This thread could have been so much more interesting if it was about bragging about your legit world record.
On Lockdown damage scores
Since we're remotely on the topic of basketball--keep in mind that the box score is widely regarded as the most useless piece of snipe.
wow lol. i understand your point zeddy. youre a good forumer but im gonna tell you why this is a shameful thread.
1. youre completely oblivious to the people who do team-strategize and prioritize caps/defends.
2. if you are trying to say all stats are useless then your right. the point of those stats in ld is for the players and players only.
3. when the hell did the top forumers put themselves on top of the sk community?
im going to side with feller + others on this one. this post is just a terrible argument and hilarious joke on your part
also the record is 183.8k without bugging the timer. this was accomplished by knight and day sometime last year
Where did you get 'oblivious to team-strategizers and point cap/defenders'? All I see here is a message saying 'score is useless for out-of-match comparison; stop bragging'.
The score is still useful in the sense that you can roughly say you were better/worse than the other team, though.
If your point was merely that the scores (damage, captures, defends) we currently have are not useful outside the context of that individual match, then I read too much into your argument, and apologize for doing so. If your point was that the scores are utterly useless, then I still fail to follow your argument.
My main issues are that I still don't fully understand what you're trying to argue, and that what you seem to be saying is a bunch of things about LD that you dislike, with no way of changing them positively. In my mind, that's the same mindset that has made the LD community at large so toxic: people getting full of themselves, leading in turn to others getting angry at them, leading to rage all around.
If you have anything in mind that could remedy the issues you've raised, especially with regards to metrics the community can use to measure skill in LD (or if you think such metrics even exist). I'm particularly interested in why you feel that "high numbers are almost a mark of shame"; until OOO changes or adds metrics by which we can judge skill, what metrics can the community use?
I do not and hopefully never will believe that damage is the end-all-be-all point of LD. But it's what people notice. As such, I feel like it's almost the only metric we have.
@ draycos
im going by both thread and comments made by zeddy
There is a certain contest by a certain person looking to find "$$$$$$$$$$$$$ A REAL LOCKDOWN PLAYER $$$$$$$$$$$$$$" that just ended today. The contest required you to score huge damage numbers and post a video of you doing so. Noone entered the contest (whose minimum entry level was 38k) except for myself and my crew, who rigged the match in a very obvious manner just 'cause.
Feller was very insistent that this was because noone was as skilled as he was, and were all babies who relied on auto-target to win anything. I think that instead of that being the case, skilled players who cared about the contest had simply not found a big enough mismatch in team distribution to reach the required damage level.
There are a few ways to more accurately measure Lockdown skill. None of them involve screenshots of an extremely biased sample:
- When people talk about "Lockdown skill", they really just mean "being the best at swordfighting and spamming your gun". Strip out the teamwork aspect entirely and just host a bunch of 1v1 competitions. There are a few of these floating around, but it's not nearly enough that you'll ever reach a good conclusion. Have individual players fight eachother a bunch, something like the first to 10 kills, and then just have that going in a ladder style tournament. Repeat this tournament many times and you can measure top players against eachother. To get a more conclusive sample, everyone would really need to be fighting everyone, but noone's realistically going to bother with that.
- Actual Lockdown tournaments. You see these around too a bit. Would show which teams are best at, you know, actual Lockdown.
- Basically count the amount of matches the player has been in and won versus the amount of matches the player has been in and lost, quit or idled. Spiral Knights currently doesn't keep track this and maybe it should. It could show next to your prestige or something if you have full inspect turned on.
Oh Zeddy, how I love your ability to stir the forums up so much. It just feels so right. Also, I think I'll join Lug in watching Zeddy's logical massacre of all these big wig lockdown players and try to grow as magnificent eyebrows as him. Please tell, Lug, how you managed to grow such a fine set of brows?
Zeddy: 54
Big wig LD players: 0
~Magnicth
"Now, the match is obviously staged"
Why would you want to "stage" matches anyway?
I'm not arguing that single-match damage shouldn't be as relied upon as it is in measuring of skill. I'm pretty sure agree with you there. I just disagree that it is entirely useless as a measure.
My question is still kind of one of "what can we do". We've both referred to long-running averages of some sort, whether win/loss or average damage/captures/defends, but that's really really hard for the community to capture without OOO itself implementing something. Tournaments are almost asking for a one-time case, much like the 100-point basketball games.
I don't think we're really disagreeing here. I'm just wondering what (if anything) we as a community can really do about it.
@feller
you want custom lobbies +1
lol these forumers have surpassed fellers ego, what is going on...
