sniper rifle, and try to shoot someone running around at high speed with a long range weapon without missing? Or better, try to fight a recon with it, a gun that deals a lot less damage at close range, and takes 4 seconds before it can fire again, in which time a flourish user can kill you easily? Seriously, I did punch myself in the face like you suggested, but it was over what you just said, not what I said.

Overused meme doesn't really help you come off as giving useful criticism, that just makes you sound like quite childish, no offense. I will have you know that though I rarely come on the forums, I have played the game itself for over a year now. Also, if you had actually read my full description of the scattergun, you'd be able to put it together and realize that it's not a combo of the autogun and blaster. The autogun forces you to sit still and fires a barrage of bullets like a newbie with an SMG would do on some FPS game, randomly spraying bullets outward. However, the autogun shots always fly in the same area (with a charge anyway), going from side to side. And the blaster just fires basic shots forward, pretty basic. I fail to see how a Blaster and an Autogun makes this, considering the bursts don't always fly in the exact same directions, and they deal very little damage themselves. The concept was to make this sort of a weapon without it being OP, by making each burst deal very small amounts of damage, that way it can be used to damage a whole crowd of enemies while they're spread out, or just blast a single enemy at close range.

I have a PC with a lot of RAM, a very good intel processor, a Nvidia 680 graphics card with 2 GB of graphics memory, and 6 cores, so lag isn't really something I run into a lot, sorry. But the fire from the spreader would look exactly like when the flamethrower gremlins launch fire at you (the particle itself that is, not the actual style of the attack), I've never heard of anyone lagging on a level with a bunch of fire gremlins, and if they have, I'm personally sorry, but I myself have never seen it happen, and it's to my understanding that said particle seems to be pretty low-draining, even on my old computer, which has a mere 850 MB of RAM, 1 core, 0.8 GHz processor, and 100 MB of graphic memory, I didn't lag on levels that had a ton of fire gremlins launching fire streams at me.

How is a gun like that even CLOSELY like the autogun and Magnus? The Raylgun fires a massive beam that holds you still for a long time, dealing massive damage over a wide area to a large amount of enemies, but leaves you extremely vulnerable, the Magnus just fires a single shot that deals heavy damage and hits one target, and the Autogun just sprays shots over a very small range, and doesn't really leave you that vulnerable if you use it right because the spray is for such a short amount of time.

It deals a small amount of normal damage, and no status effect at all, and it takes 2 seconds before the bombs even explode. The Pulsar is only lethal like that because the shots can be spammed, they have a huge blast radius, deal a lot of damage, AND deals shock (which is very lethal in PvP), I fail to see how a gun that fires a few bombs that blow up after 2 seconds and deal a small amount of normal damage is considered equal to a Pulsar. And how does it even remotely relate to the Catalyzer OR the shard bombs? At this point it almost feels like you're just saying whatever random thing comes to mind.

Color modifiers COULD just be something that is only visible in haven, ATH, and clockworks/missions. Much like how costume armor does not appear in lockdown. Simple as that, problem solved. And Plague has a distinct green smoke and poison designs, while Blitz has glowing bullets, it'd be hard to make the two look similar with a mere color change. No one is going to care if someone runs into the clockworks with recolored armor that looks slightly similar to a different type of armor. And, honestly, who is going to spend hundreds of thousands of crowns JUST to make their weapon look like another weapon, when they could just buy the real thing for the same amount of crowns? And if you mean this as someone in wolver armor turning themselves into Skolver-like designs to try to show off fake armor, guess what? All you have to do is inspect them tah-dah, wolver armor revealed. Now, where's your argument again?

You can dialogue all you want about weapons and armor, that just tells the player what it does. That doesn't tell them whether it's going to fit into their style of fighting or not, give them a video even, big deal, that just shows them how YOU do with those weapons, everyone is different, and for that reason, being able to actually test the weapon personally would help players a lot.

The Advanced Training Hall's purpose is for players to just practice when they're relatively new (occasionally used as a hangout though), hence, being able to kill someone in there shouldn't be possible for that reason alone. This room would be SPECIFICALLY for guild members to have a little fun fighting each other, not random players getting subjected into it simply because they were in the wrong place at the wrong time.

