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Have a suggestion for Spiral Knights? We would like to hear it.

The storyline and Rank missions

Submitted by Blazeshot on Wed, 01/07/2015 - 15:05
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While I don't expect the core to be opening anytime soon, it would be nice to have a bit more of the storyline put in. i was thinking that there could be a mission where the spiral order scientists have created a small spacecraft that is just powerful enough to get to Cradle's moon and back. The order wants you to scout the moon, find out what it is, after all, why would an artificial planet have a moon? when you arrive, you find out that the moon is a prototype of cradle, or perhaps a failed first attempt.

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more CAMERA ANGLES

Submitted by Loyalforces on Wed, 01/07/2015 - 14:02
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Okay, this might not seem very important to most players, (especially Veterans who play lots) but what if SK had better camera angles? kind of like a third person game. Scratch that, SK is already a third-person game, lol. I mean...

Has anybody played 'Jak and Daxter'? Scratch that.
Has anybody played 'Borderlan-'... nevermind.

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*+*+*+* Yes. JUMPING... *+*+*+*

Submitted by Loyalforces on Wed, 01/07/2015 - 11:11
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Okay, this new ability would be a big LEAP for SK. I think we'd be taking a STEP in the right direction if we added...

JUMPING.

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Gag gun

Submitted by Orangeo on Wed, 01/07/2015 - 00:47
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An fat old-fashioned cartooney revolver which, in spite of looking like a heavy caliber firearm, can only propel bullets out a tiny distance before they immediately fall to the floor in an ironically anti-climactic fashion. They quickly blow up and knock the target back a maximum of four tiles, perhaps dealing fire. The charging animation consists of the knight preparing for massive recoil, only for a tiny "bang" flag to come out.

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Guild Feud Wars

Submitted by Holy-Nightmare on Tue, 01/06/2015 - 18:10
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The Basic idea is that 2 guilds enter into what is a "Feud". This will last for a total of 7 days for a short one and 30 for a long one. During this Feud points will be granted to a guild for each time someone kills someone from the other guild in LD or BN.

The Cost to enter into a feud is steep (starting up in the 100k cr) but the winners get a good payout in either items for the guildhall or items for the participating players on the winning team. Regardless of how many play the worth of the Victors prizes will be only 150% of what they have to pay in.

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New diffuculty for Shadow lair!

Submitted by Gbot-Vtwo on Tue, 01/06/2015 - 18:02
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Idea: After beating all shadow lair bosses solo on elite, you get another difficulty, HARDCORE MODE.

What this does for Snarblox. Makes all curse weapons and poision weapons heal the

Snarblox, Snarblox Is immune to all Status and doesn't have a weakness. Has a chance to inflict curse as well. If you bring a curse and poison weapon and hit the Snarblox with It, The Snarblox will heal instead of take damage.

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Making non-repetitive content for endgame players that will last at least a few months to accomplish.

Submitted by Abelisk on Tue, 01/06/2015 - 17:10
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Dear Three Rings, make content for us veterans that will last even the quickest players over a few months to accomplish. What is it? I don't know.

Now you caught on to my idea, WHAT could possibly last us veterans over few months, or up to a few years at most, AND is not repetitive?! I don't know, why not comment below and share your thoughts!

This is a new type of suggestion so instead of reading my topic, I think it would be better to hear out our veterans' opinions.

  • 14 comments

Roarmulus twins "waiting room" issue

Submitted by Orangeo on Mon, 01/05/2015 - 20:44
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After damaging one twin, you basically have to wait for a good shot, which relies on the chance that your moving twin goes to the middle and doesn't have perfectly colliding missiles. Simply make the damaged twin stay stationary, and instead make the unshielded twin move. If the moving twin is the target, you can take into account that any movement which doesn't start from the middle must cross it. Instead of having a 33% chance, you can now almost always hit the twins with proper switching.

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Challenges

Submitted by Jmmoormann on Mon, 01/05/2015 - 09:10
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Yes, I do know that there is something called a challenge mode in development, but since it is probably gonna be a long time 'til it's gonna be released, I decided to post a suggestion. Maybe a dev reads it and finds it really great (JK, devs don't read this forum. Keep on dreaming-_-)

The idea is to give people at the start of a arcade run (arcade only!) the option to choose 1 or more challenges. These are modifications who change the game in a special way: rather than just giving monsters higher health and damage, some features will be changed severely or even be completely disabled.

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Guild wars

Submitted by Kupiche on Mon, 01/05/2015 - 07:56
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I think it would be a great idea. So basically it could work like this- each guild hall can be raided for it's treasury. To protect against raids you have the players who are online when it takes place and any allies to the guild which are online. There are also Knights from the order, traps and shield which can be invested in. To raid a guild you have to have their coordinates, and guilds are found in the clockworks through an automatic teleport system when you reach the elevator. To have the coordinates of a guild you have to have declared war and you can only fight one guild at once.

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