Christ, my face literally started to twitch while reading that. I have no idea what that means.
I think its best to let Nottheanswer make my arguments for me as obviously I am not good at it myself :/
High damage scores are situational and just because you spent 8 minutes stomping on 4 nooby guardians and got 50k damage doesn't mean that you're good at lockdown.
I don't want to be rude or anything like that but... bringing up basketball, especially the NBA part is not the best thing when you don't know too much about it. While Wilt is not the best player he's considered by one of top 50 players all-time (not bad, huh?), one of most dominant big man and player of his era, he's also a league's MVP 4-times (I think?) and 1 time finals MVP out of his 2 championship runs. Then the 2nd highest scoring game is 81 by Kobe Bryant, guy is top 10 all-time, some say top 5 or even best all-time, it was 81 points in won game, his team trailed by 18-20 pts (?, double-digit for sure) and his will and efficient scoring single-handedly brought Lakers back to win the game. B-ballers in NBA play for the best league on the world, for most prestigious basketball award (championship ring) and for huge money; while also making sports' history. The high school games are meaningless, so are the "records", whole team (and opposite as well) agreed to boost some kids ponits, you got a point here.
I could go on and on but it doesn't make sense since I agree mostly with you. If the team's stategy is to send 2 guys to OP's base to kill them before they cap and rest of team is just capping then it's fine. Bragging though about individual achievements in meaningless game of LD is silly beacuse it's whole team which works on that score as well. Even though guy would get huge stats it still doesn't matter anywhere outside our little SK world, not like it matters for most of our community anyway... On the other hand we see you guys yapping at each other every day about LD so maybe I'm wrong...
I'm just reffering to OP not like I wanted to read whole, let's call it, "disscusion" we have here.
@Krakob Half of it is, the 2nd one, 1st half is pointing out that those awesome stats and individuals performances actually matter on professional level. And who said I didn't agree with Zeddy?
@Aiden-Curry-Puff Nope, you're actually missing my point, I disagree only with professional basketball, nothing else, seriously, don't pick only few words out of context. Once again I agree with Zeddy on whole rest.
Feller actually posted something that I agree with a bit. That's pretty cool but really, am I the only one who thinks LD would become a lot more balanced if we got rid of those bloody trinkets?
@Enfeebler
What you're saying about basketball is really just agreeing and further proving that Zeddy is right.
A very logical argument for the relative nature of lockdown statistics. Nicely done!
Haha and wow I actually kind of agreed with a post by Feller...this thread is a miracle...xP
And Enfeebler while I see your point that there are various incredible NBA players that scored highly, the basic concept remains that there isn't a direct correlation between best players and highest scores--on the whole. Better players might tend to score better than their opponents in one specific game, but it is easily possible for say, me, to score 81 points in a particular game. Which is the whole point of this thread :3
I agree with your point, but think about what you're saying.
You're saying that you're the least crippled of the flock. wouldn't that mean that you're the best of the flock? so if you're the best, in any RLD game you'll be the "least crippled" and be able to hit a constant 20-40k? so wouldn't that show that you're skilled? I know that damage isn't the biggest thing, but if somebody is constantly hitting 20k+, then it means they're far above average..
I agree. If I've implied I think otherwise, I did not mean to do so.
I'm not so sure you didn't get any results because there were no good players. Lockdown has been around for a very long time, and people have had that time to get good at it. I personally believe there's a point where you hit 'maximum skill' and the only thing separating you from the rest are item choices and pure chance. Then, recall how SK has likely been retaining fewer players and gaining fewer as well. Several months ago, there was a much greater gap in experience between players, causing the extravagant scores. Fast forward to the present, and you have people who only play the game for Lockdown, and everyone who cares about Lockdown has had enough time to catch up to whoever got there before them. There's a much lower chance of finding a massively imbalanced matchup because there are more people who are closer in skill level.
In other words, it's not a lack of skill, it's an abundance of it.
Off topic: can anyone please tell me where Dirtmaker is getting 'forumers have monolithic egos'? I'm probably blind or something, but tell me anyways.
@draycos
once again, read the comments buddy
I put up a gunning LD video of me LAGGINGGG :D
Enjoy seeing me getting my arse wooped because of lag.
http://www.youtube.com/watch?v=0nezmQXhbwU
I don't have 1000 FPS
I cri evrytim ;-;
redblades is not lager he neb
Regarding Felcher's AT crusade, he's right about it for the most part. Even though its an in-game feature and meant to help you it just works at a higher efficiency for low pingers, its presence in LD by all accounts is a form of circumstantial discrimination and entirely fallacious.
