Laundry list of bugs still in need of fixing

77 respuestas [Último envío]
Imagen de Zeddy
Zeddy
  • Disappearing projectiles
      Been around since: The dawn of time.
      When using the charge attacks of Avenger-line, Faust-line, Antigua-lines, Blaster-line, all the 0* and 1* handguns, Spur-line, Magnus-lines, Shard Bombs and various Drakon attacks when close to a wall, the projectiles will simply refuse to spawn.

      Suggested fix: Make this not happen.

  • Stun bug
      Been around since: The dawn of time.
      Stun does funny things to animations. In some cases, you'll simply be frozen still for however long and nothing will happen and in other cases we'll initiate double attacks. The issue is not as pressing as when this was happening to monsters, making stun-spreading effectively suicide but it's still pretty blargh.

      Suggested fix: Make stun being applied always cancel the current animation, same as shock. Make stun unable to wear off in the middle of an animation.

  • Mini jellies suck
      Been around since: The dawn of time.
      Mini jellies don't act like any other enemy in the game. They block projectiles mysteriously, can't be hit by certain weapons and have misleading resistances. See this thread.

      Suggested fix: Rewrite them from scratch. Use glop drops as a base. Alternatively, just replace them with glop drops.

  • Invincitinks
      Been around since: The great shardbombtastrophe of 2012.
      Shard bombs, when continously hitting a target with the core + 2 shards, will 'tink' out and none of the projectiles involved will do any damage whatsoever. This is nothing like how the limit was described as working. The mechanic does not serve any purpose. It does not make me happy. It does not make you money. It does not make any sense.

      Seraphinx' laser also has this mechanic in place, apparently as a balancing factor. While it's true that Seraphinx would output a large amount of single-target damage should the tinks be removed, the cooldown of the skill is large enough, and the time required to keep a monster within its range long enough if you wish to make use of all this damage that it really doesn't matter. I could name you a handful of weapons off the top of my head that are far more broken than an unvincitinked Seraphinx could ever be.

      Suggested fix: Remove this horrible mechanic. In the future, balance things in ways that aren't frustrating or punishing.

  • Lockdown, Loadouts and the Locker Room
      Been around since: Lockdown.
      When in the locker room for Lockdown, switching loadouts does not always work and the game will tell us we're not currently in the locker room even though we totally are.

      Suggested fix: Put an arsenal station in the locker room? This should be pretty obvious, guys. Maybe this will let me not have to make a thousand variations of the same loadout where I have one trinket set differently or change one haze bomb for another. The entire loadout/Lockdown system was horrible to begin with and smells like a cheap workaround for your inability to limit equipment for the different tiers of Lockdown using more intuitive means.

  • Blackhawk has a tiny range for no adequately explained reason.
      Been around since: Dawn of time

      Suggested fix: Fix it? Maybe reduce Silversix' range to match? Do something? How hard can this be?

  • Sudaruska's charge attack is displayed incorrectly for the client using it.
      Been around since: Whenever Sudaruska's charge attack got changed.
      For the user, both explosions will incorrectly appear at the same spot. External observers will see the first explosion appear at the user's feet, where the hitbox for the first explosion actually is. Which one is it? Is the first hitbox misplaced or is it just visually misplaced for the user?

      Suggested fix: Fix it?

  • Lumbers are immune to several sources of damage for no adequately explained reason.
      Been around since: A very long time
      Lumbers can get cursed, but will take no damage from it. They can get hit by caustic quills, but will take no damage from it. They can be poisoned and healed while poisoned, but will take no damage from it.

      Suggested fix: Make lumbers take damage from all of those things. I'm not sure what's making them not work like any other enemy in the game. Is it related to their friendly fire smash attacks not damaging other monsters?

  • Wolvers have a curled-up wolver inside their neck sometimes..
      Been around since: Quite a while

      Suggested fix: I dunno.

  • Triglav says it does strong freeze, but actually does moderate.
      Been around since: Triglav

      Suggested fix: Give Triggy strong freeze or fix the tooltip. Whichever you meant to be the case.

  • Cloaking does funny things to accessories..
      Been around since: Cloaking

      Suggested fix: Good luck! Transparency is terrible to work with.

  • Electron Vortex' tooltip doesn't say it cause shock even though it does.
      Been around since: A while after EV came out.

