What are you all talking about like seriously
I've been playing SK for about a year and a half now and the old UI was awful, it looked absolutely boring and didn't do anything particularly well. This one takes some getting used to but what everyone seems to fail to understand is that IT'S ALMOST EXACTLY THE SAME.
The options on the top were moved to the bottom, CE is in the inventory menu now and the mission options are on the side now. That's all that's changed in the way of navigation. Yeah they moved the healthbar but it's not that big of a deal. Meanwhile they've given all of the menus eyecatching lighting and added a weapon switch wheel that REALLY helps when I lose track of what weapon I have in a big crowd. I've also been waiting for enemies to have health bars for a long time, it lets me prioritize weak targets and also gives me an idea of when I should and shouldn't attack.
They also vastly improved the attacking particles and it really has an emphasis of power now, both for hitting enemies and when enemies hit you. I love the new screens for going down and up the elevators and they finally fixed that whole not-showing-accessories-in-the-end-of-level-window thing. The new Health Capsule and Vial icons are gorgeous as well, it was a much needed improvement that I hope spreads to weapon and material icons.
The vitapod dropping thing is bad, yeah, and I hate that player names aren't colored to their color anymore, but those aren't because of the UI as a whole.
Also why is everyone complaining about the Devilite nerf, they're ridiculously overpowered and act outside of the concept that Fiends are slow attackers that deal tons of damage.
The fact is that this new HUD is much nicer to look at and gives you much more visual input, but at the same time it's not exactly right to alienate players who liked the old HUD, which is why I propose the old one would make a great "Minimalistic HUD" option for those who liked it more.
+1