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Have a suggestion for Spiral Knights? We would like to hear it.

Conveyor belts would be fun to fight on

Submitted by Malyce on Fri, 06/03/2011 - 15:13
in
  • Suggestions

The moving clear spots of spikes act like conveyor belts already. Why not add moving floors into the game too?

Also, an inward spiral of moving spike floors would be interesting to fight in.

  • 1 comment

schedule update

Submitted by sawa0122 on Fri, 06/03/2011 - 14:48
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  • Suggestions

my 3rd time the server reboots in the middle of a vanaduke fight. word.

30 mins ahead notice, but 30 mins is not enough to get from D27 to finishing the boss, and i'm in solo too

  • 1 comment

Schedule updates

Submitted by kbe2k11 on Fri, 06/03/2011 - 14:33
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  • Suggestions

I must have the worst luck ever or something seems every time I log on and join/start a gate BAM server going down in 30 minutes (or less if I log in between warnings) and sure that's ample time to finish up what I'm doing however it's not a very professional way to run things.

  • 2 comments
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Add a bid increment to the cr<->CE exchange

Submitted by Algol-Sixty on Fri, 06/03/2011 - 13:15
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  • Suggestions

Having watched the cr<->CE exchange more closely over the last several weeks, it appears that it needs to have a bid increment added. Any time someone places a buy/sell order on the market, require it to either match the current high buy offer (or the low sell price), or be at least 10 crowns further.

This would go a long ways toward fixing two problems we appear to be seeing:

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Suggestion: Two minutes.

Submitted by Coranho on Fri, 06/03/2011 - 12:43
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  • Suggestions

I think we should have two minutes in which to leave a clockworks level that we join and keep the energy we spent to get there, but lose any items/heat/crowns we picked up in the two minutes.

This would be to combat away from keyboard hosts causing CE/ME loss when all party members are needed to continue (Ie: party activation buttons.)

This has already happened to me once.

  • 1 comment

Let us disable fog

Submitted by Lufte on Fri, 06/03/2011 - 11:09
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  • Suggestions

The fog effect, wich is present in some posion strata, firestorm citadel, the new snarbolax levels and some other levels too, is the major cause of FPS dropdown as I can tell. Please, please allow an option to disable it. It's a minor change (I assume, if not correct me please) that would greatly improve the performance on some not-so-powerful computers.

  • 3 comments

Show us the crowns we earned

Submitted by Lufte on Fri, 06/03/2011 - 11:07
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  • Suggestions

After a runs finishes you show us all the materiales we gathered but not the ammount of crowns, wich is useful information to determine what run is profitable and what not.

  • 6 comments

Armor Generators

Submitted by Chuchan on Fri, 06/03/2011 - 10:50
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  • Suggestions

Do you think armor generators would be a good help to those who want to craft armors where they can see what i look like, the total effects that it could give you? Its like fitting a shirt before buying it so you can see if its comfortable or if it fits you perfectly? Just thinking..

  • 6 comments

Lottery

Submitted by cloudsymph on Fri, 06/03/2011 - 09:01
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  • Suggestions

as the title suggest, a lottery system would be quite neat. it can be daily, or weekly or whatever. prizes can be crowns, gear, ce, mats, recipes...etc

it could also be set up with multiple prices for when you purchase a ticket. like 500 cr for 1 chance (or 1 set of numbers depending on how it's set up), 1000=3 chances, 2000=9 chances, 4000=20...and so on.

  • 2 comments

sheaths (what you hold your sword in)

Submitted by Evin on Fri, 06/03/2011 - 08:18
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  • Suggestions

have you guys noticed that our swords disapper when we are in haven. well my idea is what if your knights had sheaths to hold there swords in will were at haven. the sheaths could be different to like the sealed sword could have the paper hanging of the sides or the cold iron carver could have chains. the sheaths could also be diffrent colors depending on how many *s your sword is.

what do you think

  • 7 comments
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