@Batabii I can see you don't give heat often. And going on your logic about the vitas, you're saying that a player with 2 penta heart pendants + 15 vita would not ever, think to drop his vita to help a person with no health trinkets and no vita. And to the third sentence, I have been on SL runs with no vita up until someone with heart pendants DROPPED one for me before boss (sometimes you're unlucky).
Seeing how much health you have is now HARDER than it was. We have one long health bar which is virtually impossible to count quickly in comparison to the 2 health bars we had before (one on the left showing up to 20 health, one at the bottom compressing 5 at a time.) So we not only have it harder to see our health, we see it in a less convenient place (rather than just looking an inch below your char, you have to look in the top left, completely away from combat getting ourselves killed =/= CE revs =/= money grab).
The perspective on new vials is wrong. I don't particularly care that they're vulgar, but they look even WORSE than throwing 2d icons. They aren't even in the right perspective on the ground to look like they're ACTUALLY on the ground. They dun goofed - again.
They have, in this update, completely gone against the good logic they had behind the old UI.
Point 1: Party leader used to be the top knight on the left, but this is no longer the case, as you are always top.
Point 2: Health was at the bottom for reasons stated above.
Point 3: The compressed health at the bottom also took less room and was simple enough to LEARN. (yes, you have to use your brain sometimes)
Point 4: Vials were at the top of the screen as it is easier to drag down that up (looking to the top of your screen = you can still see the stuff below, but not vice versa).
Point 5: The energy icon was a tank of energy as it refilled, a nice feature to the game.
Point 6: The buttons to do things were all arranged neatly at the top of your screen (once you'd left the ready room) to prevent CLUTTER. This is a big point; was easier to access things and easier to see the buttons, now there are tabs EVERYWHERE.
Point 7: Current weapon icon no longer exists on screen, and weapon wheel is in an inappropriate place (distracting/ CLUTTER).
Even more but I'm too tired.
Meretif's UI mockups look brilliant, wish they existed ;(.
@Batabii What if someone in your party could use it more than you? What if you're farming heat and want to die faster? What if you'd rather sacrifice extra empty pips so you don't get health on the prize wheel? Don't be so ignorant, this is an actual problem.