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Have a suggestion for Spiral Knights? We would like to hear it.

Vendor HUD Cuts Off Item Preview

Submitted by Liquidchildren on Fri, 01/30/2015 - 23:49
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  • Suggestions

When I am window shopping from the vendors, and looking at the items, some of the 3D previews of the items are cut off, especially for armors and recipes. I'd like to see an update to that, where everything could fit on the screen, rather than having the bottom of the item cut off. Its a small suggestion but i feel like it needed to be mentioned.

BORED!

Submitted by Turbo-Nano on Fri, 01/30/2015 - 11:28
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  • Suggestions

this is very boring

  • 3 comments

Make shields inflict status with bash.

Submitted by Darklordskull on Fri, 01/30/2015 - 07:32
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  • Suggestions

For example, skelly shield line inflicts curse instead of stun,

Heater shield inflicts Fire instead of stun,

Etc.

Would be cool.

  • 6 comments

The jelli-knight

Submitted by Blazeshot on Thu, 01/29/2015 - 20:52
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  • Suggestions

I figured I'd just throw this idea out there

  • 1 comment
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Morai Wars Land on Haven

Submitted by Pixelanater on Thu, 01/29/2015 - 17:21
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  • Suggestions

As we all know, at the start of the game, it says that the Morai Wars have brought them to near extinction, but that they haven't ended. I propose an extension to the campaign where they fight in the Morai wars to stop the enemy from destroying the entire race, who are yet to be known. It could add an Extra Boss called Fuselage who leads the monsters and enemies of the Spiral Knights towards victory. Now, to make it more fair for the players, these missions would be Co-Op, so the player isn't overwhelmed with opponents.

Tell meh what ya think.

  • 3 comments

Another shield suggestion

Submitted by Blandaxt on Thu, 01/29/2015 - 15:58
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  • Suggestions

Small shields: Would have the ability to half any incoming damage that is done to it. Has weak regeneration rate.

Medium shields: Would have high regeneration ability that enable it to refill it's shield bar very quickly. But a strong attack would break it easily in one or two hits.

Large shields: Would have the ability to hulk down any attack thrown at it and not get knock back. Would also negate that attack so that it does not inflict any damage on nearby allies. Edit: Large shields have average shield regeneration.

  • 45 comments
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New Level Idea: POW Camp + bomb idea! (now w/ idea 4!)

Submitted by Fehzor on Wed, 01/28/2015 - 16:18
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  • Suggestions

A group of gremlins have been rounded up and their weapons have been collected by the Spiral Order! Now, Gremlins live on Cradle, and their numbers far outmatch those of the Spiral Order- losing a single prisoner of war camp back to the gremlins would be a costly reminder of this, and would cause the death of many knights. That's where you come in- rather than hold all of the gremlins forever, Feron has decided to turn a blind eye on ethics, but needs someone else to deal the killing blow on several dozen defenseless gremlins.

What this looks like:

  • 41 comments
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Spark Of Soul + Parts

Submitted by Debrak on Wed, 01/28/2015 - 15:09
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  • Suggestions

Just Every might have the problem as i think like i have
no Spark of Soul they are to rare
So As a little solution we can Put SoL in to the dropp box of the hearts or
Making little shards like if you use an SoL you get an little pay back of using it
like 1 Sol = 1 Shard dropp and whit 4 Shards you can craft an SoL
The Shards are bound

  • 4 comments

Monster transformations and damage

Submitted by Holy-Nightmare on Wed, 01/28/2015 - 13:59
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  • Suggestions

Isn't it rather irksome when you nearly kill a lichen colony and then it merges with a tiny one nearby and recovers ALL of its HP?

I think it would be nice if damage and status carried over to monsters when they transform. This would make Lichen colony and Devilite fights much easier fun since you don't feel like you are wasting your time attacking an enemy when it will just eventually transform and heal itself completely.

  • 16 comments

Pit Bosses and Yesmen Change

Submitted by Midnight-Violet on Wed, 01/28/2015 - 01:06
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  • Suggestions

Completely minor but, I've noticed on the wiki page for Devilites, the Yesman tab clearly states "Increases defense of Pit Bosses" as one of its abilities. This defense buff to Pit Bosses is for some reason is not actually visible and cannot be identified until you actually test out the difference between damaging a Pit Boss when a Yesman is absent, and when one is present. Other monsters that have moves that buff monsters around them (or in certain cases, themself) are clearly indicated.

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