OCTOBER 11th EDIT
Copypasted from a recent post:
"I think one of the biggest, most important things you can do when trying to be productive is being able to admit when you're wrong. So, let's break this down:
What went right
-Most people who commented on it said RNG is frustrating. A linear way to improve would be good.
-CTR is way too pivotal on specific items and too pointless on others. Some items need their base charge times reduced, and CTR as a whole needs to be toned down a bit while still being more powerful than flat damage.