STORY
The Clockworks is now more dangerous than ever. Numerous monsters have evolved and adapted to the Knights, requiring increasingly advanced skills and powerful equipment to defeat. Worse, the Swarm has worked its way up the Clockworks to the highest depths, now posing a threat to all of Cradle if it is not stopped. The Crimson Order has taken advantage of the chaos to launch a massive assault against the Spiral Order, not caring that its own forces are being consumed by the Swarm.
Lieutenant Barrus has been assigned to command the Spiral Marines and oversee the surface defenses. Lieutenant Vaelyn has been assigned to oversee the Core defenses. Lieutenant Feron has been assigned to oversee Clockworks operations. Lieutenant Dezna commands the Recon Rangers in a separate war against the Crimson Order.
You, the player, have been assigned to serve under Lieutenant Feron. If you choose to help out as a researcher or support unit, you will find yourself working to unlock the mysteries of the Core, the Swarm, and that mysterious Artifact Rhendon picked up. You will capture and examine monsters, construct and repair impressive machinery, and help out your fellow knights battling below in any way you can. See the next post for details.
If you choose to fight in the Clockworks, your missions will be incredibly difficult; survival is not guaranteed, or even probable. Every depth gained will be bought with the lives of hundreds, and every depth lost will be sold with the lives of thousands. Gone are the days when you could explore the Clockworks freely.
Welcome to the bloodbath.
GAMEPLAY FEATURES
RULES
*No power-playing.
*No god-moding.
*Combat is mostly freeform, limited by the mechanics described below.
NEW MECHANICS
*Stun disorients and slows a character, making most actions wildly inaccurate and badly timed.
*Fire will scar (or even kill) a character unless the fire is quickly put out.
*Shock is inflicted immediately upon contact between the generating attack and the conducting target, immobilizing the target.
*Freeze encases a character in a shell of ice, preventing any action until it is broken.
*Poison weakens the strength of a character, and eventually causes death if not healed.
*Curse causes mental pain whenever a character touches affected equipment.
*Sleep does just that: puts a character to sleep. It can offset the detrimental effects of poison.
*Defensive gear that displays any resistance to certain damage types and statuses is considered nearly invulnerable to them (tier-dependent).
*Enemies weak to certain weapons can often be defeated in one attack with said weapons.
*Enemies resistant to certain weapons are nearly invulnerable to said weapons.
*Enemies neutral to certain weapons can often be defeated in one combo with said weapons.
NEW ENEMIES
*Snarble Cub (shielded wolver-sized Rabid Snarbolax; replaces Rabid Wolver)
*Vog Cub (shielded; replaces Ash Tail)
*Skolver (shielded; replaces Frostifur & Permafrostifur)
*Dusker (shielded; replaces Voltail)
*Rock Blast Cube (rock jelly that explodes on death; replaces all rock jellies & blast cubes)
*Red Rocket Rover (fires homing rockets at range, flamethrower up close; replaces Rocket Puppies & Red Rovers)
*Ironwood Sentinel (axe-wielding lumber; replaces all non-status Lumbers)
*Auto Knight (mecha knight with a gun; modifies all mecha knights)
*Fulltime Devilite (axe slash up close, shadow bullets at range; modifies all devilites and overtimers)
*Legionnaire Trojan (like Arkus)
*Mortafire Demo (modifies Gremlin Demos with Mortafire equipment)
*Ironclaw Smasher (uses Prototype Rocket Hammer, wears Volt Breaker Shield on back; modifies Ironclaw Thwackers)
*Darkfang Smasher (uses Stable Rocket Hammer, wears Darkfang Shield on back; modifies Darkfang Thwackers)
*Skelly Zombie (modifies all zombies with a Sinister Skelly Shield on back)
*Void Bunny
*Void Drop
*Void Scarab
*Void Snarble (replaces Void Wolver)
*Void Devilite (Swarm-infected Devilite Overtimer)
*Void Trojan
*Void Skelly (shielded; modifies Void Zombie)
*Void Crusader
*Void Dreadnaught
ALLIES
*Mecha Knight Kits (upgraded with stronger weapons, tougher armor, and higher intelligence)
*Mecha Turret (upgraded with stream-fire laser beams)
*Emberlight Gremlins (provide supplies at any depth)
AVAILABLE MILITARY ROLES
*Trooper: Standard knight. Can equip any thing except the Striker, Guardian, or Recon packs.
*Striker: Equipped with a Striker Boost. Tasked with breaking through enemy lines. Usually swordsmen.
*Guardian: Equipped with a Guardian Shield. Tasked with protecting and healing squadmates. Usually swordsmen or bombers.
*Recon: Equipped with a Recon Cloak. Tasked with weakening enemies and performing stealth missions. Usually gunslingers or bombers.
*Scout: Cannot use combat arms. Equipped with a comm unit, knight-vision goggles, flare gun, dagger, Striker Boost, and Recon Cloak. Tasked with acquiring battlefield intel.
*Warden: Equipped with a Trojan Helm, Azure Guardian Armor, Guardian Shield, and Leviathan Blade. Tasked with gate-keeping.
*Chef: Cannot use combat arms. Equipped with armor resisting elemental, fire, and freeze; armed with both regular and ice cleavers. Tasked with cooking food.
*Biotech: Cannot use combat arms. Equipped with a power scanner or binocular visor. Tasked with studying the Clockworks.
*Geo Knight: Cannot use combat arms. Equipped with a hood, flak jacket, pick, shovel, and sometimes a vented visor or barrel belly. Tasked with studying minerals.
*Technician: Cannot use combat arms. Equipped with a wrench. Tasked with building, maintaining, and monitoring equipment.
*Intel Agent: Cannot use combat arms. Equipped with a comm unit. Tasked with compiling intel gathered in the Clockworks.
When providing character applications, provide the following information:
Identifier: serial number (if any), given name, sobriquet (if any), surname
Gender: male or female
Age: must be 13-65
Rank: Recruit-Vanguard
Role: see above
Appearance: eye color, hair color, skin color, relative height, other descriptors; picture(s) preferred
Loadout: costume helm, costume armor, base helm, base armor, shield, up to two trinkets, up to four weapons
Personality: whatever you like. Please include combat style. Concise descriptions preferred
Biography: Tell us why we should care about your character!