      Suggested fix: Put the tooltip back.

  • Shard Bombs and the cutter ghost blades cannot damage the Roarmulus Twins
      Been around since: Roarmulus
      Basically, the ledge is in the way.

      Suggested fix: Either extend the playable area by a tile both ways or have the Roarmulus' hitbox move closer when getting stunned.

  • Cloaked players still create visible footprints
      Been around since: Lockdown
      A stealth class cannot work in competitive multiplayer if it leaves visible traces while cloaked. It doesn't matter that they're faint, a serious player could just increase the contrast on their screen or whatever to completely invalidate the purpose of one of the LD classes. Hell, if they're even more serious they could probably modify the game files to make footsteps bright red or something like that.

      Suggested fix: Make striker dash not work for other players if I turn to a specific level of anti-aliasing, that seems fair. Alternatively, you could remove the footsteps for cloaked players altogether.

  • You can find hearts in treasure boxes This has been fixed, I think.
      Been around since: The instanced loot update?
      Sometimes, OOO, your bugs just mystify me.

      Suggested Fix: Whenever you find out what was causing it, please tell us. I bet it's hilarious.

  • The Sudaruska & Mighty Cleaver's tooltips doesn't say they cause Stun, even though they do
      Been around since: They were added to the game
      See also: Electron Vortex, Triglav, Frozen Cleaver.

      Suggested Fix: Do you guys have to write a 14-page application to the government when changing tooltips for your gear? I do not understand why this hasn't been fixed yet.

  • Lumbers continue to make no sense
      Been around since: Who knows
      Volcanic Pepperbox has no knockback on Lumbers. Nitronome sends them maybe a tile or two. Shieldbumps send them sailing in the wind.

      Suggested Fix: Maybe you should just toss lumbers out the window and write them over again.

  • Charge revive bug
      Been around since: I dunno
      Sometimes when reviving, you become stuck charging your weapon and have to go through with the attack.

      Suggested Fix: Your animation system is a mess, Three Rings. Good luck?

  • Party-joining bug
      Been around since: At least a year. Since the anti-looping update? Longer?
      I'm leading a party that's open to friends and guild. One of my friends or guildies clicks "Join". But "Oops --- Bopp is no longer joinable".

      Suggested Fix: Make joining a party always succeed unless the party in question is actually restricted. I don't get why this isn't the case.

  • Pointy laggy sprite bug
      Been around since: Sprites
      When lagging, sprite abilities do not work. Other players will still see the pointing animation, so the signal is clearly still reaching the server.

      Suggested Fix: You know how laggy players can press the attack button and their attacks will work? Do that for sprites.

  • Maxed sprites cannot eat reset stars This has actually been fixed!
      Been around since: You fixed it so sprites got maxable
      Maxed sprite cannot eat. Sprites who cannot eat cannot eat reset stars.

      Suggested Fix: You should make it like in Metal Gear Solid 3 so that you can spin your sprite a lot in the menu and that'll eventually make them vomit heat, giving them more room for food. You could also remove the reset star entirely and replace them with an NPC in the lab so that resetting your sprite has no relation to food or hunger.

  • 4* Firo Driver has Tier 1 fire on some aspects of the charge attack.
      Been around since: I think forever
      I don't remember if it was only the bouncy projectiles or only the charge itself, but one of those are awful at T3 and T2.

      Suggested Fix: give them Tier 3 fire. I don't really know how this mistake happened and why you can't just fix it because we're never told anything about anything.

Also http://forums.spiralknights.com/en/node/85970 and http://forums.spiralknights.com/en/node/87169

Imagen de Batabii
Batabii

I have a few to add:

Wolvers can sometimes tunnel through enemy barriers, apparently.

Sprites sometimes jump around the level, especially in graveyards

Greavers spawn 12 at once in arenas when they're not supposed to be in huge swarms

Not sure if they fixed the sentenza (blackhawk?) range bug

Shard bombs are woefully underpowered (even besides the invinci-tinks)

Lag, lag everywhere

Suda's charge doesn't show up properly except on the client using it (the first hitbox is way too far behind the user)

Treasure boxes dropping hearts (as some thread mentioned)

Health vials are the ONLY vial that don't activate INSTANTLY, and if there's enemies attacking you, it WON'T let you heal...