@the dudes defending it because they are keyboard/controller players well nobody is forcing them to use them controls thats purely self-inflicted due to alternative playstyles which can be changed but AT is beyond this, beyond the bounds of fairness as a feature like that in a remotely competitive pvp environment like LD is just all sorts of ridiculous might as well put aimbot in FPS pvp to assist people, especially those with 5 ping.
@ce-rezzers, thanks for keeping the game alive I really appreciate it as a highly frugal person, I cannot be arsed to spending money on SK. I trek 10km to and fro work on a mountain bike because I'm too cheap to buy petrol. Xenu gave me a set of functioning legs and i intend to use them.
@ce-rez haters, think about the cost-benefit ratio of ce rezzing, who really loses? financially that is or are you that prideful?
@lockdown damage scores, lewl. I think the damage scores are indicative of skill but only the ones that cosistently reach in excess of 25k+ because thats hard to do even while mindlessly swinging a heavy sword at passers-by. The caps-defend score system thing is useless imo OOO should consolidate all these scores into a normalized score to replace the current system to emphasize how much of a credit to team they are like they do in TF2. caps in LD are kind of misleading, there should also be a neutralise score to reward the people that cap all the way as too many people brag about tagging onto caps when its 90% captured with 2 guys standing on it anyway. I do not know why the devs were being so discrete and ambiguous with this whole 'bar' system, then do a 180 by introducing numerical damages in LD. A guy once suggested that OOO introduce a publicly viewable ping list into pvp which would solve most of this jackassery occurring on the forums as i'm fairly certain that a few of the people claiming high scores are essentially beating up a bunch of laggers it would certainly enforce humility no doubt if people understood it ofc.
I was once called a latency noob by a guy with 3 bars of connection and I try, oh my god do I try.
I try all the time, in this institution. And I pray, oh my god do I pray. I pray every single day.
For a revolution.
Zeddy, one of the things I see leading to chaotic "vendetta" games is the inevitable point during about 88% of games when you can see that the score *and* the time aren't in your favor. I'm a bit new to LD and was wondering, what relevance does the timer have to do with the score? Also furthermore, do you think the timer inadvertently impacts the quality of game play in a negative way by pointing out this point of futility or "point of no return(win)" in too prominent of a way?
For instance in many other similar competitive PvP interfaces even of you trail by a huge deficit, it is still always possible to capture ALL points effectively shutting the opponent down for the win (i.e cannot ride a resource lead out against the clock making the outcome non static at any given point in the game ala' it aint over till its over style). However rarely this occurs it seems to at least dangle the carrot of cohesive game play a little longer and stronger.
To me the timer seems to be the games worst enemy when it comes to team play because it visibly points out a proper time to go full troll, or Han Solo style.
Edit- And yes, just having gone from some old big box junker with a budget GPU to a newer system with a larger res monitor, i3XXk, and gtx 5XX ti, I've almost come to believe hardware is almost if not as important as skill.
Edit-2 @ Grugwasasailor and I try, oh my god do I try.
I try all the time, in this institution. And I pray, oh my god do I pray. I pray every single day.
For a revolution.
+10 for quoting Four Non Blonds in a SK thread!1?
~Luke
I've seen plenty of games where the tides have changed immensely during the last minute. A point of no return is rarely found further than fifteen seconds from the end.
Hmm in pugs? Most games seem lopsided and decided in the first 2 minutes to me. T2 perspective.
~Luke
Never played T2 Lockdown, but I've definitely seen games turn heavily around after a mere two minutes.
I read maybe the first three posts and skipped to the end. Why? Because there's no argument to be made on either side here.
Side 1: scores are pointless to brag about because they don't mean anything.
Side 2: scores are not pointless to brag about because [insert many different reasons here].
But the truth is, scores matter to whoever cares about them. You can brag about your 50k dmg, or your 30 caps, or your 20 defends, or you can say none of it matters. If the person who you're talking to has the same views as you, they'll either agree wih you or compliment how awesome your scores are. If they have the opposite view, they'll laugh in your face like Canozo and Feller did. And as evidenced by the multitude of overly drawn out posts here trying to make obscure basketball, physics and whatever else analogies to a semi-casual, mostly unbalanced, unorganized minigame, no reasonable amount of arguing is going to convince anyone otherwise. Just give it up.
p.s. my personal stance: numbers are representative of something, but no one's sure exactly what. And it's definitely not the most informational or useful set of data OOO could have given us.
