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Have a suggestion for Spiral Knights? We would like to hear it.

Undo button on AH bids within a short time period

Submitted by Cribbit on Thu, 12/04/2014 - 23:24
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  • Suggestions

Just lost a lot of my cr when I accidentally hit "bid" instead of "next page" on a troll auction.

  • 5 comments

Catalyzer Charge

Submitted by Qwez on Thu, 12/04/2014 - 22:14
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  • Suggestions

In it's current state I believe the charge is lackluster in doing it's job to detonate charges. The aura for detonating things close to the bullet is pretty small, probably just half a block or less. Yes it deals decent damage, and yes it does blow some things up, but it still falls prey to the same old problems of trying to detonate a crowd of enemies. Very rarely do I ever see the charge bullet continue on to blow up a second target.

There are two solutions that I've thought of.

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Moar polygons!

Submitted by Gunnerific on Thu, 12/04/2014 - 20:30
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  • Suggestions

For example, the demohelm's visor thingy.
Anymore that i not know, please state below :3

  • 4 comments

Crystal Depot and Basil scenario room.

Submitted by Keepscaite on Thu, 12/04/2014 - 17:21
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  • Suggestions

So, a simple solution to solve the great need of Rads and Basil recipes.

First, the Basil recipe solution. Simply give a chance for Basil to spawn in any normal arcade stage, like a scenario room.

However, I'm well aware that this would advocate players spamming the first level of each tier, and I'm also aware of how poorly OOO sees abuse. The solution is simple.

Make it so that Basil will only be able to spawn, after a player has reached the Crossroads.

Basically, you're only able to encounter a Basil scenario room on levels 5-7, 14-17, and 24-28.

  • 12 comments
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Lockdown class trinket

Submitted by Fangel on Thu, 12/04/2014 - 16:41
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  • Suggestions

Add a trinket, with materials obtained via krogmo coins, that enhances or adds another tidbit to your lockdown class. Two paths can be taken - having the trinket be dynamic and change per class, or have each trinket be specialized per class. I'm leaning towards dynamic, but class specialization can also make more money to Three Rings, so I'm not throwing it out.

I'm going to start this suggestion with dynamic trinkets in mind, but will explain how specialized ones will work too.

Skip to:
Simplest(?) Solution

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Rare Miniboss-Type Monsters

Submitted by Nechrome on Thu, 12/04/2014 - 15:38
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Looking through my docs folders, found this little gem from a while ago that I never ended up posting.

Basically rare mobs that are also minibosses are actually hard to defeat due to AI. Although I'm not too sure how hard it is to code AI for games so this stuff might be sort of ridiculous.

Will prolly add more stuff to this later, as ideas hit me.

Beasts:

The Hive: A pack of monsters that work together with one highly intelligent mind. They know all and see all, so watch out!

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Recipes and Prestige Idea

Submitted by Skepticraven on Thu, 12/04/2014 - 08:23
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Okay, this is a short idea.

Prestige ranks give bonus basil recipes in shop.
+1 recipe each rank in prestige (+5 recipes if you have a horse).

That is all.

  • 2 comments

Bland's suggestions and thoughts

Submitted by Blandaxt on Thu, 12/04/2014 - 05:08
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  • Suggestions

1. Have the all versions of rocket puppies in tier 3 be equipped with the battle pod shield that can take a maximum of 3 hits.

2. Have the knights be able to shoot down missiles from rocket puppies (not sure if it already possible to shoot them down with guns, but I do know we can slash them with swords).

  • 24 comments
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Heat Container/Vessel

Submitted by Ewbte on Thu, 12/04/2014 - 03:04
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  • Suggestions

Knight can collect unused heat with ability to use it later on forge.
Knight can collect it only when he has nothing to heat.
Knight can collect only half of heat which he would be able to get from depth if he had item that needs to be heated.
Heat amplifier works the same way for container, so with it Knight can collect full amount of heat.

  • 5 comments

{NEW} - Weapon Ideas

Submitted by Rambocreativity on Wed, 12/03/2014 - 10:47
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  • Suggestions

[Rifles]
1* spiral rifle
slow fire rate
minimum damage
4 shots reload time 2 seconds
shoots sparks

2* cobalt rifle
Medium damage
fast fire rate
14 shots
reload time 4.5 seconds
minimum piercing damage
shoots bullets

3* Heater Cannon
high damage
slow fire rate
8 shots
special shoot 4 rockets at once.
reload time 6 seconds
shoots small narrow rockets

4* Spark Crossbow
Massively damage
1 shot
Special blue light at the arrow tip when shot doing double damage
Massive elemental damage
takes 8 seconds to reload
shoots crossbow bolts

5* Urban Shot
Full damage

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