I don't know if this is a bug or a "feature", but sometimes when I get shocked, I spasm constantly every second and I practically can't move until it wears off. By comparison, other times it will spasm for one second, wait 3 seconds, then spasm again. Also, why don't most enemies even flinch from shock?

Lumbers are seemingly immune to curse for no rational reason...

I'll add more if I think of them.

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Tenkii
ehm

@Disappearing projectiles:
It's not that they refuse to spawn, it's more that something about their hitbox causes them to register as spawning behind you/inside the block and unable to go forward. If you have someone stand behind you in lockdown and do a valiance charge, they will get hit and blasted forward. DA was especially bad with this (in the past - they did modify it) in that people used to be able to hit up to two tiles through a wall by backwards-charging (leading to some very unintended but time consuming tricks in FSC)

@Stun:
Do player attacks get doubled with stun? I know monsters did double-attacks at the end of their stun in the past (that's been fixed, so I hear). As far as the animation weirdness, I think it's only an animation issue. In lockdown, when I end up in Downtown, I like to charge troika lines and try to time their charge to the end of stun. I haven't really figured out exactly what happens then (though I'm pretty sure the attack launches even if the animation doesn't look like it does), but either way, it's fun.

Imagen de Batabii
Batabii

It's not just an animation bug. If you get stunned while using a charge attack, you are literally frozen like a statue for several seconds, helpless. You can't even turn. You're just locked in that frame while you get hit.

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Zeddy
@Serian

http://minus.com/lbytFnrvTqV1NR

I dunno if it works with all attacks, but bombs double-explode.

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Hexzyle

I've seen my Sudaruska charges instantly create an explosion at the end and deals damage even if I'm still in the middle of swinging it if stun heals while releasing the charge. Not sure if this would result in a double attack (because by the time the first one has struck, it's blasted all the enemies to Far-Far-Away before my actual animation lands)

I know stun no longer causes weird effects on monsters, except for the fact that after they complete their attack animation, depending on what point during the animation they were stunned, they'll freeze up perfectly still for a moment after they finish their attack animation but before they default back to their reference pose (so if you stun them at the start of their animation, they'll freeze for a long time, but if you stun them at the end, they'll only freeze for a short time: it's to make up for the lack of change in animation speeds, it's most evident when using stun on Vanaduke)

The only real time stun is evil is when you're releasing Autogun charges when hit by a Lumber or Trojan. That's no fun. Regardless of how far through your animation you are, you pretty much can't move for a whole second and a half.

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Sweet-Hope

Talking about stun idk if this a bug or if is intended but...

sometimes i use Shield Bash to stun enemies so they can be an easy prey for my DVS, but there sometimes that shield bash "leave you" like if you were stunned (you cant move like if you were stunned using autogun) the last time i tried this was in cemetery, stunned like 4 zombies with shield bash nothing special, but this time i hit those zombies like near of the end which shield bash reach when you use it. so shield bash animation ended but hit the zombies and left me "stunned" for like 2-4 segs, before my knight could move.

idk how to recreate exactly this, but sometimes happen when you use shield bash... i guess no one else have noticed this since not all the players use shield bash so often.

Glittertind

Other bugs:

- Sudaruska still doesn't cause stun on second swing like Triglav causes freeze and Gran Faust causes curse.

- Enemies getting pushed through walls by rolling wheels in FSC.

- Sudaruska and Triglav charge look different for other players (rocks/ice appear around feet instead of where the sword strikes the ground).

- Haze bombs sometimes becomes invisible.

- While using recon in Lockdown, your model sometimes gets messed up and becomes mostly black with your head missing.

- Opening mail while looking at the Auction House does not work properly.

- Electron Vortex' description doesn't say it causes shock (or how strong a shock for that matter).

- Last time I saw them, the name of the military extra vertical vents was broken, haven't seen any in a while though.

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Xtweeterx
T3 Wolvers having their

T3 Wolvers having their curled up ball model stuck inside their normal model after teleporting and immediately biting afterwards.

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Gwenyvier
"Greavers spawn 12 at once in

"Greavers spawn 12 at once in arenas when they're not supposed to be in huge swarms"

Greavers got a class update to elite monsters a while back, other monsters that are part of that category are Mecha-knights, Gremlin Thwackers, Gremlin Demos, and Gremlin Scorchers.

