Forums › English Language Forums › General › Graveyard

Search

WHAT A GOOD LOOKING KNIGHT.

17 replies [Last post]
Sat, 04/20/2013 - 23:31
Fehzor's picture
Fehzor

YEP. YOU HEARD IT. RIGHT THERE. WHAT A FINE LOOKING FELLOW.

http://cloud-2.steampowered.com/ugc/541832243787473558/326A9E3B7E43E251C...

DOESN'T HE JUST LOOK DAPPER.

LIKE HOW BROKEN PROMISES LOOK GOOD AND DAPPER AS THEY ARE BEING MADE.

IT IS "LIKELY" THAT HE WILL CONTINUE TO HOLD HIS FASHIONABLE LOOK FOREVER.

Sun, 04/21/2013 - 00:16
#1
Kimahsonite's picture
Kimahsonite
About broken promises...

This is OOO we're talking about. ;)

Sun, 04/21/2013 - 00:59
#2
Sweet-Hope's picture
Sweet-Hope

You know OOO dont care about Veteran players.. so you can expect they wouldnt going to make true those promise... basically we should just move on and see how OOO just care about newbies until they also become Veterans and get bored of the game.

Oh well

Sun, 04/21/2013 - 01:43
#3
Paweu's picture
Paweu
Is it the battered person

Is it the battered person syndrome?

Sun, 04/21/2013 - 03:57
#4
Aureate's picture
Aureate

actually I think he looks derpy
but what do I know

Sun, 04/21/2013 - 10:07
#5
Aureate's picture
Aureate

double post like a derp

Sun, 04/21/2013 - 04:20
#6
Sandy-Knight's picture
Sandy-Knight
Yes, OOO hates veterans.

By now I count myself as a veteran. OK. This is all fine and that, except when you realize all the nerfbats that have appeared.

Since I joined in November 2011, I have seen:
1. Zombies and retrodes nerfed (the latter twice)

2. Devilites nerfed

3. T1 Gun Puppies buffed (It would be OK, if people actually played T1)

4. Multiple occasions of Arcade nerf (namely: missions, danger missions, OCH which I don't mind so much as it's an awesome set of levels)

5. A new type of level released just prior to my joining, which nobody played much after they came out. (Candlestick Keeps.) And I can see why, as it takes some getting used to constantly kiting Grimalkins while fighting Kats with swords, which is what the vast majority of people do.

6. A buff to guns, in what was both a) a feeble attempt to get people to deviate from swords and b) something that made certain guns (*cough*Blitz*cough*) horrendously OP.

7. Removing Shard Bombs, which removes both bombers' best ranged weapon, one of the weapons which needed a lot of skill to master, and even ironically the most bomb-like of all bombs, from the game.

(8. Not so much an addition as a lack of one: Far too little balancing action.)

9. The anniversary, Winterfest, and the Hallow stuff, which would be OK were it not for the arrival of the Prestige missions. (Winterfest should've been placed in random 'arenalets' in the Arcade, too.)

10. The example above, along with other 'broken' promises (the Iron Slug buff, hint hint)

I don't usually get mad at OOO, and this post is mainly due to the fact that: 11. LD is still broken (people playing the objective are shouted down, people killing don't play the objective, make newbies quit and inflate their egos, the general OPness of swords, especially Toothpick with Dusker, the prevalence of HEALTH.)

Sun, 04/21/2013 - 04:49
#7
Batabii's picture
Batabii

Since SK forums have no quote system to speak of, I'll put my comments here in bold


--------------------

By now I count myself as a veteran. OK. This is all fine and that, except when you realize all the nerfbats that have appeared.

