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Alleviating Effects of Unbalanced Lockdown Teams

Submitted by Deleted-Knight on Tue, 12/16/2014 - 12:57
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  • Suggestions

When one team is losing by more than 200 on a three point map, or 350 on a five point map, give the losing team a buff in capture rate.
Everyone on the team captures at twice the speed until their score becomes outside of the threshold, after which it returns to normal.

  • 2 comments

Lockdown Captured Point Advantage

Submitted by Deleted-Knight on Tue, 12/16/2014 - 12:45
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  • Suggestions

People complain that Lockdown is too damage oriented and not as much point oriented. How about we make captured points health pads for the team that holds them?
The healing will occur at the same rate as guardian shield, but in longer time intervals (eg. have to wait twice as long between heal ticks but gain 1 bar instead of 0.5 per heal). No effects will be applied to enemies.

  • 3 comments
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Cutter sword series without normal type

Submitted by Kylven on Tue, 12/16/2014 - 10:23
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  • Suggestions

Hi,

Having seen last update that included lots of variant for existing guns, it revived in me the dream of using the quick sword known as the cutter. I've always loved that sword and it was my very first 5* (dread venom striker) but since the damage is 'normal' it is unusable; indeed compared to an appropriate weapon type for the monster you are currently fighting the lack in damage is far too great to even consider the cutters (the only point was to poison target, but from a long time now there are better ways to do it)

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Make alchemy paths more like each other

Submitted by Klipik-Forum on Mon, 12/15/2014 - 22:24
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  • Suggestions

So currently there are a lot of weapons and armors that start at a low star and upgrade to 5*, many of which are versions of each other. In some cases they branch, sometimes they don't, sometimes they start at 2*, sometimes 1*, sometimes 3*. My suggestion is to make them all follow a similar crafting structure, starting at 2* with one common item and branching from there. This would mean:

-Make Padded Armor/Helm 2*, then remove the 4* versions and bump up the current 2* and 3*s.

  • 5 comments
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How to bring the old arcade back

Submitted by Turn-Me-On on Mon, 12/15/2014 - 11:37
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  • Suggestions

Us elderly SK residents miss the days when we could join a party or make one and have it fill up in minutes with fresh adventurers. Getting destroyed by a shock greaver spawn was just fun, as opposed to an annoyance now, when you were with cool randoms.

But missions came, and rekt the arcade. Compounds, sparks, and solo loot also contribute to the supression of flourishing arcade explorers, but missions are the main cause.

  • 4 comments
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Bring back heart sharing. And pill dropping

Submitted by Topogaming on Mon, 12/15/2014 - 07:12
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  • Suggestions

'Nuff said. Actually, not enough said.

It's actually pretty cool, the sparks of life. But if you remove heart sharing, you basically remove the cooperative element of the whole game. It basically encourages people to buy sparks of life, and go on solo runs. Thus, removing what Spiral Knights is about. Community. Cooperation.

Discuss?

(And bring back pill drop. By that I mean you can share your potions and your friends. Too many times have I seen a friend low on health, while I have full health, and 3 health pills in my bar.)

  • 15 comments

a thing for the update for bombers

Submitted by Spark-Of-Hope on Sun, 12/14/2014 - 16:05
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  • General Discussion
  • Suggestions

I'm still a srub on programing so keeping in mind I don't no how this effort may sound as a difficulty but
why not just make a compy of all the bomber gear from the gunner gear and just have the looks that they have as fillers until they make new designs for them?

IDK if in the programing it could be replaced or not but...

  • 10 comments

How to make Mt. Grinchlin 1000X better:

Submitted by Gianor on Sun, 12/14/2014 - 15:21
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  • General Discussion
  • Suggestions

Let the boxes have a chance to drop Radiant Fire Crystals.

'Nuff said.

  • 10 comments

Bomb mechanics overhaul

Submitted by Keepscaite on Sun, 12/14/2014 - 06:59
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  • Suggestions

A suggestion to make bombs a little more viable

Let's face it, bombs as a whole, are ridiculously outclassed by the other two weapon types. It also doesn't help that some Bombs' effectiveness has diminished a lot when compared to before. *cough*Invincitinks*cough*

Bomb Bowling

OR

Manual Detonation

  • 16 comments
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Support bombs

Submitted by Dahall on Sun, 12/14/2014 - 01:58
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  • Suggestions

<introduction>

hai, is of gib explicnations to problems of bomb. apologemizations if englesh not god , is not of englesh u seeings.

</introduction>

Since bombers have been complaining on the lack of variety in their branch of equipment and tactics. I propose supportive bombs that are more focused in dealing statūs and buffs.

  • 8 comments
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