The reason for the use of the word "I" followed by "want" is for this reason right here: "these ideas are only based on what I myself personally think would improve the game", which means I am speaking from my viewpoint, thus, the proper way of phrasing it would be to state that "I" want that feature, for I am speaking MY opinion, however, from listening to other players in-game, I've heard a lot of people say and agree that many of these features should be added, that's what encouraged me to submit my opinions on this suggestion forum in the first place, so, technically, the "I want" was only used to reference that this is my personal opinion, that does not say in any way or form that no one agrees with it, I've met plenty of people who have.

I rarely every play TF2 (maybe 2-3 times per month), and please tell me how BASIC weapons like a sniper rifle, flamethrower, shotgun, grenade launcher, and laser cannon are "stolen" from a specific game? Name one FPS game that involves weapons, that does not have at least one of those. They all do. Is TF2 stealing from battlefield then? Because Battlefield came before TF2, and it had shotguns, so I guess under your logic that means TF2 stole the idea from them. And I honestly never knew TF2 let you specifically recolor individual colors on your equipment to your liking, I've seen accessories (hats) the characters can wear, but I had no idea recoloring specific colors on equipment was a possibility. I don't "want TF2", what I want is to see some new things that are interesting on SK. I'm sorry if that is such a problem for you.

Sat, 08/18/2012 - 14:25
#8
Knightoffury's picture
Knightoffury
some of my ideas

Houses: I really wish they would put houses on spiral knights because that's were you would go if you were bored or something. You would also be allowed to throw party's and stuff like that so it would be a lot more easy to make friends. :D

Costumes in Lockdown: They also should make it allowed to wear costumes in Lockdown so if you got this really cool bomb head or something you could show it off in Lockdown!

Heat in Lockdown: It would be awesome if you could earn heat in Lockdown depending on how good you did. And it would be a lot easy than going in to the Clockworks.

Craftable costumes: You know how like the only way to get a costume is to bye it from Oction House or bye it with real $$$? They should make comstume resipes!

Well thats all i got... TY ;D

Sat, 08/18/2012 - 14:47
#9
Speedran's picture
Speedran
@ Knightoffury

Erm... what does this have to do with ANY of what I suggested? The idea of a suggestion topic is for the poster of the topic to make the topic with his or her suggestions, and then other people comment on that. You just posted in my suggestion topic, providing absolutely no feedback on the suggestions made present in the topic, and just threw in your suggestions. If you wish to provide the community with YOUR suggestions, please make your own topic for such things. Unless your post in my topic is one that actually is RELEVANT to what I posted, then your post is thus meaningless. I'm sorry if this seems offensive, but it is the most polite way I can put this while still speaking the honest truth.

Sat, 08/18/2012 - 14:47
#10
Darkshaodw's picture
Darkshaodw
I have some problems with

I have some problems with some of these guns though...

ranger- I just don't think we need these types of guns. Far away(sniper) gunners that just fire these things? Like Luiguru said, people can just switch weapons to get around the cooldown time.

scattergun- we have the trollaris for that.

spreader- I actaully like this idea. If you could mix some other statuses with this weapon, I would get it. Although, it also might cause alot of lag.

raylagun- autogun?

launchair-I love this one too. Just seems a bit of a mix for bomber and gunslinger? Would bomber buffs go toward the bombs that this gun realese?

color modifier-already have that?

training hall- meh. we need a lockdown and blast network one, not a PVE one.

t3 boss- of course everyone wants this. If your going to post one, at least have an idea of what it could be(like how the boss acts or something).

@knigtoffury- this is speedran's thread! Not yours! You wanna post some ideas, go do it on your own thread.

Sat, 08/18/2012 - 15:01
#11
Speedran's picture
Speedran
@ Darkshaodw

Read my response to Luiguru, very clearly I stated that skipping the cooldown is not possible.

Please inform me how a gun that fires individual shots that explode has ANY similarity to a shotgun that fires several bursts at once that spread out?

Again, read up about the particles being low-demanding.

How does a laser gun that fires a massive ray of energy at multiple enemies, leaving you vulnerable for a long amount of time, while you deal damage, even remotely similar to the autogun, aside from standing still to fire?

Bomber buffs are for bombs. This is still a gun, therefore, only gunner buffs effect the Launchair.