......lol..........
It's funny watching you guys try and understand LD via words.
How about this... you community people (Luigiru, Zeddy, Magnicth, Draycos, etc.) should stick to your side of the community while the LD community sticks to our community. If you want to talk about LD, you gotta learn what it is first.
Oh and for future reference, PLEASE do challenge me on anything LD related, whether it be via words or game.
I'm just gonna sit back and let things unfold until then.
Good, Icegill speaks, let the LD community live in peace.
I'd make a reply to your points but you forgot to make any. All I see is "let's agree to disagree", which is a very strange way to enter a discussion.
LOL
I pull of better damage, caps and defends regularly against good GvG teams than RLD against terrible players.
Probably cause GvG is more about capping and area denial while murdering people (kinda my specialty :3) and RLD is just TDM.
@Zeddy: As I said, it's entertaining to see you think you know so much about LD when really you are clueless to the whole aspect of the game. You're seriously going to compare basketball's tangible numbers vs a god forsaken virtual game's end-game statistics? I also agree with some of your points but you're judging the entire LD community based off your own experiences/observations. Also, the way you expressed what you wanted to say was absolutely horrible. Going through the comments was even worse because you completely derailed what you were saying in the first place. Not to mention the other forum people butting in thinking you kids are king of SK. I have to apologize to Feller for thinking he was egocentric.....
"It should be obvious how this relates to Lockdown. Whether it's damage, caps, or defence, having a high score is not a badge of honour. In fact, it's the opposite! High numbers is almost a mark of shame. A telltale sign that the contest was totally out of balance, and you were the one-eyed man being king of the blind. The least crippled amongst the whole flock. Getting 50k damage in Lockdown is just as impressive as killing thousands of ants by peeing on an anthill; which is to say it's not actually impressive at all, and it certainly did nothing to demonstrate your "skill" or your worth as a "real Lockdown player."
Slap yourself a million times for even thinking of typing those words. Who said high numbers are a badge of honour? Why can't they just be to compare to other players? Why can't they be just numbers that are supposed to be a personal goal of an individual player?
Before I continue with my own points, let me make sure I get what you're addressing:
- You clearly hate the whole aspect of the end-game results, they are "pointless".
- You're telling me that if someone gets 15 caps, 15 defends and 60k damage, it doesn't demonstrate skill!? You're literally saying that ANYONE could do this..
- I am a great example (this is a non-brag statement, sorry if it comes out egotistical) of a player who levels every game he can, balances as much as he can. I handicap myself as much as possible just to have a good game. I understand that you hate the fact that there is no way to balance the skill levels on each team but you should not take it out on the LD community, you take it out on the designers of the game. As feller stated, custom lobbies are the way to go. You want this, right?
- Let me give you an image to think about. A BTB and 3 different guns. It just so happens the player using this loadout hits 40k and 20 caps. No gran faust, no spam since he has 3 different guns. Clearly this player was doing something right since it's barely possible to score 30k with guns and swords. He clearly shows skill since once again, no gran faust, no 2 hit kills (involves juggling both direct and indirect). You think this player is nothing but a lucky ol' fella.
- I understand most people get spontaneous lucky games that just happens to involve 1 good player out of 12 which will likely lead to a 40k-50k game. I hate this, too but it happens and it will happen until OOO makes up some sort of ranking system which is unlikely. Feller's 50k game may or may not be fake but it is still a great accomplishment because you cannot die in these kinds of games. You must be PERFECT. How can you tell me it doesn't take skill for a damage game like this?
I'll stop right here and wait for you to reply, just as a heads up, this is not an argument so sorry if I come out strong or offensive.
First off, in the words of our faithful community manager, "Keep it clean, folks!"
I think Zeddy is pointing this to all the people with huge egos that are real jerks when they beat up under-geared opponents, and not actually the skilled players. Yes, damage can be an indicator of skill if you are using offensive tactics/weapons. If you are a bomber/area of denial/point controller/supporter, having low damage does not point out lack of skill. Many players hold damage has a pure "skill number" so I think he is trying to address this.
Further more, spam should be totally avoided when discussing Lockdown. Spamming may be completely unavoidable when you have only one viable weapon to use. (I.e. your arsenal is lacking) Further more, many weapons must be used repeatedly to get a kill. If I have 2 slots (like I always do) I'll get many kills with just my bomb, just my sword, or just my gun. I'm saying this in regard to "..., no spam since he has 3 different guns." Spam tends to be controversial because of this and I've found it's usually better to avoid the word when trying to get a point across.
