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The Arsenal

Discuss the wide range of weapons, armor and items of Spiral Knights.

Shard Limit

Submitted by Windsickle on Mon, 07/22/2019 - 18:19
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  • The Arsenal

Old knight returning from around 2016. Was wondering about any notable changes.

Have shard bombs been changed at all since 2016? Did they fix the hit limit so that all the shards can hit large enemies? Always wanted to give them a try but I remember deciding not to when I had heard that it was capped to ~3 shard hit maximum per single target.

Have there been any other notable changes to mechanics of other gear, monsters, etc?

  • 7 comments

Fang of Vog for Clockworks/mission runs?

Submitted by Metayya on Mon, 07/22/2019 - 08:36
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  • The Arsenal

Just wondering how the FoV compares to other elemental swords when running Clockworks or grinding missions besides FSC. Assuming I know how to use the charge to its full effect and without disrupting my team, will I be holding my team or myself back significantly if I use FoV over other elemental swords in Undead and Construct themed levels?

  • 4 comments

Polaris is a pretty rad cat

Submitted by Fehzors-Forum-Alt on Fri, 07/19/2019 - 00:23
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  • The Arsenal

The bullets get bigger man it's nuts but

Tonight I was on Reddit and I saw a picture of a sandwhich so I went to make myself one but I didn't have bread and I was so sad but then. I thought if I have money I can buy a sandwhich but it's 2 am. So I looked up a sandwhich on the internet and then I drove to subway and I got one. I did have money.

Honey Mustard
Cucumber
Mayo
Turkey
Bread
Mayo
American Cheese
Tomato
Lettuce

The man was sleepy but his motions were beautiful.

He made me a sandwhich. I paid seven dollars. I drove home.

  • 3 comments
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The Gilded Griffin: A switch gunner's look and doubts

Submitted by Crazy-Horse on Wed, 07/17/2019 - 14:26
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  • The Arsenal

I wanted to discuss how to optimize switch firing the Gilded griffin and any other antigua style gun. My goal is to fire bullets as fast as someone could spam it and switch to avoid the reload. I have been able to do this with pretty much all other guns. Currently rolling with asi and dmg max.

As of now, my main obstacle for the antigua is that the time spent for shield, next weapon, previous weapon animation, is essentially the same for antiguas, blasters, and alchemers (perhaps all guns).

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Status effects and the new "tier 4" enemies

Submitted by Fehzors-Forum-Alt on Thu, 07/11/2019 - 17:31
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  • The Arsenal

With the advent of more difficult shadow lairs aka "tier 4" and it is in parenthesis because it is not officially confirmed, status effects become considerably stronger while five star weapon damage falls off. If this trend continues, we'll likely see statuses play a larger role than pure damage, as it currently does in shadow lairs.

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Dread Venom Striker

Submitted by Lava-Worrior on Thu, 06/20/2019 - 09:50
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  • The Arsenal

Recently, I've been messing around w/ the idea of using the DVS to cause poison when initiating a fight or to just finish off low-health monsters.

1.) I am only using the DVS as a utility weapon to inflict poison. Would you say the DVS used this way is high-tier/low-tier/casual/etc.?

2.) To my knowledge, there is no way to increase the chance of causing poison (for example). Is that correct?

3.) The DVS has a SLIGHT chance of inflicting STRONG poison. I've seen conflicting data, so is there a definitive answer on what SLIGHT and STRONG mean?

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Winmillion makes me question existence

Submitted by Horseclaw on Sun, 04/28/2019 - 09:44
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  • The Arsenal

Winmillion is a buggy and unfinished weapon. It's quite evident, but it really should be looked at.
Aside from its damage values (which I think are kind of lacking but that's not really a problem), it has a lot of issues. For instance:
- It is slower than the Spur (See: https://imgur.com/a/C3zGIjO).
- Its charge bullet seemed to have been recently modified to have a hitbox appropriate to its size, but it still has weird issues with hit registration.
- The charge bullet has funny knockback.
- The swing on its charge attack has barely any reach.

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alchemer=brandish? complain

Submitted by Xveronica on Mon, 04/15/2019 - 07:14
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  • The Arsenal

so as a gunner main its pretty obvious that alchemers are op (almost as the brandish line). they are easy to use and give you so much for so littel downside (you have to charge your shoots) the only other downside may be the lose in dps compared to arcana and blitz (clockworks). you can one shots most enemies in the game, have high crowd control probability with the charge bounces (pve and pvp) have a lot of statuses to choose from wich contains the best ones from the game (shock and freeze).

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Hyokko merchant *_*

Submitted by Caesar-Hyoko on Fri, 03/22/2019 - 10:18
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  • The Arsenal

WTS :

Weapon :

BTB ASI Med CTR Med
Combuster ASI Med

Floatings Diamonds

Aura :
Chilled aura
Aggro aura

Wings :
Celestial valkyrie wings
Verdant dragon wings

And more... :D

WTB : Orbit aura and wings /aura

Send me a msg in discord : Hyoko63 #4655 or in SK : Hyokko

  • 1 comment

Is ASi affect switching method?

Submitted by Zufler on Sun, 02/17/2019 - 06:07
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  • The Arsenal

If I'll increase ASI, will it affect the speed of switching method? (shoot-shield-switch weapon X2-shoot)

  • 7 comments
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