Since I joined in November 2011, I have seen:
1. Zombies and retrodes nerfed (the latter twice)
They needed it, because glitches
2. Devilites nerfed
They needed it too. Unless you constantly have parties of 4 Vanguards. I could not pass tier 3 solo the other week because of Dark City.
3. T1 Gun Puppies buffed (It would be OK, if people actually played T1)
I never noticed a change, honestly...although they did BUFF all gun puppies so they aren't totally blind from behind
4. Multiple occasions of Arcade nerf (namely: missions, danger missions, OCH which I don't mind so much as it's an awesome set of levels)
Kind of vague, I can't argue one way or another because I don't really know what you mean
5. A new type of level released just prior to my joining, which nobody played much after they came out. (Candlestick Keeps.) And I can see why, as it takes some getting used to constantly kiting Grimalkins while fighting Kats with swords, which is what the vast majority of people do.
This is a BUFF if anything. Candlestick keeps are pretty annoying for solos and noobs, and don't give the extra rewards that the somewhat similar Graveyards do (grimalkins being like phantoms to a degree)
6. A buff to guns, in what was both a) a feeble attempt to get people to deviate from swords and b) something that made certain guns (*cough*Blitz*cough*) horrendously OP.
That's not the buff's fault, that's blitz's. And if it's so OP, how come I never really see it outside of FSC and a few missions?
7. Removing Shard Bombs, which removes both bombers' best ranged weapon, one of the weapons which needed a lot of skill to master, and even ironically the most bomb-like of all bombs, from the game.
What! How is that bomb-like at all? What bomb shoots bullets straight out? It's the LEAST bomb-like. Honestly I think people wouldnt complain about shard bombs HALF as much if they had been the current way all along (granted they still need a buff)
(8. Not so much an addition as a lack of one: Far too little balancing action.)
Agreed
9. The anniversary, Winterfest, and the Hallow stuff, which would be OK were it not for the arrival of the Prestige missions. (Winterfest should've been placed in random 'arenalets' in the Arcade, too.)
I'm not sure how prestige missions hurt seasonal events. Though the winterfest one would kind of not work so well if it was randomized like Punkin/Caketastrophe
10. The example above, along with other 'broken' promises (the Iron Slug buff, hint hint)
Agreed.
I don't usually get mad at OOO, and this post is mainly due to the fact that: 11. LD is still broken (people playing the objective are shouted down, people killing don't play the objective, make newbies quit and inflate their egos, the general OPness of swords, especially Toothpick with Dusker, the prevalence of HEALTH.)Also agreed

--------

By the way, in the meantime, there's still the hallow/frosty (and surge) flak jackets, so it's not a total loss.

Though overall I agree they seem to be too concerned about tier 1 crap than actual endgame content.

When accessories/eyes/height modes came out, new players got them FREE, but vets who already created characters got NOTHING. What is this [scrap] !?

Sun, 04/21/2013 - 05:25
#8
Zeddy's picture
Zeddy

What Nick was talking about was things like the surge, hallow and frosty flak jackets.

Sun, 04/21/2013 - 05:26
#9
Thunder-The-Bright's picture
Thunder-The-Bright
responding to batabii

1 now zombies are as easy as a walk in the park. so not so much to cheer.
2 yeah, well, you shouldn't solo at all, since teamwork should be a great thing. but we are not in the land of the should.
3 buff? where?
4 if something directs off the arcade, it's a nerf. like, nerfing DA would mean that less people use it. it's the effect, not the cause.
5 no, that is an addition that nobody is using. I agree that they are kinda difficult on t3. but not anywhere else. get a gun and see. or try not to solo, like in the land of the should.
6 say, if they hadn't buffed guns, blitz would be OP? I don't think so. so, it's blitz fault.
7 I agree with batabii here. bombs explode. ok, sharpnels, but you should not be able to bomb-snipe something. with RSS, you could. obviosly, there could have been other ways (brandish charge like)
8 ok.
9 if they use prestige as a reward instead of anything else, it's not a good thing. doing a work and get paid with stamps.
10 ok.
11 ok.

Sun, 04/21/2013 - 06:46
#10
Gravelord-Caste's picture
Gravelord-Caste
About the gun buff making

About the gun buff making Blitz OP, from what I understand is that the buff was a percentage rather than a solid number. As far as I can tell, it's Whoever-made-the-decision's fault for not increasing all the gun's power equally.

Sun, 04/21/2013 - 16:28
#11
Klipik's picture
Klipik

Everything in SK is buffed/nerfed in percentages, because of the differing effects in different tiers.

Sun, 04/21/2013 - 17:22
#12
Fehzor's picture
Fehzor

@Zeddy

I already addressed that with the second link.

Sun, 04/21/2013 - 19:14
#13
Batabii's picture
Batabii
responding to thunder-the-bright

1. Not quite. If zombies were a 9 out of ten before, they're a 4 now, not a 1.
2. Almost every time I visit the arcade, nobody joins me. So it's not like I solo on purpose. Besides, they need to better balance the difficulty/rewards to the number of players.
3. I just told you. Read again. It was a year or two ago when they changed it.
4. OH that's what he means, less people USE the arcade because of missions. Meh, they just need to buff arcade payouts, really.
5. you don't always have a choice. Besides, at least it's different.
6. Yes, I did say it was blitz's fault.
9. Yeah they really need to make some sort of prestige awards. Maybe some one-time bonuses like Fire Emblem Awakening's Renown Bonuses

Sun, 04/21/2013 - 22:32
#14
Klipik-Forum's picture
Klipik-Forum
@Bata/Thunder/Anon

1. Glitches are a fine reason to temporarily change something, not leave it that way forever. Fix the glitches and put it back to the way it was, like they did with stun. Except they never removed stun. Except from Suda second hit. Which they haven't put back on yet. >_>

2. Devilites were nerfed in the wrong way. The reduced dodge time is ineffectual (they still dodge around you in circles) and the range was never one of the biggest problems. They should have nerfed the dodge rate more, and then adjusted the T2 version to be slightly easier (less tracking) to make a smoother difficulty curve from T1 to T3. Otherwise, the devilites are now about in the right difficulty bracket and most other things in T3 should be bumped up a little.