While I'm in support of Zeddy, I won't really argue with you, Ice. I'm going to watch and see what conclusion you two come to. (And maybe act as a referee?)
@Autofire; I actually agree with all your points. Your first paragraph is exactly what Zeddy should have said in the beginning but he either doesn't want to or is just omitting it.
First of all, you draw some kind of conclusion that I don't know anything about Lockdown from somewhere. Do you care to tell me where you're taking that from? I <have played the game. Not nearly as much as you, I imagine, but a few hundred matches here and there. I'm not sure what criteria you put on knowing how Lockdown works, you're going to have to tell me.
"You're seriously going to compare basketball's tangible numbers vs a god forsaken virtual game's end-game statistics?"
Care to elaborate what's wrong with that? They're scores in games, both of which get pretty inflated in little league settings.
"Who said high numbers are a badge of honour?"
You're really asking that question? How about this guy? These people? People are flaunting screenshots of damage numbers everywhere, are those supposed to represent anything but a badge of honour?
"You clearly hate the whole aspect of the end-game results, they are "pointless"."
I'm not a fan of the current state of it, yeah. A lot of it is due to how incomplete a picture the numbers paint. Caps, for instance, represents just as much how often you lost a point as how often you managed to capture it; having 3 or 5 caps and nothing more is therefore the best result of them all but you don't see anyone sharing screens where there only were 3 caps in total. Defends are kinda cryptic and I think they only apply when you kill someone on a capture point? It heavily favours swords, as gunslingers would kill the opponent before they get on the pad and bombers would just scare them off from entering at all.
Damage, by itself, is an alright stat. I don't mind its presence, but I do mind the intense focus on it. How about kill assists? Damage defended? Accuracy? (Social experiment: remove damage, replace with accuracy and a count of the amount of attacks one has launched, observe if people change the way they play) Opponents chased back to heal pad? Deathmarks inflicted? A running tally of amount of games you participated in where your team won versus the amount where your team lost or you idled? Time you've spent on a capture point without losing it? People want to visibly prove themselves, and right now the existence of the damage stat funnels them into being damage machines.
"You're telling me that if someone gets 15 caps, 15 defends and 60k damage, it doesn't demonstrate skill!? You're literally saying that ANYONE could do this"
It demonstrates skill, just not really much more than 20k damage does.
"As feller stated, custom lobbies are the way to go. You want this, right?"
In theory, it's a nice enough idea. I worry we'd end up with every LD custom match using the same one or two maps (and I'd never get to see Downtown. Am I the only one who likes Downtown? :<). There are other concerns too, such as not allowing certain weapons to be used. What if banned weapons are all someone has? As an EU player, I can tell you that splitting this already small community is going to lead a lot of dead time.
"Let me give you an image to think about."
The lucky old fella' with the three guns and whatnot was probably better than everyone else in that fight. If he can consistently score 60k in matches where his team wins, I'd say he's pretty good. Pretty reckless of him to be losing his CP 12 times, though.
If he does it once, that's not nearly a big enough sample to judge much of anything. Maybe the entire enemy team was from Australia, lagging like crazy, and couldn't see his projectiles before he hit them.
"Feller's 50k game may or may not be fake but it is still a great accomplishment because you cannot die in these kinds of games."
Yeah, they're pretty alright, no doubt, but I don't think the difference between 30k and 50k can tell anything at all regarding skill. At some point you're skilled enough and your opponents bad enough that you'll only take 1 hit every 4 guys you kill or so. At that point, you're pretty much set, because the hearts those people drop and your heart trinkets will last you indefinitely. The difference is no longer about your skill, it's about just all kind of random factors you had absolutely no say over. There's going to be no tangible difference between someone who gets hit every 4th kill and someone who gets hit every 8th.
- You're not going to get 50k damage if your opponents spread out to different cap points, leaving you with a lot of travel time between them.
- You're not going to get 50k damage if your teammates are good enough to get 50k damage as well. You'll just get 50k damage to share between you.
- You're not going to get 50k damage if your opponents get sick of being curbstomped and just decide to sit around in their base.
- You're not going to get 50k damage if your opponents avoid you.
- You're not going to get 50k damage if none of your opponents have boosted health while simultaneously being pretty bad at the game.
50k damage just means "I'm good enough to get 20k and also a lot of random stuff happened to be in my favour". Skill is going to affect that damage number, but not nearly to the extent that circumstance does.
"Your first paragraph is exactly what Zeddy should have said in the beginning but he either doesn't want to or is just omitting it."
