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PSA: Your triple max skolver set is basically worthless (aka the Lockdown science megathread)

249 replies [Last post]
Wed, 01/01/2014 - 23:54
#201
Zeddy's picture
Zeddy

172 before, 135 with a single max, 113 with a double max.

Thu, 01/02/2014 - 04:39
#202
Krakob's picture
Krakob
@Retequizzle

You can gain 23 with trinkets so you should test that if you have the opportunity and I am not mistaken in saying that no one has tried and published results.

Thu, 01/02/2014 - 08:13
#203
Rezzler's picture
Rezzler
Thanks zeddy :)

Thanks zeddy :)

Sat, 01/04/2014 - 10:02
#204
Your-Buns
Zeddy

So er

Elemental max dusker set in t2 - would it protect ke any more against elemental weapon then if i had non uvd dusker gear?

Thanks in advance

Sat, 01/04/2014 - 11:13
#205
Krakob's picture
Krakob
@Erctheepic

No.

Sun, 01/05/2014 - 17:07
#206
Your-Buns
Zeddy

Zeddy, will elemental max dusker set help me more versus elemental swords in t2 lockdown?

Mon, 01/06/2014 - 03:35
#207
Krakob's picture
Krakob
@Erctheepic

No.

Mon, 01/06/2014 - 04:12
#208
Fawxtrot's picture
Fawxtrot
So every UV is worthless in

So every UV is worthless in T2? /me is trying to make Krakob say something other than "@Erctheepic" and "no".

Mon, 01/06/2014 - 04:16
#209
Krakob's picture
Krakob
@Fawxtrot

No.

Mon, 01/06/2014 - 04:20
#210
Fawxtrot's picture
Fawxtrot
Mission Accomplished.

At least you said something other than "@Erctheepic".

Tue, 02/25/2014 - 14:36
#211
Il-Mono-Il's picture
Il-Mono-Il
After 2 months off, I logged to say:

Who da heck is Khamsin?

Tue, 02/25/2014 - 15:43
#212
Krakob's picture
Krakob

Khamsin... That name rings a bell but I can't quite remember.

Sat, 03/01/2014 - 20:31
#213
Sandwich-Potato's picture
Sandwich-Potato

A Beast Bell?

HahahahahahahahahaI'mnotfunny.

I found this though. And this.

Sun, 03/02/2014 - 02:58
#214
Krakob's picture
Krakob

Ah yes, Khamsin frequents, or maybe used to frequent, the forums.

Mon, 03/17/2014 - 14:40
#215
Theirillusion's picture
Theirillusion

ran some tests:

vs skolver set both max piercing:

max dmg btb: 239

ultra dmg btb: 226

max dmg gf: 413

ultra dmg gf: 392

max dmg hammer: 377

ultra dmg hammer: 362

-

vs skolver one piercing med:

max dmg btb: 290

ultra dmg btb: 277

-

vs bkc (shadow high) + ancient:

max dmg btb: 315

MAX DMG DA: 377

MAX DMG GF: 337

max dmg hammer: 377

Tue, 03/18/2014 - 12:38
#216
Malkalack's picture
Malkalack
Oh helm yeah!

Zeddy... have you been taking those pills again?

Tue, 03/18/2014 - 12:59
#217
Retequizzle's picture
Retequizzle

would be interested to see if a BKC + Anicent Plate with dual shadow max impacts those numbers at all, since i'm sitting on a shadow max ancient set and would like a reason to use it

Tue, 03/18/2014 - 14:30
#218
Krakob's picture
Krakob

@Theirillusion
You could've just calculated those numbers, y'know.

@Retequizzle
It should affect but it's not significant (approx. 130 shadow defence, I think).

Tue, 03/18/2014 - 16:28
#219
Theirillusion's picture
Theirillusion

The chart Zeddy has didn't reflect our results so... No.

Tue, 03/18/2014 - 20:28
#220
Feyi-Feyi's picture
Feyi-Feyi

I've always felt Zeddy's stuff, which was great don't get me wrong, was off when it came to MAX uvs, and particularly the double ones.

Wed, 03/19/2014 - 11:59
#221
Krakob's picture
Krakob
@Theirillusion

Yes. All the information needed is contained within the charts and threads. Let me do an example.

Using this as source: https://docs.google.com/spreadsheet/ccc?key=0AkB_kx1fvrxadHBaUFhGVUdlNWh...

Skolver set w/ double max piercing vs BTB, max DB:
Final Flourish base damage (D25): 332 (as seen in Z4 of Swords in the damage chart)
Applying damage bonus to a base damage value: d * (1 + 0.04b)
d = raw damage
b = bonus (where low = 1, medium = 2, and so on)
332 * (1 + 0.04 * 6) = 332 * 1.24 = 411.68

Next, we go to the Lockdown: Swords chart. Here, I can see that Zeddy had already done the above computation for us. Herpaderp. In fact, we can see that Zeddy's calculations already reflect on your results, although they are off by three units of damage, probably due to rounding errors (as we don't yet know all there is to know about rounding). Either way, let's carry on with the calculation.