We have the ability to change our PERSONAL color for 50,000 crowns by purchasing a personal color modifier from Vatel. The item color modifier allows you to actually personalize your equipment by recoloring specific colors on it, not your personal color. And it effects weapons, shields, and armor.

Why would we want to test out weapons against other players? The weapons you use in PvP are pretty standard. Shock weapons are always good, flourish is always good, and Skolver is elite, and shields aren't needed. PvE would be the only way for that to make sense, because there's so much variety in enemies and situations, and different ways to use different weapons against those enemies. THAT'S what you'd be testing.

I was simply stating what positive things such two bosses being added would have, and why they should be there. My intent was not to describe the entire boss, just why it should exist, I'm sure the devs are capable of planning that themselves, let them use their creativity, but at least give them the idea.

Sat, 08/18/2012 - 15:09
#12
Juances's picture
Juances

IF WE CANT HAVE THE OLD RSS YOU WONT GET LAUNCHAIRS.

Thanks for understanding.

Sat, 08/18/2012 - 15:17
#13
Speedran's picture
Speedran
@ Juances

Um... Okay I'm just going to be blunt here and say what's on my mind. Because there's really no way of wording this in a nice way...

This is a suggestion topic. I'm suggesting ideas.

This is NOT, by ANY MEANS a competition topic titled "THE IGNORANCE OLYMPICS", you are not to compete with the other random people who come on with irrelevant comments, trying to be more random and ignorant than the last guy. If you're going to state a reason why my ideas are bad, please TRY to be intelligent about it.

Sat, 08/18/2012 - 19:55
#14
Artistbma's picture
Artistbma
Oh, my young suggestions

Oh, my young suggestions buddy. Let me walk you through a few things.

One: As much as you hate to admit it, Luguiru is right half the time, more or less.

Two: Think. Is this super powered sniper rifle OP? No no, it can't be. It's not like it has virtually unlimited range and crazy damage.

Three: Listen. Others can add good ideas to your original idea. Listen to them and compromise.

@Luguiru I'm still amazed by how you type like 4 paragraphs every time you post. I'd go crazy if I typed that much. Tis why I type short (but meaningful?) posts.

Sat, 08/18/2012 - 21:15
#15
Speedran's picture
Speedran
@ Artistbma

Just love how you use "young" to try to make yourself sound higher up right off in the beginning.

It would be nice if you would point out just exactly how any of what he said is relevant?

It has a very long range indeed, but not unlimited. And the damage isn't exactly as crazy as it sounds, if you count the fact that it only has two rounds in it's clip, you can't cancel the reload time or the shot delay, and at close range it deals less damage, thus you have to keep a range, forcing you to maintain accuracy, possibly while running, at a long range, without missing because if you do miss it'll be awhile before you can fire again, which, with this, it wouldn't be just point and click, because at a longer range, you may have to time it just right (much like actually sniping), And even at max range, at TIER-3 after the terminal (note the stage of levels I select - the levels where the weapon deals the absolute maximum damage), between both shots, it deals a total of 400 damage to an enemy that is WEAK to piercing. Which is more than 200 less damage than what you would deal with the already-existent Argent Peacemaker against an enemy at the same stage which is weak to elemental, which, the Argent holds 6 shots and can fire at a much greater rate, thus meaning, instead of having to really focus on aiming the Argent Peacemaker, you can just run and gun, dealing massive damage without even worrying whether you can really aim or not.

Actually it just seemed to me like it would be a lot more logical for him to just make his own topic so he can get comments about his idea in his topic. I had no idea it was mainstream to include your ideas in other people's suggestion topics where it's unlikely they'll get any comments at all or be noticed by the developers whatsoever.

Sun, 08/19/2012 - 00:24
#16
Softhead's picture
Softhead
Speedran.

He does have his own suggestion.

It's one giant megathread.

Sun, 08/19/2012 - 01:04
#17
Amnimonus
My criticism

One thing I like you to add to the description, whether the weapon has knockback, does it cancel attacks, does it cause enemies to stagger (and which types example: spine cone cause soft bodied enemies to stagger (wolvers and devilites)) and how does the gun limit your movement. I can't give good feed back until you state it.

