English Language Forums › General

Search

Suggestions

Have a suggestion for Spiral Knights? We would like to hear it.

Mission System (Mix of ideas) for more add-ons to this game...

Submitted by Njthug on Sat, 05/14/2011 - 02:26
in
  • Suggestions

^Yes long title did not know what to title this.

  • 5 comments
  • Read more

Clockwork Tier Clearance Prizes

Submitted by stepong on Fri, 05/13/2011 - 23:05
in
  • Suggestions

I'm wondering why does the spiral warden give the same prize for reaching haven and clearing tier 2 and 3 (only 1 mist tank). The effort put into reaching haven, reaching tier 2, and reaching tier 3 is nowhere near the same. In my opinion, spiral warden should give more prizes to those who clear tier 2 and 3 ( the easiest example would be 2 mist tanks for tier 2 and 3 mist tanks for tier 3 ). What do you say ??

  • 3 comments

Totem Buddy should be able to go down elevators! +Bonus!

Submitted by Fenix-Stryk on Fri, 05/13/2011 - 22:04
in
  • Suggestions

Meet Totem Buddy:
http://i.imgur.com/oPkqL.jpg
http://i.imgur.com/hB4az.jpg

Totem Buddy is everyone's favorite pal; he's the life of the party! Sadly, Totem Buddy is afraid of elevators, which makes everyone very sad.

  • 7 comments
  • Read more

Guild sharing

Submitted by foolishmime on Fri, 05/13/2011 - 21:11
in
  • Suggestions

My suggestion is to make recipes learned and materials shareable in guilds using the Alchemy station in the guild hall.

Ecosystem/Food Chain

Submitted by Fly18 on Fri, 05/13/2011 - 21:09
in
  • Suggestions

When i play a game with a variety of enemies I don't want to feel like everyone hates me so much that they love each other. I think it would be nice to see some monsters beat up on each other for a change once in a while. It could be like Monster type A preys on Monster type B and Monster type C preys on both A and B but Monster type D doesn't care about the others unless provoked and will focus on you first all the time. I think this would make encounters more interestinfg and would lead to better strategizing.

  • 7 comments
  • Read more

Monsters Health

Submitted by iSlashnTroll on Fri, 05/13/2011 - 19:21
in
  • Suggestions

Not sure, if this is a good idea but what if you could see the monsters health? It would benefit us when we're fighting. I think it would help in fighting a bit.

Anyway, that's all. :P

Signatures on forums

Submitted by Velcro on Fri, 05/13/2011 - 13:52
in
  • Suggestions

Not so much to do with gameplay, but if the ones taking care of these forums could add a signature feature to a user's account?

This would allow users to link to threads within their signature as well as to generally have more personalization.

Also, for the users who don't go by their in-game names on the forums it would allow them to state their in-game name within their signature for other players to see.

Thank you.

  • 1 comment

Mineral quick-sell station to side-step the apathy issue.

Submitted by AscendantOat on Fri, 05/13/2011 - 08:20
in
  • Suggestions

One common theme of mineral suggestions is that it's hard for the people who care about minerals to have an influence because of all the people who don't. How about we explicitly separate them? With a quick-sell station for the people who don't care, directly-deposited (read: intentionally-invested) minerals can be given proportionately more weight. This could go as far as to give auto-sold minerals no influence on gate composition.

  • 2 comments
  • Read more

Guild Hall Aesthetic

Submitted by TIMESWORDSMA on Fri, 05/13/2011 - 06:23
in
  • Suggestions

My Guild Hall needs sprucing up, a personnel touch.
Some useful items might do the trick, or maybe just a few bits and bobs.
The upshot is that it's boring, and needs fixin'.

Change gate construction boosts to be revenue neutral

Submitted by Algol-Sixty on Fri, 05/13/2011 - 05:36
in
  • Suggestions

Right now, you can boost the price paid for minerals up, but you can not drop the price of minerals. Since raising the payouts raises the amount of crowns in the ocean, boosting has to be *very expensive* or the game would become unbalanced.

What if, you could raise the payout of one mineral while lowering another by the same amount? That would be just a payout shift, so it wouldn't cause any more crowns to be paid out to players. this means that the cost of doing a price shift could be *much* lower, maybe only 1%-10% the cost of raising just one mineral payout.

  • 3 comments
  • Read more
  • « first
  • ‹ previous
  • …
  • 1536
  • 1537
  • 1538
  • 1539
  • 1540
  • 1541
  • 1542
  • 1543
  • 1544
  • …
  • next ›
  • last »
Syndicate content
Powered by Drupal, an open source content management system