So, yes, they are supposed to do that now... at least in arenas. If it is a Fiend or Undead arena you know the last wave is going to be that, go prepared.

~Gwen

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Batabii

@weedalot
the mist bomb issue happens when you have cull transients checked.
Also now that you mention it, if you open a menu, clicking often gets confused and will do a context sensitive action. For example, if you open the sprite menu near an arsenal chest, it may spontaneously open the Forge menu, or if you sit in a chair while checking your mail, you might jump in and out of your chair repeatedly.

@Gwenyier
No, the update notes SPECIFICALLY said they're not supposed to spawn in large swarms. And having a dozen greavers in a small room is like trying to fight a dozen trojans or a dozen giant lichen colonies. It makes arenas they appear in nearly impossible without dying, and it needs to be fixed. No preparation changes the fact that they're way overpowered in large groups.

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Zeddy

Please stop with the greaver derail. You already have a pretty big thread about it.

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Batabii

I'm not derailing anything. It's just one of many bugs that needs to be fixed. Gwenyvier is the one that derailed it.

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Krakob

You're derailing it. Greavers are supposed to spawn in the last wave since they buffed them to elite just like the other elite mobs already did. As for what you said about haze bombs, it's false. Hazes sometime appear invisible with cull transients disabled.

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Enfeebler
Reset Stars

You can add Reset Star bug, once you gained all perks and you can't feed your pet anymore then there's no way to use Reset Star. Quite annoying after you spent 2kE for it, there should be a note somewhere at least if this was meant to be like that.

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Krakob

Let's not forget that sprites don't really work with high ping.

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The-Worst-Knight
http://forums.spiralknights.c

http://forums.spiralknights.com/en/node/83662
You may add something from my list, but i didn't loot at it, cause nobody read it.

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Leekcoco
There's a minor one recently

There's a minor one recently where people's accessories disappear if you stand by the edge of the fountain that is facing the AH. Actually, accessories disappearing is a common bug. No biggie, would be nice to fix though.

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Alice-In-Pyroland
Shard Bombs cannot damage the
  • Shard Bombs cannot damage the Roarmulus Twins
    Been around since: Shard Bomb change
    Suggested Fix: Make it so they can? I assume this has something to do with the way projectiles interact with walls/barriers, but regardless it stands out since no other weapon is flat out unable to damage a certain boss.
  • Cloaked players still create visible footprints
    Been around since: Lockdown
    Suggested Fix: Remove the footprints while cloaked. There really is no point to using the Recon Cloak at all in Downtown, you may as well not be invisible, short of the enemy team being blind.
  • You can find hearts in treasure boxes
    Been around since: The instanced loot update?
    Suggested Fix: Fix it?
  • The Sudaruska & Mighty Cleaver's tooltips doesn't say they cause Stun, even though they do
    Been around since: They were added to the game.
    Suggested Fix: Fix it?
  • Lumbers are immune to specific kinds of knockback, such as the Volcanic Pepperbox
    Been around since: No idea.
    Suggested Fix: Fix it? It's incredibly incosistent how some weapons can knock Lumbers back, yet other weapons that actually have stronger knockback are unable to do so.
  • Sometimes when reviving, you become stuck charging your weapon and have to go through with the attack
    Been around since: No idea.
    Suggested Fix: Fix it? No idea what causes it, I think it has something to do with you dying while charging a weapon but I'm not certain.
  • Imagen de Krakob
    Krakob
    @Echoez

    Regarding the Lumber knockback, I think it's because they simply resist weaker knockback. "VPB doesn't have weak knockback", one might reply to this statement but the individual bullets do and I'm guessing Lumbers simply resist knockback that isn't powerful enough, resulting in weapons with spread out knockback not really knocking knockback resistant Lumbers back.

    Imagen de Bopp
    Bopp
    Party-joining bug

    Been around since: At least a year. Since the anti-looping update? Longer?

    Bug: I'm leading a party that's open to friends and guild. One of my friends or guildies clicks "Join". But "Oops --- Bopp is no longer joinable". Edit: By the way, this is a brand-new party, that I just started. No one has entered or left.

    Fix: It's hard to believe that this is difficult to fix.

    Imagen de Krakob
    Krakob
    @Bopp

    It might be hard to fix, you never know. It is programming we're speaking of, after all.

