So i just came back after a while, can anyone sum up what changed?
So far i have noticed:
- New ugly and non practical UI that looks like poor website made with *.bmp sprites,
- OOO still sticks to old and unpractical chat design instead of using quite popular and suggested "tabbed chat",
- A lot of unnesesary and over-sweet looking icon changes,
- Divine Avenger, Gran Faust, Callahan, Polaris, Argent Peacemaker, Sententza charge bug is still not fixed (exploding immediately upon releasing when knight is standing with his back next to a wall or other obstacle),
- Wolvers jumping out of map area is still not fixed,
- Zombies in FSC can still get pushed out of map when got hit by wheels,
- No new rank missions,
- Blitz needle,
- even when now HP bar takes up half of your screen, and you have gigantic shield bar so you can see your health all the time, and there are health bars for enemies, and it now even tells you what is it weakness people still crybaby whine over fiends being too op,
- garrison is opened for players,
I didnt manage to check, but does:
- shard bombs shrapnels still damage enemies that are behind energy barriers?
- lockdown list of players till mixes tiers, so when you see X players waiting you dont know if they are in T1,T2 or T3?
- stun bug still happen, making enemies attack twice, players being stunlocked for 2 seconds?
- blitz needle still can kill enemies that are behind energy barriers?
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Things most likely happened:
- a lot of CE stuff just for lulz and showing off,
- a lot of boxes with keys and recoloured items,
- CE price dramas,
What has changed? Stuff.
What hasn't? Obviously ungrateful players.
Seriously; why make a topic just to bash down the game and OOO and act like you're ACTUALLY curious about changes within the game? I frown at pessimistic players that feel the need to shout to the community about what they don't like and completely ignore anything positive. It was better here when you were gone.