Judging by the contents of row 6, we get to know that Skolver has a total of 125 piercing defence. UVs are 6.4 per level where low = level 1, medium = level 2, high = level 3, and max = level 4. Max is thus 25.6 units per UV. Two give us 51.2 Adding that to Skolver's base defence and we get 176.2 defence in total.
Subtract 176.2 from 411.68 and what do we get? 235.48. Yes, that's 3.52 units off. Rounding errors. Otherwise correct.

Now don't say the info isn't there just because it's not handed to ya on a plate ;D

Wed, 03/19/2014 - 17:16
#222
Theirillusion's picture
Theirillusion

Rounding errors ehy? Sounds like errors to me. And alot of incorrect numbers to change.

Wed, 03/19/2014 - 17:58
#223
Skepticraven's picture
Skepticraven
@Krakob

Rounding is the last step. (Base damage -> Weapon Modifier -> Depth Modifier -> Boost modifier -> Armor -> Round Damage Up).
The error is introduced from using estimated raw damage, not rounding.
That being said, the 3.5 units usually don't make much of a difference in T3 PvP.

Thu, 03/20/2014 - 06:32
#224
Krakob's picture
Krakob

Ah, so there we have it.

Thu, 03/20/2014 - 08:43
#225
Retequizzle's picture
Retequizzle

now i'm no mathematician but based off of conflicting numbers to represent a dual pierce max skolver vs max damage BTB/FF line, the discrepancy in rounding isn't enough to be terribly worrisome:

235.48 / 239 = 0.9852719665271967, or 98.5272%

ironically enough, i did round to the ten-thousandth decimal but for percentages it's usually not a big deal

now, factoring in the dual pierce max alongside of a dual penta trinket setup:

1080 / 235.48 = 4.586376762357737

1080 / 239 = 4.518828451882845

if we round to the nearest ten-thousandth again, the values are 4.5864 and 4.5188 respectively, but since it's impossible to do 4.5864 and 4.5188 hits with game mechanics, they both round up to 5 hits anyway - ergo, the rounding error in this case is not enough to account for any statistical anomaly in reporting damage

in fact, even if the game rounds to 235 for the value:

1080 / 235 = 4.595744680851064

which still rounds up to 5 hits from a flourish, assuming absolutely no other damage from an outside source is taken

realistically, the only place where this rounding error would be held accountable enough to make a difference is determining whether getting hit by a firepot or water orb in maps that have them will kill you or not, or determining viability of a T1 gun with asi on it as opposed to getting a 5* version of similar functionality (zapper vs valiance, for example) - both of which are incredibly unlikely scenarios to run into; you could also argue that the 20 hit point difference (235 * 5 vs 239 * 5) would be a factor in determining how many sentenza/AP shots you can take after receiving four flourish hits, which in any case would be one, even from a completely unboosted set (at least if the testing sconesy and i did has any merit, but she has the numbers for them so i don't know them off the top of my head unfortunately. sorry!)

now i'll reiterate again - i'm no mathematician, so feel free to doublecheck the work if you want, but unless you're running statistics on something like public health, where accuracy really is important in terms of reporting numbers, i think a value being off by roughly 2% in either direction is enough to say the numbers are consistent regardless of whether you round excessively or not

Thu, 03/20/2014 - 08:54
#226
Skepticraven's picture
Skepticraven
@Retequizzle

"they both round up to 5 hits anyway - ergo, the rounding error in this case is not enough to account for any statistical anomaly in reporting damage"

Yup, thats why it doesn't matter in most cases.

If you were to study 270 vs 269 damage against 27 pips of health, it would make a difference. [ex: fearless rigadoon's third strike w/ damage max vs dragon scale w/o UVs MIGHT be one of these cases - But who is going to really attempt to compare getting a 3rd strike 4 or 5 times in a row against one player in LD without anything else hitting said dragon scale wearing player?]

Thu, 04/24/2014 - 03:20
#227
Revans
don't be dumb, each max is a

don't be dumb, each max is a max dmg hit, uv what u want

Thu, 04/24/2014 - 03:46
#228
Sandwich-Potato's picture
Sandwich-Potato

...Did you read a single post in this thread?

Mon, 07/21/2014 - 11:29
#229
Zeddy's picture
Zeddy
@Theirillusion

I'm not able to reproduce your result. Could you be kind enough to retest for me? Maybe give me some steps to follow?

This is what I got:
Max damage DA vs Vog Cub elemental high + Ancient plate: 333
Max damage GF vs Snarby cap (no UV) + Ancient plate: 333

Mon, 07/21/2014 - 13:03
#230
Theirillusion's picture
Theirillusion

I no longer have that bkc, but I can try retesting.

