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Have a suggestion for Spiral Knights? We would like to hear it.

Casino!

Submitted by Wormac on Sat, 01/24/2015 - 13:36
in
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It's easy, put a casino, with bets and games, you will always win, and people will lose some money :D

  • 7 comments

Class System

Submitted by Crypticy on Sat, 01/24/2015 - 04:14
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Apon making creating a load out, you are given the choice of either 5 classes, which include their own skill tree and upgradeable skills and passives, the classes are:

The Guardian: A heavily armored Knight that specialises in soaking up damage and covering team mates, the guardian's 2 skills are,

1. Charge

The guardian charges, similar to the shield bash, the range is longer though, apon reaching the end, the guardian puts up a temporary wall, acting is an wall and cover for allies, and an immovable object for enemies.

2. Fortress

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New Rare Bonus Monsters

Submitted by Blazeshot on Fri, 01/23/2015 - 18:42
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This is an updated version of something i posted before

We have the love puppy, mewkat, impostucube, all monsters that have a lox chance of appearing in place of another monster. but i think there should be a bonus monster for every monster family, for example, fiends.

Fiend bonus monster:
The Retired Devilite

  • 15 comments
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More Battlepods!

Submitted by Blazeshot on Fri, 01/23/2015 - 12:30
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I feel that there are not enough battlepods. sure, they appear on missions and stuff, but i think they should also appear in the clockworks.

  • 12 comments
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New Gear: Gust Weapons

Submitted by Blazeshot on Fri, 01/23/2015 - 11:26
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So this is a new weapon concept. The point of these weapons isn't really so much to deal damage to opponents, but it has stupendous knockback, every gun shot, or bomb blast, or sword swipe has its own knockback, with some damage, and then is followed by a strong gust of wind from the weapon that pushes the target even further back. In addition, to the knockback, to compensate for the lower that average damage output, gust weapons have a chance to stun the target.

Make a new tab on your friends and guilds list.

Submitted by Glitch-Incarnate on Fri, 01/23/2015 - 06:19
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  • Suggestions

To make it easier for you to see who's been inactive on your friends list and Guilds list, there can be a tab like "Recently Online" Or "Longest Offline", and the people who're offline the longest are at the bottom.
This would make it SO much easier to remove inactive players from your Guild and Friends list if you do that sort of thing.

  • 4 comments

Entropic Weapons

Submitted by Deleted-Knight on Thu, 01/22/2015 - 23:40
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The concept:
Entropic Weapons will have relatively low base power, but gain strength with use. When you first start a depth in the arcade, the weapon will have low power. Every time you hit a monster with it, a hidden counter will boost it's power by some amount. As you progress through the depth, the power would gradually increase.
The counter will reset after reaching some maximum value, so the power of the weapon cannot increase indefinitely. Also, the counter will reset when you die or leave the party.

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New Substitute Monsters

Submitted by Blazeshot on Thu, 01/22/2015 - 15:32
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so, i shouldve thought of this earlier. we have the love puppy, mewkat, impostucube, all monsters that have a lox chance of appearing in place of another monster. but i think there should be a substitute monster for every monster family, for example, fiends. a "fired devilite" has a low chance of appearing in the place of a given devilite. the fired devilite no longer works for undercorp, and will not attack you. it does however, have a special drop, like the other substitute monsters, i just dont know what that drop should be yet.

A Chao pet!! cause we love SEGA!

Submitted by Captainstrongeagle on Thu, 01/22/2015 - 09:52
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Wouldn't it be great if they made a pet but with a chao skin? I mean won't SEGA love to sneak in more SEGA related characters?
Please put ideas and input about this or other SEGA related skins!!

  • 11 comments

New Game Idea--Merciless Wilderness

Submitted by Supnaplamqw on Wed, 01/21/2015 - 17:00
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Intro and Objective

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