    Imagen de Zeddy
    Zeddy

    Updated original post. Thank you for your contributions.

    Should I be doing that, by the way? It's getting quite long.

    Imagen de Orbwanter
    Orbwanter

    Everything in my own thread here, plus this.

    Party-joining bug
    Another bug with loop prevention is that it can restrict a party that's still in a mission lobby.

    Imagen de Zeddy
    Zeddy

    Orbwanter, are even you confusing me for yourself now?

    Imagen de The-Worst-Knight
    The-Worst-Knight
    What about multithreading?

    What about multithreading? Sometimes the game really needs it.

    Glittertind

    "Should I be doing that, by the way? It's getting quite long." -Zeddy

    I think it's nice with one big list, sort of provides a perspective. Maybe categorize it under 'weapon', 'monster', 'environment' and such?

    Imagen de Little-Juances
    Little-Juances

    I believe green minis aren't as bugged as the royal pink ones. This makes the situation more weird.

    Imagen de Batabii
    Batabii

    no, they're NOT supposed to spawn by the dozen, the patch notes say so, and it makes the arena virtually unwinnable solo. However, I'm going to assume it's not updated in the OP because it's already got an entire thread about it, so I'm going to go ahead and move it to Bug Reports.

    Imagen de Draycos
    Draycos

    Greaves were spawning en masse in other levels, and they repurposed them as elites, which are meant to spawn in Arenas.

    Imagen de Alice-In-Pyroland
    Alice-In-Pyroland
    A Focus on Fiends Greavers

    A Focus on Fiends
    Greavers have been newly classified as elite monsters, much like mecha knights and gremlin thwackers. Designed to pose a greater challenge, the already challenging greavers have received a health boost and will now be less prone to showing up in large swarms.

    much like mecha knights and gremlin thwackers.

    Your argument of the arenas being a glitch only holds water, if you similarly believe mechaknights and thwackers are glitched. It also says "less prone" to spawning in large swarms, not that it will never happen.

    You can believe it's unfair, badly designed, cheap, stupid, or whatever other combination of words you wish to use, but it is absolutely intentional, not an accident and certainly not something that should be listed in this thread.

    Imagen de Krakob
    Krakob

    Let's just ignore Larry and get back on topic, shall we? There's already a thread discussing Greavers.

    Imagen de Batabii
    Batabii

    Ignore Larry? He hasn't even posted yet. In fact, I don't believe I've seen him post EVER.

    Imagen de Autofire
    Autofire
    You are experiencing a PICNIC ERROR!

    *Evil grin*

    Shall I make a knight named Larry and post with him?

    No, Greavers are unfair, not bugged. Elites spawn there. Tell me with a straight face that Mecha Knights are glitched as well. I'm getting fed up with how much you're saying it's a mistake. THEY ARE SUPPOSED TO DO THAT. The last wave in the arena is SUPPOSED TO HAVE DANGER MISSION DIFFICULTY.

    Don't think Mechas are hard? Bring only swords which don't have ranged attacks. >.>

    Imagen de Jimbo-Jambo
    Jimbo-Jambo
    There are already topics

    There are already topics discussing many of these issues, and he's right to bring it up here if there is sufficient reason to believe it is not working as intended. (I'm not saying it is or isn't, but as long as someone believes there's a bug it can't really be considered a derail when it fits well within the scope of the topic)

    Anyway, I recall an update a few months ago claiming to fix menus not blocking mouse clicks which allowed you to interact with objects behind them. That's still a thing. Basically clicking anywhere on a HUD graphic that isn't a button just clicks the world behind the graphic. Especially annoying in the AH and arsenal stations.

    Imagen de Batabii
    Batabii

    @autofire
    So...bring Final Flourish then? Because just about every sword in the game has some kind of range. Even sudaruska hits far from the users (and has enough knockback to keep you safe). Also maybe they should have considered balancing before they considered greavers "elite". They're BEYOND elite.

    @jimbo
    Exactly. it's not working as intended, so it goes in bug reports.

    Regardless, I already moved the thread, so we don't need to continue the discussion here.

    So back on topic, if it somehow logged my bug reports, I could probably add a lot more bugs.

    Imagen de Batabii
    Batabii

    [redacted]

    Imagen de Autofire
    Autofire
    You are experiencing a PICNIC ERROR!