Wed, 07/23/2014 - 12:51
#231
Zeddy's picture
Zeddy

Theirillusion tested Chaos with elemental max for me:
Ultra damage DA did 321 to it
Ultra damage GF did 321 to it

Must've been some kind of mistake during his previous test.

Sat, 07/26/2014 - 23:18
#232
Oroseira's picture
Oroseira
Um.

Would a shock max set (full Mercurial with shock max uvs) be able to stop weapons that inflict shock from shocking you?

To elaborate:
Let's say you're wearing a full set of Mercurial armor (Helm and Mail), and both have Shock Resistance Maximum on them. Would it be enough to stop weapons that inflict shock such as the Storm Driver and Polaris from shocking you?

Sun, 07/27/2014 - 01:40
#233
Theirillusion's picture
Theirillusion

You'll only need 9 points of resistance to be immune to moderate shock.

Hillbilly language: Shock UV low + max + max is enough for storm and polaris to not shock you.

Sun, 07/27/2014 - 04:43
#234
Krakob's picture
Krakob

If that doesn't make it clear enough, I'll also tell you that a Mercurial item gives four units of shock resistance, i.e. a max.

Sun, 07/27/2014 - 15:04
#235
Oroseira's picture
Oroseira
Okay, so...

What about Voltedge charges?

Not that it might matter as you'll get one-shotted by Chaos chargers.

Sun, 07/27/2014 - 15:40
#236
Krakob's picture
Krakob

Strong shock is irresistible.

Tue, 07/29/2014 - 14:27
#237
Oroseira's picture
Oroseira
Welp!

"Strong shock is irresistible."
At least Voltedge chargers are rare. Right? Right?
*cue voltedge charger*
Moonstone-Shades facepalms.

Tue, 08/05/2014 - 12:17
#238
Lady-Of-War's picture
Lady-Of-War
Following up on that

You'd only need a low + max + max to nullify most kinds of statuses?

What would be the minimum needed to stop a Voltaic Tempest from electrocuting someone?

Tue, 08/05/2014 - 12:39
#239
Reto-Da-Liz's picture
Reto-Da-Liz

+7 (Max+High)
Using a full Mercurial/Mercurial Demo set makes you VT immune.

Tue, 08/05/2014 - 14:33
#240
Lady-Of-War's picture
Lady-Of-War
Ooh.

I like Mercurial. So, if I go VT bombing, I'll most likely use Mercurial or Mecurial Demo as my bombing armor so I can nullify shock while giving everyone else the zap.

Tue, 08/05/2014 - 14:33
#241
Lady-Of-War's picture
Lady-Of-War
Ooh.

I like Mercurial. So, if I go VT bombing, I'll most likely use Mercurial or Mecurial Demo as my bombing armor so I can nullify shock while giving everyone else the zap.

Tue, 09/02/2014 - 13:43
#242
Theirillusion's picture
Theirillusion

this thing needs more readers. ppl are going with lame gear thinking they have defense.

Tue, 09/02/2014 - 17:05
#243
Lady-Of-War's picture
Lady-Of-War

I know, right? Next time they think they have good defense, throw them this thread and prove 'em wrong.

Wed, 09/03/2014 - 00:19
#244
Sir-Pandabear's picture
Sir-Pandabear

By the way, I've updated the charts using Gear-Storm's defence formula.

It's not gonna be 100% accurate, mostly due to missing a lot of pure damage values on D24, but as I gather more data points it'll get closer.

Wed, 09/03/2014 - 01:04
#245
Sir-Pandabear's picture
Sir-Pandabear

In related news, if you can't see the exact setup you're interested in knowing about on the charts, go ahead and ask and I'm fairly confident I can give a relatively accurate answer (let's say within 10 damage points?)

State your armour, UVs, what weapon you're trying to defend against, or how many hits you need to take etc.

Tue, 10/21/2014 - 10:33
#246
Valtiros's picture
Valtiros
Ok so..if I understood it s a

Ok so..if I understood it s a bad thing to mix snarbolax and skolver? even if they have piercing and normal defense?

Tue, 10/21/2014 - 10:42
#247
Whimsicality's picture
Whimsicality

The only thing you benefit from mixing Snarby and Skolver is Shivermist immunity, your damage bonus boost, and Normal Defense. The mix of Shadow and Piercing Defense is below the threshold. You're pretty much walking in wet toilet paper.

Tue, 10/21/2014 - 17:54
#248
Vohtarak-Forum's picture
Vohtarak-Forum
I'm vohtarak, call me by that name

what I got from this was that UVs dont go into effect on armors in lockdown, just weapons
is that correct?

Wed, 10/22/2014 - 03:20
#249
Krakob's picture
Krakob

No, it's not. I believe this question has been answered multiple times in the thread, so I suggest you re-read the original post and other posts, some which will ask the same question as you have. I also recommend reading about Defence on the wiki. This article is a tad outdated, but it will still give you a fundamental understanding of the concept, hopefully.

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