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Have a suggestion for Spiral Knights? We would like to hear it.

Balancing sealed sword line against brandishes

Submitted by Dimpl on Fri, 01/09/2015 - 00:06
in
  • Suggestions

Since the brandish line buff, I feel that they have covered the only real purpose of the SS line (ranged attack of a melee weapon).

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Petition for Radiant Fire Crystal Recipe

Submitted by Inaquandary on Thu, 01/08/2015 - 22:36
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  • General Discussion
  • Suggestions

It is a well-established fact that we players are suffering a severe lack of Radiant Fire Crystals to forge our 5* equipment.

Once upon a time this was not an issue. In spite of the absurd forging costs (453 rads from level 1 to level 10 if you choose the 100% forging option), assuming no double level ups), forging was okay due to the sheer abundance of radiants, which dropped from d22 onwards. At this point in time, people lamented the relative rarity of Shining Fire Crystals instead.

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SR-001, New Gun Idea!

Submitted by Sondrei on Thu, 01/08/2015 - 20:23
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  • Suggestions

Well it's me again! And now I will introduce to you a gun idea! But first some Lore on the weapon!

SR-001
-A powerful new gun developed by combining the sheer power of the Magnus and Long-range accuracy, thus creating a Sniper Rifle. The SR-001 is the first of its kind, able to pierce through any obstacle with a extreme amount of power.

Well that's kinda a good lore don't you think guys? Well, now for the good stuff!

SR-001 Stats:
-Charged shots can pierce through monsters at extreme amounts of speed

  • 14 comments
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Chaos Bomb Idea!

Submitted by Sondrei on Thu, 01/08/2015 - 19:57
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  • Suggestions

Hello Suggest' Peeps! Now I present to you my unbelievably CHAOTIC IDEA!

Well before we get to the good stuff here's some Lore on this crazy bomb!

Chaos Bomb:
-A bomb forged by a psychotic bomber during the Morai Wars, it is said that this bomb could drive its wielder to insanity!

Yeah I guess its pretty short, but I'll try to make a more detailed one! :D Moving On!

Chaos Bomb Stats:
-5* Bomb
-Comes from the Blast Bomb Line
-HAS THE SHORTEST FUSE POSSIBLE!
-HAS THE FASTEST CHARGE TIME POSSIBLE!

  • 5 comments
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Customizable Guild Training Hall

Submitted by Menish on Thu, 01/08/2015 - 19:14
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  • Suggestions

I've been considering this idea for quite awhile, and decided to unleash it.

Guild Masters will have the ability to customize the Guild Training Halls with whatever they want. This could range from a mission-like attempt or a simple room full of infinitely respawning monsters to practice. This could give a much different feel than simple enemies such as Shufflebots, as well as provide endless user-made content for entertainment.

Construction of Rooms

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Spiral Knights would be a better game if...

Submitted by Pery-Alaois on Thu, 01/08/2015 - 16:36
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  • General Discussion
  • Suggestions

This discussion is for you to put your two cents about how you think Spiral Knights can be improved.
You know, some bad stuff you want to change to make it good.

Spiral Knights would be a better game if some of the monsters' attacks were not cheap. There should be enemies that have advanced artificial intelligence, rather than nearly unavoidable attacks that deal massive damage.

The mini monsters should have simple AI and attacks, not complicated attacks that monsters in smaller numbers should have.

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Adding a large field to Spiral Knights.

Submitted by Pery-Alaois on Thu, 01/08/2015 - 16:23
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  • Suggestions

I feel like this game needs some open-world feel to it.
A large field would do the trick.

You would exit haven's gate to different entrances, and each entrance would lead to a different place in a large field with monsters in it. It would have pathways and elevators to other areas, with pathways at the ends of each area acting like elevators.
Up to 8(or more) players, going through different ways through a randomly generated map.

...this suggestion wasn't very thought out... but feel free to critique it, as long as it is constructive.. or something like that.

-Pery

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Mist energy and energy on the elevators

Submitted by Deadly-Grimm on Thu, 01/08/2015 - 03:52
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  • Suggestions

I really think that the mist tank should come back and add the 10 energy fee on the elevators, here is my reason:
-People get easily bored if they can do levels again and again, thus, finishing the excitement and fun everytime you enter the clockworks
-Will promote people to buy elevator passes, and if the elevator passes are made tradeable, the pay2players will buy multiple passes and sell them to free2players giving more profit to OOO while keeping players happy and satisfied and getting profit even from free2players

  • 6 comments
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New Monster - Oblerton

Submitted by Dracora-Speaking on Wed, 01/07/2015 - 23:58
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  • Suggestions

So I saw this thing in the hunter's lodge when it came out. And then I saw it again and again, so today I finally wrote up this idea I had about it:

Ancient and terrifying trojan-like monsters have been seen gardening in the Gloaming Wildwoods. They are reminiscent of real-world great elks, but far more menacing. But they grow a decent crop of nightshade, forbidden fruit, and blaze peppers - oh yes they do!

  • 25 comments
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Mystery Gate

Submitted by Fangel on Wed, 01/07/2015 - 16:53
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  • Suggestions

Have you ever wanted to do an arcade run, but none of the gates looked appealing, or you simply just wanted to jump into action?

That's what this mystery gate is for.

  • 7 comments
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