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Combuster and Fang of Vog: an in depth description of use and ways you can support each

10 replies [Last post]
Fri, 04/11/2014 - 07:02
Holy-Nightmare's picture
Holy-Nightmare

The Combuster is often chosen over the Fang of Vog as the weapon of choice when it comes to dealing elemental damage and fire status

But first lets look at how these weapons are used

Both have a 3 strike combo (although the FOV is slow it can easily be mitigated with any ASI item or pet perk)

The Combuster deals more damage and is faster making it the better choice when it comes to the regular attack

The Combuster's charge is designed for being fired into a swarm of monsters that are chasing you, dealing great damage spread and knockback.

This charge attack is best supplemented by vortex bombs, gunfire (with minimal knockback), Venom veilers and Voltaic tempest, as well as other status brandish lines

The Fang of Vog charge is very useful but only in the right circumstances

Immobile, large, and cornered enemies are the best targets of the FOV charge

A good teammate will communicate with the FOV user to make the most of charge attack. This means Cornering regular sized monsters with sword combos, pulsars and blast bombs. In addition, poisoning stationary monsters (polyps, pups, howlitzers, battlepods) can be devastating. If cornering monsters is hard try freezing them, this should allow your partner for move into a position to do the most damage.

The other reason people never get the FOV is the drawback of the devastating charge. It is best to treat your remedy capsules and health capsules as "ammo" for your fang of vog charges. As you use these up to recover your must be increasingly careful with your charges.

As far as battle sprites go the drakon is useless to the FOV charge as both inflict fire, the maskeraith is useful to have as a teammate's sprite so long as they are consistent about recognizing your targets and poisoning them, the Seraphynx is a godsend for any player that enjoys spamming those charge attacks as the heart drop increase it gives helps the player survive an unlucky charge.

In teams with little coordination using the FOV charge can be dangerous as you may release your charge on a monster only to find it has been pulsared elsewhere and you are left in pain with nothing to show for it. The combuster is the best choice for situations like this where you can attack at will without having to worry about weapon backfire.

Fri, 04/11/2014 - 07:17
#1
Bopp's picture
Bopp
good, but

I agree with your points, including your emphasis on FoV's charge. But here are three suggestions.

Yes, FoV is slower than Combuster. Yes, you can speed up FoV using ASI. But ASI would also speed up Combuster. Your text suggests that ASI lessens the speed difference between the two, when all it really does is shift the speed difference to a higher level.

You don't mention that FoV's regular attacks can ignite monsters. That's definitely a mitigating factor in FoV's favor.

Some of your sentences lack punctuation. Fix them. If your presentation is sloppy, readers may infer that your thinking is sloppy, even if it's really good.

Fri, 04/11/2014 - 17:57
#2
Fehzor's picture
Fehzor

If combuster deals damage and FoV deals damage + fire damage, then shouldn't giving FoV ASI raise its damage + fire damage, whereas only combuster's normal damage = FoV doesn't benefit from damage boosts on the normal hits as much as combuster does? So combuster would benefit more from damage and fov more from speed? And shouldn't a slower swinging sword with ASI would also be better than a faster swinging sword with ASI due to how swinging faster makes you deal knockback faster (which isn't present as much in fast weapons) which makes you safer?

Fri, 04/11/2014 - 20:12
#3
Soulstaker's picture
Soulstaker
Meh, I only use FoV if I am

Meh, I only use FoV if I am in a mood or if I really want to destroy Jelly King when I am soloing. I agree with your descriptions on how to use them but you didn't tell people how Vog Cub would be great with FoV with the fire resist and ASI VH (If you are wearing the full set.)

Sat, 04/12/2014 - 05:51
#4
Bopp's picture
Bopp
fair point

It's a valid point, that the chance of fire does give FoV more advantage as ASI increases, because there are more chances to ignite the target.

About knock back, I'd have to measure them. I don't remember FoV having significantly more knockback than Combuster.

Another possible issue is: Doesn't giving FoV damage bonus also increase the self-damage? Or is that a myth? I haven't tried to measure it.

Sat, 04/12/2014 - 08:58
#5
Fehzor's picture
Fehzor

I'm not certain of the self damage- I don't usually use FoV for much else than goofing off, due to how its slow and iffy it is to begin with. My big use for it is typically as a counter to lumbers, due to how they're weak to fire+elemental... A typical jelly king setup for me to goof off with:

Deadly Virulisk Set
Savage tortoise
-FoV
-Gran Faust
-Obsidian Carbine

It isn't particularly the best setup, but it works to entertain me.

And the knockback argument is probably wrong, I think I was thinking of heavy swords in general and not specifically FoV. I meant to say something more along the lines of:

When attacking with a slower sword, you're left vulnerable for a longer period of time. Attacking with something like combuster isn't likely to leave you open for too long, even without ASI-- but attacking with something like FoV is very likely to do so.

Sat, 04/12/2014 - 11:04
#6
Krakob's picture
Krakob

I think it's a myth. Otherwise, damage bonus would affect fire damage vs enemies, no? One might compare to curse dealing more damage if has damage bonus but that's because the damage you inflict upon yourself when cursed is based on your weapon's damage, after applying damage bonus.

Sun, 04/13/2014 - 10:41
#7
Holy-Nightmare's picture
Holy-Nightmare
Perhaps it is how I play

When I use the Fang of Vog I don't mind it being slow because (in my mind) it allows me time to analyze my situation before I take the next step in the combo. While the charge attack allows me to almost instantly eliminate Lumbers, turret style enemies (pups, polyps, howlitzers), and cornered monsters.

When I use any of the Brandish sword lines I feel pressured to complete combos as fast as possible to as much damage as possible. I feel rushed and pressured to do something in a way that doesn't come natural to me.

Sun, 04/13/2014 - 19:53
#8
Qwez's picture
Qwez
._.

I must be shadowbanned because every time I talk about the range on FoV, it seems nobody listens.

1st strike has no additional range.
2nd strike has 1/2 block additional range.
3rd strike has 1 block additional range.

For me, it's the most important part of using a FoV :`( ... You can use the 'attack>shield>attack>attack' combo to initiate that 3rd strike from a standing position. You can more easily hit enemies with the full attack combo unlike those with an unadjusted attack combo.

Why do people reduce FoV to being a 'charge gimmick'... The reach...

:-/

Sun, 04/13/2014 - 20:03
#9
Parasthesia's picture
Parasthesia
Dunno Qwez, I thought all

Dunno Qwez, I thought all weapons got additional reach on their combo finisher. I know heavy weapons do, even if you're stationary the swing goes farther, far enough to hit those switches in the door-filled "maze" rooms in clockworks.

More tips, fang of vog deals moderate fire on hit and strong fire on charge. When your charge ignites you, there is also a self-damage portion to that which is increased by damage bonus. So full chaos is pretty dangerous.

Sun, 04/13/2014 - 22:45
#10
Qwez's picture
Qwez
I am saying from FoV to any

I am saying from FoV to any other sword that has the same attack animation, FoV has increased range for the 2nd and 3rd strikes. I should've clarified that :-/

hmmm maybe I should do more rigorous tests before I conclude that FoV gets 1 full block on the last hit... I apparently concluded with surety around .75 extra range, but I rounded up because 1 block makes more sense with a linear progression, so I just say 1 block.

I did some testing in the Adv. Training Hall a while ago... (Oh look I'm invisible...)
Pretty terrible testing regimen :x Oh well

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