First off with the Ranger (I'm assuming you can't move when firing), personally I think that the 3.5 times is pointlessly long and I can think of a situation where I would use this for is usefulness (you might have an advantage in using in the occasion where the camera angle zooms out like in phase two and four of vanaduke but it might be shoot out of your field of vision). I feel that twice the rage of the peacemaker is fine. It should also deal the same out of damage not matter what the distance. To be honest this I'd prefer that this weapon didn't exist and just have the Mangus line have range buff instead because damage wise its slightly weaker in damage on enemies that are weak to piercing but its charge attack is stronger (so in short it may make the magnus line inferior). Now if you can move while firing I only see some one shooting this thing at random hoping they'll hit something.

Next off the scattergun (on the assumption that you can't move while firing), the way you described it.... makes it weak, the five star version deals 240 damage for every time you pull the trigger and hit something at point blank range and I don't see the brutal blow and if I'm going to fight close range combat I'm using a sword. However if you can move while firing its fine (note I am assume the the spread it between 30 and 45 degrees).

Now for the spreader, you did not mention how far the trail goes but I'm thinking it will have the same range as a gremlin flame thrower and that you can't walk while firing. I'll keep it short make the charge attack into a flame wave like in dark fang scorchers.

The raylgun that you describe (no matter what I assume) is terrible, without the cons it overpowered, with the cons its crud, hers something I picked up from the forums OP weapon is bad and trying to make the OP weapon less OP by adding extreme downside to it is worse. Feedback make the guns basic attack should be the same as a mecha turret (same range as well, one shot that can hit pierce through multiple enemies (staggering soft bodied enemies with slight knockback) deal 75 per hit up 3 times (at level ten and at depth 28). Note: the basic attack locks you in position for about 2 seconds plus you movement is slower as the gun reloads (like in most guns). The charge attack would look like a one of the four roarmulus lasers, it would last four 5 seconds, the player would be able to move slowly while firing but can not change the direction of the lasers, the laser would deal 120 damage (up to ten times) and have range 2 or 2.5 times the length of the peacemaker and have a chance of inflicting a moderate stun to the user. Pro's basic and charge attack would be good for clusters and mobs. Con's the laser causes enemies to dodge or guard, in lock down the charge would give away your position and leave you vulnerable to attack. In the end this would be mainly a supportive weapon and is still some what cruddy. (Best feedback I could think of ... I know its worse than nothing.

The launchair N/A

Now for the color modifiers you kind of contradicted yourself here:

"No one is going to care if someone runs into the clockworks with recolored armor that looks slightly similar to a different type of armor. And, honestly, who is going to spend hundreds of thousands of crowns JUST to make their weapon look like another weapon, when they could just buy the real thing for the same amount of crowns? And if you mean this as someone in wolver armor turning themselves into Skolver-like designs to try to show off fake armor, guess what? All you have to do is inspect them tah-dah, wolver armor revealed"

I think we should leave armor recolors to the developers and it may even be to complex to integrate and may even increase lag. Put into consideration that when you recolor your armor that there are several colors on you armor, so how depending on how adjustable you want the colors of your gear needs a more complex program to be able to color your armor. For example the overused wolver gear is compromised of more than one shade or color and each different set (except for vog and snarby gear) are just recolor of each other already (having the same shapes and markings). Now let say we wanted to recolor the vog cub coat to blue, would the mane of the coat stay the same color as it was before or would it change to a shade of blue and what about the lava markings what color would they change to? In the end it would be to much time wasted on program the item that would do the change and not to mention the each armor would have to be remade in each color (increased file size and lag).

WAATF: life is all about risk and its like that in a lot video games (but at least there you have a save feature) in short we have the wiki for that.

Guild duels, there is already a well developed thread on guild hall improvement so no comment.

Bosses if I got kicked for every time I read a boss suggestion that just asks for a boss I'd be dead, use your imagination and describe one.

Lastly my thought on the following statement(s):

"Overused meme doesn't really help you come off as giving useful criticism, that just makes you sound like quite childish, no offense" (I'm sure you know that figurative language is the internet's preferred language, and memes are used for comic relief)

"At this point it almost feels like you're just saying whatever random thing comes to mind" (seems unnecessary and adds nothing to you argument, seeming more like an attack on his logic, coming from a person who called some one else childish).

