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Have a suggestion for Spiral Knights? We would like to hear it.

Keep Remedy Capsule Non-cursed When Being Cursed.

Submitted by sabervolt on Wed, 05/11/2011 - 05:41
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  • Suggestions

I hate it when I save up 3 capsules and then when I get cursed by my faust the capsules are unluckily cursed.

So the Remedy Capsule slot should always remain Non-cursed, and if possible only the Faust should be cursed (Since we don't all have 3 weapon slots).

  • 10 comments

Time Attack on Boss Fights

Submitted by requiemaeter on Wed, 05/11/2011 - 00:04
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  • Suggestions

I know so far that we've only had two bosses who are really not too hard, but we might as well make the best of it.
So I suggest that the amount of time it takes to kill the bosses should be timed and we can see a high score list somewhere in town.

The timer starts when the party steps on the party button and ends when the boss dies.

The high scores will be separated into categories by the number of players present during the boss fight to make the scaling of boss HP constant for all categories.

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Slotted Items

Submitted by Jerakal on Tue, 05/10/2011 - 22:54
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Alright, we've all seen other MMOs that have equipment with slots in them, and after looking at this game's solution to upgrading gear above it's base stats, (see: UVs), I think that having it 100% based on a low proc-rate is a really terribad way of doing it.

Now I'm not saying get rid of those procs altogether, I think we should keep them in, just keep the effects lower so that people don't have to "Ragecraft" because they feel like they have to have the BEST possible UV for EVERY piece of gear in their inventory.

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Capture the Keys- PvP mode

Submitted by akragster on Tue, 05/10/2011 - 21:37
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Now, I'm not going too in-depth tonight (it's 12:20 A.M. here), but I'll get the basic form up for feedback.

Basically, the entire match takes place on a symmetrical field with one team on the left and one on the right. At the "goal" walls (the far ends), are three key gates that can only be opened by a key that spawns a short distance in front of the gates. In the center of the field is a large heart that can be picked up by anyone.

  • 2 comments
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Change alchemy to require only crowns, as a crown sink

Submitted by tiwddles on Tue, 05/10/2011 - 21:24
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The problem with the rising crown prices is that because of horrible game balance there's only a few recipes worth learning and as a result crowns are inflating faster than they should.

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A LOT more monsters that deal Piercing!

Submitted by King-Tinkinzar on Tue, 05/10/2011 - 18:05
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HAHAH I want to see everyone get owned when they don't have piercing defense and get their Vog Cub gear shredded into pieces by a bunch of spiky slimes.

I want a reason to have piercing defense other than my clumsiness... running into spikes...
Here are some ideas to save you the trouble...

Glass Jelly - ....
Land Shark - T3 MONSTER! swims on land, "teleports" sorta ash wolvers, but it dives instead of poofing, yeah you sorta get the point right...

  • 2 comments
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Lower resolutions!

Submitted by Metroido on Tue, 05/10/2011 - 16:29
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Hello, I've just started playing Spiral Knights today, and it's very fun. However, there's an unfortunate lag that befells me due to my computer being a dinosaur. If you can make it so you can lower your resolution more to 800x600 or so, It'd be great for us people who have dinosaurs for computers. ;)

  • 2 comments

Interact with us more

Submitted by meowreka on Tue, 05/10/2011 - 13:38
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  • Suggestions

Post on the forums, pay attention to the twitter, start a dev blog

anything

we feel like you don't care, sometimes

  • 21 comments

divine avenger's second attack

Submitted by Xrook on Tue, 05/10/2011 - 04:02
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  • Suggestions

the divine avenger has only two attacks but most of the time the second attack doesnt reach thus not knocking back an enemy causing them to cancel their attacks

suggestion:
the second combo needs to have a longer reach or lessing the first combo's knockback power

Wolvers and Mecha Knights should be dealing piercing damage.

Submitted by Fenix-Stryk on Tue, 05/10/2011 - 00:20
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  • Suggestions

As things are now, Elemental damage is plentiful while Piercing for the most part is not. I think it would help balance things out if Wolvers and Mecha Knights dealt (more?) Piercing damage instead of what they have currently.

  • 4 comments
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