Hi, I'm kinda new to the forums, so I don't know if this has been covered already; but wouldn't it be cool if the knights had two handed weapons?
My idea is to have two handed weapons that would have high flinch rate, high damage, and maybe a boost in the cool down of dash. I find this to be a dynamic twist to the game because it voids the use of the shield, hence the high flinch rate. I mean, don't you get tired of just attacking and receiving? It already sounds pretty lewd... However, with the addition of these two handed weapons, a Vanguard with strategies for all types of encounters can finally experience something new.
An example, more like an idea, of a two handed weapon would be a Shotgun! As to not avoid total overpowering, the Shotgun will require at least 3
bullets, out of the 6 or 8 bullets, hitting the target in order to make the enemy flinch. The shotgun will be a slow reloading but, very maneuverable weapon with a very close range and large spread. This will force knights to get up close and personal with their enemy as to increase the risk of making a mistake and getting damaged, so as to avoid overpowering the enemy. It will be a one-shot-reload type weapon, with the charge attack being a high recoil, massive knock back, flurry of 12 or 16 bullets.
For swords, I personally would like a double welded sword. It would have a cool down reduction for the dash function, however it will be a shorter dash. To be more clear, it will have a 3 second cool down, but only distancing 2 or 3 squares. As for the functions of the sword itself, I have two ideas. Develop a completely new weapon that is fixed with two blades in each hand and has a 6, rapid succession, combo with every other attack inducing a flinch to the enemy, with the draw back of having high knock back. Its damage, to give a basic idea of what it will be, will average about 200 each hit in the 5 star version, at stratum 6. The charge will be two lunging strikes, one lunge for each weapon, and a hammer like motion that will include the use of both swords hitting the ground to create a shock wave, that may or may not give a status effect -your decision- that will knock back enemies a certain number of squares back, according to the distance they are located from the epicenter of the attack, idk if this will be a crazy amount of programming, but i hope its not too hard.
My other idea for a double welded sword is actually very simple, have a trinket, or maybe a usable purchasable through the supply depot that will let you weld any two swords that you like. I mean wouldn't it be crazy to weld two Triglavs? or two Dread Venom Strikers? Or even a Triglav in one hand and a Dread Venom Striker in the other? That would be fun, however it might pose problems and will probably be a crazy programming puzzle.
These are just some ideas that I have, but I would rather not make it a lengthy post unless if the Developers think that this is a great idea.
Thank you for whoever took the time to read this lengthy post!
A Divine Avenger, Gran Faust, Sudaruska or Triglav can potentially kill enemies very quickly and/or make them flinch with just a touch. All you need is some damage boost (trinkets, wolver coats, BTS).
We don't need more power. Monsters aren't that strong. Dual/2-handed swords are simply overkill. Why use them when 1 is enough?