I'm to lazy to right anything else for now but I hope my feedback helps and try stay active on the forums, remember its thing like these that make better arguers.

Sun, 08/19/2012 - 03:58
#18
Artistbma's picture
Artistbma
I was kidding with the young

I was kidding with the young part...

Sun, 08/19/2012 - 07:53
#19
Aureate's picture
Aureate
Processing Thoughts of You Always

I admit we could do with a longer ranged gun here. However, the issue is that we can only see so far in any direction. If you're aiming at something at the bottom of the screen, good luck because you're pretty much guessing where things are. A long-ranged gun would be highly useful, but only if the ability to rotate the viewpoint is also implemented (in order to allow people to see more distant objects). I'm not really sure that we need a whole new gun for this, though; it seems operationally similar to the Magnus line, but tweaking the latter to become like this would be a great improvement. Not entirely certain as to why you'd want status versions when you're fighting at such a distance, but the pure damage versions seem relatively sound. However, the 3.5x Argent Peacemaker range seems pretty excessive for the gun, and could do with reducing to about 2x - being able to clear obstacles on distant platforms isn't exactly meant to be the purpose of this.

+ 1 to testing out armours and weapons before purchasing. Seeing mechanics in a video does not really give you much of a feel for the weapon, and certain weapons look easier to use than they actually are.

Your railgun seems excessively unbalanced. On one hand, it has ridiculous quantities of pure damage over a large area, but on the other hand it leaves you obscenely vulnerable and takes ages to use. It would be useful in corridor situations, but otherwise it just seems somewhat absurd, particularly if it doesn't have knockback or the ability to rotate.

I did once try to suggest a sticky-bomb launcher, but it didn't really get much feedback from the community. :U

Also, question: how far would your Scattergun shots travel for?

I will come up with further responses when I have accumulated sufficient brain to analyse further. For now, au revoir.

Sun, 08/19/2012 - 08:45
#20
Trollingyou's picture
Trollingyou
Seems interesting

Ranger - I have a few concerns about this gun, though most is not the gun itself.

1. Magnus syndrome: has a very similar damage pattern to magnus lines along with a 4 second cooldown, which is underpowered compared to other guns. Keep in mind Argent Peacemaker has a very fast reload. Charge does not do enough compared to normal shots, unless you were able to charge it instantly. Maybe the charge shot can pierce through any mob it hits.

2. Camera Angle: The camera angle in this game makes it impossible to see you're guns maximum range when aiming down. Extra range would be completely negated because of this.

3. Higher level rooms tend to be on the smaller side: Most guns currently can shoot almost across the rooms as it is. This would hinder it's range advantage vs other guns.

This gun does seem to be a magnus with longer range. Maybe to make it unique, it could fire one VERY powerful shot and the charge makes that shot pass through enemies for collateral damage.

Scattergun - Seems like an interesting idea. My only concern is the damage, as 20 damage after the terminal at T3 is not enough. maybe at the start of T3, but not the terminal.

Reminds me of Bastion's Magnum a little too.

Spreader - Being immobilized for 5 seconds is too much of a penalty. People would not use it simply because of this. Maybe have reduced movement speed instead. Other than that, is seems to be the gun's "haze bomb", which is not a bad thing.

Reminds me a little of Bastion's flame thrower.

Raylgun - IMMA FIRIN MAI- oops, got carried away there. But yes, like the spreader, being immobilized is too much of a penalty. Maybe reduced movement speed along with reduced damage would make it more balanced.

Yes, I want a lasergun lol.

Launchair - Close range Polaris, anyone? I would want this weapon simply to troll people in lockdown..... Seriously though, this is somewhat controversial because of the recent changes to shard bombs. Not sure if this is a good idea.

Color modifying - Not so sure about this one, as they color things according to their characteristics (Take the alchemers, for example). The character recolor often does not change the actual color of the armor, but rather a small part of it.

WAATF - I don't see a problem with this. Would give newbies a better view of how weapons turn out.

Guild Dueling - Yes, so I can troll my guildies with massive polaris spam.

T3 Fiend/Gremlin boss - More bosses would be nice. Also Vana acts like a trojan, which is technically a fiend (also notice how how he is weak to pierce, minus mask phases, which is what fiends are weak to).

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