    It's just that the greavers are a balance issue. Not a bug.

    When I say range, I mean Brandish and DA. (I should have been more clear. I mean bullet-like charges.)

    Imagen de Dirigible
    Dirigible
    Wolvers

    I always saw the wolvers' "rollout mode", but I've never seen it mentioned ever until now. I don't read a lot of the forums.

    The only bugs I noticed that you (Zeddy) mentioned were the hearts from treasure boxes (I haven't gotten a single Eternal Orb this week) and the whole lagging sprites-not-firing thing. I can see how with the right gear, a player can get totally powned by a slue of bugs.

    It's just that I don't use enough shardbombs under the influence of stun in Lockdown, it seems...

    Imagen de Qwote
    Qwote

    winmillion and AH mail bugs.

    basically, you can't do an action after the winmillion charge attack or it'll cancel the disc from it. also you can change the direction of the disc after executing the charge attack.

    viewing mail at the AH means you'll be sent to the bottom of your mail list when trying to view a mail.
    mailmailmailmail.

    Imagen de Buzzshadow
    Buzzshadow
    I got a couple blast network

    I got a couple

    blast network hitching glitch: if you try to run on a bomb that has just been placed, your character will spazz out and you can't tell which way you are supposed to go. (also sometimes happens with gates in PvE)

    RT sound bug. when the roarmulus twins do their spawn animation, I can only hear it out of the right side of my headsets. actually, I dunno if this only happens with me or not, but I better put it up here.

    Imagen de Buzzshadow
    Buzzshadow
    oh , and the

    oh , and the blackhawk/silversix charge attacks not working if you use it next to a wall

    Imagen de Momofuku
    Momofuku

    This occurred during the last update which removed sprite perks and is known by people for a while now but is not on the list yet.

    Equipping a loadout with a battle sprite in Lockdown causes all of your loadouts to not show up. Some have said searching / scrolling on the list loadouts brings them back, but I've personally been unable to get the loadouts to show up once I equipped a loadout with a sprite.

    Most people are redoing all of their loadouts to remove sprites from them, but that really shouldn't be necessary.

    Commonforumtroll
    Imagen de Skykillerthefirst
    Skykillerthefirst
    No! Bad dog! Stay!

    What about wolvers sometimes digging through the ground even though they're frozen?

    Imagen de Round-Shinigami
    Round-Shinigami
    Funny bug to add: bug reports

    Funny bug to add: bug reports won't finish submitting. I receive message "submitting" but no longer do I receive 2nd message (submitted). And in some 15 minutes I receive "Bug report failed!"
    I guess OOO doesn't want my bug reports any more...

    Just asked around - seems like nobody can send any more bug reports... someone's gonna check that Inbox!

    Imagen de Batabii
    Batabii

    @skykiller
    While I don't think they should do that, I wouldn't really consider it as a bug, more of an oversight.

    Also guys stop posting the same bugs we already listed.

    One bug that's been driving me nuts: When someone has a noisy mic and I click the mute button, sometimes it takes entire minutes for the sound to stop, or worse, never stops at all. This is a major issue and defeats the point of having a mute button at all! And I refuse to disable voice chat just because one guy in 1000 has blasting music or kids shouting or the game echoing over his ♥♥♥♥ty mic.

    Imagen de Bugtester
    Bugtester
    Would be grateful if this is included

    http://forums.spiralknights.com/en/node/82020
    Btw, would be a shame if this list ever leaves the first page.

    Imagen de Batabii
    Batabii

    I found another one.

    Upon completion of certain rank 2-2 missions, your heat will mysteriously revert. I had TWO weapons ready to forge at the elevator, then when I reappeared in the lab, they were back where they were before I finished that floor.

    Imagen de Skyguarder
    Skyguarder

    Been around since: I dunno, ever since Battle Sprites were released?

    Bug: Maskeraith doing a shield bash while cloaked kinda invalidates Shadow Cloak.

    Fix: When you Shield Bash while Maskeraith is cloaked, make it so the cloak breaks.

    Imagen de Batabii
    Batabii

    It's not so much a "bug" as it is an oversight, but they need to patch out that exploit where people can be invited to mission lobbies for missions they aren't ranked for. It's lazy and a drag on the rest of the party.