3. You're complaining about a buff? What?

4. Yes, missions were bad for arcade traffic and for the economy(KoA), but they definitely introduced a much-needed element into SK with the story. They just made them too appealing and gave us no reason to go back to arcade.

5. Candlesticks are great, it's just that they give almost no money for their uniqueness and difficulty. Fun sometimes, but not at all worth it. Unless the black Kat event comes back.

6. I wasn't really using guns at the time of the buff so I can't really say I experienced it, but from what I can gather it seems like it was needed to bring gun DPS to the point where it would even be worth the investment of 5* guns and gunner gear. As for Blitz... That gun is fundamentally broken anyway. Either it gets buffed and does massive overpowering damage, or it gets nerfed and the now-feeble damage isn't worth the danger of standing still for so long. It needs a redesign, not a nerf/buff.

7. Bombs... That explode... and then shoot shrapnel... at high speed... Far away... And do more damage... The closer you are... Are... Unrealistic. Right. Okay. I guess that might make sense to someone...

8: Yes. I agree.

9. The only problem I have with events is that they take time away from development of permanent content, but I understand events bring more people in. I also understamd repeating events like anniversary since it does take that time to design new events. Just try to not spend too much time designing them, k OOO? Just make 'em a cool idea that works.

10: Yes again. I like linking my own threads.

11: Yes LD is still broken. Yes noob strategies work too well. Yes the objective is not emphasized enough. No, you didn't think of any ways to fix it. And no, toothpick/dusker is not the most overpowered thing in LD. Not in T2 or T3. In T2 hammer is more powerful, in T3 GF and WRH(to some extent) are also arguably more powerful. And of course, can't forget the Trollsar. And status resistance max UVs. And UVs in general. And Pendants. (I may be slightly biased since I use a modified "clone" loadout [dusker/tsb/ss as guard] but I get the feeling you are too.)

As for the focusing on new players, and on topic with the thread... OOO needs to think about where their game's headed.

Mon, 04/22/2013 - 16:46
#15
Batabii's picture
Batabii
@noklip

1. The nerf FIXED the glitches. I thought that was the point. People whined that Zombies are too easy now, but all they did was fix the glitch.
2. The range was a pain, so I think it should stay nerfed, but the biggest problem I faced is their attack velocity. Even when I shield, it hits be before I can react. Even when I shoot them with callahan, they've thrown their junk before the bullet even reaches them. And if there's a crowd of them, you're helpless because their attacks are staggered so it's like a machinegun of office supplies.
3. he's complaining because they buffed tier 1, which doesn't matter in the long run.
4. maybe they should make it so you can only do each mission once per day. Would that make a difference, or just be a hassle?
5. Ok fine, buff payouts. I don't think it's "almost no reward", but it definitely could be better, considering the difficulty. Maybe arena-equivalent
6. I completely agree. To be honest, I wish it was more like a machinegun (don't go nuts, I just mean the rate of fire, not Counterstrike Knights). Perhaps while you hold the button it shoots, but you can't move at all while shooting? I mean reduce or remove the reload times on charge, or let you turn while firing? As it is, it's only good against slow, damage-sponge enemies. That said, it's downright tedious beating vanaduke without it...
7. Not sure who specifically you were talking about there, but yeah I can see where OOO is coming from wanting to change shard bombs, especially since too many bombers were just using them as guns anyway. How about they go back the way they were, EXCEPT greatly reduce the range? That way you can't use them as guns, but you still get the bonus damage for point-blank.
9. Events are way better than pointless Promotions like the various regalias or surge prize boxes that don't even add new missions.
11. That's the first time I've EVER heard anyone say "trollsar" instead of "Trollaris" Expecially since Pulsar doesn't have an O.

Mon, 04/22/2013 - 19:30
#16
Klipik's picture
Klipik
@WillyouhatemeifIcallyouLarry

1. I think the nerf was more than just a fix. Not the jumping one, the attack speed one.
2. They didn't fix the attack velocity though... just the dodge time. Right?
3. it probably didn't take much time, and it isn't hurting anyone.
4. I had something a little different in mind.
5. Everything but RJP, FSC, and IMF needs buffed payouts anyway. Agreed.
6. --
7. Maybe reduce the range, but add more shards for the 5*?
8. --
9. Arguably better, since non-mission events don't require missions to bedesigned and coded. More dev time for permanent content!
10. --
11. I use Trollsar because I play T2 LD, and we don't have Polarises. Also, "Especially" has no x. :)

Also, holding 11 conversations at once is fun. :D

Mon, 04/22/2013 - 20:27
#17
Amaki's picture
Amaki
I'll live.

Wait, this is another thread for Fehzor to complain about anything and everything? Sorry, I meant in regards to the Proto sets.

Powered by Drupal, an open source content management system