Or I just don't expect opening my post with "keep it clean" to, you know, actually have any effect at all. I could put it there, if you honestly think it'd make a difference.
@zeddy
I would elaborate on what I said but I've had 3-4 hours of sleep a day for the past month. aint nobody got time for forum essays.
@icegill
+1
@Zeddy: Read through the whole thing and there really is nothing much more to say. What I meant by you know nothing about LD is actually true. The majority of the LD community know the basis of LD but nothing in the realm of (for lack of a better word) advanced LD. Only like 35 people have ever even touched up on it. I agree with almost everything you replied with, it is true that damage is the most concentrated on but that's because it's the only statistic to compare other's skill level to. Is it skill to swing a GF at noobs, well yeah. It's a horrible and unstable definition of skill but it's what this game provides. Other than that, good game. If you want to know anything about LD i'm in game.
Alright, nice discussion. I'll be the first to admit I'm terrible with the striker boost, and you're probably referring to a bunch of advanced techniques I wouldn't even think about entertaining. I mostly just lay bombs and it works out at times.
Those people posting screenshots of damage (but also caps and defends, as every class in every tier) are participating in a challenge.
You dislike a community challenge? If so you should start flaming again art contests, food contests and their like too.
You know, the ones that everybody actually loves.
And as for your comment on the inconclusive endgame results that are shown, I made a whole thread about it.
LD community is the not only the bloated ego bunch you seem to think it is.
We care about the state of the game too, and want to see it improved. See: lobbies etc.
This whole thread is an awful generalization and someone that spends so much time writing on the fora should know how
put in words his/her feelings about LD better.
I don't know what to say, but i like the OP. The thread doesnt make one feel better the longer it gets.
... I'd recommend just read the first post to get the point and not go further :/.
high damage = spawn denial - which can be beat by CE rez
high caps means your lil toe was on the cap when it was captured right? Sometimes a 0 effort thing.
All of the numbers are misleading. Those that have been here a while know who is a challenge and who isn't regardless of the numbers.
Clearing points with camera angle abuse and double swings can only get ya so far. Back capping can only get ya so far. I'll back cap the entire match and help win.. or lose depending. Have a long kill streak but spend so much time traveling and defending i'll only get like 2 caps and 10k damage. It's all relative.
Just do your best!
How to read this thread:
1. Go to general forum
2. Mark all as read
3. ?????
4. whatever
Not even gonna lie I skipped everything that was recent. Why argue about something we all agree with? You play to win, yeah? Kill, cap, whatever. How you do it is none of my concern. How it's recorded is something I'm not interested in. if it's not about the minor discrepancies of lockdown combat then it's not worth discussing at this level. Don't even begin to blame Zeddy for this thread. It's OOO's fault that threads like this exist. They are the ones that threw us all in a sandbox and told us to create the meta, create tutorials, and basically run the damn minigame. It's complete chaos and OOO is doing nothing about it. Ignore this post if you want, because honestly I would too. Abandon ship boys.
@Feyi-Feyi
"You dislike a community challenge?"
Not at all! I'm holding one of my own! Disliking one particular community challenge is very different from disliking community challenges in general.
@Everyone
The thread does seem to have run its course. I'm not gonna graveyard it or anything, but thanks everyone for participating, no matter which side of the discussion you were on. If you said something you feel hasn't been answered, then I apologize and I'll try to answer it if you bring it up again.
I do not hate any of you, I just think that, out of the context of the match in which it was scored, damage numbers are not an accurate measure of skill, only an accurate measure of damage numbers.
OOO responsability is give us a clean playground acording to what we want (and is doable and reasonable of course).
We need a lobby.
I once was in a T3 LD match and someone on the losing team scored EXACTLY 1337 points. I don't have the image as the screenshot is from Steam.
For all the people who say damage "means NOTHING," stop kidding yourself. To a certain extent, it means something; it means you were able to kill people on the other team. Now the method of killing may be completely cheap or dumb, but it still means the person was able to get the best of his enemies. Now that's not to say that a person who scores 50k damage is better than someone who only scores 20k damage, because it's the playing style, not necessarily the skill, that causes someone to reach a certain score. But when people say that (only an example, not trying to imply anything) Jempire has no skill whatsoever and their scores don't mean anything, i can find plenty of casual gamers who could use AA and spam comboes with UVs and STILL get low scores
So a certain extent, damage means something. Lots of people like to exaggerate, and others the opposite...
Actually, that's a great idea.
Contest open!